if not REPENTOGON then return end ---@diagnostic disable: duplicate-set-field local game = Game() -- REPENTOGON: Use PersistentGameData to determine item collection status -- Returns true if an item needs to be collected for the collection page function EID:requiredForCollectionPage(itemID) if itemID >= CollectibleType.NUM_COLLECTIBLES or game:GetVictoryLap() > 0 or game:GetSeeds():IsCustomRun() then return false end return not Isaac.GetPersistentGameData():IsItemInCollection(itemID) end -- REPENTOGON: Function is no longer used since we can directly read the collection state from the game function EID:checkPlayersForMissingItems() end -- REPENTOGON: Function is no longer used since repentogon always has progress enabled. function EID:AreAchievementsAllowed() return true end -- REPENTOGON: Entity names can now be directly read from XML -- returns the name of the given entity function EID:GetEntityXMLName(Type, Variant, SubType) local xmlEntry = XMLData.GetEntityByTypeVarSub(Type, Variant, SubType) return xmlEntry and xmlEntry.name or EID.XMLEntityNames[Type .. "." .. Variant] or EID.XMLEntityNames[Type .. "." .. Variant .. "." .. SubType] end -- takes a string like "5.100.69" function EID:GetEntityXMLNameByString(str) local sep = {} for i in string.gmatch(str, "([^.]+)") do table.insert(sep, i) end return EID:GetEntityXMLName(sep[1], sep[2], sep[3]) end -- Render EID above hud, if REPENTOGON is installed EID:RemoveCallback(ModCallbacks.MC_POST_RENDER, EID.OnRender) EID:AddCallback(ModCallbacks.MC_HUD_RENDER, EID.OnRender) -- render descriptions for items on the collection page local oldPosInitFunc = EID.PositionLocalMode function EID:PositionLocalMode(entity) oldPosInitFunc(entity) -- custom description position when describing collectionpage entries if not Isaac.IsInGame() and MenuManager:GetActiveMenu() == MainMenuType.COLLECTION then EID.CurrentScaleType = "MainMenu" EID.UsedPosition = Vector(10, 10) end end local skipItemIDs = {} function EID:OnMenuRender() if EID.Config["RGON_ShowOnCollectionPage"] and MenuManager:GetActiveMenu() == MainMenuType.COLLECTION then if #skipItemIDs == 0 then -- build list of items not listed in the collectionpage local itemConfig = Isaac.GetItemConfig() for i = 1, EID:GetMaxCollectibleID(), 1 do if itemConfig:GetCollectible(i) == nil or itemConfig:GetCollectible(i).Hidden then table.insert(skipItemIDs, i) end end end local selectedPage = CollectionMenu.GetSelectedPage() local CollectibleId = selectedPage * (20 * 6) + CollectionMenu.GetSelectedElement() + 1 for _, id in ipairs(skipItemIDs) do -- some items dont exist, so we need to "skip" those when counting if id < CollectibleId then CollectibleId = CollectibleId + 1 end end local demoDescObj = EID:getDescriptionObj(5, 100, CollectibleId) if not Isaac.GetPersistentGameData():IsItemInCollection(CollectibleId) then EID:renderQuestionMark(nil) return end EID:printDescription(demoDescObj, nil) end end EID:AddCallback(ModCallbacks.MC_MAIN_MENU_RENDER, EID.OnMenuRender) ---------------------------BAG OF CRAFTING------------------------------- -- Directly read bag of crafting content function EID:BoCCheckForPickups() EID.BoC.BagItems = {} for key, value in pairs(EID.bagPlayer:GetBagOfCraftingContent()) do if value <= 0 then return end -- no more items in the bag EID.BoC.BagItems[key] = value end end -- Deactivate manual tracking code function EID:BoCTrackBagHolding() end function EID:BoCDetectBagContentShift() end