local game = Game() EID.TabPreviewID = 0 -- Modifiers switching the previewed description can cause infinite loops or undesired text, use this to help prevent it EID.inModifierPreview = false -- The "Item Reminder" needs to know if it shouldn't display because we're in a Hold Tab desc EID.TabDescThisFrame = false -- Some modifiers (e.g. Glitched Crown) want to know if Tab was pressed/released, rather than held EID.TabHeldThisFrame = false EID.TabHeldLastFrame = false function EID:TabPressed() return EID.TabHeldThisFrame and not EID.TabHeldLastFrame end function EID:TabReleased() return EID.TabHeldLastFrame and not EID.TabHeldThisFrame end -- List of collectible IDs for us to check if a player owns them; feel free to add to this in mods that add description modifiers! EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_VOID] = true EID.collectiblesToCheck["5.300.41"] = true -- Black Rune local maxSlot = 1 -- Repentance modifiers if EID.isRepentance then maxSlot = 3 EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_BOOK_OF_VIRTUES] = true EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_SPINDOWN_DICE] = true EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_MOMS_BOX] = true EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_BLANK_CARD] = true EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_CLEAR_RUNE] = true EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_PLACEBO] = true EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_FALSE_PHD] = true EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_FLIP] = true EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_GLOWING_HOUR_GLASS] = true EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_GLITCHED_CROWN] = true end EID.collectiblesOwned = {} EID.collectiblesAbsorbed = {} EID.LastCollectibleCheck = 0 function EID:CheckPlayersCollectibles() -- recheck the players' owned collectibles periodically, not every frame -- (has to be checked regularly due to mechanics like D4 / Tainted Eden) if EID.GameUpdateCount >= EID.LastCollectibleCheck + 15 then EID.LastCollectibleCheck = EID.GameUpdateCount for v,_ in pairs(EID.collectiblesToCheck) do EID.collectiblesOwned[v] = false EID.collectiblesAbsorbed[v] = false -- Check for any player having the item, set collectiblesOwned to that player's ID local result, player, playerNum = EID:PlayersHaveItem(v) if result then EID.collectiblesOwned[v] = playerNum -- Check for the item being inside a player's Void if it's a collectible -- note: currently Absorb checks are only done as a backup, will always be false if it's owned legitimately elseif type(v) == "number" then result, player, playerNum = EID:PlayersVoidedCollectible(v) if result then EID.collectiblesAbsorbed[v] = playerNum end end end end end -- Handle description changes that occur while holding Map local function TabCallback(descObj) if EID.TabPreviewID == 0 then return descObj end EID.TabDescThisFrame = true EID.inModifierPreview = true local descEntry = EID:getDescriptionObj(5, 100, EID.TabPreviewID) EID.inModifierPreview = false descEntry.Entity = descObj.Entity EID.TabPreviewID = 0 return descEntry end -- Handle Void local voidStatUps = { 0.2, 0.5, 1, 0.5, 0.2, 1 } local voidStatIcons = {"{{Speed}}", "{{Tears}}", "{{Damage}}", "{{Range}}", "{{Shotspeed}}", "{{Luck}}"} if EID.isRepentance then voidStatUps[4] = 2.5 end local lastVoidCheck = -30 EID.VoidStatIncreases = {{},{},{}} EID.BlackRuneStatIncreases = {{},{},{}} EID.VoidOptionIndexes = {} local function VoidCallback(descObj, isRune) if EID.InsideItemReminder then return descObj end -- Recheck RNG periodically (picking up passive collectibles will change the Void results without any easy trigger to track) -- Do both Void and Rune here since they could both be requested in the same frame if EID.GameUpdateCount >= lastVoidCheck + 30 or EID.RecheckVoid then EID:VoidRoomCheck() if EID.collectiblesOwned[477] then EID:VoidRNGCheck(Isaac.GetPlayer(EID.collectiblesOwned[477]), false) end if EID.collectiblesOwned["5.300.41"] then EID:VoidRNGCheck(Isaac.GetPlayer(EID.collectiblesOwned["5.300.41"]), true) end lastVoidCheck = EID.GameUpdateCount EID.RecheckVoid = false end local prefix = (isRune and "{{Card41}} ") or "{{Collectible477}} " local pickup = descObj.Entity and descObj.Entity:ToPickup() local isAltOption = false -- Test if this is an Option pedestal, Repentance only absorbs the lowest index one if EID.isRepentance then local optionIndex = pickup and pickup.OptionsPickupIndex local firstOption = EID.VoidOptionIndexes[optionIndex] if (EID.isRepentance and optionIndex and optionIndex ~= 0 and descObj.ObjSubType ~= firstOption) then EID:appendToDescription(descObj, "#" .. prefix .. "{{Collectible"..firstOption.. "}}" .. EID:getObjectName(5, 100, firstOption) .. EID:getDescriptionEntry("VoidOptionText")) isAltOption = true end end -- Print Stat up info if Black Rune or non-active item if isRune or EID.itemConfig:GetCollectible(descObj.ObjSubType).Type ~= 3 then local shopItem = pickup and pickup:IsShopItem() -- Afterbirth+ really can't do anything with Void and a shop item, so just return if (not EID.isRepentance and shopItem) then return descObj end local voidIntro = ((shopItem or isAltOption) and EID:getDescriptionEntry("VoidShopText")) or EID:getDescriptionEntry("VoidText") local voidNames = EID:getDescriptionEntry("VoidNames") local eidTable = (isRune and EID.BlackRuneStatIncreases) or EID.VoidStatIncreases local increases = ((isAltOption or not descObj.Entity) and eidTable[3]) or (shopItem and eidTable[2]) or eidTable[1] EID:appendToDescription(descObj, "#" .. prefix .. voidIntro .. "#") for i,v in ipairs(increases) do if v > 0 then local statIncreaseStr = "↑ " .. voidStatIcons[i] .. " " .. voidNames[i] .. "#" local replaceCount = 0 statIncreaseStr, replaceCount = EID:ReplaceVariableStr(statIncreaseStr, 1, "+" .. string.format("%.4g",v*voidStatUps[i])) if replaceCount == 0 then statIncreaseStr = "↑ " .. voidStatIcons[i] .. " +" .. string.format("%.4g",v*voidStatUps[i]) .. " " .. voidNames[i] .. "#" end EID:appendToDescription(descObj, statIncreaseStr) end end -- Print unique synergies with Void and Active Items elseif not isRune then end return descObj end local function BlackRuneCallback(descObj) return VoidCallback(descObj, true) end -- Map each text block of Pandora's Box to the AbsoluteStage number it's watching for -- Exception: 9 (???) should also watch for 12 (The Void) -- Localizations must have their text blocks in this order: -- B1, B2, C1, C2, D1, D2, W1, W2, ???/The Void, Sheol, Cathedral, Dark Room, The Chest, Home local pandorasStages = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 11, 11, 13 } -- Stage numbers where whether it's alt or not matters for Pandora's Box local altStages = { [10] = false, [11] = true, [12] = false, [13] = true } -- Greed Mode Absolute Stage / Pandora's Box Behavior: 1: B2, 3: C2, 5: D2, 7: W1, 10: Sheol, 0: Chest local greedStages = { -1, 1, -1, 3, -1, 5, 7, -1, -1, 10, -1, -1, 0, -1 } EID.PandorasGreedConditional = false -- helper variable to let item reminder know that we have the 6-entry greed pandora desc local function PandorasBoxCallback(descObj) local pandoraCount = 0 local level = game:GetLevel() local stageNum = level:GetAbsoluteStage() local altStage = level:IsAltStage() local doMarkup = false -- Greed Mode has different Pandora's Box rules and stage numbers local stageCheck = game:IsGreedMode() and greedStages or pandorasStages local altCheck = game:IsGreedMode() and {} or altStages -- floor result information must be separated by line breaks or semicolons in localizations local totalCount = 0 for w in string.gmatch(descObj.Description, "([^#;]+)") do if totalCount > 0 or string.find(w,"2") then totalCount = totalCount + 1 end end local skip9and12 = false EID.PandorasGreedConditional = false -- many localizations do not have the ???/Void entry and the Dark Room entry -- this seemed better than forcing them to have it if totalCount == (EID.isRepentance and 12 or 11) then skip9and12 = true -- If the localization has a simplified Greed Mode desc, it will only have 6 entries elseif totalCount == 6 then EID.PandorasGreedConditional = true greedStages = { 1, 3, 5, 7, 10, 0 } end for w in string.gmatch(descObj.Description, "([^#;]+)") do doMarkup = false -- the first captured group to care about is the one that contains a 2 (2 soul hearts) if pandoraCount > 0 or string.find(w,"2") then pandoraCount = pandoraCount + 1 if skip9and12 and (pandoraCount == 9 or pandoraCount == 12) then pandoraCount = pandoraCount + 1 end if (altCheck[pandoraCount] == nil or altStage == altCheck[pandoraCount]) then if stageCheck[pandoraCount] == stageNum then doMarkup = true --special exception for ???/The Void elseif pandoraCount == 9 and stageNum == 12 then doMarkup = true end end if doMarkup then -- gsub behaves very poorly with punctuation so you need a punctuation-escaping gsub helper... descObj.Description = string.gsub(descObj.Description, w:gsub("([^%w])", "%%%1"), "{{ColorBagComplete}}" .. w .. "{{CR}}") end -- don't check any lines of the description after Home if pandoraCount == (EID.isRepentance and 14 or 13) then break end end end return descObj end -- Handle Item Collection description addition local function ItemCollectionPageCallback(descObj) descObj.Name = "{{"..EID.Config["ItemCollectionColor"].."}}"..descObj.Name local text = EID:getDescriptionEntry("CollectionPageInfo") EID:appendToDescription(descObj, "#{{Warning}} "..text) return descObj end -- Handle Sacrifice room payout local function SacrificeRoomCallback(descObj) local curCounter = descObj.ObjSubType or 1 if curCounter <= 2 then --Remove B1 Bomb drop info when not on B1 if game:GetLevel():GetAbsoluteStage() > 1 then local splitPoint = string.find(descObj.Description, '#', 1) descObj.Description = descObj.Description:sub(1,splitPoint-1) end end return descObj end -- Handle Black Feather dynamic damage up text local function BlackFeatherCallback(descObj) for i = 1,#EID.coopAllPlayers do local player = EID.coopAllPlayers[i] local playerType = player:GetPlayerType() local itemCounter = 0 for itemID, _ in pairs(EID.blackFeatherItems) do itemCounter = itemCounter + player:GetCollectibleNum(itemID) end for trinketID, _ in pairs(EID.blackFeatherTrinkets) do if EID.isRepentance then itemCounter = itemCounter + player:GetTrinketMultiplier(trinketID) else if player:HasTrinket(trinketID) then itemCounter = itemCounter + 1 end end end local hasBox = player:HasCollectible(439) local isGolden = EID.isRepentance and ((descObj.ObjSubType & TrinketType.TRINKET_GOLDEN_FLAG) == TrinketType.TRINKET_GOLDEN_FLAG) local base = EID.isRepentance and 0.5 or 0.2 local damageMultiplied = base * itemCounter * (hasBox and 2 or 1) * (isGolden and 2 or 1) local dmgColor = itemCounter == 0 and "CR" or (hasBox or isGolden) and "ColorGold" or "BlinkGray" local description = EID:getDescriptionEntry("BlackFeatherInformation") description, _ = EID:ReplaceVariableStr(description, 1, tostring(itemCounter)) description, _ = EID:ReplaceVariableStr(description, 2, "{{"..dmgColor.."}}"..damageMultiplied.."{{CR}}") if #EID.coopAllPlayers > 1 then description = EID:GetPlayerIcon(playerType, "P" .. i .. ":") .. " " .. description end EID:appendToDescription(descObj, "#"..description) end return descObj end -- Handle VURP description addition local function VurpCallback(descObj) local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType) if adjustedID - 1 ~= PillEffect.PILLEFFECT_VURP then return descObj end for i = 1,#EID.coopAllPlayers do local player = EID.coopAllPlayers[i] local playerID = EID:getPlayerID(player, true) local playerType = player:GetPlayerType() local pickupHistory = EID.PlayerItemInteractions[playerID].pickupHistory if pickupHistory then local lastUsedPill = PillEffect.PILLEFFECT_VURP + 1 local lastUsedPillColor = 1 local j = 1 while (j <= #pickupHistory) do local entry = pickupHistory[j] -- ignore the pill if the pill color is Golden if entry[1] == "pill" and entry[2] % 2048 ~= 14 then lastUsedPill = entry[3] lastUsedPillColor = entry[2] break end j = j + 1 end local tableName = EID:getTableName(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType) local name = EID:getPillName(lastUsedPill, tableName == "horsepills") if #EID.coopAllPlayers == 1 then EID:appendToDescription(descObj, "#{{Pill" .. lastUsedPillColor .. "}}") else EID:appendToDescription(descObj, "#" .. EID:GetPlayerIcon(playerType, "P" .. i .. ":")) end EID:appendToDescription(descObj, " {{ColorPill}}" .. name) end end return descObj end -- Handle dynamic Luck chance modifiers local function LuckChanceCallback(descObj) for i = 1,#EID.coopAllPlayers do local player = EID.coopAllPlayers[i] if player.Luck ~= 0 then local playerType = player:GetPlayerType() local result = math.max(math.min(EID.LuckFormulas[descObj.fullItemString](player.Luck), 100), 0) local luckLine = EID:getDescriptionEntry("LuckModifier") luckLine = EID:ReplaceVariableStr(luckLine, 1, string.format("%.3g", result)) luckLine = EID:ReplaceVariableStr(luckLine, 2, "{{BlinkGreen}}" .. string.format("%.3g", player.Luck) .. "{{CR}}") if #EID.coopAllPlayers == 1 then EID:appendToDescription(descObj, "#{{Luck}} ") else EID:appendToDescription(descObj, "#" .. EID:GetPlayerIcon(playerType, "P" .. i .. ":") .. " ") end EID:appendToDescription(descObj, "{{NoLB}}" .. luckLine) end end return descObj end -- Handle changing health up text for non-red HP players local function HealthUpCallback(descObj) local adjustedSubtype = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType) if descObj.ObjVariant == 70 and descObj.ObjSubType > 2048 then adjustedSubtype = adjustedSubtype + 2048 end -- horsepill exception local typeVarSub = descObj.ObjType.."."..descObj.ObjVariant.."."..adjustedSubtype local closestPlayer = EID:ClosestPlayerTo(descObj.Entity) local playerType = closestPlayer:GetPlayerType() local heartType = EID.CharacterToHeartType[playerType] or "Red" if heartType == "Red" then return descObj end -- find/replace Health Up lines local numHearts = EID.HealthUpData[typeVarSub] or 1 local text = EID:getDescriptionEntry("RedToX", "Red to " .. heartType) local plural = ""; if numHearts ~= 1 and numHearts ~= -1 then plural = EID:getDescriptionEntry("Pluralize") end local pos = 1 while pos <= #text do -- replace {1} with the number of hearts and {2} with the plural character local toFind = EID:ReplaceVariableStr(text[pos], {numHearts, plural}) if text[pos + 1] then local replaceWith = EID:ReplaceVariableStr(text[pos + 1], {numHearts, plural}) descObj.Description = EID:SimpleReplace(descObj.Description, tostring(toFind), replaceWith, 1) end pos = pos + 2 end -- remove HealingRed lines entirely for Soul/Black/None health chars descObj.Description = descObj.Description .. "#" -- gsub finds final lines better if the desc ends with a line break if heartType == "Soul" or heartType == "Black" or heartType == "None" then -- Find any lines containing {{HealingRed}} or {{HealingHalfRed}} and remove the line descObj.Description = descObj.Description:gsub("{{HealingRed}}(.-)#", "") descObj.Description = descObj.Description:gsub("{{HealingHalfRed}}(.-)#", "") end -- check if we just made the description blank if descObj.Description:gsub("#", "") == "" then local noEffectStr = EID:getDescriptionEntry("ConditionalDescs", "No Effect") descObj.Description = "{{Player" .. playerType .. "}} " .. EID:ReplaceVariableStr(noEffectStr, "{{NameOnlyI" .. playerType .. "}}") end -- test the other players for if they have a different effect -- todo: this simple check could have false positives (i.e. Yum Heart is identical for Soul and Black, but this thinks they'll be different) for i = 1, #EID.coopAllPlayers do local t = EID.coopAllPlayers[i]:GetPlayerType() if EID.CharacterToHeartType[t] ~= heartType then table.insert(EID.DifferentEffectPlayers, t) end end return descObj end if EID.isRepentance then -- Handle Birthright local function BirthrightCallback(descObj) descObj.Description = "" local describedPlayerTypes = {} for i = 1, #EID.coopAllPlayers do local player = EID.coopAllPlayers[i] local playerID = player:GetPlayerType() if not player:IsSubPlayer() and player:GetMainTwin( ):GetPlayerType() == playerID and not describedPlayerTypes[playerID] then describedPlayerTypes[playerID] = true local birthrightDesc = EID:getDescriptionEntry("birthright", playerID+1) if birthrightDesc ~=nil then local playerName = birthrightDesc[1] or player:GetName() EID:appendToDescription(descObj, EID:GetPlayerIcon(playerID) .. " {{ColorGray}}"..playerName.."{{CR}}#"..birthrightDesc[3].."#") end end end return descObj end -- Handle Glowing Hourglass changed back into Hourglass description local function GlowingHourglassCallback(descObj) if REPENTOGON and EID.collectiblesOwned[422] then local transformedText = EID:getDescriptionEntry("GlowingHourglassTransformed") local numUses = Isaac.GetPlayer(EID.collectiblesOwned[422]):GetActiveItemDesc().VarData if numUses == 3 then -- Replace with the description of The Hourglass descObj.Description = EID:getDescriptionObj(5, 100, 66).Description if transformedText ~= nil then EID:appendToDescription(descObj, "#{{Warning}} "..transformedText) end end end return descObj end -- Handle Book of Virtues description addition local function BookOfVirtuesCallback(descObj) -- Display players' current active item's wisp effect when looking at a Book of Virtues pedestal if descObj.ObjSubType == 584 and not EID.InsideItemReminder then for i = 1,#EID.coopAllPlayers do local player = EID.coopAllPlayers[i] local active = player:GetActiveItem() local wispType = EID:getDescriptionEntry("bookOfVirtuesWisps", active) if wispType ~= nil then local iconStr = "#{{Collectible" .. active .. "}} " EID:appendToDescription(descObj, iconStr..wispType:gsub("#",iconStr)) end end -- Display wisp effect of a pedestal / your active while holding Book of Virtues else local wispType = EID:getDescriptionEntry("bookOfVirtuesWisps", descObj.ObjSubType) if wispType ~= nil then local iconStr = "#{{Collectible584}} " EID:appendToDescription(descObj, iconStr..wispType:gsub("#",iconStr)) end end return descObj end -- 3 coins, 1 bomb, 1 key, 1 soul heart, 2 red hearts local consolationPickups = { "5.20", "5.40", "5.30", "5.10.3", "5.10" } local consolationQuantity = { "3", "1", "1", "1", "2" } -- Handle Consolation Prize stat prediction local function ConsolationPrizeCallback(descObj) for p = 1,#EID.coopAllPlayers do local player = EID.coopAllPlayers[p] local playerID = player:GetPlayerType() local playerName = player:GetName() local playerStats = {} playerStats[1] = EID:SimpleRound((player.MoveSpeed * 4.5) - 2) playerStats[2] = EID:SimpleRound((((30/(player.MaxFireDelay + 1))^0.75) * 2.120391) - 2) playerStats[3] = EID:SimpleRound(((player.Damage^0.56)*2.231179) - 2) playerStats[4] = EID:SimpleRound(((player.TearRange - 230) / 60) + 2) local playerPickups = {} playerPickups[1] = player:GetNumCoins() playerPickups[2] = player:GetNumBombs() * 3 playerPickups[3] = player:GetNumKeys() * 3 playerPickups[4] = playerID == 18 and (player:GetSoulCharge() * 2) - 1 or 9999 playerPickups[5] = playerID == 36 and (player:GetBloodCharge() * 2) - 1 or 9999 local statsToDisplay = { 1 } local lowestStat = playerStats[1] for i = 2,4 do if playerStats[i] == lowestStat then table.insert(statsToDisplay, i) elseif playerStats[i] < lowestStat then statsToDisplay = { i } lowestStat = playerStats[i] end end local pickupsToDisplay = { 1 } lowestStat = playerPickups[1] for i = 2,5 do if playerPickups[i] == lowestStat then table.insert(pickupsToDisplay, i) elseif playerPickups[i] < lowestStat then pickupsToDisplay = { i } lowestStat = playerPickups[i] end end local newStr = "#" .. EID:GetPlayerIcon(playerID) .. " {{ColorGray}}"..playerName.."{{CR}}#" local voidNames = EID:getDescriptionEntry("VoidNames") for i,v in ipairs(statsToDisplay) do local statIncreaseStr = "↑ " .. voidStatIcons[v] .. " " .. voidNames[v] local replaceCount = 0 statIncreaseStr, replaceCount = EID:ReplaceVariableStr(statIncreaseStr, 1, "+" .. string.format("%.4g",voidStatUps[v])) if replaceCount == 0 then statIncreaseStr = "↑ " .. voidStatIcons[v] .. " +" .. string.format("%.4g",voidStatUps[v]) .. " " .. voidNames[v] end newStr = newStr .. statIncreaseStr if #statsToDisplay > 1 then newStr = newStr .. "?" end newStr = newStr .. "#" end local pickupNames = EID:getDescriptionEntry("PickupNames") for i,v in ipairs(pickupsToDisplay) do local statIncreaseStr = pickupNames[consolationPickups[v]] -- Insert the quantity that will spawn after the icon, if there is an icon local replaceCount = 0 statIncreaseStr, replaceCount = string.gsub(statIncreaseStr, "}} ", "}} " .. consolationQuantity[v] .. " ") if replaceCount == 0 then statIncreaseStr = consolationQuantity[v] .. " " .. pickupNames[consolationPickups[v]] end newStr = newStr .. statIncreaseStr if #pickupsToDisplay > 1 then newStr = newStr .. "?" end newStr = newStr .. "#" end EID:appendToDescription(descObj, newStr) end return descObj end -- Handle Spindown Dice description addition local function SpindownDiceCallback(descObj) -- don't display in item reminder, or if we've already printed it earlier in the desc if EID.InsideItemReminder or string.match(descObj.Description, "#{{Collectible723}} :") then return descObj end -- get the ID of the player that owns the Spindown Dice local playerID = (EID.collectiblesOwned[723] or EID.collectiblesAbsorbed[723]) EID:appendToDescription(descObj, "#{{Collectible723}} :") local refID = descObj.ObjSubType local hasCarBattery = Isaac.GetPlayer(playerID):HasCollectible(CollectibleType.COLLECTIBLE_CAR_BATTERY) local firstID = 0 for i = 1,EID.Config["SpindownDiceResults"] do local spinnedID = EID:getSpindownResult(refID) if hasCarBattery and spinnedID ~= 668 then refID = spinnedID spinnedID = EID:getSpindownResult(refID) end refID = spinnedID if refID > 0 and refID < 4294960000 then if i == 1 then firstID = refID end EID:appendToDescription(descObj, "{{Collectible"..refID.."}}") if EID.itemUnlockStates[refID] == false then EID:appendToDescription(descObj, "?") end if EID.Config["SpindownDiceDisplayID"] then EID:appendToDescription(descObj, "/".. refID) end if EID.Config["SpindownDiceDisplayName"] then EID:appendToDescription(descObj, "/".. EID:getObjectName(5, 100, refID)) if refID == 668 then break end if i ~= EID.Config["SpindownDiceResults"] then EID:appendToDescription(descObj, "#{{Blank}}") end end if refID == 668 then break end -- Dad's Note is not affected by Spindown Dice if i ~= EID.Config["SpindownDiceResults"] then EID:appendToDescription(descObj, " ->") end else local errorMsg = EID:getDescriptionEntry("spindownError") or "" EID:appendToDescription(descObj, errorMsg) break end end if hasCarBattery then EID:appendToDescription(descObj, " " .. EID:ReplaceVariableStr(EID:getDescriptionEntry("ResultsWithX"), 1, "{{Collectible356}}")) end if firstID ~= 0 and EID.TabPreviewID == 0 then EID.TabPreviewID = firstID EID:appendToDescription(descObj, "#{{Blank}} ".. EID:getDescriptionEntry("FlipItemToggleInfo")) end return descObj end local hasBox = false local isGolden = false -- Handle Golden Trinket / Mom's Box description addition local function GoldenTrinketCallback(descObj) local trinketID = descObj.ObjSubType % TrinketType.TRINKET_GOLDEN_FLAG local data = EID:getDescriptionEntry("goldenTrinketData", trinketID) or EID.GoldenTrinketData[trinketID] local multiplier = 2 local textChoice = 1 if isGolden and hasBox then multiplier = 3 textChoice = 3 elseif hasBox then textChoice = 2 end local count = 0 if data then if type(data) == "number" then data = {t={data}} end if data.goldenOnly and not isGolden then return descObj end --custom multipliers (either manually defined, or just changing the max multiplier if data.mults then if isGolden and hasBox then multiplier = data.mults[2] else multiplier = data.mults[1] end elseif data.mult and ((isGolden and hasBox) or data.mult < 2) then multiplier = data.mult end --replacing numeric text based on our multiplier if (data.t) then for _,v in ipairs(data.t) do count = 0 --"%d*%.?%d+" will grab every number group (1, 10, 0.5), this will allow us to not replace the "1" in "10" erroneously descObj.Description = string.gsub(descObj.Description, "%d*%.?%d+", function(s) if (s == tostring(v) and count == 0) then count = count + 1 if v == 17 then if multiplier == 2 then v = 16.5 elseif multiplier == 3 then v = (1/6)*100 end -- convert 17% to 33% or 50% elseif v == 33 and (multiplier == 1.5 or multiplier == 3) then v = (1/3)*100 end -- convert 33% to 50% or 100% return "{{ColorGold}}" .. string.format("%.4g",v*multiplier) .. "{{CR}}" end end) end end --replacing a phrase, such as "half a heart" if data.findReplace then local textTable = EID:getDescriptionEntry("goldenTrinketEffects", trinketID) if textTable then descObj.Description, count = string.gsub(descObj.Description, textTable[1], "{{ColorGold}}" .. textTable[multiplier] .. "{{ColorText}}", 1) end end --append some new text to the description if data.append then local textTable = EID:getDescriptionEntry("goldenTrinketEffects", trinketID) if textTable then textChoice = math.min(textChoice, #textTable) -- some items have only 1 append description if textTable[textChoice] ~= "" then descObj.Description = descObj.Description .. "#{{ColorGold}}" .. textTable[textChoice] count = 1 end end end --the nuclear option: replacing the entire description; 1 = Gold, 2 = Mom's Box, 3 = Both --only replace if the chosen language has defined it if data.fullReplace then local textTable = EID:getDescriptionEntry("goldenTrinketEffects", trinketID, true) if (textTable) then textChoice = math.min(textChoice, #textTable) descObj.Description = textTable[textChoice] count = 1 end end -- we didn't replace everything; maybe the language didn't have the number? append a simple "effect is doubled/tripled" if count == 0 and multiplier > 1 then local goldenDesc = EID:getDescriptionEntry("goldenTrinket") or "" if multiplier == 3 then goldenDesc = EID:getDescriptionEntry("tripledTrinket") or "" elseif multiplier == 4 then goldenDesc = EID:getDescriptionEntry("quadrupledTrinket") end descObj.Description = descObj.Description .. "#" .. "{{ColorGold}}"..goldenDesc end end return descObj end -- Handle Wild Card description addition local function WildCardCallback(descObj) for i = 1,#EID.coopAllPlayers do local player = EID.coopAllPlayers[i] local playerID = EID:getPlayerID(player, true) local playerType = player:GetPlayerType() if EID.WildCardEffects[playerID] then EID:appendToDescription(descObj, "#") if #EID.coopAllPlayers > 1 then EID:appendToDescription(descObj, EID:GetPlayerIcon(playerType, "P" .. i .. ":") .. " ") end if EID.WildCardPillColor[playerID] then -- show the correct pill color; unnecessary attention to detail but why not EID:appendToDescription(descObj, "{{Pill" .. EID.WildCardPillColor[playerID] .. "}} {{NameOnly" .. EID.WildCardEffects[playerID] .. "}}") else EID:appendToDescription(descObj, "{{Name" .. EID.WildCardEffects[playerID] .. "}}") end end end return descObj end -- Handle The Stars? description addition local function TheStarsCallback(descObj) EID:UpdateAllPlayerPassiveItems() local modified = false for i = 1,#EID.coopAllPlayers do local player = EID.coopAllPlayers[i] local playerID = EID:getPlayerID(player, true) local playerType = player:GetPlayerType() if EID.OldestItemIndex[playerID] and EID.RecentlyTouchedItems[playerID] then local repetitions = player:HasCollectible(451) and 2 or 1 -- Tarot Cloth removes 2 items for indexOffset = 0, repetitions - 1 do local oldestItem = EID.RecentlyTouchedItems[playerID][EID.OldestItemIndex[playerID] + indexOffset] if oldestItem then -- when inside the item reminder's overview, wipe the description before appending the results if EID.InsideSpecialDescriptions and not modified then descObj.Description = "" modified = true end EID:appendToDescription(descObj, "#") if #EID.coopAllPlayers > 1 then EID:appendToDescription(descObj, EID:GetPlayerIcon(playerType, "P" .. i .. ":") .. " ") end EID:appendToDescription(descObj, "{{NameC" .. oldestItem .. "}}") end end end end return descObj end local function VariableCharge(descObj, metadata, collID, chargeText) local text = EID:getDescriptionEntry(chargeText or "VariableCharge") if text ~= nil and metadata ~= nil and metadata.mimiccharge and metadata.mimiccharge ~= -1 then text = EID:ReplaceVariableStr(text, 1, "{{NameOnlyC" .. collID .. "}}") EID:appendToDescription(descObj, "#{{ColorSilver}}{{Collectible" .. collID .. "}} " .. text .. " {{"..metadata.mimiccharge.."}}{{Battery}}") end end local hasTarot = false -- Handle Blank Card description addition local function BlankCardCallback(descObj) VariableCharge(descObj, EID.cardMetadata[descObj.ObjSubType], 286, "BlankCardCharge") -- If the player has Tarot Cloth and Blank Card, display additional text if hasTarot then local text = EID:getDescriptionEntry("BlankCardEffect") local buffText = EID:getDescriptionEntry("tarotClothBlankCardBuffs", descObj.ObjSubType) if buffText then EID:appendToDescription(descObj, "#{{ColorSilver}}{{Collectible286}} " .. text .. " " .. buffText) end end return descObj end -- Handle Clear Rune description addition local function ClearRuneCallback(descObj) VariableCharge(descObj, EID.cardMetadata[descObj.ObjSubType], 263, "ClearRuneCharge") return descObj end -- Handle Placebo description addition local function PlaceboCallback(descObj) local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType) VariableCharge(descObj, EID.pillMetadata[adjustedID-1], 348, "PlaceboCharge") return descObj end -- Handle Experimental Pill description addition local function ExperimentalPillCallback(descObj) local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType) if adjustedID - 1 ~= PillEffect.PILLEFFECT_EXPERIMENTAL then return descObj end local horse = descObj.ObjSubType > 2048 for i = 1,#EID.coopAllPlayers do local player = EID.coopAllPlayers[i] local playerType = player:GetPlayerType() local pillModifierID = 0 local goodAndBad = false -- Check for PHD, Lucky Foot, Virgo, and False PHD if player:HasCollectible(75) then pillModifierID = 75 elseif player:HasCollectible(46) then pillModifierID = 46 elseif player:HasCollectible(303) then pillModifierID = 303 end -- Check for False PHD, and if we have good AND bad pills, just print the damage up text if player:HasCollectible(654) then if pillModifierID ~= 0 then goodAndBad = true end pillModifierID = 654 end if pillModifierID ~= 0 then local expPillString = "" if pillModifierID == 654 then local damageUpString = "" if horse then damageUpString = EID:getDescriptionEntry("FalsePHDHorseDamage") else damageUpString = EID:getDescriptionEntry("FalsePHDDamage") end if goodAndBad then expPillString = damageUpString else expPillString = EID:getDescriptionEntry("ExperimentalPillFalsePHD") .. "#{{Collectible654}} " .. damageUpString end else expPillString = EID:getDescriptionEntry("ExperimentalPillPHD") end EID:appendToDescription(descObj, "#") if #EID.coopAllPlayers > 1 then EID:appendToDescription(descObj, EID:GetPlayerIcon(playerType, "P" .. i .. ":")) end EID:appendToDescription(descObj, "{{Collectible" .. pillModifierID .. "}} " .. expPillString) end end return descObj end -- Handle False PHD description addition local function FalsePHDCallback(descObj) local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType) local horse = descObj.ObjSubType > 2048 local data = EID.pillMetadata[adjustedID-1] if data ~= nil then local damageUp = string.find(data.class,"3") and string.find(data.class,"-") if adjustedID-1 == PillEffect.PILLEFFECT_SHOT_SPEED_DOWN then damageUp = true end -- why doesn't I'm Excited have a - in the xml data yet spawn a black heart... local blackHeart = (string.find(data.class,"2") or string.find(data.class,"1")) and (string.find(data.class,"-") or adjustedID-1 == PillEffect.PILLEFFECT_IM_EXCITED) local text = "" if damageUp and horse then text = EID:getDescriptionEntry("FalsePHDHorseDamage") elseif damageUp then text = EID:getDescriptionEntry("FalsePHDDamage") elseif blackHeart then text = EID:getDescriptionEntry("FalsePHDHeart") end if text ~= "" then local iconStr = "#{{Collectible654}} " EID:appendToDescription(descObj, iconStr..text) end end return descObj end -- Handle co-op players seeing different pill effects local function CoopPillCallback(descObj) -- Don't do this check when holding Tab for pill effects if not descObj.Entity then return descObj end local printedDescs = { [descObj.Name] = true } for i = 1,#EID.coopAllPlayers do local player = EID.coopAllPlayers[i] EID.pillPlayer = player local playerID = player:GetPlayerType() -- Regrab the pill description object with this player local pillObj = EID:getDescriptionObjByEntity(descObj.Entity) -- only print a given pill description once, even if it affects multiple players -- if it's 4P co-op and P1 has PHD, and P2/P3/P4 all get same effect, no one wants to see that 3 times if not printedDescs[pillObj.Name] then -- new pill effect to print printedDescs[pillObj.Name] = true EID:appendToDescription(descObj, "#" .. EID:GetPlayerIcon(playerID, "P" .. i .. ":") .." {{ColorObjName}}"..pillObj.Name .."{{CR}}#"..pillObj.Description) end end EID.pillPlayer = nil return descObj end -- Handle Flip description addition local function FlipCallback(descObj) local flipItemID = EID:getEntityData(descObj.Entity, "EID_FlipItemID") if not flipItemID or flipItemID <= 0 then return descObj end -- Empty pedestal if descObj.ObjSubType == 0 then return EID:getDescriptionObj(5, 100, flipItemID) end local infoText = EID:getDescriptionEntry("FlipItemToggleInfo") local itemName = EID:getObjectName(5, 100, flipItemID) local appendText = "#{{Collectible711}} -> {{Collectible"..flipItemID.."}} "..itemName if EID.TabPreviewID == 0 then EID.TabPreviewID = flipItemID appendText = appendText .. "#{{Blank}} "..infoText end EID:appendToDescription(descObj, appendText) return descObj end -- Handle Glitched Crown style pedestals local currentSelection = {} -- keep track of which description we're looking at for a given pedestal local goingToSpindown = false local function GlitchedCrownCallback(descObj) if not descObj.Entity then return descObj end local entity = descObj.Entity local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex if EID.GlitchedCrownCheck[curRoomIndex] and EID.GlitchedCrownCheck[curRoomIndex][descObj.Entity.InitSeed .. descObj.Entity.Index] then -- this table has collectible ID keys that define the first frame and most recent frame that that ID has been seen on this pedestal -- we need to filter out items that haven't been seen in a while (due to a reroll perhaps), then sort by first frame local pedestalID = descObj.Entity.InitSeed .. descObj.Entity.Index local items = EID.GlitchedCrownCheck[curRoomIndex][pedestalID] local sortedItems = {} for id, frames in pairs(items) do if EID.GameUpdateCount - frames[2] > 120 then items[id] = nil else table.insert(sortedItems, { id, frames[1] }) end end if #sortedItems < 5 then return descObj end table.sort(sortedItems, function(a, b) return a[2] < b[2] end) currentSelection[pedestalID] = currentSelection[pedestalID] or 0 -- watch for Tab being pressed to advance our selection by 1 -- when spindown dice is involved, watch for tab being released instead of pressed, it makes more sense if goingToSpindown and EID:TabReleased() or not goingToSpindown and EID:TabPressed() then currentSelection[pedestalID] = currentSelection[pedestalID] + 1 if currentSelection[pedestalID] > #sortedItems then currentSelection[pedestalID] = 0 end end -- display the overview description if currentSelection[pedestalID] == 0 then descObj = EID:getDescriptionObj(5, 100, 689, nil, false) descObj.Description = "" for _, item in ipairs(sortedItems) do descObj.Description = descObj.Description .. "#{{NameC" .. item[1] .. "}}" end -- display a specific description -- don't replace the desc if the pedestal's already showing the correct item else descObj = EID:getDescriptionObj(5, 100, sortedItems[currentSelection[pedestalID]][1]) end local nextIcon = "{{Collectible689}}" if currentSelection[pedestalID] + 1 <= #sortedItems then nextIcon = "{{Collectible" .. sortedItems[currentSelection[pedestalID] + 1][1] .. "}}" end EID:appendToDescription(descObj, "#{{Blank}} " .. EID:ReplaceVariableStr(EID:getDescriptionEntry("GlitchedCrownToggleInfo"), 1, nextIcon)) -- manually apply Flip; changing the description's item stops future callbacks to avoid infinite loops, but we want Flip still, it works fine descObj.Entity = entity if EID.collectiblesOwned[711] and descObj.ObjSubType ~= entity.SubType then descObj = FlipCallback(descObj) end end return descObj end -------------------------------- -- Although individual conditions/callbacks work well for mods to be able to add through the API, -- As we kept adding callbacks for vanilla items, a lot of code got repeated over and over -- This one-condition setup fixes that and can only help performance -- It also allows us to pick the order that modifiers are appended to descriptions (stats/effects first, then reroll/flip/recharge info) -- REPENTANCE-ONLY MODIFIERS local function EIDConditions(descObj) -- currently, only pickup descriptions have modifiers if descObj.ObjType ~= 5 then return false end EID:CheckPlayersCollectibles() local callbacks = {} -- Collectible Pedestal Callbacks if descObj.ObjVariant == PickupVariant.PICKUP_COLLECTIBLE then -- Using magic numbers here in case it's slightly faster, and because the callback names give context -- Check Birthright first because it overwrites the description instead of appending to it if descObj.ObjSubType == 619 then table.insert(callbacks, BirthrightCallback) end if EID.collectiblesOwned[689] then table.insert(callbacks, GlitchedCrownCallback) end -- Glowing Hourglass overwrites the description when used three times if REPENTOGON and descObj.ObjSubType == 422 then table.insert(callbacks, GlowingHourglassCallback) end if descObj.ObjSubType == 644 then table.insert(callbacks, ConsolationPrizeCallback) end if EID.collectiblesOwned[584] or descObj.ObjSubType == 584 then table.insert(callbacks, BookOfVirtuesCallback) end if EID.collectiblesOwned[711] and EID:getEntityData(descObj.Entity, "EID_FlipItemID") then table.insert(callbacks, FlipCallback) end if EID.Config["SpindownDiceResults"] > 0 and (EID.collectiblesOwned[723] or EID.collectiblesAbsorbed[723]) and descObj.ObjSubType ~= 668 then goingToSpindown = true table.insert(callbacks, SpindownDiceCallback) else goingToSpindown = false end -- Card / Rune Callbacks elseif descObj.ObjVariant == PickupVariant.PICKUP_TAROTCARD then hasTarot = EID.collectiblesOwned[451] if EID.collectiblesOwned[286] and not EID.blankCardHidden[descObj.ObjSubType] and EID.cardMetadata[descObj.ObjSubType] then table.insert(callbacks, BlankCardCallback) end if EID.collectiblesOwned[263] and EID.runeIDs[descObj.ObjSubType] and EID.cardMetadata[descObj.ObjSubType] then table.insert(callbacks, ClearRuneCallback) end if descObj.ObjSubType == 80 then table.insert(callbacks, WildCardCallback) end if descObj.ObjSubType == 73 then table.insert(callbacks, TheStarsCallback) end -- Pill Callbacks elseif descObj.ObjVariant == PickupVariant.PICKUP_PILL then if EID.collectiblesOwned[654] then table.insert(callbacks, FalsePHDCallback) end if EID.collectiblesOwned[348] then table.insert(callbacks, PlaceboCallback) end table.insert(callbacks, ExperimentalPillCallback) if EID.pillPlayer == nil and #EID.coopAllPlayers > 1 then table.insert(callbacks, CoopPillCallback) end -- Trinket Callbacks elseif descObj.ObjVariant == PickupVariant.PICKUP_TRINKET then -- Golden Trinket / Mom's Box isGolden = ((descObj.ObjSubType & TrinketType.TRINKET_GOLDEN_FLAG) == TrinketType.TRINKET_GOLDEN_FLAG) hasBox = EID.collectiblesOwned[439] if isGolden or hasBox then table.insert(callbacks, GoldenTrinketCallback) end end return callbacks end EID:addDescriptionModifier("EID Repentance", EIDConditions, nil) end -- AFTERBIRTH+ OR REPENTANCE MODIFIERS local function EIDConditionsAB(descObj) -- handle Sacrifice room if descObj.ObjType == -999 and descObj.ObjVariant == -1 then return {SacrificeRoomCallback} end -- currently, only pickup descriptions have modifiers if descObj.ObjType ~= 5 then return false end EID:CheckPlayersCollectibles() local callbacks = {} if EID.LuckFormulas[descObj.fullItemString] then table.insert(callbacks, LuckChanceCallback) end local adjustedSubtype = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType) local typeVarSub = descObj.ObjType.."."..descObj.ObjVariant.."."..adjustedSubtype if EID.HealthUpData[typeVarSub] or EID.HealingItemData[typeVarSub] then table.insert(callbacks, HealthUpCallback) end -- Collectible Pedestal Callbacks if descObj.ObjVariant == PickupVariant.PICKUP_COLLECTIBLE then if EID.Config["ItemCollectionIndicator"] and EID:requiredForCollectionPage(descObj.ObjSubType) then table.insert(callbacks, ItemCollectionPageCallback) end if descObj.ObjSubType == 297 then table.insert(callbacks, PandorasBoxCallback) end if EID.Config["DisplayVoidStatInfo"] then if EID.collectiblesOwned[477] then table.insert(callbacks, VoidCallback) end if EID.collectiblesOwned["5.300.41"] then table.insert(callbacks, BlackRuneCallback) end end elseif descObj.ObjVariant == PickupVariant.PICKUP_TRINKET then if descObj.ObjSubType == 80 then table.insert(callbacks, BlackFeatherCallback) end elseif descObj.ObjVariant == PickupVariant.PICKUP_PILL then table.insert(callbacks, VurpCallback) end return callbacks end EID:addDescriptionModifier("EID Afterbirth+", EIDConditionsAB, nil, 1) -- should this be done differently so that mods can add tab previews? (tab conditions is done last, but would be done before callbacks mods add, maybe tab should be checked in EID:getDescriptionObj local function TabConditions(_) if EID.TabHeldThisFrame and not EID.inModifierPreview then return true end EID.TabPreviewID = 0 return false end EID:addDescriptionModifier("EID Tab Previews", TabConditions, TabCallback) -- If an item has a radically different effect for 2 players, show the effect for the closest player, then append what chars have a different effect here -- This is the final change made to the desc, after all other conditionals and modifiers local function CoopDifferentEffectCallback(descObj) local displayedChars = {} local differentEffectText = EID:getDescriptionEntry("ConditionalDescs", "Different Effect") for _,v in ipairs(EID.DifferentEffectPlayers) do if not displayedChars[v] then descObj.Description = descObj.Description .. "#{{Player" .. v .. "}} " .. EID:ReplaceVariableStr(differentEffectText, "{{NameOnlyI" .. v .. "}}") end displayedChars[v] = true end return descObj end local function CoopDifferentEffectConditions(_) return #EID.DifferentEffectPlayers > 0 end EID:addDescriptionModifier("EID Different Effect Players", CoopDifferentEffectConditions, CoopDifferentEffectCallback)