if REPENTANCE then local game = Game() -- Handle Birthright local function BirthrightCondition(descObj) return descObj.ItemType == 5 and descObj.ItemVariant == PickupVariant.PICKUP_COLLECTIBLE and descObj.ID == 619 end local function BirthrightCallback(descObj) descObj.Description = "" local describedPlayerTypes = {} for i = 0,game:GetNumPlayers() - 1 do local player = Isaac.GetPlayer(i) local playerID = player:GetPlayerType() if not player:IsSubPlayer() and player:GetMainTwin( ):GetPlayerType() == playerID and not describedPlayerTypes[playerID] then describedPlayerTypes[playerID] = true local translatedDesc = EID.descriptions[EID.Config["Language"]]["birthright"] local birthrightDesc = (translatedDesc and translatedDesc[playerID+1]) or EID.descriptions["en_us"]["birthright"][playerID+1] or nil if birthrightDesc ~=nil then local playerName = birthrightDesc[1] or player:GetName() descObj.Description = descObj.Description.."{{CustomTransformation}} {{ColorGray}}"..playerName.."{{CR}}#"..birthrightDesc[3].."#" end end end return descObj end EID:addDescriptionModifier("Birthright", BirthrightCondition, BirthrightCallback) -- Handle Bingeeater description addition local function BingeeaterCondition(descObj) if descObj.ItemType ~= 5 or descObj.ItemVariant ~= PickupVariant.PICKUP_COLLECTIBLE then return false end for i = 0,game:GetNumPlayers() - 1 do local player = Isaac.GetPlayer(i) if player:HasCollectible(CollectibleType.COLLECTIBLE_BINGE_EATER) then return true end end return false end local function BingeeaterCallback(descObj) local translatedDesc = EID.descriptions[EID.Config["Language"]]["bingeEaterBuffs"] local bingeBuff = (translatedDesc and translatedDesc[descObj.ID]) or EID.descriptions["en_us"]["bingeEaterBuffs"][descObj.ID] or nil if bingeBuff ~= nil then local bingeStr = "#{{Collectible664}} " descObj.Description = descObj.Description..bingeStr..bingeBuff[3]:gsub("#",bingeStr) end return descObj end EID:addDescriptionModifier("Bingeeater", BingeeaterCondition, BingeeaterCallback) -- Handle Spindown Dice description addition local function SpindownDiceCondition(descObj) if descObj.ItemType ~= 5 or descObj.ItemVariant ~= PickupVariant.PICKUP_COLLECTIBLE then return false end for i = 0,game:GetNumPlayers() - 1 do local player = Isaac.GetPlayer(i) if player:HasCollectible(CollectibleType.COLLECTIBLE_SPINDOWN_DICE) then return true end end return false end local function SpindownDiceCallback(descObj) descObj.Description = descObj.Description.."#{{Collectible723}} :" local refID = descObj.ID for i = 1,EID.Config["SpindownDiceResults"] do local spinnedID = EID:getSpindownResult(refID) refID = spinnedID if spinnedID > 0 then descObj.Description = descObj.Description.."{{Collectible"..spinnedID.."}}" if i ~= EID.Config["SpindownDiceResults"] then descObj.Description = descObj.Description.." ->" end else local errorMsg = EID.descriptions[EID.Config["Language"]]["spindownError"] or EID.descriptions["en_us"]["spindownError"] or nil descObj.Description = descObj.Description..errorMsg break end end return descObj end EID:addDescriptionModifier("Spindown Dice", SpindownDiceCondition, SpindownDiceCallback) -- Handle Tarot Cloth description addition local function TarotClothCondition(descObj) if descObj.ItemType ~= 5 or descObj.ItemVariant ~= PickupVariant.PICKUP_TAROTCARD then return false end for i = 0,game:GetNumPlayers() - 1 do local player = Isaac.GetPlayer(i) if player:HasCollectible(CollectibleType.COLLECTIBLE_TAROT_CLOTH) then return true end end return false end local function TarotClothCallback(descObj) local translatedDesc = EID.descriptions[EID.Config["Language"]]["tarotClothBuffs"] or EID.descriptions["en_us"]["tarotClothBuffs"] local clothBuff = (translatedDesc and translatedDesc[descObj.ID]) or ( translatedDesc and translatedDesc[descObj.ID]) or nil if clothBuff ~= nil then local bingeStr = "#{{Collectible451}} " descObj.Description = descObj.Description..bingeStr..clothBuff[3]:gsub("#",bingeStr) end return descObj end EID:addDescriptionModifier("Tarot Cloth", TarotClothCondition, TarotClothCallback) end