EID.ButtonToIconMap = { [ButtonAction.ACTION_SHOOTUP] = "{{ButtonY}}", [ButtonAction.ACTION_SHOOTDOWN] = "{{ButtonA}}", [ButtonAction.ACTION_SHOOTRIGHT] = "{{ButtonB}}", [ButtonAction.ACTION_SHOOTLEFT] = "{{ButtonX}}", [ButtonAction.ACTION_DOWN] = "{{ButtonDDown}}", [ButtonAction.ACTION_UP] = "{{ButtonDUp}}", [ButtonAction.ACTION_RIGHT] = "{{ButtonDRight}}", [ButtonAction.ACTION_LEFT] = "{{ButtonDLeft}}", [ButtonAction.ACTION_BOMB] = "{{ButtonLB}}", [ButtonAction.ACTION_PILLCARD] = "{{ButtonRB}}", [ButtonAction.ACTION_ITEM] = "{{ButtonLT}}", [ButtonAction.ACTION_DROP] = "{{ButtonRT}}", [ButtonAction.ACTION_MAP] = "{{ButtonSelect}}", [ButtonAction.ACTION_PAUSE] = "{{ButtonMenu}}", } -- List of Effect variants that should be handled for descriptions EID.effectList = { ["76"] = true, ["161"] = true, } -- Grid entity types to be detected by EID -- Add functions to the list to further filter the entries EID.GridEntityWhitelist = { [GridEntityType.GRID_SPIKES] = { function(gridEntity) return Game():GetRoom():GetType() == RoomType.ROOM_SACRIFICE and EID.Config["DisplaySacrificeInfo"] end, function(gridEntity) return EID.isRepentance and EID.Config["DisplaySanguineInfo"] and Game():GetRoom():GetType() == RoomType.ROOM_DEVIL and EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_SANGUINE_BOND) end, }, } --maps the Player transformation from the enum PlayerForm to the internal transformation table -- Possible usages: EID.TRANSFORMATION[ PlayerForm.PLAYERFORM_MUSHROOM ] -- EID.TRANSFORMATION.MUSHROOM EID.TRANSFORMATION = { ["GUPPY"] = 1, ["LORD_OF_THE_FLIES"] = 3, ["MUSHROOM"] = 2, ["ANGEL"] = 10, ["BOB"] = 8, ["SPUN"] = 5, ["MOM"] = 6, ["CONJOINED"] = 4, ["LEVIATHAN"] = 9, ["POOP"] = 7, ["BOOKWORM"] = 12, ["ADULT"] = 14, ["SPIDERBABY"] = 13, ["SUPERBUM"] = 11, ["STOMPY"] = 15 } -- List of item Types EID.ItemTypeAnm2Names = { [ItemType.ITEM_NULL + 1] = "null", [ItemType.ITEM_PASSIVE + 1] = "passive", [ItemType.ITEM_TRINKET + 1] = "active", [ItemType.ITEM_ACTIVE + 1] = "familiar", [ItemType.ITEM_FAMILIAR + 1] = "trinket" } -- List of HUD elements, their position and usage EID.HUDElements = { ["Active1"] = {x = 20,y = 5, width = 65, height = 65, anchors={"TOP","LEFT"}, descriptionObj = function() local id = EID.player:GetActiveItem(ActiveSlot.SLOT_PRIMARY) if id == 0 then return nil end return EID:getDescriptionObj(5, 100, id) end}, ["Active2"] = {x = -5,y = 0, width = 35, height = 35, anchors={"TOP","LEFT"}, descriptionObj = function() local id = EID.player:GetActiveItem(ActiveSlot.SLOT_SECONDARY) if id == 0 then return nil end return EID:getDescriptionObj(5, 100, id) end}, ["Trinket1"] = {x = 50,y = 0, width = 55, height = 65, anchors={"BOTTOM","LEFT"}, descriptionObj = function() local id = EID.player:GetTrinket(0) if id == 0 then return nil end return EID:getDescriptionObj(5, 350, id) end}, ["Trinket2"] = {x = 0,y = 40, width = 55, height = 65, anchors={"BOTTOM","LEFT"}, descriptionObj = function() local id = EID.player:GetTrinket(1) if id == 0 then return nil end return EID:getDescriptionObj(5, 350, id) end}, ["Pocket1"] = {x = 0,y = 5, width = 250, height = 40, anchors={"BOTTOM","RIGHT"}, descriptionObj = function() local id = EID.player:GetCard(0) if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end id = EID.player:GetPill(0) if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end return nil end}, ["Pocket2"] = {x = 0,y = 40, width = 30, height = 30, anchors={"BOTTOM","RIGHT"}, descriptionObj = function() local id = EID.player:GetCard(1) if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end id = EID.player:GetPill(1) if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end return nil end}, ["Pocket3"] = {x = 0,y = 70, width = 30, height = 25, anchors={"BOTTOM","RIGHT"}, descriptionObj = function() local id = EID.player:GetCard(2) if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end id = EID.player:GetPill(2) if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end return nil end}, ["Pocket4"] = {x = 0,y = 95, width = 30, height = 20, anchors={"BOTTOM","RIGHT"}, descriptionObj = function() local id = EID.player:GetCard(3) if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end id = EID.player:GetPill(3) if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end return nil end} } -- Specific strings that will be replaced with something else. This is used to convert Shortcuts into internal markup. EID.TextReplacementPairs = { {"!!!", "{{Warning}}"}, -- Turn 3 Exclamations into Warning {"↑", "{{ArrowUp}}"}, -- Up Arrow {"↓", "{{ArrowDown}}"}, -- Down Arrow {"\1", "{{ArrowUp}}"}, -- Legacy Up Arrow {"\2", "{{ArrowDown}}"}, -- Legacy Down Arrow {"\3", "{{Warning}}"}, -- Legacy Warning {"\6", "{{Heart}}"}, -- Legacy Heart {"\5", "{{Key}}"}, -- Legacy Key {"\015", "{{Coin}}"}, -- Legacy Coin {"\8\189", "{{Bomb}}"}, -- Legacy BOMB {"{{Hashtag}}", "ǂ"}, -- Hashtag {"{{CR}}", "{{ColorReset}}"}, -- Shortcut for Color Resetting {"{{EthernalHeart}}", "{{EternalHeart}}"}, -- fix spelling error {"{{CONFIG_BoC_Toggle}}", function(_) return EID.ButtonToIconMap[EID.Config["BagOfCraftingToggleKey"]] or "{{ButtonSelect}}" end}, -- more common/official names {"{{MimicChest}}", "{{TrapChest}}"}, {"{{EternalChest}}", "{{HolyChest}}"}, {"{{BombChest}}", "{{StoneChest}}"}, {"{{OldChest}}", "{{DirtyChest}}"}, {"{{CurseRoom}}", "{{CursedRoom}}"}, {"{{Crawlspace}}", "{{LadderRoom}}"}, {"{{GoldHeart}}", "{{GoldenHeart}}"}, } local controllerSprites = Sprite() controllerSprites:Load("gfx/ui/buttons.anm2", true) local function getControllerSprite() return (EID.player.ControllerIndex > 0 and controllerSprites) or EID.InlineIconSprite end --Format: [SHORTCUT]= {Animationname, Frame, Width, Height, LeftOffset [Default: -1], TopOffset [Default: 0], SpriteObject [Default: EID.InlineIconSprite]} EID.InlineIcons = { ["ERROR"] = {"ERROR", 0, 10, 10}, ["ArrowUp"] = {"ArrowUp", 0, 10, 9, 1}, ["ArrowDown"] = {"ArrowDown", 0, 10, 9, 1}, ["Warning"] = {"Warning", 0, 10, 9, 3}, ["Blank"] = {"Blank", 0, 0, 0}, ["ArrowGrayUp"] = {"ArrowGray", 0, 10, 9, 1}, ["ArrowGrayRight"] = {"ArrowGray", 1, 10, 9, 1}, ["ArrowGrayDown"] = {"ArrowGray", 2, 10, 9, 1}, ["ArrowGrayLeft"] = {"ArrowGray", 3, 10, 9, 1}, ["IconGreenTint"] = function(_) EID._NextIconModifier = function(sprite) sprite.Color = Color(1, 1, 1, EID.Config["Transparency"] * 0.5, 0, 0.5, 0) end return {"Blank", 0, 0, 0} end, -- Numbers ["0"] = {"numbers", 0, 4, 7}, ["1"] = {"numbers", 1, 4, 7, -2}, ["2"] = {"numbers", 2, 4, 7}, ["3"] = {"numbers", 3, 4, 7}, ["4"] = {"numbers", 4, 4, 7}, ["5"] = {"numbers", 5, 4, 7}, ["6"] = {"numbers", 6, 4, 7}, ["7"] = {"numbers", 7, 4, 7}, ["8"] = {"numbers", 8, 4, 7}, ["9"] = {"numbers", 9, 4, 7}, ["10"] = {"numbers", 10, 6, 7}, ["11"] = {"numbers", 11, 6, 7}, ["12"] = {"numbers", 12, 6, 7}, -- Hearts ["Heart"] = {"hearts", 0, 10, 9, 1, 1}, ["HalfHeart"] = {"hearts", 1, 10, 9, 1, 1}, ["EternalHeart"] = {"hearts", 2, 10, 9, 1, 1}, ["EmptyHeart"] = {"hearts", 3, 10, 9, 1, 1}, ["BlendedHeart"] = {"hearts", 4, 10, 9, 1, 1}, ["BoneHeart"] = {"hearts", 5, 10, 9, 1, 1}, ["HalfBoneHeart"] = {"hearts", 6, 10, 9, 1, 1}, ["EmptyBoneHeart"] = {"hearts", 7, 10, 9, 1, 1}, ["SoulHeart"] = {"hearts", 8, 10, 9, 1, 1}, ["HalfSoulHeart"] = {"hearts", 9, 10, 9, 1, 1}, ["BlackHeart"] = {"hearts", 10, 10, 9, 1, 1}, ["HalfBlackHeart"] = {"hearts", 11, 10, 9, 1, 1}, ["GoldenHeart"] = {"hearts", 12, 10, 9, 1, 1}, ["CoinHeart"] = {"hearts", 13, 10, 9, 1, 1}, ["HalfCoinHeart"] = {"hearts", 14, 10, 9, 1, 1}, ["EmptyCoinHeart"] = {"hearts", 15, 10, 9, 1, 1}, ["RottenHeart"] = {"hearts", 16, 10, 9, 1, 1}, ["BrokenHeart"] = {"hearts", 17, 10, 9, 1, 1}, ["HolyMantle"] = {"hearts", 18, 14, 16, -2, -2}, ["HolyMantleSmall"] = {"hearts", 19, 9, 9, 1}, ["RottenBoneHeart"] = {"hearts", 20, 10, 9, 1, 1}, ["UnknownHeart"] = {"hearts", 21, 10, 9, 1, 1}, -- Pickups ["Key"] = {"pickups", 0, 8, 9, 0}, ["GoldenKey"] = {"pickups", 1, 8, 9, 0}, ["Bomb"] = {"pickups", 2, 10, 9, -1, -1}, ["GoldenBomb"] = {"pickups", 3, 10, 9, -1, -1}, ["Coin"] = {"pickups", 4, 8, 9, 0, 1}, ["Rune"] = {"pickups", 5, 9, 9, 0, -1}, ["Card"] = {"pickups", 6, 12, 11, 0, -1}, ----- Use Markup "Card"+ ID to render card-front sprites (example: {{Card1}} = 01 - The Fool) ----- Modded Card-fronts need to be added manually! (Example in Wiki) ["RedCard"] = {"pickups", 7, 12, 11, 0, -1}, ["Pill"] = {"pickups", 8, 11, 9, 0, 1}, ----- Use Markup "Pill"+ ID to render pill sprites (example: {{Pill1}} = Blue Pill) ----- Modded Pill-Colors need to be added manually! (Example in Wiki) ["Battery"] = {"pickups", 9, 9, 9, 0}, ["PoopPickup"] = {"pickups", 10, 11, 9, 0}, ["GrabBag"] = {"pickups", 11, 8, 8, 0, 2}, ["BlackSack"] = {"pickups", 12, 8, 8, 0, 2}, -- Collectible ["Collectible"] = {"Collectible", 0, 7, 7}, ----- Use Markup "Collectible"+ ITEMID to render collectible sprites (example: {{Collectible1}} = Sad Onion) ----- Modded Collectible-icons are automatically generated. No code needed! -- Trinket ["Trinket"] = {"Trinket", 0, 7, 7}, ----- Use Markup "Trinket"+ ITEMID to render trinket sprites (example: {{Trinket1}} = Swallowed Penny) ----- Modded Trinket-icons are automatically generated. No code needed! -- Machines ["Slotmachine"] = {"machines", 0, 8, 7, 0, 3}, ["BloodDonationMachine"] = {"machines", 1, 9, 7, 0, 3}, ["FortuneTeller"] = {"machines", 2, 8, 7, 0, 3}, ["Confessional"] = {"machines", 3, 8, 7, 0, 3}, ["DonationMachine"] = {"machines", 4, 8, 7, 0, 3}, ["RestockMachine"] = {"machines", 5, 8, 7, 0, 3}, ["Mirror"] = {"machines", 6, 8, 7, 0, 2}, ["CraneGame"] = {"machines", 7, 8, 7, 0, 3}, -- Beggars ["Beggar"] = {"Beggars", 0, 8, 7, 0, 3}, ["DemonBeggar"] = {"Beggars", 1, 8, 7, 0, 3}, ["BatteryBeggar"] = {"Beggars", 2, 8, 7, 0, 2}, ["KeyBeggar"] = {"Beggars", 3, 8, 7, 0, 3}, ["BombBeggar"] = {"Beggars", 4, 8, 7, 0, 3}, ["RottenBeggar"] = {"Beggars", 5, 8, 7, 0, 3}, -- Chests ["Chest"] = {"Chests", 0, 10, 7, 0, 3}, ["GoldenChest"] = {"Chests", 1, 10, 7, 0, 3}, ["RedChest"] = {"Chests", 2, 10, 7, 0, 3}, ["SpikedChest"] = {"Chests", 3, 12, 7, 0, 3}, ["TrapChest"] = {"Chests", 4, 10, 7, 0, 3}, ["HolyChest"] = {"Chests", 5, 10, 7, 0, 3}, ["WoodenChest"] = {"Chests", 6, 10, 7, 0, 3}, ["StoneChest"] = {"Chests", 7, 10, 7, 0, 3}, ["HauntedChest"] = {"Chests", 8, 10, 7, 0, 3}, ["DirtyChest"] = {"Chests", 9, 10, 7, 0, 3}, ["MegaChest"] = {"Chests", 10, 12, 9, 0, 1}, -- Behaviors ["Throwable"] = {"Behavior", 0, 9, 9, 0}, ["Chargeable"] = {"Behavior", 1, 9, 9, 0}, -- Room Icons ["Shop"] = {"roomicons", 0, 8, 9, 0, 2}, ["SecretRoom"] = {"roomicons", 1, 8, 9, 0, 2}, ["SuperSecretRoom"] = {"roomicons", 2, 8, 9, 0, 2}, ["Library"] = {"roomicons", 3, 9, 9, 0, 2}, ["TreasureRoom"] = {"roomicons", 4, 8, 9, 0, 3}, ["AngelRoom"] = {"roomicons", 5, 8, 9, 0, 2}, ["DevilRoom"] = {"roomicons", 6, 8, 9, 0, 2}, ["MiniBoss"] = {"roomicons", 7, 8, 9, 0, 2}, ["BossRoom"] = {"roomicons", 8, 10, 9, 0, 2}, ["ChallengeRoom"] = {"roomicons", 9, 8, 9, 0, 3}, ["BossRushRoom"] = {"roomicons", 10, 9, 9, 0, 3}, ["CursedRoom"] = {"roomicons", 11, 8, 9, 0, 2}, ["SacrificeRoom"] = {"roomicons", 12, 8, 9, 0, 2}, ["ArcadeRoom"] = {"roomicons", 13, 8, 9, 0, 2}, ["GreedTreasureRoom"] = {"roomicons", 14, 8, 9, 0, 3}, ["DiceRoom"] = {"roomicons", 15, 9, 9, 0, 2}, ["ChestRoom"] = {"roomicons", 16, 9, 9, 0, 2}, ["IsaacsRoom"] = {"roomicons", 17, 9, 9, 0, 2}, ["BarrenRoom"] = {"roomicons", 18, 9, 9, 0, 2}, ["UltraSecretRoom"] = {"roomicons", 19, 8, 9, 0, 2}, ["Planetarium"] = {"roomicons", 20, 8, 9, 0, 2}, ["PoopRoomIcon"] = {"roomicons", 21, 7, 9, 0, 3}, ["RedChestRoomIcon"] = {"roomicons", 22, 6, 9, 0, 4}, ["GoldenChestRoomIcon"] = {"roomicons", 23, 6, 9, 0, 4}, ["RedTreasureRoom"] = {"roomicons", 24, 8, 9, 0, 3}, ["MegaChestRoomIcon"] = {"roomicons", 25, 8, 9, 0, 3}, ["MirrorRoom"] = {"roomicons", 26, 8, 9, 0, 2}, ["MinecartRoom"] = {"roomicons", 27, 8, 9, 0}, ["LadderRoom"] = {"roomicons", 28, 6, 9, 0, 3}, ["ChestRoomIcon"] = {"roomicons", 29, 6, 6, 0, 4}, ["StoneChestRoomIcon"] = {"roomicons", 30, 6, 9, 0, 4}, ["SpikedChestRoomIcon"] = {"roomicons", 31, 6, 9, 0, 4}, ["HolyChestRoomIcon"] = {"roomicons", 32, 6, 9, 0, 4}, ["WoodenChestRoomIcon"] = {"roomicons", 33, 6, 9, 0, 4}, ["Teleporter"] = {"roomicons", 34, 9, 9, 0, 2}, ["ErrorRoom"] = {"roomicons", 35, 9, 9, 0, 2}, -- Roomshape Icons ["Room"] = {"roomshape", 0, 10, 9, 0, 2}, ["RoomSmallHorizontal"] = {"roomshape", 1, 10, 9, 0, 3}, ["RoomSmallVertical"] = {"roomshape", 2, 7, 6, 0, 2}, ["RoomLongVertical"] = {"roomshape", 3, 8, 9, 0, 0}, ["RoomLongHorizontal"] = {"roomshape", 4, 13, 9, 0, 2}, ["RoomLongThinVertical"] = {"roomshape", 5, 6, 9, 0}, ["RoomLongThinHorizontal"] = {"roomshape", 6, 13, 9, 0, 4}, ["RoomXL"] = {"roomshape", 7, 11, 11, 0, 1}, ["RoomL"] = {"roomshape", 8, 11, 10, 0, 1}, ["RoomLTopLeft"] = {"roomshape", 9, 11, 10, 0, 1}, ["RoomLBottomLeft"] = {"roomshape", 10, 11, 10, 0, 1}, ["RoomLBottomRight"] = {"roomshape", 11, 11, 10, 0, 1}, ["RedRoom"] = {"roomshape", 12, 10, 9, 0, 2}, -- Transformation Icons ["CustomTransformation"] = {"TransformationCustom", 0, 16, 16, 0, -1, EID.IconSprite}, ["Guppy"] = {"Transformation1", 0, 16, 16, 0, -1, EID.IconSprite}, ["FunGuy"] = {"Transformation2", 0, 16, 16, 0, -1, EID.IconSprite}, ["LordoftheFlies"] = {"Transformation3", 0, 16, 16, 0, -1, EID.IconSprite}, ["Beelzebub"] = {"Transformation3", 0, 16, 16, 0, -1, EID.IconSprite}, ["Conjoined"] = {"Transformation4", 0, 16, 16, 0, -1, EID.IconSprite}, ["Spun"] = {"Transformation5", 0, 16, 16, 0, -1, EID.IconSprite}, ["Mom"] = {"Transformation6", 0, 16, 16, 0, -1, EID.IconSprite}, ["YesMother?"] = {"Transformation6", 0, 16, 16, 0, -1, EID.IconSprite}, ["OhCrap"] = {"Transformation7", 0, 16, 16, 0, -1, EID.IconSprite}, ["Bob"] = {"Transformation8", 0, 16, 16, 0, -1, EID.IconSprite}, ["Leviathan"] = {"Transformation9", 0, 16, 16, 0, -1, EID.IconSprite}, ["Seraphim"] = {"Transformation10", 0, 16, 16, 0, -1, EID.IconSprite}, ["SuperBum"] = {"Transformation11", 0, 16, 16, 0, -1, EID.IconSprite}, ["Bookworm"] = {"Transformation12", 0, 16, 16, 0, -1, EID.IconSprite}, ["SpiderBaby"] = {"Transformation13", 0, 16, 16, 0, -1, EID.IconSprite}, ["Adult"] = {"Transformation14",0,16, 16, 0, -1, EID.IconSprite}, ["Stompy"] = {"Transformation15",0,16, 16, 0, -1, EID.IconSprite}, -- Quality ["Quality0"] = {"Quality", 0, 10, 10, 0, 0}, ["Quality1"] = {"Quality", 1, 10, 10, 0, 0}, ["Quality2"] = {"Quality", 2, 10, 10, 0, 0}, ["Quality3"] = {"Quality", 3, 10, 10, 0, 0}, ["Quality4"] = {"Quality", 4, 10, 10, 0, 0}, -- Controller Button Icons dynamically return either Controller or Keyboard key sprites ["ButtonY"] = {"XboxOne", 0, 12, 8, 6, 5, function(_) return getControllerSprite() end}, ["ButtonA"] = {"XboxOne", 1, 12, 8, 6, 5, function(_) return getControllerSprite() end}, ["ButtonB"] = {"XboxOne", 2, 12, 8, 6, 5, function(_) return getControllerSprite() end}, ["ButtonX"] = {"XboxOne", 3, 12, 8, 6, 5, function(_) return getControllerSprite() end}, ["ButtonDDown"] = {"XboxOne", 4, 12, 8, 6, 5, function(_) return getControllerSprite() end}, ["ButtonDUp"] = {"XboxOne", 5, 12, 8, 6, 5, function(_) return getControllerSprite() end}, ["ButtonDRight"] = {"XboxOne", 6, 12, 8, 6, 5, function(_) return getControllerSprite() end}, ["ButtonDLeft"] = {"XboxOne", 7, 12, 8, 6, 5, function(_) return getControllerSprite() end}, ["ButtonLStick"] = {"XboxOne", 8, 12, 8, 6, 5, controllerSprites}, ["ButtonRStick"] = {"XboxOne", 9, 12, 8, 6, 5, controllerSprites}, ["ButtonLB"] = {"XboxOne", 10, 12, 8, 6, 5, function(_) return getControllerSprite() end}, ["ButtonRB"] = {"XboxOne", 11, 12, 8, 6, 5, function(_) return getControllerSprite() end}, ["ButtonLT"] = {"XboxOne", 12, 12, 8, 6, 5, function(_) return getControllerSprite() end}, ["ButtonRT"] = {"XboxOne", 13, 12, 8, 6, 5, function(_) return getControllerSprite() end}, ["ButtonSelect"] = {"XboxOne", 14, 12, 8, 6, 5, function(_) return getControllerSprite() end}, ["ButtonMenu"] = {"XboxOne", 15, 12, 8, 6, 5, function(_) return getControllerSprite() end}, -- Crafting ["Crafting0"] = {"Crafting", 0, 14, 16, 0, 1}, ["Crafting1"] = {"Crafting", 1, 14, 16, 0, 1}, ["Crafting2"] = {"Crafting", 2, 14, 16, 0, 1}, ["Crafting3"] = {"Crafting", 3, 14, 16, 0, 1}, ["Crafting4"] = {"Crafting", 4, 14, 16, 0, 1}, ["Crafting5"] = {"Crafting", 5, 14, 16, 0, 1}, ["Crafting6"] = {"Crafting", 6, 14, 16, 0, 1}, ["Crafting7"] = {"Crafting", 7, 14, 16, 0, 0}, ["Crafting8"] = {"Crafting", 8, 14, 16, 0, 1}, ["Crafting9"] = {"Crafting", 9, 14, 16, 0, 1}, ["Crafting10"] = {"Crafting", 10, 14, 16, 0, 1}, ["Crafting11"] = {"Crafting", 11, 14, 16, 0}, ["Crafting12"] = {"Crafting", 12, 14, 16, 0, -1}, ["Crafting13"] = {"Crafting", 13, 14, 16, 0, -1}, ["Crafting14"] = {"Crafting", 14, 14, 16, -2, -2}, ["Crafting15"] = {"Crafting", 15, 14, 16, -2, -2}, ["Crafting16"] = {"Crafting", 16, 14, 16, -2, -2}, ["Crafting17"] = {"Crafting", 17, 14, 16, -1, -2}, ["Crafting18"] = {"Crafting", 18, 14, 16, 0, 1}, ["Crafting19"] = {"Crafting", 19, 14, 16, 0, -1}, ["Crafting20"] = {"Crafting", 20, 14, 16, 0, -2}, ["Crafting21"] = {"Crafting", 21, 14, 16, 0, -1}, ["Crafting22"] = {"Crafting", 22, 14, 16, 0, 1}, ["Crafting23"] = {"Crafting", 23, 14, 16, 0, -1}, ["Crafting24"] = {"Crafting", 24, 14, 16, 0, 1}, ["Crafting25"] = {"Crafting", 25, 14, 16, 0, 3}, ["Crafting26"] = {"Crafting", 26, 14, 16, 0, -1}, ["Crafting27"] = {"Crafting", 27, 14, 16, 0, 1}, ["Crafting28"] = {"Crafting", 28, 14, 16, 0, -1}, ["Crafting29"] = {"Crafting", 29, 14, 16, 0, -1}, ["Crafting30"] = {"Crafting", 30, 14, 16, 0}, --Poop Spells ["PoopSpell1"] = {"PoopSpells", 1, 16, 16, -2, -2}, --Normal ["PoopSpell2"] = {"PoopSpells", 2, 16, 16, -2, -2}, --Corn ["PoopSpell3"] = {"PoopSpells", 3, 16, 16, -2, -2}, --Burning ["PoopSpell4"] = {"PoopSpells", 4, 16, 16, -2, -2}, --Stone ["PoopSpell5"] = {"PoopSpells", 5, 16, 16, -2, -2}, --Stinky ["PoopSpell6"] = {"PoopSpells", 6, 16, 16, -2, -2}, --Black ["PoopSpell7"] = {"PoopSpells", 7, 16, 16, -2, -2}, --Holy ["PoopSpell8"] = {"PoopSpells", 8, 16, 16, -2, -2}, --Creep ["PoopSpell9"] = {"PoopSpells", 9, 16, 16, -2, -2}, --Fart ["PoopSpell10"] = {"PoopSpells", 10, 16, 16, -2, -2}, --Bomb ["PoopSpell11"] = {"PoopSpells", 11, 16, 16, -2, -2}, --Explosive Diarrhea -- Use the Stat Icon name without REP or AB to display the stat icon for the dlc the user is using right now. Example: {{Damage}} -- Stats (Repentance) ["DamageREP"] = {"Stats", 0, 12, 16, 0, -1}, ["SpeedREP"] = {"Stats", 1, 12, 16, -2, -1}, ["TearsREP"] = {"Stats", 2, 12, 16, -2, 0}, ["RangeREP"] = {"Stats", 3, 12, 16, -2, -1}, ["ShotspeedREP"] = {"Stats", 4, 12, 16, 0, -1}, ["LuckREP"] = {"Stats", 5, 12, 16, -2, -2}, ["AngelChanceREP"] = {"Stats", 6, 12, 16, -1, -1}, ["DevilChanceREP"] = {"Stats", 7, 12, 16, 0, -2}, ["TearsizeREP"] = {"Stats", 11, 12, 16, 0, 1}, ["AngelDevilChance"] = {"Stats", 8, 12, 16, -3, -2}, ["PlanetariumChance"] = {"Stats", 9, 12, 16, 0, -1}, --unused ["TreasureRoomChance"] = {"Stats", 10, 12, 16, 0, 0}, --unused, assuming that's what it means -- Stats (Afterbirth+) ["DamageAB"] = {"Stats", 12, 12, 16, 0, 0}, ["SpeedAB"] = {"Stats", 13, 12, 16, 0, 0}, ["TearsAB"] = {"Stats", 14, 12, 16, 0, -1}, ["RangeAB"] = {"Stats", 15, 12, 16, 0, -1}, ["ShotspeedAB"] = {"Stats", 16, 12, 16, 0, 1}, ["LuckAB"] = {"Stats", 17, 12, 16, 0, 1}, ["AngelChanceAB"] = {"Stats", 18, 8, 16, 0, 1}, ["DevilChanceAB"] = {"Stats", 19, 8, 16, 0, 1}, ["TearsizeAB"] = {"Stats", 20, 8, 16, 0, 1}, -- Stats (Repentance Small) ["DamageSmall"] = {"Stats", 21, 10, 16, 0, 1}, ["SpeedSmall"] = {"Stats", 22, 10, 16, -1, 1}, ["TearsSmall"] = {"Stats", 23, 10, 16, -1, 1}, ["RangeSmall"] = {"Stats", 24, 10, 16, -1, 0}, ["ShotspeedSmall"] = {"Stats", 25, 10, 16, 0, 1}, ["LuckSmall"] = {"Stats", 26, 10, 16, -1, 1}, ["AngelChanceSmall"] = {"Stats", 27, 10, 16, 0, 1}, ["DevilChanceSmall"] = {"Stats", 28, 10, 16, 0, 1}, ["AngelDevilChanceSmall"] = {"Stats", 29, 10, 16, 0, 0}, ["PlanetariumChanceSmall"] = {"Stats", 30, 10, 16, 0, 1}, ["TreasureRoomChanceSmall"] = {"Stats", 31, 10, 16, 0, 2}, ["TearsizeSmall"] = {"Stats", 32, 10, 16, 0, 2}, -- Stats (Afterbirth+ Small) ["DamageABSmall"] = {"Stats", 33, 8, 16, 0, 2}, ["SpeedABSmall"] = {"Stats", 34, 8, 16, 0, 2}, ["TearsABSmall"] = {"Stats", 35, 8, 16, 0, 2}, ["RangeABSmall"] = {"Stats", 36, 8, 16, 0, 2}, ["ShotspeedABSmall"] = {"Stats", 37, 8, 16, 0, 2}, ["LuckABSmall"] = {"Stats", 38, 8, 16, 0, 2}, ["AngelChanceABSmall"] = {"Stats", 39, 8, 16, 0, 2}, ["DevilChanceABSmall"] = {"Stats", 40, 8, 16, 0, 2}, ["TearsizeABSmall"] = {"Stats", 41, 8, 16, 0, 2}, -- Player Icons for Birthright ["Player0"] = {"Players", 0, 15, 12, 2, 1, EID.PlayerSprite}, -- Isaac ["Player1"] = {"Players", 1, 18, 12, 3, 1, EID.PlayerSprite}, -- Maggy ["Player2"] = {"Players", 2, 15, 12, 2, 1, EID.PlayerSprite}, -- Cain ["Player3"] = {"Players", 3, 15, 12, 2, 1, EID.PlayerSprite}, -- Judas ["Player4"] = {"Players", 4, 15, 12, 2, 1, EID.PlayerSprite}, -- ??? ["Player5"] = {"Players", 5, 18, 12, 3, 1, EID.PlayerSprite}, -- Eve ["Player6"] = {"Players", 6, 18, 12, 3, 1, EID.PlayerSprite}, -- Samson ["Player7"] = {"Players", 7, 16, 12, 3, 1, EID.PlayerSprite}, -- Azazel ["Player8"] = {"Players", 8, 15, 12, 2, 1, EID.PlayerSprite}, -- Lazarus ["Player9"] = {"Players", 9, 15, 12, 2, 1, EID.PlayerSprite}, -- Eden ["Player10"] = {"Players", 10, 15, 12, 2, 1, EID.PlayerSprite}, -- The Lost ["Player11"] = {"Players", 11, 15, 12, 2, 1, EID.PlayerSprite}, -- Lazarus Risen ["Player12"] = {"Players", 12, 15, 12, 2, 1, EID.PlayerSprite}, -- Black Judas ["Player13"] = {"Players", 13, 18, 12, 3, 1, EID.PlayerSprite}, -- Lilith ["Player14"] = {"Players", 14, 15, 12, 2, 1, EID.PlayerSprite}, -- Keeper ["Player15"] = {"Players", 15, 15, 12, 2, 1, EID.PlayerSprite}, -- Apollyon ["Player16"] = {"Players", 16, 15, 12, 2, 1, EID.PlayerSprite}, -- The Forgotten ["Player17"] = {"Players", 17, 15, 12, 2, 1, EID.PlayerSprite}, -- The Soul ["Player18"] = {"Players", 20, 15, 12, 2, 1, EID.PlayerSprite}, -- Bethany ["Player19"] = {"Players", 19, 14, 12, 1, 1, EID.PlayerSprite}, -- Jacob ["Player20"] = {"Players", 20, 15, 12, 1, 1, EID.PlayerSprite}, -- Esau ["Player21"] = {"Players", 21, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Isaac ["Player22"] = {"Players", 22, 17, 12, 3, 1, EID.PlayerSprite}, -- T. Maggy ["Player23"] = {"Players", 23, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Cain ["Player24"] = {"Players", 24, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Judas ["Player25"] = {"Players", 25, 18, 12, 3, 1, EID.PlayerSprite}, -- T. ??? ["Player26"] = {"Players", 26, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Eve ["Player27"] = {"Players", 27, 18, 12, 3, 1, EID.PlayerSprite}, -- T. Samson ["Player28"] = {"Players", 28, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Azazel ["Player29"] = {"Players", 29, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Lazarus (Alive) ["Player30"] = {"Players", 30, 18, 12, 3, 1, EID.PlayerSprite}, -- T. Eden ["Player31"] = {"Players", 31, 15, 12, 2, 1, EID.PlayerSprite}, -- T. The Lost ["Player32"] = {"Players", 32, 18, 12, 3, 1, EID.PlayerSprite}, -- T. Lilith ["Player33"] = {"Players", 33, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Keeper ["Player34"] = {"Players", 34, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Apollyon ["Player35"] = {"Players", 35, 15, 12, 2, 1, EID.PlayerSprite}, -- T. The Forgotten ["Player36"] = {"Players", 36, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Bethany ["Player37"] = {"Players", 37, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Jacob (Alive) ["Player38"] = {"Players", 38, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Lazarus (Dead) ["Player39"] = {"Players", 39, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Jacob (Ghost) ["Player40"] = {"Players", 40, 15, 12, 2, 1, EID.PlayerSprite}, -- T. The Soul -- Status effects ["Charm"] = {"StatusEffects", 0, 10, 9, 0, 1}, ["Burning"] = {"StatusEffects", 1, 8, 9, 0, 1}, ["Crown"] = {"StatusEffects", 2, 10, 9, 0, 3}, ["Fear"] = {"StatusEffects", 3, 10, 9, 0, 1}, ["Poison"] = {"StatusEffects", 4, 8, 9, 0, 1}, ["Slow"] = {"StatusEffects", 5, 10, 9, 0, 2}, ["Magnetize"] = {"StatusEffects", 6, 10, 9, 0, 1}, ["BrimstoneCurse"] = {"StatusEffects", 7, 10, 9, 0, 1}, ["BleedingOut"] = {"StatusEffects", 8, 8, 9, 0, 1}, ["Bait"] = {"StatusEffects", 9, 10, 9, 0, 1}, ["Weakness"] = {"StatusEffects", 10, 10, 9, 0, 1}, ["DeathMark"] = {"StatusEffects", 11, 10, 9, 0, 1}, ["Confusion"] = {"StatusEffects", 12, 10, 9, 0, 1}, ["Freezing"] = {"StatusEffects", 13, 10, 9, 0, 1}, -- Curses ["CurseDarkness"] = {"Curses", 0, 13, 11, 0, -1}, ["CurseLabyrinth"] = {"Curses", 1, 16, 11, 0, -1}, ["CurseLost"] = {"Curses", 2, 14, 11, 0, -1}, ["CurseUnknown"] = {"Curses", 3, 14, 11, 0, -2}, ["CurseCursed"] = {"Curses", 4, 15, 11, 0, -1}, ["CurseMaze"] = {"Curses", 5, 16, 11, 0, -2}, ["CurseBlind"] = {"Curses", 6, 12, 11, -1, -1}, ["CurseGiant"] = {"Curses", 7, 14, 11, 0, -1}, -- Curses (Small) ["CurseDarknessSmall"] = {"Curses", 8, 10, 11, 0, 1}, ["CurseLabyrinthSmall"] = {"Curses", 9, 11, 11, 0, 1}, ["CurseLostSmall"] = {"Curses", 10, 10, 11, 0, 1}, ["CurseUnknownSmall"] = {"Curses", 11, 10, 11, 0, 1}, ["CurseCursedSmall"] = {"Curses", 12, 10, 11, 0, 1,}, ["CurseMazeSmall"] = {"Curses", 13, 11, 11, 0, 2}, ["CurseBlindSmall"] = {"Curses", 14, 10, 11, 0, 1}, ["CurseGiantSmall"] = {"Curses", 15, 11, 11, 0}, -- Boss ["MomBoss"] = {"Boss", 0, 16, 14, 0, -1}, ["MomsHeart"] = {"Boss", 1, 14, 14, 0, -2}, ["Satan"] = {"Boss", 2, 16, 14, 0, -1}, ["Isaac"] = {"Boss", 3, 16, 13, 0, -1}, ["Delirium"] = {"Boss", 4, 17, 15, 0, -2}, ["Hush"] = {"Boss", 6, 16, 11, 0, -1}, ["Mother"] = {"Boss", 5, 16, 14, 0, -1}, ["BlueBaby"] = {"Boss", 7, 16, 13, 0, -1}, ["TheLamb"] = {"Boss", 8, 20, 13, 0, -1}, ["MegaSatan"] = {"Boss", 9, 19, 16, 0, -3}, -- Boss (Small) ["MomBossSmall"] = {"Boss", 10, 10, 10, 0}, ["MomsHeartSmall"] = {"Boss", 11, 9, 10, 0}, ["IsaacSmall"] = {"Boss", 12, 10, 8, 0, 2}, ["BlueBabySmall"] = {"Boss", 13, 10, 8, 0, 2}, ["DeliriumSmall"] = {"Boss", 14, 10, 9, 0, 1}, ["TheLambSmall"] = {"Boss", 15, 14, 9, 0, 1}, ["MotherSmall"] = {"Boss", 16, 10, 9, 0, 1}, ["MegaSatanSmall"] = {"Boss", 17, 13, 9, 0, 1}, ["SatanSmall"] = {"Boss", 18, 12, 9, 0, 1}, ["HushSmall"] = {"Boss", 19, 11, 9, 0, 1}, -- ItemPoolTypes ["ItemPoolTreasure"] = {"ItemPools", 0, 11, 11, 0, 0}, ["ItemPoolShop"] = {"ItemPools", 1, 11, 11, 0, 0}, ["ItemPoolBoss"] = {"ItemPools", 2, 11, 11, 0, 0}, ["ItemPoolDevil"] = {"ItemPools", 3, 11, 11, 0, 0}, ["ItemPoolAngel"] = {"ItemPools", 4, 11, 11, 0, 0}, ["ItemPoolSecret"] = {"ItemPools", 5, 11, 11, 0, 0}, ["ItemPoolLibrary"] = {"ItemPools", 6, 11, 11, 0, 0}, ["ItemPoolShellGame"] = {"ItemPools", 7, 11, 11, 0, 0}, ["ItemPoolGoldenChest"] = {"ItemPools", 8, 11, 11, 0, 0}, ["ItemPoolRedChest"] = {"ItemPools", 9, 11, 11, 0, 0}, ["ItemPoolBeggar"] = {"ItemPools", 10, 11, 11, 0, 0}, ["ItemPoolDemonBeggar"] = {"ItemPools", 11, 11, 11, 0, 0}, ["ItemPoolCurse"] = {"ItemPools", 12, 11, 11, 0, 0}, ["ItemPoolKeyMaster"] = {"ItemPools", 13, 11, 11, 0, 0}, ["ItemPoolBombBum"] = {"ItemPools", 14, 11, 11, 0, 0}, ["ItemPoolMomsChest"] = {"ItemPools", 15, 11, 11, 0, 0}, ["ItemPoolGreedTreasure"] = {"ItemPools", 16, 11, 11, 0, 0}, ["ItemPoolGreedShop"] = {"ItemPools", 17, 11, 11, 0, 0}, ["ItemPoolGreedBoss"] = {"ItemPools", 18, 11, 11, 0, 0}, ["ItemPoolGreedDevil"] = {"ItemPools", 19, 11, 11, 0, 0}, ["ItemPoolGreedAngel"] = {"ItemPools", 20, 11, 11, 0, 0}, ["ItemPoolGreedCurse"] = {"ItemPools", 21, 11, 11, 0, 0}, ["ItemPoolGreedSecret"] = {"ItemPools", 22, 11, 11, 0, 0}, ["ItemPoolCraneGame"] = {"ItemPools", 23, 11, 11, 0, 0}, ["ItemPoolUltraSecret"] = {"ItemPools", 24, 11, 11, 0, 0}, ["ItemPoolBatteryBum"] = {"ItemPools", 25, 11, 11, 0, 0}, ["ItemPoolPlanetarium"] = {"ItemPools", 26, 11, 11, 0, 0}, ["ItemPoolOldChest"] = {"ItemPools", 27, 11, 11, 0, 0}, ["ItemPoolBabyShop"] = {"ItemPools", 28, 11, 11, 0, 0}, ["ItemPoolWoodenChest"] = {"ItemPools", 29, 11, 11, 0, 0}, ["ItemPoolRottenBeggar"] = {"ItemPools", 30, 11, 11, 0, 0}, -- Misc ["HardMode"] = {"Misc", 0, 16, 12, 0, -2}, ["GreedMode"] = {"Misc", 1, 16, 12, 0, -2}, ["GreedierMode"] = {"Misc", 2, 16, 12, 0, -2}, ["DonationJam"] = {"Misc", 3, 17, 12, 0, -2}, ["AchievementLocked"] = {"Misc", 4, 16, 12, 0, -2}, ["VictoryLap"] = {"Misc", 5, 16, 12, 0, -2}, ["Timer"] = {"Misc", 6, 10, 9, 0, 1}, ["TimerSmall"] = {"Misc", 7, 8, 9, 0, 2}, ["Trophy"] = {"Misc", 8, 10, 9, 0, 1}, ["VictoryLapSmall"] = {"Misc", 9, 8, 9, 0, 1}, ["HardModeSmall"] = {"Misc", 10, 10, 12, 0, 1}, ["GreedModeSmall"] = {"Misc", 11, 10, 12, 0, 1}, ["GreedierModeSmall"] = {"Misc", 12, 10, 12, 0, 1}, ["AchievementLockedSmall"] = {"Misc", 13, 10, 12, 0, 1}, ["DailyRun"] = {"Misc", 14, 15, 12, 0, -1}, ["DailyRunSmall"] = {"Misc", 15, 12, 12, 0, 1}, } -- General Stats (Adjust automatically according to the current DLC) EID.InlineIcons["Damage"] = EID.isRepentance and EID.InlineIcons["DamageREP"] or EID.InlineIcons["DamageAB"] EID.InlineIcons["Speed"] = EID.isRepentance and EID.InlineIcons["SpeedREP"] or EID.InlineIcons["SpeedAB"] EID.InlineIcons["Tears"] = EID.isRepentance and EID.InlineIcons["TearsREP"] or EID.InlineIcons["TearsAB"] EID.InlineIcons["Range"] = EID.isRepentance and EID.InlineIcons["RangeREP"] or EID.InlineIcons["RangeAB"] EID.InlineIcons["Shotspeed"] = EID.isRepentance and EID.InlineIcons["ShotspeedREP"] or EID.InlineIcons["ShotspeedAB"] EID.InlineIcons["Luck"] = EID.isRepentance and EID.InlineIcons["LuckREP"] or EID.InlineIcons["LuckAB"] EID.InlineIcons["AngelChance"] = EID.isRepentance and EID.InlineIcons["AngelChanceREP"] or EID.InlineIcons["AngelChanceAB"] EID.InlineIcons["DevilChance"] = EID.isRepentance and EID.InlineIcons["DevilChanceREP"] or EID.InlineIcons["DevilChanceAB"] EID.InlineIcons["Tearsize"] = EID.isRepentance and EID.InlineIcons["TearsizeREP"] or EID.InlineIcons["TearsizeAB"] -- Function for handling colors that fade between multiple different colors (rainbow, gold, tarot cloth purple) local function SwagColors(colors, maxAnimTime) maxAnimTime = maxAnimTime or 80 local animTime = Game():GetFrameCount() % maxAnimTime local colorFractions = (maxAnimTime - 1) / #colors local subAnm = math.floor(animTime / (colorFractions + 1)) + 1 local primaryColorIndex = subAnm % (#colors + 1) if primaryColorIndex == 0 then primaryColorIndex = 1 end local secondaryColorIndex = (subAnm + 1) % (#colors + 1) if secondaryColorIndex == 0 then secondaryColorIndex = 1 end return EID:interpolateColors( colors[primaryColorIndex], colors[secondaryColorIndex], (animTime % (colorFractions + 1)) / colorFractions ) end -- Table that holds Colors used for markup objects. Example: "{{ColorRed}}" -- Format: ["Shortcut"] = KColor -- callbacks receive 1 argument, containing the previously used Color object. EID.InlineColors = { -- Default colors ["ColorText"] = function(_) return EID:getTextColor() end, ["ColorTransform"] = function(_) return EID:getTransformationColor() end, ["ColorError"] = function(_) return EID:getErrorColor() end, ["ColorObjName"] = function(_) return EID:getNameColor() end, ["ColorReset"] = function(_) return EID.LastRenderCallColor end, -- Basic Colors ["ColorEIDText"] = KColor(1, 1, 1, 1), ["ColorEIDTransform"] = KColor(0.5, 0.5, 1, 1), ["ColorEIDError"] = KColor(1, 0.4, 0.4, 1), ["ColorEIDObjName"] = KColor(0.8, 0.3, 0.8, 1), ["ColorBlack"] = KColor(0, 0, 0, 1), ["ColorWhite"] = KColor(1, 1, 1, 1), ["ColorRed"] = KColor(1, 0, 0, 1), ["ColorLime"] = KColor(0, 1, 0, 1), ["ColorBlue"] = KColor(0, 0, 1, 1), ["ColorYellow"] = KColor(1, 1, 0, 1), ["ColorCyan"] = KColor(0, 1, 1, 1), ["ColorPink"] = KColor(1, 0, 1, 1), ["ColorSilver"] = KColor(0.75, 0.75, 0.75, 1), ["ColorGray"] = KColor(0.5, 0.5, 0.5, 1), ["ColorMaroon"] = KColor(0.5, 0, 0, 1), ["ColorOlive"] = KColor(0.5, 0.5, 0, 1), ["ColorGreen"] = KColor(0, 0.5, 0, 1), ["ColorPurple"] = KColor(0.5, 0, 0.5, 1), ["ColorTeal"] = KColor(0, 0.5, 0.5, 1), ["ColorNavy"] = KColor(0, 0, 0.5, 1), ["ColorOrange"] = KColor(1, 0.54, 0, 1), ["ColorPastelBlue"] = KColor(0.3882, 0.5216, 1, 1), ["ColorLavender"] = KColor(0.7451, 0.3686, 1, 1), ["ColorLightOrange"] = KColor(1, 0.6353, 0.3686, 1), ["ColorLightYellow"] = KColor(1, 1, 0.5, 1), ["ColorBagComplete"] = KColor(0, 1, 0, 0.6), ["ColorBagOverfill"] = KColor(1, 0.5, 0.1, 0.6), -- Swag Colors -- Rainbow color effect ["ColorRainbow"] = function(_) local c = EID.InlineColors return SwagColors({c["ColorRed"], c["ColorYellow"], c["ColorLime"], c["ColorCyan"], c["ColorBlue"], c["ColorPink"]}) end, -- Gold rainbow color effect ["ColorGold"] = function(_) local c = EID.InlineColors return SwagColors({c["ColorYellow"], c["ColorOrange"]}) end, -- Yellow to green/red for positive/negative car battery effects ["BlinkYellowGreen"] = function(_) local c = EID.InlineColors return SwagColors({c["ColorYellow"], c["ColorLime"]}) end, ["BlinkYellowRed"] = function(_) local c = EID.InlineColors return SwagColors({c["ColorYellow"], c["ColorRed"]}) end, -- Shiny purple color effect ["ColorShinyPurple"] = function(_) return SwagColors({KColor(0.812, 0.627, 1, 1), KColor(0.62, 0.251, 1, 1)}, 40) end, -- Text will blink frequently ["ColorBlink"] = function(color) local maxAnimTime = 40 local animTime = Game():GetFrameCount() % maxAnimTime color = EID:copyKColor(color) or EID:getTextColor() if animTime < maxAnimTime / 2 then color.Alpha = 1 * color.Alpha else color.Alpha = 0 * color.Alpha end return color end, -- Text will fade in and out ["ColorFade"] = function(color) local maxAnimTime = 30 local animTime = Game():GetFrameCount() % (maxAnimTime + 10) color = EID:copyKColor(color) or EID:getTextColor() if animTime < maxAnimTime / 2 then color.Alpha = animTime / (maxAnimTime / 2) * color.Alpha elseif animTime < maxAnimTime then color.Alpha = (1 - (animTime - (maxAnimTime / 2)) / (maxAnimTime / 2)) * color.Alpha else color.Alpha = 0 end return color end, } EID.ColorBlindColors = { { -- Protanopia ["ColorBagComplete"] = KColor(0.2, 0.2, 1, 0.6), -- blue-ish ["ColorBagOverfill"] = KColor(1, 0, 0, 0.6), -- red }, { -- Deuteranopia ["ColorBagComplete"] = KColor(0.2, 0.2, 1, 0.6), -- blue-ish ["ColorBagOverfill"] = KColor(1, 0, 0, 0.6), -- red }, { -- Tritanopia --["ColorBagComplete"] = KColor(0, 1, 0, 0.6), -- no changes needed --["ColorBagOverfill"] = KColor(1, 0.5, 0.1, 0.6), -- no changes needed } } -- Data table for a trinket's ability to be doubled/tripled by Mom's Box or being Golden -- Due to only a few exceptions needing special rules, most of these are just a single number, which will be found in the description and multiplied -- Exceptions will use a table to figure out what to do with them: -- t: text to multiply. A table of text to find and multiply by the multiplier; trinkets with multiple numbers to multiply will use this -- mult: max multiplier. assumed to be 3, some max out at 2, a few go 1x/2x/4x -- mults: custom multipliers. A Missing Page's damage goes from 80 to 120 to 160; so its multipliers are 1.5 and 2, instead of 2 and 3 -- append / findReplace / fullReplace: add text (Rainbow Worm, NO!) or entirely replace the trinket's description (Tick) from goldenTrinketEffects EID.GoldenTrinketData = { -- Swallowed Penny, Petrified Poop (50% -> 60%), Purple Heart (max 2x), a couple Worms, Black Lipstick, Bible Tract, Monkey's Paw [1] = 1, [2] = {t={50}, mult=1.2}, [5] = {t={2}, mult=2}, [10] = {t={0.4,0}}, [11] = {t={0.4,0}}, [17] = 10, [18] = 3, [20] = 1, -- Butt Penny, Hook Worm (two stats), Whip Worm, Fish Head, Liberty Cap (max 4x), Curved Horn, Goat Hoof, Mom's Pearl (2x becomes 3x) [24] = {t={20}, mult=1.5}, [26] = {t={0.4, 1.5, 0}}, [27] = 0.5, [29] = 1, [32] = {t={25}, mult=4}, [35] = 2, [37] = 0.15, [38] = {t={10}, mult=2}, -- Cancer, Lucky Toe (just the Luck Up), Isaac's Fork (heart heal amount), A Missing Page (damage + necronomicon multiplier), Tick (the biggest pain) [39] = 1, [42] = 1, [46] = {findReplace = true}, [48] = {t={2, 80},mults={1.5,2}}, [53] = {fullReplace = true}, -- Maggy's Faith, Rainbow Worm, Tape Worm, Lazy Worm, Louse, Watch Battery (just the charge amount), Exploding Cap, Stud Finder [55] = 1, [64] = {append = true}, [65] = 3, [66] = 0.5, [70] = 1, [72] = 1, [73] = 10, [74] = {t={0.5}, mult=2}, -- Error (same as Rainbow Worm), Second Hand (max 2x -> 3x), Black Feather, Blind Rage, Golden Horse Shoe, Karma, Lil Larva [75] = {append = true}, [78] = {t={2}, mult=1.5}, [80] = 0.5, [81] = 2, [82] = {t={15}, mult=2}, [85] = {t={1,1,1}}, [86] = {t={1}, mult=2}, -- NO!, Brown Cap, Cracked Crown, Ouroboros Worm, Broken Syringe, Teardrop Charm, Beth's Faith (possibly tripleable, but max 8 wisps in its ring) [88] = {append = true}, [90] = {t={100}, mult=2}, [92] = 20, [96] = {t={0.4, 1.5}}, [132] = {t={25}, mult=4}, [139] = {t={4},mults={1.5,2}}, [142] = {t={4}, mult=2}, -- Old Capacitor (hard cap of 33% chance), Perfection, Mom's Lock, Dice Bag, Mother's Kiss [143] = {t={20}, mult=1.65}, [145] = 10, [153] = {t={25}, mult=4}, [154] = {t={50}, mult=2}, [156] = {t={1,1}}, -- Gilded Key (Golden = no +1 key; probably a bug), Lucky Sack, Azazel's Stump (50/67/100), Dingle Berry, Ring Cap [159] = {goldenOnly = true, fullReplace = true, mult=1}, [160] = 1, [162] = {t={50}, mults={1.32, 2}}, [163] = {t={1},mult=2}, [164] = 1, -- Modeling Clay, Polished Bone (25, 33, 50), Hollow Heart, Kid's Drawing, Crystal Key [166] = {t={50},mult=2}, [167] = {t={25}, mults={1.32, 2}}, [168] = 1, [169] = {t={1}, goldenOnly = true, mult = 2}, [170] = {t={33}, mults={1.5,3}}, -- Lil Clot, Swallowed M80, The Twins (effect chance rolls multiple times), Cricket Leg (17%, 1 in 6), Apollyon's Best Friend, Broken Glasses [176] = 1, [178] = {t={50},mult=2}, [183] = {append = true}, [185] = 17, [186] = 1, [187] = {t={50,50}, mult=2}, -- NEW REP PATCH UPDATE -- AAA Battery, Broken Remote (Teleport 2.0), Broken Magnet (coins -> pickups), Cartridge, Pulse Worm (default text), Flat Worm, [3] = 1, [4] = {fullReplace = true, mult=1}, [6] = {findReplace = true, mult = 2}, [7] = {append = true}, [8] = 5, [9] = 0, [12] = 50, -- Golden Store Credit, Lucky Rock (effect chance rolls multiple times), Mom's Toenail (20 -> 10 -> 6.66), Mysterious Candy (golden = golden poop) [13] = {goldenOnly = true, fullReplace = true, mult=1}, [15] = {append = true}, [16] = {t={20}, mults={0.5, 0.333}}, [25] = {goldenOnly = true, findReplace = true, mult = 2}, } EID.BreakUtf8CharsLanguage = { ['zh_cn'] = true } -- Map the game's built-in language option strings to EID's EID.LanguageMap = { ["jp"] = "ja_jp", ["es"] = "spa", ["de"] = "de", ["fr"] = "fr", ["ru"] = "ru", ["kr"] = "ko_kr", ["zh"] = "zh_cn", } EID.MarkupSizeMap = { ["{{Damage}}"] = "{{DamageSmall}}", ["{{Speed}}"] = "{{SpeedSmall}}", ["{{Tears}}"] = "{{TearsSmall}}", ["{{Range}}"] = "{{RangeSmall}}", ["{{Shotspeed}}"] = "{{ShotspeedSmall}}", ["{{Luck}}"] = "{{LuckSmall}}", ["{{AngelChance}}"] = "{{AngelChanceSmall}}", ["{{DevilChance}}"] = "{{DevilChanceSmall}}", ["{{AngelDevilChance}}"] = "{{AngelDevilChanceSmall}}", ["{{PlanetariumChance}}"] = "{{PlanetariumChanceSmall}}", ["{{TreasureRoomChance}}"] = "{{TreasureRoomChanceSmall}}", ["{{Tearsize}}"] = "{{TearsizeSmall}}", ["{{CurseDarkness}}"] = "{{CurseDarknessSmall}}", ["{{CurseLabyrinth}}"] = "{{CurseLabyrinthSmall}}", ["{{CurseLost}}"] = "{{CurseLostSmall}}", ["{{CurseUnknown}}"] = "{{CurseUnknownSmall}}", ["{{CurseCursed}}"] = "{{CurseCursedSmall}}", ["{{CurseMaze}}"] = "{{CurseMazeSmall}}", ["{{CurseBlind}}"] = "{{CurseBlindSmall}}", ["{{CurseGiant}}"] = "{{CurseGiantSmall}}", ["{{MomBoss}}"] = "{{MomBossSmall}}", ["{{MomsHeart}}"] = "{{MomsHeartSmall}}", ["{{Isaac}}"] = "{{IsaacSmall}}", ["{{BlueBaby}}"] = "{{BlueBabySmall}}", ["{{Delirium}}"] = "{{DeliriumSmall}}", ["{{TheLamb}}"] = "{{TheLambSmall}}", ["{{Mother}}"] = "{{MotherSmall}}", ["{{MegaSatan}}"] = "{{MegaSatanSmall}}", ["{{Satan}}"] = "{{SatanSmall}}", ["{{Hush}}"] = "{{HushSmall}}", ["{{Timer}}"] = "{{TimerSmall}}", ["{{VictoryLap}}"] = "{{VictoryLapSmall}}", ["{{HardMode}}"] = "{{HardModeSmall}}", ["{{GreedMode}}"] = "{{GreedModeSmall}}", ["{{GreedierMode}}"] = "{{GreedierModeSmall}}", ["{{AchievementLocked}}"] = "{{AchievementLockedSmall}}", ["{{DailyRun}}"] = "{{DailyRunSmall}}", ["{{HolyMantle}}"] = "{{HolyMantleSmall}}", } -- Bulletpoint icons that shouldn't be printed if stat/pickup bulletpoints are disabled EID.StatPickupBulletpointBlacklist = { ["{{Damage}}"] = true, ["{{Speed}}"] = true, ["{{Tears}}"] = true, ["{{Range}}"] = true, ["{{Shotspeed}}"] = true, ["{{Luck}}"] = true, ["{{AngelChance}}"] = true, ["{{DevilChance}}"] = true, ["{{AngelDevilChance}}"] = true, ["{{PlanetariumChance}}"] = true, ["{{TreasureRoomChance}}"] = true, ["{{Tearsize}}"] = true, ["{{DamageSmall}}"] = true, ["{{SpeedSmall}}"] = true, ["{{TearsSmall}}"] = true, ["{{RangeSmall}}"] = true, ["{{ShotspeedSmall}}"] = true, ["{{LuckSmall}}"] = true, ["{{AngelChanceSmall}}"] = true, ["{{DevilChanceSmall}}"] = true, ["{{AngelDevilChanceSmall}}"] = true, ["{{PlanetariumChanceSmall}}"] = true, ["{{TreasureRoomChanceSmall}}"] = true, ["{{TearsizeSmall}}"] = true, ["{{Chest}}"] = true, ["{{Coin}}"] = true, ["{{Bomb}}"] = true, ["{{Key}}"] = true, ["{{Battery}}"] = true, ["{{Pill}}"] = true, ["{{Card}}"] = true, ["{{Rune}}"] = true, ["{{Heart}}"] = true, ["{{HalfHeart}}"] = true, ["{{EternalHeart}}"] = true, ["{{SoulHeart}}"] = true, ["{{BlackHeart}}"] = true, } EID.TransformationData = { -- Structure: [Internal Name of Transformation] = {NumNeeded = 3 (Default), VanillaForm = nil (default)} [tostring(EID.TRANSFORMATION.GUPPY)] = {VanillaForm = PlayerForm.PLAYERFORM_GUPPY}, [tostring(EID.TRANSFORMATION.LORD_OF_THE_FLIES)] = {VanillaForm = PlayerForm.PLAYERFORM_LORD_OF_THE_FLIES}, [tostring(EID.TRANSFORMATION.MUSHROOM)] = {VanillaForm = PlayerForm.PLAYERFORM_MUSHROOM}, [tostring(EID.TRANSFORMATION.ANGEL)] = {VanillaForm = PlayerForm.PLAYERFORM_ANGEL}, [tostring(EID.TRANSFORMATION.BOB)] = {VanillaForm = PlayerForm.PLAYERFORM_BOB}, [tostring(EID.TRANSFORMATION.SPUN)] = {VanillaForm = PlayerForm.PLAYERFORM_DRUGS}, [tostring(EID.TRANSFORMATION.MOM)] = {VanillaForm = PlayerForm.PLAYERFORM_MOM}, [tostring(EID.TRANSFORMATION.CONJOINED)] = {VanillaForm = PlayerForm.PLAYERFORM_BABY}, [tostring(EID.TRANSFORMATION.LEVIATHAN)] = {VanillaForm = PlayerForm.PLAYERFORM_EVIL_ANGEL}, [tostring(EID.TRANSFORMATION.POOP)] = {VanillaForm = PlayerForm.PLAYERFORM_POOP}, [tostring(EID.TRANSFORMATION.BOOKWORM)] = {VanillaForm = PlayerForm.PLAYERFORM_BOOK_WORM}, [tostring(EID.TRANSFORMATION.ADULT)] = {VanillaForm = PlayerForm.PLAYERFORM_ADULTHOOD}, [tostring(EID.TRANSFORMATION.SPIDERBABY)] = {VanillaForm = PlayerForm.PLAYERFORM_SPIDERBABY}, [tostring(EID.TRANSFORMATION.SUPERBUM)] = {}, [tostring(EID.TRANSFORMATION.STOMPY)] = {VanillaForm = EID.isRepentance and PlayerForm.PLAYERFORM_STOMPY} } EID.RoomShapeToMarkup = { "{{Room}}", "{{RoomSmallHorizontal}}", "{{RoomSmallVertical}}", "{{RoomLongVertical}}", "{{RoomLongThinVertical}}","{{RoomLongHorizontal}}", "{{RoomLongThinHorizontal}}", "{{RoomXL}}", "{{RoomLTopLeft}}", "{{RoomL}}", "{{RoomLBottomLeft}}", "{{RoomLBottomRight}}" } EID.RoomTypeToMarkup = { "{{Room}}", "{{Shop}}", "{{ErrorRoom}}", "{{TreasureRoom}}", "{{BossRoom}}", "{{MiniBoss}}", "{{SecretRoom}}", "{{SuperSecretRoom}}", "{{ArcadeRoom}}", "{{CursedRoom}}", "{{ChallengeRoom}}", "{{Library}}", "{{SacrificeRoom}}", "{{DevilRoom}}", "{{AngelRoom}}", "{{LadderRoom}}", "{{Room}}" --[[boss rush]], "{{IsaacsRoom}}", "{{BarrenRoom}}", "{{ChestRoom}}", "{{DiceRoom}}", "{{Shop}}", "{{Room}}", --[[Black Market / Greed Exit]] "{{Planetarium}}", "{{Teleporter}}","{{Teleporter}}", "{{Room}}", "{{Room}}" --[[Blue Key rooms]], "{{UltraSecretRoom}}" } EID.ItemPoolTypeToMarkup = { [0] = "{{ItemPoolTreasure}}", "{{ItemPoolShop}}", "{{ItemPoolBoss}}", "{{ItemPoolDevil}}", "{{ItemPoolAngel}}", "{{ItemPoolSecret}}", "{{ItemPoolLibrary}}", "{{ItemPoolShellGame}}", "{{ItemPoolGoldenChest}}", "{{ItemPoolRedChest}}", "{{ItemPoolBeggar}}", "{{ItemPoolDemonBeggar}}", "{{ItemPoolCurse}}", "{{ItemPoolKeyMaster}}", "{{ItemPoolBombBum}}", "{{ItemPoolMomsChest}}", "{{ItemPoolGreedTreasure}}", "{{ItemPoolGreedShop}}", "{{ItemPoolGreedBoss}}", "{{ItemPoolGreedDevil}}", "{{ItemPoolGreedAngel}}", "{{ItemPoolGreedCurse}}", "{{ItemPoolGreedSecret}}", "{{ItemPoolCraneGame}}", "{{ItemPoolUltraSecret}}", "{{ItemPoolBatteryBum}}", "{{ItemPoolPlanetarium}}", "{{ItemPoolOldChest}}", "{{ItemPoolBabyShop}}", "{{ItemPoolWoodenChest}}", "{{ItemPoolRottenBeggar}}"} -- additional offset of the textbox to the entity position. Only applies in local description mode. -- If a function returns a value, it will be used as the offset EID.LocalModePositionOffset = { Default = Vector(0, 20), Shop = function(entity) if EID:EntitySanityCheck(entity) and not EID:IsGridEntity(entity) and entity:ToPickup() and entity:ToPickup():IsShopItem() then return Vector(0, 35) end end, } -- Character IDs that aren't allowed to have Red Health: ???, The Lost, The Soul EID.NoRedHeartsPlayerIDs = { [4] = true, [10] = true, [17] = true } if REPENTANCE then -- ???, The Lost, Black Judas, The Soul, Tainted Judas, Tainted ???, Tainted Lost, Tainted Forgotten, Tainted Bethany, Tainted Soul EID.NoRedHeartsPlayerIDs = { [4] = true, [10] = true, [12] = true, [17] = true, [24] = true, [25] = true, [31] = true, [35] = true, [36] = true, [40] = true } end