local game = Game() local level local currentRoom local function append(icon, title, newDesc) return (icon or "{{Blank}}") .. " {{ColorEIDObjName}}" .. title .. "#" .. newDesc .. "#" end local function RNGNext(num, shift1, shift2, shift3) num = num ~ ((num >> shift1) & 4294967295) num = num ~ ((num << shift2) & 4294967295) num = num ~ ((num >> shift3) & 4294967295) return num >> 0; end local function SeedToFloat(seed) local multi = 2.3283061589829401E-10; return seed * multi; end -- Teleport 2 Destination Prediction -- local teleport2Order = { 1,5,8,2,4,13,21,12,10,6,11,18,19,9,20,24,7,666,14,3 } local teleport2GreedOrder = { 1,5,2,4,10,23,8,14,3 } local teleport2Icons = { "{{Room}}","{{BossRoom}}","{{SuperSecretRoom}}","{{Shop}}","{{TreasureRoom}}","{{SacrificeRoom}}","{{DiceRoom}}","{{Library}}","{{CursedRoom}}","{{MiniBoss}}","{{ChallengeRoom}}","{{IsaacsRoom}}","{{BarrenRoom}}","{{ArcadeRoom}}","{{ChestRoom}}","{{Planetarium}}","{{SecretRoom}}","{{RedRoom}}","{{AngelDevilChance}}","{{ErrorRoom}}" } local teleport2GreedIcons = { "{{RoomLongVertical}}","{{BossRoom}}","{{Shop}}","{{TreasureRoom}}","{{CursedRoom}}","{{Room}}","{{SuperSecretRoom}}","{{AngelDevilChance}}","{{ErrorRoom}}" } local function teleport2Prediction(holdMapDesc) local level = game:GetLevel() local rooms = level:GetRooms() --I AM ERROR Room always considered uncleared local unclearedTypes = {[3] = true} for i = 0, rooms.Size - 1 do local room = rooms:Get(i) if not room.Clear then if room.Data.Type ~= 1 and room.Flags & 1024 == 1024 then unclearedTypes[666] = true else unclearedTypes[room.Data.Type] = true end end end --Angel/Devil Room check (it lives off the map) if not level:GetRoomByIdx(-1).Clear then unclearedTypes[14] = true end local greed = game:IsGreedMode() local roomOrder = (greed and teleport2GreedOrder) or teleport2Order local roomIcons = (greed and teleport2GreedIcons) or teleport2Icons local roomNames = (greed and EID:getDescriptionEntry("Teleport2GreedRoomNames")) or EID:getDescriptionEntry("Teleport2RoomNames") for i,v in ipairs(roomOrder) do if unclearedTypes[v] then return append("{{Collectible419}}", EID:getObjectName(5, 100, 419) .. EID:getDescriptionEntry("HoldMapHeader"), roomIcons[i] .. " " .. roomNames[i]) end end end -- --order of checking: 15, 48, 58, 63, 65 --(pennies, damage, hearts, item, leviathan, nothing) local sanguineResults = { { 0.15, 3 }, { 0.48, 2 }, { 0.58, 4 }, { 0.63, 5 }, { 0.65, 6 }, { 1, 1 } } function EID:getHoldMapDescription(player, checkingTwin) local holdMapDesc = "" local activeBlacklist = {} level = game:GetLevel() currentRoom = level:GetCurrentRoom() -- TODO: "you just picked up" desc (great for curse of blind) -- D1, crooked penny cheats. 404/liberty cap/etc. "what item is it" -- pandora's box? it shows the whole desc which is kinda useful if REPENTANCE then -- Sanguine Bond reward reminder if player:HasCollectible(CollectibleType.COLLECTIBLE_SANGUINE_BOND) and game:GetRoom():GetType() == RoomType.ROOM_DEVIL then local spikes = currentRoom:GetGridEntity(67) local cheatResult = nil -- we haven't made the setting for this stuff yet if spikes and EID.TheSettingThatAllowsCheating then local spikeSeed = currentRoom:GetGridEntity(67):GetRNG():GetSeed() spikeSeed = RNGNext(spikeSeed, 5, 9, 7) spikeSeed = RNGNext(spikeSeed, 1, 5, 0x13) for k,v in ipairs(sanguineResults) do if SeedToFloat(spikeSeed) < v[1] then cheatResult = v[2] break end end end local descObj = EID:getDescriptionObj(5, 100, 692) local resultsDesc = "" local lineCount = 0 -- separate sanguine's description by # or semicolons for w in string.gmatch(descObj.Description, "([^#;]+)") do -- we only care about groups that contain a percent sign if string.find(w,"%%") then lineCount = lineCount + 1 if cheatResult == lineCount then resultsDesc = resultsDesc .. "{{ColorGreen}}" end resultsDesc = resultsDesc .. w .. "#" end end holdMapDesc = holdMapDesc .. append("{{Collectible692}}", descObj.Name, resultsDesc) end -- Tainted ??? Poop Preview local nextPoop = player:GetPoopSpell(0) if player:GetPoopMana() > 0 then local poopInfo = EID:getDescriptionEntry("poopSpells") holdMapDesc = holdMapDesc .. append("{{PoopSpell" .. nextPoop .. "}}", poopInfo[nextPoop][1], poopInfo[nextPoop][2]) end end -- Teleport 2.0 location if player:HasCollectible(CollectibleType.COLLECTIBLE_TELEPORT_2) and not EID.isMirrorRoom then holdMapDesc = holdMapDesc .. teleport2Prediction(holdMapDesc) activeBlacklist[CollectibleType.COLLECTIBLE_TELEPORT_2] = true end -- Active Item Description local heldActive = player:GetActiveItem() if heldActive > 0 and not activeBlacklist[heldActive] then local demoDescObj = EID:getDescriptionObj(5, 100, heldActive) holdMapDesc = holdMapDesc .. append("{{Collectible"..heldActive.."}}", demoDescObj.Name, demoDescObj.Description) end -- -- Finally, check the twin player of this controller -- If both twins have a desc, show their player icon / name to separate the two descs if REPENTANCE and not checkingTwin then local twin = player:GetOtherTwin() local otherTwinDesc = "" if twin then otherTwinDesc = EID:getHoldMapDescription(twin, true) end if otherTwinDesc ~= "" then if holdMapDesc == "" then holdMapDesc = otherTwinDesc else holdMapDesc = (EID:getIcon("Player"..player:GetPlayerType()) ~= EID.InlineIcons["ERROR"] and "{{Player"..player:GetPlayerType().."}}" or "{{CustomTransformation}}") .. " {{ColorGray}}" .. player:GetName() .. "#" .. holdMapDesc .. "#" holdMapDesc = holdMapDesc .. (EID:getIcon("Player"..twin:GetPlayerType()) ~= EID.InlineIcons["ERROR"] and "{{Player"..twin:GetPlayerType().."}}" or "{{CustomTransformation}}") .. " {{ColorGray}}" .. twin:GetName() .. "#" .. otherTwinDesc end end end return holdMapDesc end