-------------------------------------- ----- Basic Chinese descriptions --- -------------------------------------- -- Last Sync Revise: 2022.01.19 -- Last Full Check: N/A -- I will have a full check someday else. -- FORMAT: Item ID | Name | Description -- Special character markup: -- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | # = Starts a new line -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup local languageCode = "zh_cn" local repCollectibles={ [2] = {"2", "内眼", "三重眼泪#↓ -49%发射速度"}, -- The Inner Eye [5] = {"5", "我的镜像", "眼泪有回旋效果#↑ +1.5射程#↑ +60%额外射程↑ +0.6弹速"}, -- My Reflection [6] = {"6", "小号", "↑ +1.5射速#↓ -1.5射程#↓ -20%额外射程"}, -- Number One [12] = {"12", "魔法蘑菇", "↑ +1心之容器#满心#↑ +0.3伤害#↑ +50%伤害倍数#↑ +1.5射程#↑ +0.3移速#体型变大"}, -- Magic Mushroom [13] = {"13", "病毒", "接触敌人使其中毒#↑ +0.2移速"}, -- The Virus [14] = {"14", "过量类固醇", "↑ +0.3移速#↑ +1.5射程"}, -- Roid Rage [18] = {"18", "一美元", "+100硬币"}, -- A Dollar [22] = {"22", "午餐", "↑ +1心之容器#治疗1红心"}, -- Lunch [23] = {"23", "正餐", "↑ +1心之容器#治疗1红心"}, -- Dinner [24] = {"24", "甜点", "↑ +1心之容器#治疗1红心"}, -- Dessert [25] = {"25", "早餐", "↑ +1心之容器#治疗1红心"}, -- Breakfast [26] = {"26", "烂肉", "↑ +1心之容器#治疗1红心"}, -- Rotten Meat [29] = {"29", "老妈的内裤", "↑ +1.5射程#生成3-6只蓝苍蝇"}, -- Moms Underwear [30] = {"30", "老妈的高跟鞋", "↑ +1.5射程#能对敌人造成12接触伤害"}, -- Mom's Heels [31] = {"31", "老妈的口红", "↑ +2.25射程#生成1随机心"}, -- Mom's Lipstick [40] = {"40", "神风!", "在角色位置造成1次大爆炸#造成185伤害"}, -- Kamikaze! [42] = {"42", "鲍勃的烂头", "可投掷的有毒炸弹#造成185+角色伤害#产生毒气"}, -- Bob's Rotten Head [44] = {"44", "传送!", "将角色传送到除错误房外的房间#向所需方向移动可稍微影响传送方向"}, -- Teleport [45] = {"45", "美味的心", "治疗1红心#(多人游戏)也治疗其他玩家半红心"}, -- Yum Heart [46] = {"46", "幸运脚", "↑ +1.0运气#赌博时赢的几率更高#清理房间后掉落物品的几率更高#将一些坏胶囊变成好胶囊"}, -- Lucky Foot [52] = {"52", "胎儿博士", "炸弹眼泪#每个炸弹造成10倍角色伤害#如果结果超过60伤害,以5倍角色伤害+30取代#↓ -60%射速"}, --Dr. Fetus [53] = {"53", "万磁王", "吸引掉落物#自动开箱子,忽略刺箱伤害"}, -- Magneto [55] = {"55", "老妈的眼睛", "50%几率向后发射眼泪#运气5:100%几率"}, -- Mom's Eye [59] = {"59", "彼列之书", "<道具无法获得>"}, -- The Book of Belial (Judas's Birthright Version) [62] = {"62", "吸血鬼之魅", "↑ +0.3伤害#每杀死13个敌人治疗半红心"}, -- Charm of the Vampire [64] = {"64", "Steam大促", "商店物品价格-50%#多次获得会降得更低"}, -- Steam Sale [67] = {"67", "玛姬姐妹", "普通眼泪跟班#每次射击造成6伤害"}, -- Sister Maggy [70] = {"70", "生长激素", "↑ +1.0伤害#↑ +0.2移速"}, -- Growth Hormones [71] = {"71", "小蘑菇", "↑ +0.3移速#↑ +1.5射程#↑ 体型缩小"}, -- Mini Mush [72] = {"72", "念珠", "+3魂心#↑ +0.5射速#{{Collectible33}}圣经添加至所有道具池"}, -- Rosary [77] = {"77", "彩虹独角兽", "无敌#每秒造成20接触伤害"}, -- My Little Unicorn [78] = {"78", "启示录", "+1魂心#使用后天启骑士会替代本层Boss#↑ +17.5% {{DevilRoom}}恶魔房或{{AngelRoom}}天使房几率"}, -- Book of Revelations [79] = {"79", "咒印", "↑ +1.0伤害#↑ +0.2移速#+1黑心"}, -- The Mark [80] = {"80", "契约", "↑ +0.5伤害#↑ +0.7射速#+2黑心"}, -- The Pact [83] = {"83", "钉子", "+半黑心#↑ +2.0伤害#↓ -0.18移速#造成接触伤害#粉碎经过的岩石"}, -- The Nail [87] = {"87", "洛基的角", "25%几率向4个方向发射眼泪#运气15:100%几率"}, -- Loki's Horns [91] = {"91", "探窟帽", "揭示相邻房间的类型#也可以揭示隐藏房,超级隐藏房和小Boss房#阻挡上方弹幕的伤害"}, -- Spelunker Hat [98] = {"98", "圣遗物", "每7-8个房间生成1魂心"}, -- The Relic [101] = {"101", "光环", "↑ +1心之容器#↑ +0.3伤害#↑ +0.2射速#↑ +0.38射程#↑ +0.3移速#治疗1红心"}, -- The Halo [106] = {"106", "大爆弹先生", "↑ 炸弹伤害x1.85#+5炸弹"}, -- Mr. Mega [110] = {"110", "老妈的美瞳", "20%几率发射石化眼泪#↑ +0.38射程"}, -- Mom's Contacts [118] = {"118", "硫磺火", "蓄力发射持续造成伤害的鲜血激光#↓ -67%发射速度"}, [121] = {"121", "怪异蘑菇(大)", "↑ +1心之容器#↑ +1伤害#↑ +0.38射程#↓ -0.2移速"}, -- Odd Mushroom (Large) [123] = {"123", "怪物手册", "生成随机跟班#当前层持续"}, -- Monster Manual [129] = {"129", "桶装猪油", "↑ +2心之容器#↓ -0.2移速"}, -- Bucket of Lard [135] = {"135", "献血袋", "便携式血库#半心=1-2硬币#困难模式:1硬币#店主:0-1硬币"}, -- IV Bag [138] = {"138", "圣痕", "↑ +1心之容器#↑ +0.3伤害#治疗1红心"}, -- Stigmata [139] = {"139", "老妈的钱包", "可以持有2个饰品#生成1个随机饰品"}, -- Mom's Purse [140] = {"140", "鲍勃的诅咒", "有毒炸弹#+5炸弹#炸弹会留下毒气#角色免疫中毒伤害"}, -- Bob's Curse [147] = {"147", "残损铁镐", "打碎所在房间接触到的岩石并对敌人造成伤害#攻击则降低1格充能#换层时再次充能"}, -- Notched Axe [148] = {"148", "害虫横行", "受伤时生成2-6只蓝苍蝇"}, -- Infestation [149] = {"149", "吐根酊", "爆炸有毒眼泪#↑ +40伤害#↓ -0.2弹速#↓ -67%发射速度#↓ 射程小幅降低"}, -- Ipecac [152] = {"152", "科技II", "右眼以无限射程的持续穿透激光取代#激光造成13%角色伤害#↓ -33%发射速度"}, -- Technology 2 [153] = {"153", "变异蜘蛛", "四重眼泪!#↓ -58%发射速度"}, -- Mutant Spider [155] = {"155", "窥眼", "在房间内四处漂浮的跟班#每秒造成17.1接触伤害#↑ 角色左眼伤害+34%"}, -- The Peeper [158] = {"158", "水晶球", "揭示全图#掉落随机卡牌或魂心#持有时:#↑ +15%星象房几率#如果跳过道具房则为100%"}, -- Crystal Ball [169] = {"169", "巨人独眼", "↑ +100%伤害#↑ +4额外伤害#↓ -58%发射速度#眼泪杀死敌人后会继续前进"}, -- Polyphemus [171] = {"171", "蜘蛛屁股", "使敌人减速4秒#所有敌人受到10伤害#被它杀死的敌人生成蓝蜘蛛"}, -- Spider Butt [172] = {"172", "献祭匕首", "菜刀环绕物#阻挡敌人的弹幕#每秒造成112.5伤害"}, -- Sacrificial Dagger [176] = {"176", "干细胞", "↑ +1心之容器#↑ +0.16弹速#治疗1红心"}, -- Stem Cells [178] = {"178", "圣水", "{{Throwable}} {{ColorOrange}}可投掷{{CR}}#击中敌人时造成7伤害并破碎#留下的水迹能石化敌人并造成伤害"}, -- Holy Water [182] = {"182", "圣心", "↑ +1心之容器#满血#↑ +230%伤害并+1伤害#↓ -0.4射速#↓ -0.25弹速#跟踪眼泪"}, -- Sacred Heart [184] = {"184", "圣杯", "飞行#↑ +1心之容器#治疗1红心"}, -- Holy Grail [188] = {"188", "亚伯", "与角色移动互为镜像#向角色发射眼泪#每次射击造成3.5伤害#该隐:7.5伤害"}, -- Abel [189] = {"189", "超级食肉男孩死忠粉", "↑ +1心之容器#满血#↑ +0.3伤害#↑ +0.2射速#↑ +1.5射程#↑ +0.2移速"}, -- SMB Super Fan [192] = {"192", "心灵感应傻瓜式教程", "所在房间眼泪有跟踪效果并+3射程"}, -- Telepathy for Dummies [193] = {"193", "生肉!", "↑ +1心之容器#↑ +0.3伤害#治疗1红心"}, -- MEAT! [194] = {"194", "魔力八号球", "↑ +0.16弹速#+1卡牌#+15%星象房几率"}, -- Magic 8 Ball [197] = {"197", "耶稣果汁", "↑ +0.5伤害#↑ +0.38射程"}, -- Jesus Juice [203] = {"203", "慈善捆绑包", "掉落物几率成对出现"}, -- Humbling Bundle [205] = {"205", "锋利插头", "使用时,以每格充能半心的代价为主动道具完全充能#优先使用红心"}, -- Sharp Plug [206] = {"206", "断头台", "↑ +1伤害#↑ +0.5发射速度#角色的头变成环绕物,不会受伤并造成105接触伤害#角色仍从头发射眼泪"}, -- Guillotine [211] = {"211", "蜘蛛宝宝", "受伤时生成3-5只蓝蜘蛛"}, -- Spiderbaby [214] = {"214", "贫血", "↑ +1.5射程#受伤时在地上留下能造成伤害的血迹"}, -- Anemic [218] = {"218", "胎盘", "↑ +1心之容器#治疗1红心#缓慢恢复生命"}, -- Placenta [224] = {"224", "柯吉猫的身体", "↓ -20%射程#眼泪击中后会分裂为4个#分裂的眼泪造成一半伤害#↑ -1眼泪延迟,可以使射速超出上限"}, -- Cricket's Body [228] = {"228", "老妈的香水", "15%几率发射恐惧眼泪#↑ +0.5射速"}, -- Moms Perfume [230] = {"230", "亚巴顿", "↑ +1.5伤害#↑ +0.2移速#恐惧眼泪#将心之容器变成黑心#+2黑心"}, -- Abaddon [232] = {"232", "怀表", "永久敌人减速效果#↑ +0.3移速"}, -- Stop Watch [233] = {"233", "小小星球", "眼泪环绕在角色周围#↑ +6.5射程#幽灵眼泪"}, -- Tiny Planet [240] = {"240", "实验性疗法", "↑ 随机提升4项属性#↓ 随机降低2项属性"}, -- Experimental Treatment [245] = {"245", "完美视力", "角色眼泪加倍#↓ -25%伤害"}, -- 20/20 [248] = {"248", "虫群之心", "蓝蜘蛛/苍蝇造成双倍伤害#蜘蛛/苍蝇类跟班变得更强"}, -- Hive Mind [253] = {"253", "魔法血痂", "↑ +1心之容器#↑ +1运气#治疗1红心"}, -- Magic Scab [254] = {"254", "血块", "!!! 只对左眼有效#↑ +1伤害#↑ +1.5射程"}, -- Blood Clot [256] = {"256", "炙热炸弹", "燃烧炸弹#+5炸弹###角色不再受到火焰伤害#炸弹造成接触伤害"}, -- Hot Bombs [261] = {"261", "眼球突出", "↑ +0.5伤害#↓ 眼泪走得越远伤害越低#近距离伤害为3倍,最大距离无伤害"}, -- Proptosis [262] = {"262", "遗失的书页2", "+1黑心#当降至1心时,对房间内所有敌人造成80伤害#黑心和死灵书伤害翻倍"}, -- Missing Page 2 [263] = {"263", "透明符文", "复制持有符文或魂石的效果#掉落1随机符文"}, -- Clear Rune (REPENTANCE ITEM) [273] = {"273", "鲍勃的脑浆子", "可投掷的炸弹跟班#爆炸造成100伤害#伤害无视护甲"}, -- Bob's Brain [274] = {"274", "最棒的伙伴", "受伤时获得1个中范围环绕物#环绕物每秒造成150接触伤害"}, -- Best Bud [275] = {"275", "硫磺火宝宝", "发射硫磺火激光的跟班#激光总共造成20伤害"}, -- Lil Brimston [276] = {"276", "以撒的心脏", "让自身无敌#!!! 心脏跟班受伤时角色也受伤#跟班在角色发射时蓄力,释放时发射一串眼泪"}, -- Isaac's Heart [278] = {"278", "黑暗乞丐", "!!! 转换:#1.5红心变成1黑心/蜘蛛/胶囊/卡牌/符文"}, -- Dark Bum [280] = {"280", "长腿蛛妹妹", "在有敌人的房间里随机生成蓝蜘蛛#最多5只#魅惑接触的敌人"}, -- Sissy Longlegs [283] = {"283", "一百面骰", "重置所有底座道具,属性,掉落物,持有的被动道具#复制房间内随机1掉落物#重新开始所在房间并重新生成敌人,并将敌人重置#重置房间内所有岩石"}, -- D100 [285] = {"285", "十面骰", "重置房间内所有敌人#尝试将敌人重置成最大生命近似的敌人"}, -- D10 [287] = {"287", "秘密之书", "施加{{Collectible54}}藏宝图,{{Collectible21}}罗盘,{{Collectible246}}蓝地图的效果之一#只产生未拥有的效果#如果三者都已拥有,施加{{Collectible76}}X光透视效果"}, -- Book of Secrets [288] = {"288", "蜘蛛盒", "生成4-8只蓝蜘蛛"}, -- Box of Spiders [289] = {"289", "红蜡烛", "投掷红火#火焰造成或抵挡5次伤害后或10秒后消失"}, -- Red Candle [291] = {"291", "冲水!", "使所有非Boss敌人变成便便#立即杀死便便敌人和Boss#熄灭火堆并将房间充满水#将岩浆坑变成可行走的地面"}, -- Flush! [292] = {"292", "撒但圣经", "+1黑心#在Boss战前使用则Boss房道具会变成恶魔交易#!!! 交易道具则会锁定在本局只能进行恶魔交易"}, -- Satanic Bible [294] = {"294", "棉豆", "击退附近的敌人和弹幕#将敌人击退到障碍物上会造成10伤害"}, -- Butter Bean [295] = {"295", "魔术手指", "对房间内所有敌人造成角色伤害x2+10的伤害#价格:1硬币"}, -- Magic Fingers [296] = {"296", "转换器", "!!! 转换:#1魂心或黑心变成1心之容器"}, -- Converter [297] = {"297", "潘多拉魔盒", "{{Warning}} 一次性,根据所在层掉落以下物品:#1章1:2魂心#1章2:2钥匙+2炸弹#2章1:1Boss房道具#2章2:1章1+2章1#3章1:4魂心#3章2:20硬币#4章1:2Boss房道具#4章2:{{Collectible33}}圣经#???:无#暗室:解锁{{Collectible523}}搬家盒#地狱:1恶魔房道具+1黑心#大教堂:1天使房道具+1永恒之心#宝箱层:1硬币#家:{{Collectible580}}红钥匙#若有迷宫诅咒则为章节1层"}, -- Pandora's Box [300] = {"300", "白羊座", "↑ +0.25移速#对敌人造成25接触伤害#移速不低于为0.85才能造成伤害,且自己不会受伤"}, -- Aries [307] = {"307", "摩羯座", "↑ +1心之容器#↑ +0.5伤害#↑ +0.1移速#↑ +0.75射程#↑ +0.5发射速度#给予1炸弹,硬币和钥匙"}, -- Capricorn [308] = {"308", "水瓶座", "留下水迹#水迹每秒造成66%的角色伤害的接触伤害#水迹与眼泪效果有协同效应"}, -- Aquarius [309] = {"309", "双鱼座", "↑ +0.5发射速度#提高眼泪击退力"}, [310] = {"310", "夏娃的睫毛膏", "↑ 伤害x200%#↓ -33%射速#↓ -0.5弹速"}, [314] = {"314", "霹雳大腿", "↑ +1心之容器#↓ -0.4移速#治疗1红心#摧毁走过的岩石"}, -- Thunder Thighs [315] = {"315", "怪异磁铁", "磁性眼泪#影响敌人,掉落物和饰品#物品会被吸引到眼泪落地处"}, -- Strange Attractor [320] = {"320", "???唯一的朋友", "可控制的苍蝇#每秒造成大约52.5接触伤害"}, -- ???'s Only Friend [326] = {"326", "生命之息", "按住空格,充能清空时无敌#无敌时,接触到的敌人会被光束攻击#!!! 不要一直按着!"}, -- Breath of Life [328] = {"328", "底片", "↑ +1.0伤害#受伤后血量不多于半红心对房间内所有敌人造成40伤害"}, -- The Negative [330] = {"330", "豆奶", "↑ 发射速度x5.5#↓ -80%伤害#击退大幅降低"}, -- Soy Milk [331] = {"331", "神性", "↑ +0.5伤害#↓ -0.3射速#↓ -0.3弹速#眼泪具有伤害光环,每帧造成2伤害#跟踪眼泪"}, -- Godhead [336] = {"336", "烂洋葱", "穿透幽灵眼泪#↓ -1.5射程#↓ -0.4弹速#↑ +50%眼泪大小"}, -- Dead Onion [339] = {"339", "安全别针", "↑ +1.5射程#↑ +0.16弹速#+1黑心"}, -- Safety Pin [342] = {"342", "蓝盖蘑菇", "↑ +1心之容器#↑ +0.7射速#↓ -0.16弹速#治疗1红心"}, -- Blue Cap [344] = {"344", "火柴盒", "+1黑心#生成2-3炸弹和{{Trinket41}}火柴棒"}, -- Match Book [345] = {"345", "合成油脂", "↑ +1.0伤害#↑ +1.5射程"}, -- Synthoil [346] = {"346", "零食", "↑ +1心之容器#治疗1红心"}, -- A Snack [350] = {"350", "毒性休克", "每个房间的一开始所有敌人获得中毒效果#被毒死的敌人留下水迹#对毒气免疫"}, -- Toxic Shock [352] = {"352", "玻璃大炮", "发射一颗巨大的穿透幽灵眼泪((伤害x10)+10)#!!! 受伤时:#额外受到2红心伤害并在当前房间留下血迹#额外伤害不致命#↑ +1.5射程#主动伤害除外"}, -- Glass Canon [354] = {"354", "琥珀爆米花", "↑ +1心之容器#在地上生成随机饰品#治疗1红心"}, -- Crack Jacks [355] = {"355", "老妈的珍珠项链", "↑ +0.38射程#↑ +1运气#+1魂心"}, -- Mom's Pearls [360] = {"360", "淫魔", "获得与角色眼泪效果一致的恶魔跟班#莉莉丝:造成100%角色伤害#其他:造成75%角色伤害"}, -- Incubus [366] = {"366", "分裂炸弹", "+5炸弹#炸弹会炸成4-5个小炸弹"}, -- Scatter Bombs [368] = {"368", "流涙症", "向单方向发射会提高发射速度,最多至200%"}, -- Epiphora [369] = {"369", "连续统", "↑ +3.0射程#幽灵眼泪#眼泪会穿墙,从另一边回来"}, -- Continuum [370] = {"370", "玩偶先生", "↑ +0.7射速#↑ +1.5射程#捡起时生成3随机心"}, -- Mr. Dolly [372] = {"372", "充电宝宝", "几率随机掉落1小电池或石化房间内所有敌人#几率对主动道具充能1格"}, -- Charged Baby [374] = {"374", "圣光", "10%几率发射圣光眼泪,击中时会产生光柱#光柱造成3倍角色伤害#运气9:50%几率"}, -- Holy Light [375] = {"375", "寄居骷髅帽", "获得爆炸免疫#阻挡上方弹幕的伤害#20%几率阻挡弹幕"}, -- Host hat [376] = {"376", "补货", "商店物品购买后会立刻补货#补充的物品价格缓慢提高"}, -- Restock [382] = {"382", "友好球", "可以扔向敌人将其捕捉#下一次使用则会生成相同的友好敌人#靠近捕捉后的球会立即将道具充能"}, -- Friendly Ball [384] = {"384", "小肉山", "会蓄力发射并在房间内滑动#每次撞击造成5-20接触伤害,与蓄力时间有关"}, -- Lil Gurdy [389] = {"389", "符文袋", "每7-8个房间掉落1个随机符文#也会掉落魂石"}, -- Rune Bag [393] = {"393", "蛇蝎之吻", "15%几率发射有毒眼泪#会使接触的敌人中毒#接触中毒的敌人被杀死时有20%几率掉落1黑心"}, -- Serpent`s Kiss [394] = {"394", "十字准星", "自动地发射眼泪,方向为玩家控制的地上红色标记#↑ +0.7射速#↑ +3.0射程#跟班也向标记发射"}, -- Marked [395] = {"395", "科技X", "能够蓄力并发射穿过整个房间的激光环#蓄力越久伤害越高#完全蓄力伤害为100%"}, -- Tech X [397] = {"397", "牵引光束", "角色的眼泪现在受光束指引,与角色一起移动#↑ +0.5射速#↑ +1.5射程#↑ +0.16弹速"}, -- Tractor Beam [399] = {"399", "虚空之喉", "发射3秒后,角色头上会出现红交叉。释放攻击键会产生1圈黑硫磺火环"}, -- Maw of the Void [401] = {"401", "爆炸物", "25%几率发射粘性炸弹眼泪#几秒后爆炸并造成角色伤害+60的伤害"}, -- Explosivo [404] = {"404", "放屁宝宝", "阻挡弹幕的跟班#如果被击中有几率放屁,效果为魅惑/中毒/击退三种其一#屁造成5-6伤害"}, -- Farting Baby [405] = {"405", "恶性漏洞", "{{Throwable}} {{ColorOrange}}可投掷{{CR}}(双击发射键)#重置接触到的敌人和掉落物"}, -- GB Bug [407] = {"407", "纯洁", "↑ 根据角色光环颜色对角色属性进行增强#受伤或进入新房间时,获得新的光环:#{{ColorRed}}红色{{CR}} = +4伤害#{{ColorBlue}}蓝色{{CR}} = +2发射速度#{{ColorYellow}}黄色{{CR}} = +0.5移速#{{ColorOrange}}橙色{{CR}} = +3.0射程"}, [408] = {"408", "祭祀之刃", "受伤时在角色周围产生黑色硫磺火圈"}, -- Athame [415] = {"415", "光明之冠", "+2魂心#如果没有不满的心之容器:#↑ +100%伤害#↑ +1.5射程#↓ -0.3弹速#受伤后,当前房间无论心之容器是否是满的,效果消失"}, -- Crown Of Light [416] = {"416", "深口袋", "能携带2个卡牌/胶囊/符文#如果房间没有奖励,生成1-3硬币#提高硬币上限为999"}, -- Deep Pockets [417] = {"417", "魅魔", "在房间内漂浮的跟班,产生伤害光环,每秒造成7-10的伤害#↑ 站在光环中+50%伤害"}, -- Succubus [421] = {"421", "腰豆", "使用时将任何范围内的敌人魅惑"}, -- Kidney Bean [426] = {"426", "狂热粉丝", "跟随角色移动的跟班,有0.66秒延迟#每秒造成30接触伤害"}, -- Obsessed Fan [430] = {"430", "狙击蝇老爹", "跟随角色移动的跟班,有0.66秒延迟#向附近敌人发射眼泪,造成与角色伤害相等的伤害"}, -- Papa Fly [431] = {"431", "多维宝宝", "跟随角色移动的跟班,有0.66秒延迟#经过它的眼泪会分成2个并有速度加成"}, -- Multidimensional Baby [437] = {"437", "七面骰", "使房间内所有敌人再生#能够重复获得清理房间奖励"}, -- D7 [440] = {"440", "肾结石", "发射眼泪时几率进行蓄力攻击#松开发射键后发射肾结石和一串眼泪"}, -- Kidney Stone [442] = {"442", "黑王子之冠", "!!! 仅有1红心时:#↑ +2发射速度#↑ +1.5射程#↑ +0.2弹速#没有红心的角色无效)"}, -- Dark Princes Crown [444] = {"444", "铅笔", "每发射15颗眼泪,发射一串眼泪"}, -- Lead Pencil [448] = {"448", "玻璃碎片", "受减红心的伤时,喷出红色眼泪#攻击时控制喷出眼泪的方向#生效后,每20秒受到半心伤害#直到捡到红心或无红心为止#不致死"}, -- Shard of Glass [451] = {"451", "塔罗牌桌布", "掉落1个随机卡牌或符文#某些卡牌有额外或双倍效果"}, -- Tarot Cloth [453] = {"453", "复杂性骨折", "↑ +0.38射程#骨头眼泪#眼泪击中时碎成1-3个小骨头碎片"}, -- Compound Fracture [455] = {"455", "老爸丢失的硬币", "↑ +0.38射程#生成1运气硬币"}, [456] = {"456", "夜宵", "↑ +1心之容器#治疗1红心"}, -- Midnight Snack [459] = {"459", "鼻窦炎", "20%几率发射粘性有毒眼泪#每秒造成角色伤害#能粘住10秒"}, -- Sinus Infection [462] = {"462", "彼列之眼", "↑ +1.5射程#穿透眼泪#眼泪击中第1个敌人后,造成双倍伤害并获得跟踪效果"}, -- Eye of Belial [464] = {"464", "平衡符号", "+2魂心#精英怪掉落掉落物更频繁#生成掉落物的优先级取决于角色最缺少的掉落物"}, -- Glyph of Balance [472] = {"472", "国王宝宝", "其他跟班都会跟着他并自动射击敌人#角色发射时停止移动#停止发射后传送回角色位置"}, -- King Baby [474] = {"474", "损坏的玻璃大炮", "使用时变成玻璃大炮"}, -- Broken Glass Canon [476] = {"476", "一面骰", "复制房间中随机1个掉落物#复制的掉落物可能与原来的不同"}, [489] = {"489", "无限面骰", "可作为任何骰子,{{Collectible723}}计数二十面骰除外#按丢弃键改变当前骰子#根据骰子改变充能,且使用时更新"}, -- D Infinity [491] = {"491", "毒瘾宝宝", "每7个房间掉落1随机胶囊#使用胶囊会使房间内所有敌人中毒"}, -- Acid Baby [493] = {"493", "肾上腺素", "↑ 空的心之容器提高伤害#根据公式,一些例子如下:#1空心+0.3#2空心+0.92,3空心+1.76#4空心+2.79#5空心+3.98"}, -- Adrenaline [494] = {"494", "雅各布天梯", "眼泪击中时会生成1道随机方向电弧#电弧造成角色伤害一半的伤害#电弧可以在敌人间跳跃"}, -- Jacobs Ladder [495] = {"495", "断魂椒", "8%几率发射蓝火,能阻挡敌人弹幕并造成接触伤害#运气10:50%几率#火焰2秒后消失"}, -- Ghost Pepper [496] = {"496", "安乐死", "3.33%发射针#运气15:50%几率#针会立即杀死一般敌人,并爆出10发眼泪#针击中Boss造成3倍伤害"}, -- Euthanasia [503] = {"503", "小魔角", "5%几率发射能召唤巨角恶魔的手的眼泪#手会立即杀死敌人或对Boss造成伤害#冲向敌人造成3.5接触伤害"}, -- Little Horn [504] = {"504", "棕色粪块", "生成1只苍蝇炮塔,能够向敌人发射眼泪#每次发射造成3.5伤害"}, -- Brown Nugget [509] = {"509", "血丝眼", "当附近有敌人时,每1/3秒发射一颗眼泪的环绕物#每次射击造成3.5伤害#每秒造成30接触伤害"}, -- Bloodshot Eye [517] = {"517", "快速炸弹", "7炸弹#能更快地放置炸弹#炸弹相互之间不会弹开"}, -- Fast Bombs [523] = {"523", "搬家盒", "使用时储存所在房间的掉落物,最多10个#再次使用将储存物放回地上#可以在房间之间搬东西"}, -- Moving Box [524] = {"524", "科技零", "眼泪以电束连接#电击伤害为角色伤害的1/3"}, -- Technology Zero [531] = {"531", "泪血症", "眼泪弧形前进,击中时眼泪分裂成更小的眼泪#↑ +1伤害#↑ +50%伤害系数#↓ 射速降低#↓ -20%射程"}, -- Haemolacria [541] = {"541", "骨髓", "+1骨心#生成3红心"}, -- Marrow [543] = {"543", "圣地大便", "受伤时生成白便便#在白便便的光环中:#↑ +25%伤害#↑ +250%发射速度#跟踪眼泪#几率阻挡伤害"}, -- Hallowed Ground [549] = {"549", "成骨不全症", "以6骨心替换所有心之容器#失去骨心时:#向8个方向发射骨头眼泪#↑ 永久+0.4发射速度"}, -- Brittle Bones [553] = {"553", "毛霉菌病", "25%几率发射粘性孢子眼泪#孢子在命中后2.5秒爆炸,造成伤害,使附近敌人中毒,并释放更多孢子"}, -- Mucormycosis [554] = {"554", "恐怖如斯", "使近距离内的敌人恐惧"}, -- 2Spooky [555] = {"555", "金剃刀片", "将5硬币转换成+1.2伤害,所在房间内有效#生成5硬币"}, -- Golden Razor [556] = {"556", "炼金硫磺", "所在房间获得{{Collectible118}}硫磺火"}, -- Sulfur [557] = {"557", "幸运饼干", "获得1魂心,1张塔罗牌,1个饰品,或1条预言"}, -- Fortune Cookie [558] = {"558", "眼瘤", "几率向随机方向发射1-3颗额外眼泪"}, -- Eye Sore [559] = {"559", "220伏", "连续电击近距离的敌人#电击伤害为角色伤害的75%"}, -- 120 Volt [560] = {"560", "好疼", "受伤时向四周发射10颗造成10伤害的眼泪#↑ 第一次受伤时+1.2发射速度#↑ 后续受伤+0.4射速"}, -- It Hurts [561] = {"561", "杏仁奶", "↑ 发射速度x4#↓ -70%伤害#眼泪获得蠕虫饰品和一些随机道具的效果"}, -- Almond Milk [562] = {"562", "谷底石", "本局游戏中属性不会再降低"}, -- Rock Bottom [563] = {"563", "魅彩炸弹", "+5炸弹#炸弹具有随机爆炸效果"}, -- Nancy Bombs [564] = {"564", "肥皂", "↑ +0.57射速#↑ +0.2弹速"}, -- A Bar of Soap [565] = {"565", "嗜血小宠", "会追逐敌人的跟班#击杀15个敌人后,会造成更多伤害,每击杀10个敌人掉落半红心,但也会尝试对角色造成伤害#击杀40个敌人后,会造成更多伤害,掉落整红心,可以摧毁岩石#被角色攻击时恢复正常"}, -- Blood Puppy [566] = {"566", "捕梦网", "进入新一层时+半魂心#在过场动画中显示下一层的道具房和Boss"}, -- Dream Catcher [567] = {"567", "逾越节蜡烛", "↑ 完成房间且不受伤害则+0.4发射速度#最多叠加到+2发射速度"}, -- Paschal Candle [568] = {"568", "神圣干预", "双击攻击键生成护盾#护盾持续1秒,能推开敌人,反弹敌人弹幕和激光"}, -- Divine Intervention [569] = {"569", "血誓", "在每一层开始时只保留半红心#在本层获得以下效果:#↑ +0.15*整红心损失数^2的伤害#↑ +0.05*半红心损失数的移速"}, -- Blood Oath [570] = {"570", "黏土饼干", "使眼泪变为彩色,不同颜色的眼泪有不同的状态效果"}, -- Playdough Cookie [571] = {"571", "孤儿的袜子", "免疫来自水迹和尖刺的伤害#↑ +0.3移速#↑ +2魂心"}, -- Orphan Socks [572] = {"572", "邪道之眼", "眼泪飞行中可控制#↑ +1伤害#↑ +2射程#↓ -0.16弹速"}, -- Eye of the Occult [573] = {"573", "无瑕圣心", "↑ +1心之容器#满血#↑ +20%伤害#几率发射环绕自己的幽灵眼泪"}, -- Immaculate Heart [574] = {"574", "圣体匣", "获得2个对敌人造成伤害的光环#内环伤害更高"}, -- Monstrance [575] = {"575", "侵体蜘蛛", "生成1个住在脑袋里的跟班,发射4颗减速眼泪#受伤时跑出来"}, -- The Intruder [576] = {"576", "龌龊之心", "摧毁便便时生成1-4个永久魅惑的粪滴#便便类型不同,生成的粪滴也不同"}, -- Dirty Mind [577] = {"577", "达摩克里斯之剑", "{{Warning}} 一次性 {{Warning}}#在头顶生成悬浮的剑,所有底座道具额外生成1个#头顶有剑时受伤,在随机时间后,角色会自动死亡"}, -- Damocles [578] = {"578", "免费柠檬水", "生成大范围的黄色水迹"}, -- Free Lemonade [579] = {"579", "英灵剑", "攻击方式改为挥剑#伤害为角色伤害x3#可蓄力发动旋转攻击,同时发射剑形子弹#红心全满时,挥剑即可发射子弹"}, -- Spirit Sword [580] = {"580", "红钥匙", "在合适的墙壁上生成新房间的入口,可生成时墙壁上显示红色的门轮廓#产生的房间可以是特殊房间#在13x13的地图范围外产生的房间,进入时将直接传送到错误房"}, -- Red Key [581] = {"581", "灵能苍蝇", "环绕苍蝇跟班#自动反弹附近的弹幕#造成接触伤害"}, -- Psy Fly [582] = {"582", "迷幻蘑菇", "↑ +0.75发射速度#↓ -0.03移速#扭曲画面#效果可叠加"}, -- Wavy Cap [583] = {"583", "罐中火箭", "+5炸弹#若发射时放置炸弹,改为向发射的方向发射火箭"}, -- Rocket in a Jar [584] = {"584", "美德之书", "使用时生成1个魂火环绕跟班,发射幽灵眼泪,但可被摧毁#与其它主动道具结合时可产生特殊魂火#将第一个{{DevilRoom}}恶魔房变成{{AngelRoom}}天使房,并提升{{AngelRoom}}天使房几率#恶魔交易后仍会出现天使房"}, -- Book of Virtues [585] = {"585", "白玉香膏盒", "使用时生成3魂心和2个天使房道具#只能通过捡起魂心充能#若已进行过恶魔交易,则生成2魂心和1个天使房道具"}, -- Alabaster Box [586] = {"586", "天堂阶梯", "在每一层的初始房间生成梯子,通向1个特殊的天使房道具商店"}, -- The Stairway [587] = {"587", "", "<道具不存在>"}, -- Menorah (Unused but skripted) [588] = {"588", "太阳", "揭示{{BossRoom}}Boss房位置#击败Boss后:#使用{{Card20}}太阳#为主动道具充能#移除诅咒#在所在层+3伤害,+1运气"}, -- Sol [589] = {"589", "月亮", "为每一层增加1个{{SecretRoom}}隐藏房间和{{SuperSecretRoom}}超级隐藏房间#隐藏房间内有光束,接触时在所在层射速提升,获得半魂心#每层揭示1个{{SecretRoom}}隐藏房"}, -- Luna [590] = {"590", "水星", "↑ +0.4移速#进入房间后门不会关闭"}, -- Mercurius [591] = {"591", "金星", "↑ +1心之容器#治疗1红心#近距离内的敌人受到魅惑"}, -- Venus [592] = {"592", "地球", "↑ +1.0伤害#眼泪变为石头#每颗伤害不定#可摧毁障碍物#击退增强"}, -- Terra [593] = {"593", "火星", "双击移动方向键进行冲锋#冲锋时无敌,造成角色伤害x4的伤害#3秒冷却时间"}, -- Mars [594] = {"594", "木星", "↑ +2心之容器#治疗半红心#↓ -0.3移速#不移动时累积至多0.5移速#移动时向后释放毒气"}, -- Jupiter [595] = {"595", "土星", "生成1个轨道#进入房间时生成7颗眼泪在轨道上环绕#轨道有几率捕获敌人的弹幕"}, -- Saturnus [596] = {"596", "天王星", "发射冰冻眼泪,对敌人造成减速效果,击杀时使敌人冻结#冻结的敌人可以推开,撞碎时向四周发射6个冰锥"}, -- Uranus [597] = {"597", "海王星", "不发射眼泪时积攒眼泪,最多持续3秒##发射时射出大量眼泪#发射时积攒的眼泪逐渐减少"}, -- Neptunus [598] = {"598", "冥王星", "↑ +0.7射速#体积缩小,可以挤进障碍物间隙#弹幕会从头顶飞过"}, -- Pluto [599] = {"599", "巫毒娃娃头", "每层额外生成1个{{CursedRoom}}诅咒房"}, -- Voodoo Head [600] = {"600", "眼药水", "!!! 只对左眼有效:#↑ +28%发射速度#一段时间内第一次发射总是双发"}, -- Eye Drops [601] = {"601", "痛悔短祷", "↑ +0.7射速#+1永恒之心#进行过恶魔交易后天使房仍然会出现#减缓受红心伤害减少恶魔房和天使房的几率"}, -- Act of Contrition [602] = {"602", "会员卡", "在商店内生成1个暗门,通向高级商店"}, -- Member Card [603] = {"603", "电池组", "生成2-4电池#对当前主动道具充能"}, -- Battery Pack [604] = {"604", "老妈的手镯", "可以捡起岩石,TNT,便便,友好粪滴,寄居骷髅等障碍物进行投掷#捡起的东西可以带入下1个房间"}, -- Mom's Bracelet [605] = {"605", "挖眼勺", "在当前房间召唤眼球跟班,在地上生成血迹#右眼眼泪伤害+34%"}, -- The Scooper [606] = {"606", "邪眼裂口", "5%几率发射在落地时生成裂隙的眼泪#裂隙吸引周围的敌人,掉落物,弹幕"}, -- Ocular Rift [607] = {"607", "脓液囊宝宝", "向四周随机喷射眼泪的跟班#每颗眼泪造成3.5或5.3伤害"}, -- Boiled Baby [608] = {"608", "冰冻宝宝", "发射石化效果眼泪的跟班#击杀时使敌人冻结"}, -- Freezer Baby [609] = {"609", "永恒六面骰", "重置房间内所有道具#道具可能会消失"}, -- Eternal D6 [610] = {"610", "鸟肥笼", "在被击中时跃向敌人的跟班#造成45伤害并释放岩石波#之后追逐敌人造成伤害"}, -- Bird Cage [611] = {"611", "声带", "使用时发出怒吼,击退周围的敌人,并造成伤害#充能越多,效果越强"}, -- Larynx [612] = {"612", "迷失游魂", "幽灵跟班,被击中时死亡,下一层才能复活#如果存活了整层,则生成3魂心,或2永恒之心,或道具"}, -- Lost Soul [613] = {"613", "", "<道具不存在>"}, [614] = {"614", "鲜血炸弹", "↑ +1心之容器#治疗5红心#炸弹爆炸时产生血迹#没有炸弹时也可放置炸弹,消耗半红心"}, -- Blood Bombs [615] = {"615", "小屁包", "放屁跟班#被击中时放屁,对敌人有伤害,击退,击晕或中毒的效果"}, -- Lil Dumpy [616] = {"616", "鸟眼椒", "8%几率发射红火,能阻挡敌人弹幕并造成接触伤害#运气10:50%几率#火焰造成或阻挡4次伤害后或10秒后消失"}, -- Bird's Eye [617] = {"617", "磁石", "17%几率发射使敌人磁化的眼泪#运气5:100%几率#磁化的敌人吸引掉落物,弹幕和其它敌人"}, -- Lodestone [618] = {"618", "烂番茄", "17%几率发射眼泪标记敌人#运气5:100%几率#被标记的敌人受其它敌人攻击"}, -- Rotten Tomato [619] = {"619", "长子名分", "不同角色效果不同"}, -- Birthright [620] = {"620", "", "<道具不存在>"}, [621] = {"621", "红豆汤", "↑ +21.6伤害#增加的伤害会不断衰减,在3分钟后衰减完毕#效果尚存时击杀敌人会延长时间#满血"}, -- Red Stew [622] = {"622", "创世纪", "{{Warning}} 一次性 {{Warning}}#移除持有的全部道具和掉落物#传送到特殊的卧室,内有掉落物,箱子和暗门#每移除1个道具,{{TreasureRoom}}道具房就显示1组3个道具供你选择"}, -- Genesis [623] = {"623", "尖头钥匙", "+5钥匙#使用时发射1钥匙,可造成伤害,摧毁障碍物,打开箱子或门#被其杀死的敌人有几率掉落箱子里的内容,包括道具"}, -- Sharp Key [624] = {"624", "扩展包", "生成5张随机卡牌"}, -- Booster Pack [625] = {"625", "超级蘑菇", "巨化,持续30秒#提升伤害和射程#持续时间内无敌,能踩碎障碍物和敌人#效果可在多个房间内持续"}, -- Mega Mush [626] = {"626", "菜刀碎片1", "菜刀跟班的第一部件"}, -- Knife Piece 1 [627] = {"627", "菜刀碎片2", "与{{Collectible626}}菜刀部件结合,生成1个菜刀跟班#可刺杀敌人#能刺开某个血肉之门"}, -- Knife Piece 2 [628] = {"628", "死亡证明", "{{Warning}} 一次性 {{Warning}}#传送至含有所有游戏道具的房间#捡起1个道具后回到之前的房间"}, -- Death Certificate [629] = {"629", "机器苍蝇", "环绕物,能发射护盾眼泪"}, -- Bot Fly [630] = {"630", "", "<道具不存在>"}, [631] = {"631", "切肉刀", "使敌人分裂为2个小型的,其血量大幅降低"}, -- Meat Cleaver [632] = {"632", "邪眼护符", "↑ +2运气#免疫烧伤,混乱,毒气"}, -- Evil Charm [633] = {"633", "教条", "获得飞行和单次{{Collectible313}}神圣斗篷效果#↑ +2.0伤害#↑ +0.1移速#如果角色少于6心则以红心和魂心治疗至6心"}, -- Dogma [634] = {"634", "炼狱恶鬼", "在有敌人的房间内地面生成裂缝#走过裂缝时会召唤爆炸幽灵"}, -- Purgatory [635] = {"635", "织布魔偶", "在房间内生成1个跟班,随角色发射方向移动,造成接触伤害#使用时角色与跟班和其所在位置的内容互换位置,获得短时间无敌#传送的敌人受到大量伤害"}, -- Stitches [636] = {"636", "R键", "{{Warning}} 一次性 {{Warning}}#将角色带到新一局开始层#保留道具和掉落物"}, -- R Key [637] = {"637", "强力安眠药", "10%几率发射拳头,对敌人造成强力击退和击晕#运气9:100%几率"}, -- Knockout Drops [638] = {"638", "橡皮擦", "使用时掷出橡皮,秒杀击中的敌人#击杀的敌人在本局游戏中不会再出现#对Boss造成15伤害#每层只能使用一次"}, -- Eraser [639] = {"639", "难吃的心", "使用时获得1腐心"}, -- Yuck Heart [640] = {"640", "灵魂之瓮", "喷射火焰#敌人死亡时获得充能"}, -- Urn of Souls [641] = {"641", "血田", "战斗时,在身体后方生成一串眼泪#眼泪造成3.5伤害"}, -- Akeldama [642] = {"642", "玄奇驴皮", "将1心之容器或2魂心变为1碎心#从当前房间道具池中生成1个道具#使用次数越多,若不再持有,则后续生成的道具被玄奇驴皮替换的几率越大#如果当前层的底座道具有玄奇驴皮则降低该几率#{{Warning}}游魂:一次性#{{Warning}}"}, -- Magic Skin [643] = {"643", "终末天启", "获得飞行能力和2魂心#连续发射眼泪2.5秒可蓄力发射神圣光线"}, -- Revelation [644] = {"644", "安慰奖", "提升最低的属性#根据持有数量最少的掉落物,生成3硬币,1钥匙或1炸弹"}, -- Consolation Prize [645] = {"645", "小畸胎瘤", "畸胎瘤环绕物#阻挡弹幕#造成接触伤害#被击中3次时分裂成小畸胎瘤#小畸胎瘤被摧毁时产生蓝蜘蛛#被完全摧毁后5秒复活"}, -- Tinytoma [646] = {"646", "硫磺火炸弹", "+5炸弹#炸弹爆炸时释放十字硫磺火"}, -- Brimstone Bombs [647] = {"647", "4.5伏特", "主动道具清理房间时不充能#改为对敌人造成伤害时充能#充能所需伤害量:40+20*层数"}, -- 4.5 Volt [648] = {"648", "", "<道具不存在>"}, [649] = {"649", "果味甜蝇宝", "迷你甜蝇宝宝跟班#在房间内斜着前进,并发射眼泪"}, -- Fruity Plum [650] = {"650", "甜蝇溜溜笛", "使用时,在所在房间召唤甜蝇宝宝,持续10秒"}, -- Plum Flute [651] = {"651", "伯列恒之星", "向Boss房缓缓移动的跟班#四周有光环,在其中时+20%伤害,+1射速,眼泪有跟踪效果"}, -- Star of Bethlehem [652] = {"652", "冰块宝宝", "可被推动的跟班#接触敌人时造成伤害,并具有减速效果,击杀的敌人会被冻结"}, -- Cube Baby [653] = {"653", "驱魔护符", "非幽灵的敌人在死亡时生成小的红色幽灵#使用时引爆所有红色幽灵"}, -- Vade Retro [654] = {"654", "伪造药学博士证", "识别所有胶囊#+1黑心#好的胶囊自动转化为坏的#↑ 降低属性的胶囊提供+1伤害#其它坏胶囊使用时掉落1黑心"}, -- False PHD [655] = {"655", "幸运转盘", "生成1个陀螺环绕跟班,可阻挡敌人弹幕#每秒造成10.5接触伤害#使用时+0.5移速,使所有环绕物加速旋转"}, -- Spin to Win [656] = {"656", "达摩克里斯之剑", "<道具无法获得>"}, -- Damocles [657] = {"657", "血管炎", "敌人死亡时爆发出眼泪,受角色眼泪效果影响"}, -- Vasculitis [658] = {"658", "巨细胞", "受到伤害时生成小以撒#小以撒自动攻击周围的敌人"}, -- Giant Cell [659] = {"659", "托吡卡胺", "↑ +1.5射程#眼泪变大"}, -- Tropicamide [660] = {"660", "牌意解读", "在每层开始时生成2个传送门#离开房间时传送门消失#{{ColorRed}}红色:{{CR}}Boss房#{{ColorYellow}}黄色:{{CR}}道具房#{{ColorBlue}}蓝色:{{CR}}隐藏房"}, -- Card Reading [661] = {"661", "五胞胎", "敌人死亡处生成1个跟班,随角色一起发射#最多5个"}, -- Quints [662] = {"662", "", "<道具不存在>"}, -- Pacifist (Cut item) [663] = {"663", "肉中刺", "每6秒获得1秒无敌时间#转换前会闪光"}, -- Tooth and Nail [664] = {"664", "大胃王", "↑ +1心之容器#满血#所有道具会周期性地切换为食物道具#捡起食物道具时获得临时+3.6伤害,永久提升2项属性并永久-0.03移速#食物道具治疗3红心"}, -- Binge Eater [665] = {"665", "嗝屁猫的眼睛", "显示所有箱子,福袋,火堆的内容"}, -- Guppy's Eye [666] = {"666", "", "<道具不存在>"}, [667] = {"667", "稻草人", "生成店主作为第二个角色#店主死亡时生成蓝蜘蛛#店主死亡时该道具消失#店主活着时恶魔交易花费硬币#!!! 店主能够捡起道具,包括剧情道具,死亡时也会永久移除"}, -- Strawman [668] = {"668", "老爸的便条", "踏上回家的路#留在之前{{TreasureRoom}}道具房或{{BossRoom}}Boss房的饰品会变成 {{Card78}} 破裂的钥匙"}, -- Dad's Note [669] = {"669", "腊肠", "↑ +1心之容器#满血#↑ +0.5伤害#↑ +0.2移速#↑ +1.2弹速#↑ +0.16射程#↑ +1运气#↑ +6.9%{{DevilRoom}}恶魔房或{{AngelRoom}}天使房几率#↑ +6.9%{{Planetarium}}星象房几率"}, -- Sausage [670] = {"670", "选择?", "如果清理的房间有奖励,产生2种不同的奖励#捡起其一后另1个奖励消失"}, -- Options? [671] = {"671", "糖心", "捡起红心时获得永久的属性提升"}, -- Candy Heart [672] = {"672", "一磅肉", "恶魔交易消耗硬币#商店里的道具消耗心之容器#商店里的 其它物品免费,但被尖刺环绕"}, -- A Pound of Flesh [673] = {"673", "赎罪", "进入恶魔房间但不捡任何物品时,下一层+1魂心,+1伤害"}, -- Redemption [674] = {"674", "灵魂枷锁", "死亡时,灵魂被锁链束缚在尸体上,可以继续战斗,血量为半个魂心#10 秒后复活#此效果捡起魂心后才能再次发动"}, -- Spirit Shackles [675] = {"675", "碎裂的宝珠", "受伤时,显示本层1个随机房间#并打开此房间需要钥匙的门#可以打开超级撒但房间#可显示终极隐藏房间"}, -- Cracked Orb [676] = {"676", "空虚之心", "在开始新一层时,若拥有空的心之容器,获得1个空的心之容器#骨心不计"}, -- Empty Heart [677] = {"677", "灵魂出窍", "受伤时,暂停时间3秒#此时间内变为幽灵#幽灵具有飞行和幽灵眼泪,且免疫一次伤害"}, -- Astral Projection [678] = {"678", "剖腹产", "获得短延迟蓄力攻击,发射婴儿样式的跟踪幽灵眼泪"}, -- C Section [679] = {"679", "亚巴顿宝宝", "发射迷你{{Collectible399}}虚空之口进行攻击的跟班"}, -- Lil Abaddon [680] = {"680", "水土不服症", "发射时,可蓄力发射短程硫磺火#从角色后方发射"}, -- Montezuma's Revenge [681] = {"681", "黑洞宝宝", "向发射方向飞行,并造成接触伤害的跟班#飞行时吸收掉落物#每吸收1个,增加体积和伤害,生成1只蓝苍蝇#每吸收4个,生成1个通向未探索房间的传送门"}, -- Lil Portal [682] = {"682", "触手朋友", "地面伸出一条触手,并束缚敌人#受缚的敌人受到伤害,减速并无法移动"}, -- Worm Friend [683] = {"683", "骨刺", "敌人死亡时生成悬浮的骨头#可阻挡弹幕并造成接触伤害"}, -- Bone Spurs [684] = {"684", "饥饿幽魂", "击杀敌人时有几率生成幽灵#幽灵追踪敌人,造成接触伤害#5秒后幽灵爆炸,对敌人造成7伤害#角色不会受到爆炸伤害"}, -- Hungry Soul [685] = {"685", "魂火罐", "使用时生成随机魂火,可发射各种眼泪,阻挡弹幕,造成接触伤害#使用次数越多生成数量越多"}, -- Jar of Wisps [686] = {"686", "灵魂吊坠", "捡起魂心时获得永久的属性提升#生成1魂心"}, -- Soul Locket [687] = {"687", "寻友护符", "使用时生成1个永久魅惑的敌人,并模拟角色移动和攻击"}, -- Friend Finder [688] = {"688", "内在孩童", "+1额外生命#在所在房间内复活,复活时拥有半红心,体型大幅减小,+0.2移速"}, -- Inner Child [689] = {"689", "错误王冠", "道具在5个随机选择间快速切换"}, -- Glitched Crown [690] = {"690", "肚肚软糖", "接触时弹开敌人#敌人被弹到障碍物上时受到伤害#有50%几率使角色免疫接触伤害#有50%几率反射敌人弹幕"}, -- Belly Jelly [691] = {"691", "十字圣球", "阻止品质{{Quality0}}/{{Quality1}}道具生成#33%几率重置道具为品质{{Quality2}}"}, -- Sacred Orb [692] = {"692", "血色羁绊", "在恶魔房间内生成地刺#在地刺上献祭,可以获得以下奖励:#35%几率为6硬币#15%几率为+0.5伤害#5%几率为2黑心#2%几率为随机道具#1%几率变形为利维坦"}, -- Sanguine Bond [693] = {"693", "虫群", "获得8只环绕苍蝇,苍蝇被击中时变为蓝色苍蝇#每清理1个房间,生成1只环绕苍蝇"}, -- The Swarm [694] = {"694", "心碎", "获得3碎心#每个碎心+0.25伤害#受致命伤害时增加2碎心#碎心达到 12个时死亡"}, -- Heartbreak [695] = {"695", "血腥怒风", "受伤时,在所在层提升移速和射速#最多+1.02移速,+3发射速度"}, -- Bloody Gust [696] = {"696", "救恩", "生成光环,其内的敌人受光柱攻击#受伤次数越多,光圈越大,进入新一层时恢复初始大小"}, -- Salvation [697] = {"697", "消失的胞胎", "跟班,在进入Boss房时,变成Boss的复制#将其击败掉落额外道具#复制的Boss动作较慢,血量只有真正Boss的75%"}, -- Vanishing Twin [698] = {"698", "作孽双子", "2个与角色并排而行的跟班#与角色一起发射眼泪,伤害角色伤害的37.5%"}, -- Twisted Pair [699] = {"699", "阿撒泻勒之怒", "清理房间获得怒气#清理4个房间后,在进入新房间时,发射超粗硫磺火"}, -- Azazel's Rage [700] = {"700", "回声室", "使用卡牌,胶囊,符文时,发动在获得此道具之后使用过的最近3个卡牌,胶囊,符文的效果"}, -- Echo Chamber [701] = {"701", "以撒的坟墓", "在每层开始时生成1个需要钥匙解锁的老箱子#老箱子含有魂心,饰品或道具#道具为{{AngelRoom}}天使房道具或老爸,老妈相关的道具"}, -- Isaac's Tomb [702] = {"702", "复仇之魂", "受伤时,生成魂火环绕跟班,在所在层持续#最多6个#发射眼泪,但无法阻挡敌人弹幕"}, -- Vengeful Spirit [703] = {"703", "小以扫", "使用时在当前角色和小以扫之间切换,小以扫初始拥有3黑心,+2伤害和飞行#2个角色不共享生命值和道具#第一次使用时获得与角色等量的随机被动道具#{{Warning}} 任意角色死亡,游戏结束"}, -- Esau Jr. [704] = {"704", "狂怒!", "使用时进入狂暴状态5秒:#↑ +0.4移速#↑ 射速提升#↑ +3.0伤害1只能使用特定近战武器"}, -- Berserk! [705] = {"705", "暗仪刺刀", "使用时在1秒内+1.0移速,可穿过敌人和弹幕#对每个接触的敌人造成角色伤害x2+3.5的伤害,每经过1个敌人再+3.5#效果结束时的爆炸伤害等于之前伤害的总和"}, -- Dark Arts [706] = {"706", "无底坑", "摧毁房间内所有道具,每摧毁1个,生成一只攻击型苍蝇跟班#苍蝇具有的效果与摧毁的道具有关"}, -- Abyss [707] = {"707", "晚餐", "↑ +1心之容器#治疗1红心"}, -- Supper [708] = {"708", "订书机", "↑ +1.0伤害#眼泪只从一只眼睛发射"}, -- Stapler [709] = {"709", "背摔!", "使用时冲向敌人或Boss,将其举起,再掷向地面#可控制投掷方向#投掷造成50伤害,并产生岩石波#伤害和影响范围与角色大小成比例"}, -- Suplex! [710] = {"710", "合成宝袋", "可收集储存最多8个掉落物,不能再拿出#集满时使用可将掉落物合成为道具#掉落物越稀有,合成的道具品质越高"}, -- Bag of Crafting [711] = {"711", "生死逆转", "当进入含有道具底座的房间中,道具后会显示另一个阴影道具#使用后,调换两者位置#拿走第一个道具后使用则两者都可拿走"}, -- Flip [712] = {"712", "所罗门魔典", "生成环绕的被动道具形跟班#获得该被动道具的效果#所用道具为本房间道具池内的道具"}, -- Lemegeton [713] = {"713", "圣血吸管", "移除半心并创造血凝块跟班#每种心的产生的血凝块的血量,伤害和眼泪效果不同"}, -- Sumptorium [714] = {"714", "召回", "使用时立刻召回遗骸的身体"}, -- Recall [715] = {"715", "保留", "保存1便便炸弹,以备后用"}, -- Hold [716] = {"716", "店主的胯袋", "在商店花费硬币时可提升射程,移速或伤害#捡起时生成3硬币和1钥匙"}, -- Keeper's Sack [717] = {"717", "店主的亲友", "岩石和障碍物在被摧毁时生成2只蓝蜘蛛#岩石在有敌人的房间中偶尔会产生蓝蜘蛛"}, -- Keeper's Kin [718] = {"718", "", "<道具不存在>"}, -- Keepers Robe (Cut item) [719] = {"719", "店主的盒子", "生成1个商店出售的物品或掉落物"}, -- Keeper's Box [720] = {"720", "百宝罐", "使用时生成掉落物,使用时的充能不同,效果不同#满充能时具有强力随机效果#充能:1:Poop 2:{{Coin}} 3:{{Bomb}} 4:{{Key}} 5:{{Heart}} 6:{{Pill}} 7:{{Card}} 8:{{SoulHeart}} 9:{{GoldenHeart}} 10:{{GoldenKey}} 11:{{GoldenBomb}}"}, -- Everything Jar [721] = {"721", "错误技", "使未来获得的所有物品混乱#其效果完全随机"}, -- TMTRAINER [722] = {"722", "孤魂铁索", "禁锢离角色最近的敌人5秒"}, -- Anima Sola [723] = {"723", "计数二十面骰", "将房间内所有道具转变为内部ID减1的道具"}, -- Spindown Dice [724] = {"724", "高凝血", "受伤时掉落半或整红心#产生的红心在1.5秒后消失"}, -- Hypercoagulation [725] = {"725", "大肠激躁症", "造成足够伤害后:#投掷便便#生成水迹,站在其中属性提升#放屁#放置5个激活的炸弹"}, -- IBS [726] = {"726", "咯血症", "双击发射键咯血#对前方的敌人造成角色伤害x1.5的伤害#1秒冷却时间#被击中的敌人会受到硫磺火束的额外伤害"}, -- Hemoptysis [727] = {"727", "幽灵炸弹", "+5炸弹#爆炸时生成幽灵,对敌人造成接触伤害,幽灵10秒后爆炸"}, -- Ghost Bombs [728] = {"728", "格罗", "生成附着脑袋上的恶魔跟班#复制角色眼泪,属性和效果"}, -- Gello [729] = {"729", "飞头攻击", "使用时将脑袋投掷出去造成接触伤害,可在落点发射眼泪#再次使用或接触时可收回脑袋"}, -- Decap Attack [730] = {"730", "玻璃眼", "↑ +0.75伤害#↑ +1运气"}, -- Glass Eye [731] = {"731", "麦粒肿", "!!! 只对右眼有效#↑ +1伤害#↑ +7射程#↓ -0.3弹速"}, -- Stye [732] = {"732", "老妈的戒指", "↑ +1伤害#生成1随机符文或魂石"}, -- Mom's Ring } EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions[languageCode].collectibles) ---------- Modifiers ---------- EID.descriptions[languageCode].birthright ={ {"以撒", "", "所有道具在2个选择间切换"}, {"抹大拉", "", "↑ +1心之容器#心上限提高到18"}, {"该隐", "", "↑ +1运气#除暗室和宝箱层外,所有层都含有一个升级的赌博房#极大增强{{Collectible46}}幸运脚的获胜几率提高的效果"}, {"犹大", "", "{{Collectible34}}彼列之书变成类似于{{Collectible584}}美德之书的被动道具#如果未持有{{Collectible34}}彼列之书则获得彼列之书#获得的伤害加成与在其上的主动道具充能量成比例#对特定的主动道具会获得特殊效果"}, {"???", "", "生命提升获得的魂心翻倍"}, {"夏娃", "", "无论血量如何,巴比伦娼妇始终激活#不受伤死鸟也会激活"}, {"参孙", "", "嗜血获得额外4次伤害加成,新的上限为+14伤害"}, {"阿撒泻勒", "", "阿撒泻勒的硫磺火变得更宽,就像超级喷射一样#对伤害无影响"}, {"拉撒路", "", "无特殊效果,除非死亡并以复活的拉撒路重生#复活的拉撒路+21.6额外伤害,并逐渐减退"}, {"伊甸", "", "从随机道具池生成3个随机道具#只能拿1个"}, {"游魂", "", "不再产生对游魂无好处的道具#比如:生命提升,飞行,幽灵眼泪,受伤有效的道具"}, {"复活的拉撒路", "", "获得+21.6额外伤害,并逐渐减退"}, {"黑暗犹大", "", "{{Collectible34}}彼列之书变成类似于{{Collectible584}}美德之书的被动道具#如果未持有{{Collectible34}}彼列之书则获得彼列之书#获得的伤害加成与在其上的主动道具充能量成比例"}, {"莉莉丝", "", "跟班在莉莉丝面前位置"}, {"店主", "", "↑ +1心之容器"}, {"亚玻伦", "", "使用{{Collectible477}}虚空时有几率生成之前被虚空化的道具#属性加成保留#使用的次数越多,生成道具的几率越高"}, {"遗骸", "", "灵魂不再受锁,可自由移动"}, {"遗骸之魂", "", "灵魂不再受锁,可自由移动"}, {"伯大尼", "", "使用魂心充能主动道具时几率不消耗魂心"}, {"雅各", "", "拿起这个道具的角色获得另1个角色3个被动道具的复制"}, {"以扫", "", "拿起这个道具的角色获得另1个角色3个被动道具的复制"}, {"堕化以撒", "", "增加4个额外被动道具槽位#本身不占用槽位"}, {"堕化抹大拉", "", "增加1不流失的红心"}, {"堕化该隐", "", "道具生成的掉落物数量翻倍"}, {"堕化犹大", "", "{{Collectible705}}暗仪刺刀击中敌人和弹幕的范围变大"}, {"堕化???", "", "增加便便最大携带量为29"}, {"堕化夏娃", "", "死亡的红心血凝块生成红心,2秒后消失"}, {"堕化参孙", "", "堕化参孙杀死敌人时狂暴计时器增加3秒而不是1秒"}, {"堕化阿撒泻勒", "", "堕化阿撒泻勒的{{Collectible726}}咯血症攻击大小加倍"}, {"堕化拉撒路", "", "死亡的堕化拉撒路作为幻影出现#幻影免疫伤害,可以发射眼泪#两个角色都有长子权份的效果"}, {"堕化伊甸", "", "在长子权之前拿到的被动和主动道具不再因为受伤而重置"}, {"堕化游魂", "", "获得1额外生命#复活的游魂在相同房间中重生并对附近敌人造成200伤害"}, {"堕化莉莉丝", "", "正常跟随堕化莉莉丝的跟班与{{Collectible728}}格罗行为一致#每个跟班造成的近战伤害+3"}, {"堕化店主", "", "强力吸引短距离消灭的敌人掉落的硬币#对其他硬币无效果"}, {"堕化亚玻伦", "", "如果按住发射键,蝗虫会持续对敌人造成伤害而不返回"}, {"堕化遗骸", "", "堕化灵魂获得{{Collectible714}}召回能力,自动将堕化遗骸从远处取回"}, {"堕化伯大尼", "", "生成4个品质{{Quality3}}和{{Quality4}}的随机道具魂火,血量比正常魂火高很多"}, {"堕化雅各", "", "黑暗以扫分为两个#两者都会同时冲刺"}, {"死亡的堕化拉撒路", "", "死亡的堕化拉撒路作为幻影出现#幻影免疫伤害,可以发射眼泪#两个角色都有长子权份的效果"}, {"堕化雅各2", "", "黑暗以扫分为两个#两者都会同时冲刺#使用{{Collectible722}}孤魂铁索可将两者拴住"}, {"堕化遗骸之魂", "", "堕化灵魂获得{{Collectible714}}召回能力,自动将堕化遗骸从远处取回"}, } -- Buffs caused by Binge Eater -- Note: "#" will be replaced with "#{{Collectible664}} " automatically, in order to add Binge eater icon infront of each buff-bulletpoint EID.descriptions[languageCode].bingeEaterBuffs = { [22] = "↑ +0.5射速#↑ +1.5射程#↓ -0.03移速", -- Lunch [23] = "↑ +0.5射速#↑ +0.2弹速#↓ -0.03移速", -- Dinner [24] = "↑ +1.0伤害#↑ +0.2弹速#↓ -0.03移速", -- Dessert [25] = "↑ +0.2弹速#↑ +1.5射程#↓ -0.03移速", -- Breakfast [26] = "↑ +1.0伤害#↑ +1.5射程#↓ -0.03移速", -- Rotten Meat [346] = "↑ +0.2弹速#↑ +1.0运气#↓ -0.03移速", -- A Snack [456] = "↑ +1.0伤害#↑ +1.0运气#↓ -0.03移速", -- Midnight Snack [707] = "↑ +0.5射速#↑ +1.0运气#↓ -0.03移速", -- Supper } -- Buffs caused by Book of Belial with Judas' Birthright -- Note: "#" will be replaced with "#{{Collectible34}} " automatically, in order to add Book of Belial icon infront of each buff-bulletpoint EID.descriptions[languageCode].bookOfBelialBuffs = { [40] = "同时产生{{Collectible35}}死灵之书效果", -- Kamikaze! [126] = "同时产生{{Collectible35}}死灵之书效果", -- Razor Blade [127] = "下一层中获得伤害提升", -- Forget me Now [133] = "获得永久伤害提升", -- Guppy's Paw [135] = "每次使用获得伤害提升", -- IV Bag [147] = "铁镐耐久,击退提高,使用速度更快,使敌人着火,摧毁便便和障碍物时掉落更多掉落物", -- Notched Axe [186] = "同时产生{{Collectible126}}剃刀片效果", -- Blood Rights [282] = "留下一路火焰,能造成接触伤害并使敌人着火", -- How to Jump [290] = "一次消耗1心,获得伤害提升并在地上留下血迹", -- The Jar [295] = "有几率产生{{Collectible555}}金剃刀片效果", -- Magic Fingers [297] = "除正常奖励外,还生成1个恶魔类跟班", -- Pandora's Box [323] = "发射的眼泪伤害增强", -- Isaac's Tears [352] = "破碎时激活彼列之书,伤害提升在大炮修复完之前保留", -- Glass Cannon [475] = "若能重生,重生为黑暗犹大", -- Plan C [482] = "将最后获得的道具换成{{Collectible51}}五芒星", -- Clicker [487] = "获得更高的永久伤害提升", -- Potato Peeler [536] = "每献祭1个跟班获得10.8临时伤害提升,像{{Collectible621}}红豆汤一样会缓慢降低", -- Sacrificial Altar [555] = "对房间中的敌人造成伤害并施加{{Collectible202}}弥达斯之触", -- Golden Razor [563] = "幽灵会跟踪敌人", -- Vade Retro [577] = "获得永久伤害提升", -- Damocles [582] = "根据当前剩余使用次数,在所在层获得额外伤害", -- Wavy Cap [585] = "将奖励改为2黑心和1恶魔房道具#如果做过恶魔交易则变为3黑心和2恶魔房道具", -- Alabaster Box [622] = "获得免费的{{Collectible51}}五芒星", -- Genesis [623] = "同时产生{{Collectible126}}剃刀片效果", -- Sharp Key [635] = "在你和织布魔偶之间产生1个{{Collectible705}}暗仪刺刀", -- Stitches [640] = "发射{{Collectible118}}硫磺火而不是火焰", -- Urn of Souls [642] = "获得永久伤害提升", -- Magic Skin [685] = "获得{{Collectible292}}撒但圣经魂火,能够提高恶魔交易几率", -- Jar of Wisps [705] = "能够获得临时伤害提升", -- Dark Arts [710] = "捡起红心时有几率将其替换成黑心", -- Bag of Crafting [729] = "当头分离时,获得高额的伤害和射速提升", -- Decap Attack } -- Book of Virtues wisp types EID.descriptions[languageCode].bookOfVirtuesWisps = { [33] = "跟踪眼泪", -- The Bible [34] = "双倍伤害眼泪", -- The Book of Belial [35] = "3.5%几率发射恐惧眼泪#摧毁时触发死灵之书效果", -- The Necronomicon [36] = "2.5%几率发射大肠杆菌效果的眼泪", -- The Poop [37] = "摧毁时生成分裂炸弹", -- Mr. Boom [38] = "快速但不精准的眼泪", -- Tammy's Head [39] = "5%几率发射石化眼泪", -- Mom's Bra [40] = "爆炸眼泪#摧毁时爆炸", -- Kamikaze! [41] = "7.5%几率发射恐惧眼泪", -- Mom's Pad [42] = "7.5%几率发射吐根眼泪", -- Bob's Rotten Head [44] = "10%几率发射传送敌人的眼泪#魂火每5秒进行闪烁", -- Teleport! [45] = "20%几率击杀敌人掉落红心", -- Yum Heart [47] = "半伤害眼泪#使用时所有此类魂火向准线发射3颗爆炸眼泪", -- Doctor's Remote [49] = "不能发射眼泪#使用时所有此类魂火发射激光", -- Shoop da Whoop! [56] = "快速但低射程眼泪#魂火会滴落黄色水迹", -- Lemon Mishap [58] = "免疫弹幕", -- Book of Shadows [65] = "摧毁时生成1个即爆炸弹", -- Anarchist Cookbook [66] = "摧毁时使敌人减速3秒", -- The Hourglass [77] = "额外的接触伤害", -- My Little Unicorn [78] = "不能发射眼泪#摧毁时在所在房间生成1个七印跟班", -- Book of Revelations [83] = "击退眼泪", -- The Nail [84] = "无特殊效果", -- We Need to Go Deeper! [85] = "摧毁时生成1卡牌", -- Deck of Cards [86] = "牙齿眼泪", -- Monstro's Tooth [93] = "反重力眼泪#几率为恐惧眼泪", -- The Gamekid [97] = "8选1魂火:{{Collectible65}}{{Collectible42}}{{Collectible85}}{{Collectible102}}{{Collectible37}}{{Collectible177}}{{Collectible49}}{{Collectible45}}#很有可能为爆炸效果", -- The Book of Sin [102] = "6选1魂火,每局随机#几率为中毒,石化,迷惑,烧伤,即爆炸弹眼泪,或者在摧毁时生成1红蜘蛛#摧毁时生成1胶囊", -- Mom's Bottle of Pills [105] = "每重置1个道具额外生成1魂火", -- The D6 [107] = "穿透眼泪", -- The Pinking Shears [111] = "摧毁时产生毒气", -- The Bean [123] = "随机眼泪", -- Monster Manual [124] = "生成对应的魂火", -- Dead Sea Scrolls [126] = "高血量魂火", -- Razor Blade [127] = "生成仅存在于当前层的无限血量魂火", -- Forget Me Now [130] = "不能发射眼泪#魂火会向角色发射方向冲刺", -- A Pony [133] = "3个高血量魂火", -- Guppy's Paw [135] = "无特殊效果", -- IV Bag [136] = "7.5%几率发射标记眼泪#标记的敌人会被其他敌人攻击", -- Best Friend [137] = "放置的炸弹爆炸时生成1魂火#在引爆炸弹时此类魂火也会爆炸", -- Remote Detonator [145] = "使用时生成魂火而不是苍蝇#摧毁时生成1蓝苍蝇", -- Guppy's Head [146] = "跟踪眼泪", -- Prayer Card [147] = "摧毁岩石时几率生成5选1魂火#几率发射煤炭,迷惑,硬币,双倍伤害或激光眼泪", -- Notched Axe [158] = "快速,自动瞄准的眼泪", -- Crystal Ball [160] = "接触时召唤光束", -- Crack the Sky [164] = "单房间魂火", -- The Candle [166] = "摧毁所以掉落物,每个都有一定几率生成1魂火", -- D20 [171] = "7.5%几率发射减速眼泪", -- Spider Butt [175] = "魂火会解锁碰到的箱子/门,包括超级撒但,回溯,尸宫的门", -- Dad's Key [177] = "根据获得的奖励生成魂火", -- Portable Slot [181] = "10%几率发射圣光眼泪", -- White Pony [186] = "高血量魂火", -- Blood Rights [192] = "跟踪眼泪", -- Telepathy for Dummies [263] = "15%几率击杀敌人掉落符文#摧毁时生成1符文", -- Clear Rune [282] = "最多6个不动的魂火", -- How to Jump [283] = "重置魂火,额外增加1魂火#不重置美德之书", -- D100 [284] = "移除魂火,每持有2个道具生成1随机魂火#不重置美德之书", -- D4 [285] = "击中时有10%几率产生D10效果", -- D10 [286] = "15%几率击杀敌人掉落卡牌#摧毁时生成1卡牌", -- Blank Card [287] = "摧毁时产生碎裂的宝珠效果", -- Book of Secrets [288] = "使用时生成魂火而不是蜘蛛#摧毁时生成1蓝蜘蛛", -- Box of Spiders [289] = "单房间魂火#红火焰眼泪", -- Red Candle [290] = "使用时生成魂火而不是红心#摧毁时几率生成半红心", -- The Jar [291] = "每有1便便类敌人额外生成1魂火", -- Flush! [292] = "每有1此类魂火+10%{{DevilRoom}}恶魔房或{{AngelRoom}}天使房几率", -- Satanic Bible [293] = "摧毁时发射4向激光", -- Head of Krampus [294] = "单房间魂火#不能发射眼泪#摧毁时产生棉豆效果", -- Butter Bean [295] = "摧毁时几率掉落1硬币", -- Magic Fingers [296] = "无特殊效果", -- Converter [297] = "无特殊效果", -- Pandora's Box [298] = "不能发射眼泪#免疫接触伤害#只有激活独角兽的残角才会造成接触伤害", -- Unicorn Stump [323] = "生成6魂火#只能维持3秒", -- Isaac's Tears [324] = "黏土饼干眼泪", -- Undefined [325] = "电弧群眼泪", -- Scissors [326] = "受伤时生成魂火", -- Breath of Life [338] = "单房间魂火#回旋眼泪", -- The Boomerang [347] = "完美视力眼泪#使其他魂火翻倍", -- Diplopia [348] = "摧毁时生成1胶囊", -- Placebo [349] = "摧毁时有50%几率生成1硬币", -- Wooden Nickel [351] = "使用时所有此类魂火产生岩石波#摧毁时石化敌人并产生毒气", -- Mega Bean [352] = "摧毁时摧毁所有此类魂火#魂火在切换房间时保留", -- Glass Cannon [357] = "所在房间内复制魂火", -- Box of Friends [382] = "捕获敌人死亡时会生成1个普通,跟踪,爆炸,或硫磺火魂火,与敌人行动方式有关", -- Friendly Ball [383] = "魂火的眼泪能被引爆,变成6个角色眼泪#摧毁时爆出角色眼泪#在不同房间能够保留", -- Tear Detonator [386] = "5%几率发射击中时能重置方格物体(除便便和TNT)的眼泪", -- D12 [396] = "不能发射眼泪#每个传送门有1魂火", -- Ventricle Razor [406] = "随机伤害和射速", -- D8 [419] = "20%几率发射传送敌人的眼泪#魂火每5秒进行闪烁", -- Teleport 2.0 [421] = "摧毁时产生魅惑屁", -- Kidney Bean [422] = "30%几率发射石化眼泪", -- Glowing Hour Glass [427] = "在房间中弹动,被角色击中时爆炸#不能发射眼泪,也不造成接触伤害", -- Mine Crafter [434] = "使用时生成魂火而不是苍蝇#最多5苍蝇产生1个血量和伤害有所增强的魂火", -- Jar of Flies [437] = "第一次击中时产生七面骰效果", -- D7 [439] = "无特殊效果", -- Mom's Box [441] = "小硫磺火眼泪(需要释放发射键)#所有此类魂火在超级喷射使用期间持续发射", -- Mega Blast [475] = "8个高伤害魂火", -- Plan C [476] = "如果没复制掉落物则生成第二个魂火", -- D1 [477] = "生成所有吸收的主动道具的魂火#本身不生成魂火", -- Void [478] = "摧毁时暂停所有敌人和弹幕3秒", -- Pause [479] = "摧毁时几率生成1视频", -- Smelter [480] = "摧毁的掉落物越多,生成的魂火血量越高", -- Compost [481] = "5%几率发射将敌人变成随机魂火的眼泪", -- Dataminer [482] = "生成1随机魂火", -- Clicker [483] = "8个在摧毁时生成金即爆炸弹的魂火", -- Mama Mega! [484] = "单房间魂火#不能发射眼泪#摧毁时产生等等,啥?的效果", -- Wait What? [485] = "所有此类魂火在其中一个受伤时摧毁或复制", -- Crooked Penny [486] = "不能发射眼泪#几率抵消角色受到的伤害", -- Dull Razor [487] = "永久魂火#追逐敌人并发射眼泪#不阻挡弹幕也不造成接触伤害", -- Potato Peeler [488] = "生成模仿道具的魂火(如果不是主动道具则随机)", -- Metronome [489] = "生成1普通魂火,带有模仿的骰子的魂火效果", -- D Infinity [490] = "生成1随机魂火#若被摧毁,则清理房间后重生", -- Eden's Soul [504] = "单房间魂火#快速,自动瞄准的眼泪", -- Brown Nugget [507] = "击杀时几率生成1魂火", -- Sharp Straw [510] = "萌死戳的肺,腐烂宝宝,洛基的角或硫磺火眼泪", -- Delirious [512] = "磁性眼泪", -- Black Hole [515] = "生成1随机魂火#若被摧毁,则清理房间后重生", -- Mystery Gift [516] = "发射像洒水器一样的8向眼泪", -- Sprinkler [521] = "三重眼泪#如果买东西,摧毁所有的此类魂火", -- Coupon [522] = "捕捉的弹幕会变成魂火", -- Telekinesis [523] = "魂火只在掉落物品时生成#摧毁时生成随机掉落物", -- Moving Box [527] = "不能发射眼泪#清理房间后,魂火会打来箱子/门", -- Mr. ME! [536] = "将所有魂火变成半红心#献祭时生成1强力魂火", -- Sacrificial Altar [545] = "摧毁时生成1友好的骷髅仔", -- Book of the Dead [550] = "眼泪有10%几率对敌人触发践踏", -- Broken Shovel [552] = "眼泪有10%几率对敌人触发践踏#另会生成1个高血量魂火,不能发射眼泪", -- Mom's Shovel [555] = "15%几率发射点金术眼泪", -- Golden Razor [556] = "短距离硫磺火眼泪", -- Sulfur [557] = "每有1此类魂火+0.2幸运", -- Fortune Cookie [577] = "无特殊效果", -- Damocles [578] = "魂火会滴落黄色水迹", -- Free Lemonade [580] = "当进入新房间时几率创建红门", -- Red Key [582] = "最多1个此类魂火", -- Wavy Cap [584] = "多个复制无效果", -- Book of Virtues [585] = "8魂火", -- Alabaster Box [604] = "单房间魂火#东西落地时生成3魂火#10%几率发射迷惑眼泪", -- Mom's Bracelet [605] = "无特殊效果", -- The Scooper [609] = "无敌的魂火#使用时有50%几率摧毁所有此类魂火", -- Eternal D6 [611] = "血量和伤害根据充能提升", -- Larynx [622] = "3魂火#移除所有其他魂火", -- Genesis [623] = "无特殊效果", -- Sharp Key [631] = "将你的魂火分割成两份(血量和伤害减半)#第三次分割时摧毁魂火", -- Meat Cleaver [635] = "留下1个不动的魂火#最多6个此类魂火", -- Stitches [636] = "无魂火", -- R Key [638] = "接触时消除非Boss敌人", -- Eraser [639] = "不能发射眼泪#清理房间后生成1蓝苍蝇", -- Yuck Heart [640] = "几率发射蓝火眼泪", -- Urn of Souls [642] = "有毒眼泪", -- Magic Skin [650] = "当甜蝇宝宝对角弹跳时,所有此类魂火也如此", -- Plum Flute [653] = "无魂火#红幽灵能发射眼泪", -- Vade Retro [655] = "使用时产生临时魂火", -- Spin to Win [685] = "生成的魂火加倍,再额外加1", -- Jar of Wisps [687] = "生成1随机魂火", -- Friend Finder [703] = "无特殊效果", -- Esau Jr. [704] = "高血量魂火#不能发射眼泪", -- Berserk [705] = "每杀死1个敌人产生1个单房间魂火", -- Dark Arts [706] = "高血量魂火#不能发射眼泪", -- Abyss [709] = "单房间魂火#落地时生成3魂火", -- Suplex [710] = "合成时生成1随机魂火", -- Bag of Crafting [711] = "无特殊效果", -- Flip [712] = "道具魂火能够发射跟踪眼泪", -- Lemegeton [713] = "无魂火", -- Sumptorium [719] = "20%几率击杀敌人掉落硬币", -- Keeper's Box [720] = "生成1随机魂火", -- Everything Jar [722] = "环绕被拴住的敌人并攻击#敌人死亡时魂火消失", -- Anima Sola [723] = "将所有魂火重置为相同类型", -- Spindown Dice [728] = "所有魂火围绕格罗", -- Gello [729] = "不动的魂火", -- Decap Attack } -- Special Locust effects when Item was eaten by Abyss EID.descriptions[languageCode].abyssSynergies = { [2] = "3只普通蝗虫", -- The Inner Eye [3] = "紫色跟踪蝗虫", -- Spoon Bender [4] = "红色大蝗虫,能造成3倍伤害", -- Cricket's Head [6] = "黄色短距离快速蝗虫,能快速造成伤害", -- Number One [7] = "红色蝗虫,能造成双倍伤害", -- Blood of the Martyr [10] = "2只灰色蝗虫,能造成一半伤害", -- Halo of Flies [13] = "绿色蝗虫,能使敌人中毒", -- The Virus [103] = "绿色蝗虫,能使敌人中毒", -- The Common Cold [118] = "较大的灰色蝗虫,其他性质正常", -- Brimstone [149] = "绿色缓慢大蝗虫,能造成1.5倍角色伤害并使敌人中毒", -- Ipecac [153] = "4只普通蝗虫", -- Mutant Spider [257] = "橙色燃烧的蝗虫,能使敌人着火", -- Fire Mind [305] = "绿色蝗虫,能使敌人中毒", -- Scorpio [374] = "青色发光蝗虫,能生成光束造成3倍角色伤害", -- Holy Light [494] = "淡蓝色蝗虫,带有造成50%电击伤害的电弧", -- Jacob's Ladder [559] = "淡蓝色蝗虫,带有造成50%电击伤害的电弧", -- 120 Volt } ---------- Trinkets ---------- local repTrinkets={ [1] = {"1", "被吞下的硬币", "受伤时生成1硬币#店主:受伤时生成0-1硬币"}, -- Swallowed Penny [10] = {"10", "扭扭虫", "眼泪波形前进#↑ +0.4射速#获得幽灵眼泪效果"}, -- Wiggle Worm [11] = {"11", "环形虫", "眼泪高速螺旋前进#↑ +0.4射速#获得幽灵眼泪效果"}, -- Ring Worm [15] = {"15", "幸运石", "摧毁岩石有33%几率掉落硬币"},-- Lucky Rock [24] = {"24", "屁股硬币", "便便产生硬币的几率+20%#捡起硬币时放屁#屁会使敌人中毒并击退敌人和弹幕"}, -- Butt Penny [26] = {"26", "钩形虫", "眼泪直角前进#↑ +0.4射速#↑ +1.5射程#获得幽灵眼泪效果"}, -- Hook Worm [32] = {"32", "裸盖蘑菇", "每个房间25%几率出现随机蘑菇效果"}, -- Liberty Cap [33] = {"33", "脐带", "当进入房间后不多于半心时,获得小史蒂文#受伤时高几率生成双子座的跟班"}, -- Umbilical Cord [39] = {"39", "癌症", "↑ +1发射速度"}, -- Cancer [48] = {"48", "遗失的书页", "受伤时5有%几率对房间内所有敌人造成80伤害#黑心和类似{{Collectible35}}死灵之书的效果造成双倍伤害"}, -- A Missing Page [49] = {"49", "染血硬币", "捡起硬币时有25%几率掉落半红心"}, -- Bloody Penny [50] = {"50", "焦灼硬币", "捡起硬币时有25%几率掉落炸弹"}, -- Burnt Penny [51] = {"51", "扁平硬币", "捡起硬币时有25%几率掉落钥匙"}, -- Flat Penny [65] = {"65", "长条虫", "↑ +3射程"}, -- Tape Worm [66] = {"66", "懒散虫", "↓ -0.5弹速"}, -- Lazy Worm [69] = {"69", "褪色的全家福", "随机使角色伪装#迷惑敌人#可以用于打开前往\"家\"的门"}, -- Faded Polaroid [80] = {"80", "黑色羽毛", "↑ 每持有1个恶魔道具+0.5伤害"}, -- Black Feather [92] = {"92", "碎裂的王冠", "↑ 使道具原始增益提高20%"}, -- Cracked Crown [96] = {"96", "衔尾虫", "眼泪螺旋式快速前进#↑ +0.4射速#↑ +1.5射程#获得幽灵眼泪效果#几率为跟踪眼泪"}, -- Ouroboros Worm [98] = {"98", "鼻涕泡", "10%几率发射跟踪粘性有毒眼泪#每秒造成角色伤害#能粘住10秒"}, -- Nose Goblin [101] = {"101", "暗灯泡", "!!! 当主动道具无充能时:#↑ +1.5伤害#↑ +0.5移速#↑ +1.5射程#↑ +0.5射速#↑ +0.3弹速#↑ +2运气"}, -- Dim Bulb [110] = {"110", "银币", "{{Shop}}商店会出现在子宫层和腐尸层"}, [111] = {"111", "染血王冠", "{{TreasureRoom}}道具房会出现在子宫层和腐尸层"}, -- Bloody Crown [119] = {"119", "干细胞", "进入下一层时治疗空的心之容器/骨心的一半#至少治疗半红心"}, -- Stem Cell [128] = {"128", "指骨", "受伤时有4%几率获得骨心"}, -- Finger Bone [129] = {"129", "崩掉牙", "10%几率发射牙齿眼泪#牙齿造成3.2倍角色伤害#运气9:100%几率"}, -- Jawbreaker [130] = {"130", "嚼烂的笔", "10%几率发射减速眼泪#运气18:100%几率"}, -- Chewed Pen [131] = {"131", "神圣硬币", "捡起硬币时有17%几率掉落半魂心"}, -- Blessed Penny [132] = {"132", "损坏的注射器", "25%几率在所在房间内获得随机药剂效果"}, -- Broken Syringe [133] = {"133", "短引线", "角色放置的炸弹爆炸更快"}, -- Short Fuse [134] = {"134", "巨豆", "增加屁的大小"}, -- Gigante Bean [135] = {"135", "打火机", "进入房间时有20%几率对敌人施加燃烧效果"}, -- A Lighter [136] = {"136", "损坏的挂锁", "门,钥匙砖和金箱子可以用爆炸打开#也可以打开前往\"家\"的门"}, -- Broken Padlock [137] = {"137", "勿忘草", "到下一层时,先前层未收集的最多4个掉落物在初始房间生成"}, -- Myosotis [138] = {"138", "'M", "使用主动道具会将其重置"}, -- 'M [139] = {"139", "泪滴护符", "对基于运气的眼泪效果+3运气"}, -- Teardrop Charm [140] = {"140", "所多玛之果", "捡起红心可将其变成蓝蜘蛛#满血时也有效#效果可能会消耗用于治疗的红心"}, -- Apple of Sodom [141] = {"141", "失落摇篮曲", "提高跟班的射速"}, -- Forgotten Lullaby [142] = {"142", "伯大尼的信仰", "到下一层时生成4个{{Collectible584}}美德之书魂火"}, -- Beth's Faith [143] = {"143", "老旧电容", "阻止主动道具充能#清理房间后有20%几率生成电池"}, -- Old Capacitor [144] = {"144", "脑形虫", "眼泪如果会打不中敌人,则90度转向敌人"}, -- Brain Worm [145] = {"145", "满分考卷", "↑ +10运气#持有时受到怪物,尖刺等非主动伤害时摧毁"}, -- Perfection [146] = {"146", "恶魔王冠", "{{TreasureRoom}}道具房现在含有恶魔交易"}, -- Devil's Crown [147] = {"147", "充能硬币", "捡起硬币时有17%几率对主动道具充能1格"}, -- Charged Penny [148] = {"148", "友谊项链", "使跟班围着角色"}, -- Friendship Necklace [149] = {"149", "紧急按钮", "受伤时自动使用满充能的主动道具,但不免费"}, -- Panic Button [150] = {"150", "蓝钥匙", "进入需要钥匙的房间会将角色带到类似死寂层的房间#这个房间处于2个房间之间"}, -- Blue Key [151] = {"151", "扁锉", "尖刺全部缩回,不造成伤害#也影响{{CursedRoom}}诅咒房的门和任何尖刺障碍物"}, -- Flat File [152] = {"152", "望远镜片", "提高星象房基础几率为10%#第一次产生星象房前额外增加15%几率#生成星象房后仍可生成星象房#在第一次进入后几率保持为15%#星象房可在子宫和尸宫生成"}, -- Telescope Lens [153] = {"153", "老妈的发髻", "每个房间有25%几率获得随机老妈道具的效果"}, -- Mom's Lock [154] = {"154", "骰子袋", "每次进入新房间,有50%几率获得1个一次性的随机骰子#离开房间后消失"}, -- Dice Bag [155] = {"155", "神圣王冠", "在大教堂里生成{{TreasureRoom}}道具房和商店{{Shop}}"}, -- Holy Crown [156] = {"156", "母亲的吻", "持有时获得1心之容器#对店主也有效"}, -- Mother's Kiss [157] = {"157", "扑克牌残片", "每15次发射,发射1个{{Collectible149}}吐根酊+{{Collectible5}}我的镜像眼泪,其射程值极高"}, -- Torn Card [158] = {"158", "破损的口袋", "受伤时角色掉落2个所持掉落物#(除了:心,卡牌,胶囊,符文)"}, -- Torn Pocket [159] = {"159", "镀金钥匙", "首次捡起时+1钥匙#以金箱子替换所有新箱子#所有金箱子包含卡牌,胶囊或饰品#对巨型箱子无效"}, -- Gilded Key [160] = {"160", "幸运袋", "到下一层时生成1福袋"}, -- Lucky Sack [161] = {"161", "邪恶王冠", "在地狱生成{{TreasureRoom}}道具房和商店{{Shop}}"}, -- Wicked Crown [162] = {"162", "阿撒泻勒的残角", "清理房间后有50%几率变为阿撒泻勒#效果持续到清理或离开另一个房间"}, -- Azazel's Stump [163] = {"163", "粪蛋", "所有粪滴敌人友好#清理房间后生成1个随机粪滴"}, -- Dingle Berry [164] = {"164", "火药圈", "放置炸弹时生成1个额外炸弹"}, -- Ring Cap [165] = {"165", "滚啊!", "在子宫或更深层,将所有硬币和钥匙以炸弹,心,胶囊,卡牌,饰品,电池,或红苍蝇取代"}, -- Nuh Uh! [166] = {"166", "塑型黏土", "每个房间有50%几率获得随机被动道具效果"}, -- Modeling Clay [167] = {"167", "抛光骨头", "清理房间后有25%几率生成友好的骷髅仔"}, -- Polished Bone [168] = {"168", "空壳心", "进入新一层时+1骨心"}, -- Hollow Heart [169] = {"169", "儿童涂鸦", "持有时当做1个嗝屁猫套装道具"}, -- Kid's Drawing [170] = {"170", "水晶钥匙", "清理房间后有33%几率自动创造{{Collectible580}}红钥匙房间#红房间中几率降低"}, -- Crystal Key [171] = {"171", "店主的协议", "50%几率使恶魔交易花费硬币而不是心"}, -- Keeper's Bargain [172] = {"172", "诅咒硬币", "捡起硬币时传送至随机房间#可以传送到隐藏房"}, -- Cursed Penny [173] = {"173", "你的灵魂", "免费进行一次恶魔交易"}, -- Your Soul [174] = {"174", "数字冰箱贴", "+10%恶魔房几率"}, -- Number Magnet [175] = {"175", "奇怪的钥匙", "解锁窒息胎战通道,不再限时#使用{{Collectible297}}潘多拉的盒子时从随机道具池生成6个道具,原效果失效#使用后两者都会被消耗"}, -- Strange Key [176] = {"176", "小血团", "生成1个血块跟班,模仿角色的行动,发射方向和眼泪效果#如果跟班死亡则在下一个房间重生"}, -- Lil Clot [177] = {"177", "纹身贴", "清理{{ChallengeRoom}}挑战房后生成1箱子,清理{{BossRushRoom}}Boss挑战房后生成1道具"}, -- Temporary Tattoo [178] = {"178", "被吞下的M80鞭炮", "受伤时有50%几率爆炸"}, -- Swallowed M80 [179] = {"179", "赛车遥控器", "跟班的移动与玩家控制角色的方式一致#按住掉落键使跟班留在原地,就像雅各和以扫一样"}, -- RC Remote [180] = {"180", "复得游魂", "精确跟随角色移动的跟班,发射幽灵眼泪#属性与角色一样,造成一半伤害#一击死亡#新一层重生"}, -- Found Soul [181] = {"181", "扩展电路板", "使用主动道具时随机触发另1个1-2充能的主动道具"}, -- Expansion Pack [182] = {"182", "伯大尼的精华", "进入天使房时生成5魂火#当给乞丐钱时有25%几率生成1魂火"}, -- Beth's Essence [183] = {"183", "双胞胎", "每个房间有50%几率复制1个跟班#没有跟班则以{{Collectible8}}波比兄弟或{{Collectible67}}玛姬姐妹代替"}, -- The Twins [184] = {"184", "领养协议书", "{{Shop}}商店的跟班卖10硬币"}, -- Adoption Papers [185] = {"185", "蟋蟀腿", "杀死敌人时有17%几率生成1只随机蝗虫"}, -- Cricket Leg [186] = {"186", "亚玻伦的挚友", "生成1只天启蝗虫"}, -- Apollyon's Best Friend [187] = {"187", "碎掉的眼镜", "50%几率在道具房添加1个额外的问号道具#50%几率揭示分支路线的问号道具"}, -- Broken Glasses [188] = {"188", "冰块", "进入房间时有20%几率石化1个敌人#击杀石化的敌人可将其冻结"}, -- Ice Cube [189] = {"189", "巴风特之印", "杀死敌人时产生1秒护盾#期间杀死敌人额外增加1秒"}, -- Sigil of Baphomet } EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions[languageCode].trinkets) EID.descriptions[languageCode].goldenTrinket = "双倍效果!" EID.descriptions[languageCode].tripledTrinket = "三倍效果!" EID.descriptions[languageCode].quadrupledTrinket = "四倍效果!" -- Most trinkets that can be doubled or tripled just have the numbers in their description multiplied -- A few trinkets have odd edge cases where their effect completely changes, or is different depending on if it's Mom's Box or Golden EID.descriptions[languageCode].goldenTrinketEffects = { -- Isaac's Fork (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 or 3 for doubled/tripled [46] = { "半红心", "1红心", "1.5红心" }, -- Tick (replace): A full replacement for Golden / Mom's Box / Both, as the Golden version can be removed and only one effect is tripled [53] = { "-{{ColorGold}}30{{CR}}%Boss血量#进入{{BossRoom}}Boss房时治疗{{ColorGold}}2{{CR}}红心#{{ColorGold}}可被替换!", "-{{ColorGold}}30{{CR}}%Boss血量#进入{{BossRoom}}Boss房时治疗{{ColorGold}}2{{CR}}红心#!!! 捡起后无法被其他饰品替换#只能被{{Trinket41}}火柴棒移除或吞下", "-{{ColorGold}}30{{CR}}%Boss血量#进入{{BossRoom}}Boss房时治疗{{ColorGold}}3{{CR}}红心#{{ColorGold}}可被替换!", }, -- Rainbow Worm (append): With Mom's Box, it gives 2 copies of the temp worm, and doubles 1 of those copies, for triple effect [64] = { "双倍蠕虫属性效果", "三倍蠕虫属性效果", "四倍蠕虫属性效果", }, -- Error (append): Same behavior as Rainbow Worm [75] = { "如果可能,双倍饰品效果", "如果可能,三倍饰品效果", "如果可能,四倍饰品效果", }, -- NO! [88] = { "阻止品质{{Quality0}}道具生成" }, -- Gilded Key (Golden version only): it doesn't give a key. bug that will get fixed (maybe it'll give a Golden Key?) [159] = { "以金箱子代替所有箱子(旧/大箱子除外)#金箱子中含有额外的卡牌,胶囊或饰品" }, } ---------- Cards ---------- local repCards={ [2] = {"2", "I-魔术师", "所在房间内眼泪有跟踪效果并+3射程"}, -- I - The Magician [12] = {"12", "XI-力量", "↑ +1心之容器#↑ +0.3伤害#↑ +50%伤害#↑ +5.25射程#↑ +0.3移速#仅所在房间"}, -- XI - Strength [27] = {"27", "梅花A", "将所有掉落物,箱子,非Boss敌人变成炸弹"}, -- Ace of Clubs [28] = {"28", "方片A", "将所有掉落物,箱子,非Boss敌人变成硬币"}, -- Ace of Diamonds [29] = {"29", "黑桃A", "将所有掉落物,箱子,非Boss敌人变成钥匙"}, -- Ace of Spades [30] = {"30", "红桃A", "将所有掉落物,箱子,非Boss敌人变成红心"}, -- Ace of Hearts [39] = {"39", "保护符文", "无敌20秒"}, -- Algiz [51] = {"51", "神圣卡", "获得神圣斗篷效果#(即免疫一次伤害)#受到伤害前始终有效"}, -- Holy Card [52] = {"52", "变巨术", "↑ +7伤害#↑ +3射程#粉碎经过的岩石#体型变大#效果在所在房间持续"}, -- Huge Growth [55] = {"55", "符文碎片", "随机符文效果#触发的符文效果较弱"}, -- Rune Shard [56] = {"56", "0-愚者?", "将所有心和掉落物掉在地上#只保留半心#如果数量充足,可作为{{Collectible74}}25美分和{{Collectible19}}轰!生成"}, -- 0 - The Fool? [57] = {"57", "I-魔术师?", "生成较大的光环,排斥弹幕和敌人#持续1分钟"}, -- I - The Magician? [58] = {"58", "II-女祭司?", "妈腿持续践踏1分钟"}, -- II - The High Priestess? [59] = {"59", "III-皇后?", "获得1分钟效果:#↑ +2红心#↑ +1.35射速"}, -- III - The Empress? [60] = {"60", "IV-皇帝?", "传送至额外Boss房,有额外战利品#Boss是从比当前层深两层的Boss"}, -- IV - The Emperor? [61] = {"61", "V-教皇?", "生成2骨心"}, -- V - The Hierophant? [62] = {"62", "IV-恋人?", "从所在房间的道具池中生成1个道具#将1心之容器或2魂心转化为1碎心"}, -- VI - The Lovers? [63] = {"63", "VII-战车?", "变成无敌的固定雕像10秒#期间射速提升"}, -- VII - The Chariot? [64] = {"64", "VIII-正义?", "生成2-4个金箱子"}, -- VIII - Justice? [65] = {"65", "IX-隐者?", "将房间内掉落物和道具转化成硬币#硬币值等同于其在商店的价格"}, -- IX - The Hermit? [66] = {"66", "X-命运之轮?", "随机骰子房效果"}, -- X - Wheel of Fortune? [67] = {"67", "XI-力量?", "使当前房间内的敌人虚弱,减速并受到双倍伤害#持续1分钟"}, -- XI - Strength? [68] = {"68", "XII-倒吊人?", "将角色变为店主30秒#获得三重射击并降低移速#杀死敌人掉落随机硬币"}, -- XII - The Hanged Man? [69] = {"69", "XIII-死亡?", "产生{{Collectible545}}亡者之书的效果#(所在房间内每杀死1个敌人生成1个骨头实体)"}, -- XIII - Death? [70] = {"70", "XIV-节制?", "施加5个随机胶囊效果"}, -- XIV - Temperance? [71] = {"71", "XV-恶魔?", "产生{{Collectible33}}圣经的效果#获得{{Collectible390}}撒拉弗#持续30秒"}, -- XV - The Devil? [72] = {"72", "XVI-塔?", "生成6堆随机岩石和障碍物#其中经常会有标记石头"}, -- XVI - The Tower? [73] = {"73", "XVII-星星?", "移除最旧的被动道具(初始道具除外)#从所在房间的道具池中生成2个随机道具"}, -- XVII - The Stars? [74] = {"74", "XVIII-月亮?", "传送至终极隐藏房#返回的路由红房间构成"}, -- XVIII - The Moon? [75] = {"75", "XIX-太阳?", "获得{{Collectible159}}夜之精灵#↑ +1.5伤害#在所在层持续#将红心转化为骨心,但效果结束后恢复#施加黑暗诅咒"}, -- XIX - The Sun? [76] = {"76", "XX-审判?", "生成1台补货机"}, -- XX - Judgement? [77] = {"77", "XXI-世界?", "生成1个暗门"}, -- XXI - The World? [78] = {"78", "红钥匙碎片", "一次性的{{Collectible580}}红钥匙"}, -- Cracked Key [79] = {"79", "红桃Q", "生成1-12红心"}, -- Queen of Hearts [80] = {"80", "万用牌", "复制上一次使用过的胶囊,卡牌,符文,魂石或主动道具的效果"}, -- Wild Card [81] = {"81", "以撒的魂石", "重置房间内的道具#1秒周期地与原道具循环切换#多次使用则所有重置都循环切换"}, -- Soul of Isaac [82] = {"82", "抹大拉的魂石", "所在房间内角色被冒泡的红色光环围绕#被杀死的敌人掉落半红心,但2秒后消失"}, -- Soul of Magdalene [83] = {"83", "该隐的魂石", "打开房间中所有门#与{{Collectible580}}红钥匙类似,创造所有可能的红房间"}, -- Soul of Cain [84] = {"84", "犹大的魂石", "将角色变成幻影,经过角色路径的敌人会被麻痹#几秒后,攻击所有麻痹的敌人,每个目标会对伤害有加成"}, -- Soul of Judas [85] = {"85", "???的魂石", "产生8团毒气并留下棕色水迹#然后放置7个大便炸弹#站在水迹中会有+1.35射速并+1伤害"}, -- Soul of ??? [86] = {"86", "夏娃的魂石", "14只死鸟跟班飞入并攻击敌人#所在房间有效"}, -- Soul of Eve [87] = {"87", "参孙的魂石", "变成狂暴参孙,使用近战攻击10秒#↑ +0.4移速#↑ 射速提升#↑ +3伤害"}, -- Soul of Samson [88] = {"88", "阿撒泻勒的魂石", "产生{{Collectible441}}超级喷射的效果7.5秒"}, -- Soul of Azazel [89] = {"89", "拉撒路的魂石", "死亡并立即以半心复活,并在一段时间内无敌#受致命伤时自动使用"}, -- Soul of Lazarus [90] = {"90", "伊甸的魂石", "重置所在房间的底座道具和掉落物#道具使用随机道具池进行重置"}, -- Soul of Eden [91] = {"91", "游魂的魂石", "所在房间角色死亡并变成游魂#免费拿{{DevilRoom}}恶魔房1个道具,剩下的会消失"}, -- Soul of the Lost [92] = {"92", "莉莉丝的魂石", "添加1个随机跟班"}, -- Soul of Lilith [93] = {"93", "店主的魂石", "生成3-25随机硬币"}, -- Soul of the Keeper [94] = {"94", "亚玻伦的魂石", "生成15只随机蝗虫"}, -- Soul of Apollyon [95] = {"95", "遗骸的魂石", "所在房间生成遗骸作为临时第二角色"}, -- Soul of the Forgotten [96] = {"96", "伯大尼的魂石", "生成6个随机属性的{{Collectible584}}美德之书的魂火"}, -- Soul of Bethany [97] = {"97", "雅各与以扫的魂石", "所在房间生成以扫作为临时第二角色#以扫含有与角色等量的随机被动道具"}, -- Soul of Jacob and Esau } EID:updateDescriptionsViaTable(repCards, EID.descriptions[languageCode].cards) -- Card Buffs caused by Tarot Cloth -- Note: "#" will be replaced with "#{{Collectible451}}" automatically, in order to add Tarot Cloth icon infront of each buff-bulletpoint EID.descriptions[languageCode].tarotClothBuffs = { [2] = "同时获得 {{Collectible34}} 彼列之书效果", -- I - The Magician [3] = "第一只脚落下后马上落下第二只", -- II - The High Priestess [4] = "属性提升量为4倍", -- III - The Empress [5] = "如果Boss尚未击败,传送时获得1魂心", -- IV - The Emperor [6] = "生成3魂心", -- V - The Hierophant [7] = "生成3红心", -- VI - The Lovers [8] = "双倍持续时间", -- VII - The Chariot [9] = "双倍掉落物生成", -- VIII - Justice [10] = "阻止贪婪在商店生成#如果已与贪婪战斗过,将商店变成普通的商店", -- IX - The Hermit [11] = "生成2台赌博机", -- X - Wheel of Fortune [12] = "属性提升量翻倍,伤害倍数除外", -- XI - Strength [14] = "造成80伤害", -- XIII - Death [15] = "生成2台献血机", -- XIV - Temperance [16] = "伤害提升量翻倍", -- XV - The Devil [17] = "生成12个即爆炸弹", -- XVI - The Tower [18] = "如果道具房尚未进入过,产生2道具以供选择", -- XVII - The Stars [21] = "生成2个乞丐", -- XX - Judgement [56] = "掉落所有道具和掉落物,包括塔罗牌外衣", -- 0 - The Fool? [59] = "获得3临时的心之容器", -- III - The Empress? [61] = "生成6骨心", -- V - The Hierophant? [62] = "添加4碎心并生成4道具", -- VI - The Lovers? [64] = "生成4-14个金箱子", -- VIII - Justice? [70] = "吃下20胶囊", -- XIV - Temperance? [72] = "生成14岩石堆", -- XVI - The Tower? [73] = "移除2道具并生成4道具", -- XVII - The Stars? [76] = "生成2台补货机", -- XX - Judgement? } ---------- Pills ---------- local repPills={ [4] = {"3", "", "交换炸弹和钥匙的数量#金炸弹和金钥匙也会交换"}, -- Bombs are Key [12] = {"11", "射程下降", "↓ -0.6射程"}, -- Range Down [13] = {"12", "射程上升", "↑ +0.75射程"}, -- Range Up [42] = {"41", "好困…", "使房间内所有敌人和角色减速"}, -- I'm Drowsy... [43] = {"42", "好兴奋!!!", "使房间内所有敌人和角色加速#在30-60秒后再次触发一次"}, -- I'm Excited!!! [48] = {"47", "弹速下降", "↓ -0.15弹速"}, -- Shot Speed Down [49] = {"48", "弹速上升", "↑ +0.15弹速"}, -- Shot Speed Up [50] = {"49", "实验性胶囊", "↑ 提升1项随机属性#↓ 降低另外1项随机属性#有{{Collectible75}}药学博士证,{{Collectible46}}幸运脚或{{Collectible303}}处女座时不降属性#有{{Collectible654}}伪造药学博士证时不升属性"}, -- Experimental Pill [9999] = {"", "", "随机胶囊效果#使用几次后摧毁"}, -- Golden Pill } EID:updateDescriptionsViaTable(repPills, EID.descriptions[languageCode].pills) EID.descriptions[languageCode].horsepills={ {"0", "剧毒臭屁", "使整个房间敌人中毒"}, -- Bad Gas {"1", "过激幻觉", "对角色造成2心伤害#若致死则变成回满血量胶囊"}, -- Bad Trip {"2", "钢铁双蛋", "+4魂心"}, -- Balls of Steel {"3", "炸弹变钥匙", "交换炸弹和钥匙的数量#增加炸弹和钥匙的量50%#金炸弹和金钥匙也会交换"}, -- Bombs are Key {"4", "爆炸性腹泻", "在角色位置生成一些激活的会跟踪的超级炸弹"}, -- Explosive Diarrhea {"5", "体力回满", "满血#+3魂心"}, -- Full Health {"6", "体力下降", "↓ -2心之容器#若致死则变为生命提升胶囊"}, -- Health Down {"7", "体力上升", "↑ +2空的心之容器"}, -- Health Up {"8", "我找到枚怪药", "无效果"}, -- I Found Pills {"9", "青春期", "无效果"}, -- Puberty {"10", "漂亮苍蝇", "添加1个{{Collectible279}}大粉丝苍蝇环绕物#无上限"}, -- Pretty Fly {"11", "射程下降", "↓ -1.2射程"}, -- Range Down {"12", "射程上升", "↑ +0.9射程"}, -- Range Up {"13", "移速下降", "↓ -0.24移速"}, -- Speed Down {"14", "移速上升", "↑ +0.3移速"}, -- Speed Up {"15", "射速下降", "↓ -0.56射速"}, -- Tears Down {"16", "射速上升", "↑ +0.70射速"}, -- Tears Up {"17", "运气下降", "↓ -2运气"}, -- Luck Down {"18", "运气上升", "↑ +2运气"}, -- Luck Up {"19", "传送胶囊", "传送到随机房间"}, -- Telepills {"20", "48小时能量!", "对主动道具完全充能#掉落3-4个电池"}, -- 48 Hour Energy! {"21", "呕血", "清空红心但保留1红心#生成1-4红心"}, -- Hematemesis {"22", "麻痹", "不能移动4秒"}, -- Paralysis {"23", "我能永远看清!", "打开当前层所有隐藏房间的入口#揭示全图"}, -- I can see forever! {"24", "信息素", "将房间内所有敌人永久变成友好的"}, -- Pheromones {"25", "失忆症", "隐藏当前层地图"}, -- Amnesia {"26", "柠檬派对", "生成满房间的水迹并对敌人造成接触伤害"}, -- Lemon Party {"27", "你是巫师吗?", "进行斜角射击60秒"}, -- R U a Wizard? {"28", "止痛药!", "所在房间受到的伤害减半"}, -- Percs! {"29", "上瘾!", "所在房间受到的伤害为整心"}, -- Addicted! {"30", "放-松", "移动生成便便4秒"}, -- Re-Lax {"31", "???", "当前层施加迷惑诅咒的效果"}, -- ??? {"32", "变大胶囊", "体型变很大#不影响被命中的区域"}, -- One makes you larger {"33", "变小胶囊", "体型变很小#被命中的区域也变小"}, -- One makes you small {"34", "大量滋生!", "房间内每个便便生成2只蓝蜘蛛"}, -- Infested! {"35", "大量滋生?", "房间内每有1个敌人就生成2只蓝蜘蛛#房间内没有敌人则生成2-6只蓝蜘蛛"}, -- Infested? {"36", "大力丸!", "短时间无敌#↑ +7伤害#↑ +3射程#所在房间持续"}, -- Power Pill! {"37", "复古视野", "屏幕像素化90秒"}, -- Retro Vision {"38", "好朋友一辈子!", "生成6只蓝苍蝇"}, -- Friends Till The End! {"39", "泻药", "生成一滩长时间保留的打滑水迹"}, -- X-Lax {"40", "哪里不对…", "生成一滩长时间保留的减速水迹"}, -- Something's wrong... {"41", "好困…", "使房间内所有敌人减速"}, -- I'm Drowsy... {"42", "好兴奋!!!", "使房间内所有敌人加速"}, --I'm Excited!!! {"43", "咕噜!", "消耗当前饰品并永久获得其效果"}, -- Gulp! {"44", "呕!", "发射1串吐根眼泪"}, -- Horf! {"45", "感觉像漫步在阳光下!", "短时间无敌#造成接触伤害#每杀死2个敌人治疗半红心"}, -- Feels like I'm walking on sunshine! {"46", "嗝!", "生成上次使用的大胶囊"}, -- Vurp! {"47", "弹速下降", "↓ -0.3弹速"}, -- Shot Speed Down {"48", "弹速上升", "↑ +0.3弹速"}, -- Shot Speed Up {"49", "实验性胶囊", "↑ 提升1项随机属性两次#↓ 降低另外1项随机属性两次#有{{Collectible75}}药学博士证,{{Collectible46}}幸运脚或{{Collectible303}}处女座时不降属性#有{{Collectible654}}伪造药学博士证"}, -- Experimental Pill [9999] = {"", "", "随机胶囊效果#使用几次后摧毁"}, -- Golden Pill } ---------- Glitched Item Descriptions ---------- EID.descriptions[languageCode].GlitchedItemText = { -- This will be appended to words to pluralize them, make it "" to not pluralize pluralize = "", -- Item Config info AddBlackHearts = "{1}黑心", AddBombs = "{1}炸弹", AddCoins = "{1}硬币", AddHearts = "治疗{1}红心", AddKeys = "{1}钥匙", AddMaxHearts = "{1}心之容器", AddSoulHearts = "{1}魂心", -- Cache Flag names cacheFlagStart = "可能会影响", [0] = "伤害", "射速", "弹速", "射程", "移速", "眼泪效果", "眼泪颜色", "飞行", "攻击类型", "跟班", "幸运", "大小", "颜色", "箱子内容物", [16] = "所有属性", -- Attribute triggers chain = "{{ColorCyan}}然后:{{CR}} ", active = "{{ColorCyan}}使用时:#", pickup_collected = "{{ColorCyan}}捡到掉落物时:#", --chance to? enemy_kill = "{{ColorCyan}}击杀时,几率:#", damage_taken = "{{ColorCyan}}受伤时:#", --chance to? entity_spawned = "当生成{{ColorCyan}}{T1}{{CR}}时:#", tear_fire = "{{ColorCyan}}角色发射眼泪时,几率:#", enemy_hit = "{{ColorCyan}}击中敌人时,几率:#", room_clear = "{{ColorCyan}}清理房间后:#", --chance to? -- Attribute effects area_damage = "在角色周围造成{1}伤害", add_temporary_effect = "所在房间获得{1}效果", convert_entities = "将房间中所有{{ColorGray}}{1}{{CR}}变成{{ColorGray}}{2}{{CR}}", use_active_item = "使用{1}", spawn_entity = "生成1个{{ColorGray}}{1}{{CR}}", fart = "放屁,大小为{1}", -- Generic entity names not obtained from entities2.xml -- This could also be a place to localize entity names; this table is read from before EID.XMLEntityNames ["4.-1"] = "即爆炸弹", ["5.0"] = "掉落物", ["5.10"] = "心", ["5.20"] = "硬币", ["5.30"] = "钥匙", ["5.40"] = "炸弹掉落物", ["5.69"] = "福袋", ["5.70"] = "胶囊", ["5.90"] = "电池", ["5.300"] = "卡牌", ["9.-1"] = "敌人弹幕", ["999.-1"] = "方格物体", ["1000.0"] = "效果", } ---------- Misc. Text ---------- EID.descriptions[languageCode].spindownError = "道具消失" EID.descriptions[languageCode].CraftingBagContent = "袋中:" EID.descriptions[languageCode].CraftingRoomContent = "房间中:" EID.descriptions[languageCode].CraftingFloorContent = "整层中:" EID.descriptions[languageCode].CraftingBagQuality = "袋中品质:" EID.descriptions[languageCode].CraftingBestQuality = "最好品质:" EID.descriptions[languageCode].CraftingHideKey = "隐藏:" EID.descriptions[languageCode].CraftingPreviewKey = "预览:" EID.descriptions[languageCode].CraftingPreviewBackup = "!!! 如果该道具锁定,则会变为" EID.descriptions[languageCode].CraftingResults = "(滚动:按住 {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}},锁定:{{ButtonX}},刷新:{{ButtonB}}),重置袋:按住 {{ButtonRB}}" EID.descriptions[languageCode].BlankCardCharge = "空白卡牌充能:" EID.descriptions[languageCode].BlankCardQCard = "传送至错误房#空白卡牌和?卡牌会被摧毁" EID.descriptions[languageCode].ClearRuneCharge = "透明符文充能:" EID.descriptions[languageCode].PlaceboCharge = "安慰剂充能:" EID.descriptions[languageCode].FlipItemToggleInfo = "(按住{{ButtonSelect}}来显示描述)" EID.descriptions[languageCode].FalsePHDHeart = "生成1黑心" EID.descriptions[languageCode].FalsePHDDamage = "+0.6伤害" EID.descriptions[languageCode].FalsePHDHorseDamage = "+1.2伤害" EID.descriptions[languageCode].AchievementWarningTitle = "{{ColorYellow}}!!! 警告 !!!" EID.descriptions[languageCode].AchievementWarningText = "成就已禁用!#为了启用进度和成就,你需要击败老妈(深牢II)而不开启任何模组#(如果你打过了,那么这条警告的出现是bug,无视就好)#(这条警告可以在设置中禁用)" EID.descriptions[languageCode].OldGameVersionWarningText = "你的忏悔版本不是最新的!#只有官方最新版才支持这一功能#(这条警告可以在设置中禁用)" EID.descriptions[languageCode].ModdedRecipesWarningText = "含有模组的道具可能会使合成配方计算不准确!#如果你的配方不正确,请使用无配方模式或者关闭合成袋的显示#(这条警告可以在设置中禁用)" -- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them if EID.enableDebug then EID.descriptions[languageCode].repCollectibles = repCollectibles EID.descriptions[languageCode].repTrinkets = repTrinkets EID.descriptions[languageCode].repCards = repCards EID.descriptions[languageCode].repPills = repPills end