EID = RegisterMod("External Item Descriptions", 1) -- important variables EID.GameVersion = "ab+" EID.Languages = {"en_us", "en_us_detailed", "fr", "pt", "pt_br", "ru", "spa", "it", "bul", "pl", "de", "turkish"} EID.descriptions = {} -- Table that holds all translation strings local enableDebug = false local game = Game() require("eid_config") EID.Config = EID.UserConfig EID.Config.Version = "3.2" EID.DefaultConfig.Version = EID.Config.Version EID.isHidden = EID.Config["Hidden"] -- general variables EID.PositionModifiers = {} EID.UsedPosition = Vector(EID.Config["XPosition"], EID.Config["YPosition"]) EID.isDisplaying = false EID.isDisplayingPermanent = false EID.permanentDisplayTextObj = nil EID.lastDescriptionEntity = nil EID.lineHeight = 11 EID.sacrificeCounter = {} EID.itemConfig = Isaac.GetItemConfig() -- Sprite inits EID.IconSprite = Sprite() EID.IconSprite:Load("gfx/eid_transform_icons.anm2", true) EID.InlineIconSprite = Sprite() EID.InlineIconSprite:Load("gfx/eid_inline_icons.anm2", true) EID.InlineIconSprite2 = Sprite() EID.InlineIconSprite2:Load("gfx/eid_inline_icons.anm2", true) EID.CardPillSprite = Sprite() EID.CardPillSprite:Load("gfx/eid_cardspills.anm2", true) EID.ItemSprite = Sprite() EID.ItemSprite:Load("gfx/005.100_collectible.anm2", true) local ArrowSprite = Sprite() ArrowSprite:Load("gfx/eid_transform_icons.anm2", true) ArrowSprite:Play("Arrow", false) ------- Load all modules and other stuff ------ require("mod_config_menu") --transformation infos require("descriptions."..EID.GameVersion..".transformations") --languages for _,lang in ipairs(EID.Languages) do require("descriptions."..EID.GameVersion.."."..lang) end require("eid_data") require("eid_api") -- load Repentence descriptions if REPENTANCE then EID.GameVersion = "rep" for _,lang in ipairs(EID.Languages) do local wasSuccessful, err = pcall(require,"descriptions."..EID.GameVersion.."."..lang) if not wasSuccessful and not string.find(err, "not found") then Isaac.ConsoleOutput("Load rep "..lang.." failed: "..tostring(err)) end end local wasSuccessful, _ = pcall(require,"descriptions."..EID.GameVersion..".transformations") require("eid_bagOfCrafting") end EID.LastRenderCallColor = EID:getTextColor() local nullVector = Vector(0,0) --------------------------------------------------------------------------- ------------------------------- Load Font --------------------------------- local isluadebug, os = pcall(require,"os") local modfolder ='external item descriptions_836319872' --release mod folder name if isluadebug then local userPath = os.tmpname() userPath = string.gsub(userPath, "\\", "/") local newPath = "" if not string.find(userPath, "AppData") then -- Linux EID.modPath = os.getenv("HOME") .. "/.local/share/binding of isaac afterbirth+ mods/"..modfolder.."/" else for str in string.gmatch(userPath, "([^/]+)") do if str ~="AppData" then newPath = newPath..str.."/" else break end end EID.modPath = newPath.."Documents/My Games/Binding of Isaac Afterbirth+ Mods/"..modfolder.."/" end else --use some very hacky trickery to get the path to this mod local _, err = pcall(require, "") local _, basePathStart = string.find(err, "no file '", 1) local _, modPathStart = string.find(err, "no file '", basePathStart) local modPathEnd, _ = string.find(err, ".lua'", modPathStart) EID.modPath = string.sub(err, modPathStart + 1, modPathEnd - 1) end EID.modPath = string.gsub(EID.modPath, "\\", "/") EID.modPath = string.gsub(EID.modPath, "//", "/") EID.modPath = string.gsub(EID.modPath, ":/", ":\\") EID.font = Font() -- init font object local fontFile = EID.Config["FontType"] or "default" local success = EID:loadFont(EID.modPath .. "resources/font/eid_"..fontFile..".fnt") if not success then if REPENTANCE then success = EID:loadFont("../mods/"..modfolder.."/resources/font/eid_"..fontFile..".fnt") if not success then Isaac.ConsoleOutput("EID WAS NOT ABLE TO LOAD THE FONT!!!!!!!! Please contact the mod creator!\n") Isaac.ConsoleOutput("File not found (absolute path): "..EID.modPath .. "resources/font/eid_"..fontFile..".fnt\n") Isaac.ConsoleOutput("File not found (relative path): ../mods/"..modfolder.."/resources/font/eid_"..fontFile..".fnt") return else EID.modPath = "../mods/"..modfolder.."/" end else Isaac.ConsoleOutput("EID WAS NOT ABLE TO LOAD THE FONT!!!!!!!! Please contact the mod creator!\n") Isaac.ConsoleOutput("File does not exist: "..EID.modPath .. "resources/font/eid_"..fontFile..".fnt") return end end --------------------------------------------------------------------------- -------------------------Handle Sacrifice Room----------------------------- function EID:onNewFloor() EID.sacrificeCounter = {} end EID:AddCallback(ModCallbacks.MC_POST_NEW_LEVEL, EID.onNewFloor) if EID.Config["DisplaySacrificeInfo"] then function EID:onSacrificeDamage(_, _, flags, source) if game:GetRoom():GetType() == RoomType.ROOM_SACRIFICE and source.Type == 0 and flags & DamageFlag.DAMAGE_SPIKES == DamageFlag.DAMAGE_SPIKES then local curRoomIndex = game:GetLevel():GetCurrentRoomIndex() if EID.sacrificeCounter[curRoomIndex] == nil then EID.sacrificeCounter[curRoomIndex] = 1 end if EID.sacrificeCounter[curRoomIndex] < 12 then EID.sacrificeCounter[curRoomIndex] = EID.sacrificeCounter[curRoomIndex] + 1 end end end EID:AddCallback(ModCallbacks.MC_ENTITY_TAKE_DMG, EID.onSacrificeDamage, EntityType.ENTITY_PLAYER) end --------------------------------------------------------------------------- ------------------------Handle ALT FLOOR CHOICE---------------------------- local questionMarkSprite = Sprite() questionMarkSprite:Load("gfx/005.100_collectible.anm2",true) questionMarkSprite:ReplaceSpritesheet(1,"gfx/items/collectibles/questionmark.png") questionMarkSprite:LoadGraphics() function EID:IsAltChoise(pickup) local data = pickup:GetData() if data["EID_IsAltChoise"] ~= nil then return data["EID_IsAltChoise"] end if not REPENTANCE then data["EID_IsAltChoise"] = false return false end local entitySprite = pickup:GetSprite() local name = entitySprite:GetAnimation() if name ~= "Idle" and name ~= "ShopIdle" then -- Collectible can be ignored. its definetly not hidden data["EID_IsAltChoise"] = false return false end questionMarkSprite:SetFrame(name,entitySprite:GetFrame()) -- check some point in entitySprite for i = -70,0,2 do local qcolor = questionMarkSprite:GetTexel(Vector(0,i),nullVector,1,1) local ecolor = entitySprite:GetTexel(Vector(0,i),nullVector,1,1) if qcolor.Red ~= ecolor.Red or qcolor.Green ~= ecolor.Green or qcolor.Blue ~= ecolor.Blue then -- it is not same with question mark sprite data["EID_IsAltChoise"] = false return false end end --this may be a question mark, however, we will check it again to ensure it for j = -3,3,2 do for i = -71,0,2 do local qcolor = questionMarkSprite:GetTexel(Vector(j,i),nullVector,1,1) local ecolor = entitySprite:GetTexel(Vector(j,i),nullVector,1,1) if qcolor.Red ~= ecolor.Red or qcolor.Green ~= ecolor.Green or qcolor.Blue ~= ecolor.Blue then data["EID_IsAltChoise"] = false return false end end end data["EID_IsAltChoise"] = true return true end --------------------------------------------------------------------------- ---------------------------Printing Functions------------------------------ function EID:printDescription(desc) local textScale = Vector(EID.Config["Scale"], EID.Config["Scale"]) local renderPos = EID:getTextPosition() local itemType = -1 if tonumber(desc.ID) ~= nil and desc.ItemType == 5 and desc.ItemVariant == 100 then itemType = EID.itemConfig:GetCollectible(tonumber(desc.ID)).Type or -1 end local offsetX = 0 if EID.Config["ShowItemIcon"] then local iconType = nil local renderID = desc.ID if desc.ItemType == 5 and desc.ItemVariant == 100 then iconType = "Collectible" elseif desc.ItemType == 5 and desc.ItemVariant == 350 then iconType = "Trinket" elseif desc.ItemType == 5 and desc.ItemVariant == 300 then iconType = "Card" elseif desc.ItemType == 5 and desc.ItemVariant == 70 then iconType = "Pill" renderID = desc.RealID end if iconType ~= nil then offsetX = offsetX + 14 EID:renderString( "{{" .. iconType .. renderID .. "}}", renderPos + (Vector(-3, -4) * EID.Config["Scale"]), textScale, EID:getNameColor() ) end end --Display ItemType / Charge if EID.Config["ShowItemType"] and (itemType == 3 or itemType == 4) then local offsetY = 2 if EID.Config["Scale"] < 1 then offsetY = -1 end EID.IconSprite:Play(EID.ItemTypeAnm2Names[itemType]) EID:renderIcon(EID.IconSprite, renderPos.X + offsetX * EID.Config["Scale"], renderPos.Y + offsetY * EID.Config["Scale"]) if itemType == 3 then -- Display Charge offsetX = offsetX + 1 local curItemConfig = EID.itemConfig:GetCollectible(desc.ID) if REPENTANCE and curItemConfig.ChargeType == ItemConfig.CHARGE_TIMED then EID.InlineIconSprite2:SetFrame("pickups", 10) -- Timer Icon elseif REPENTANCE and (curItemConfig.ChargeType == ItemConfig.CHARGE_SPECIAL or desc.ID == CollectibleType.COLLECTIBLE_BLANK_CARD or desc.ID == CollectibleType.COLLECTIBLE_PLACEBO or desc.ID == CollectibleType.COLLECTIBLE_CLEAR_RUNE or desc.ID == CollectibleType.COLLECTIBLE_D_INFINITY) then EID.InlineIconSprite2:SetFrame("numbers", 13) else EID.InlineIconSprite2:SetFrame("numbers", curItemConfig.MaxCharges) end EID:renderIcon(EID.InlineIconSprite2, renderPos.X + offsetX * EID.Config["Scale"], renderPos.Y + offsetY * EID.Config["Scale"]) offsetX = offsetX + 8 elseif itemType == 4 then -- familiar offsetX = offsetX + 8 end if not EID.Config["ShowItemName"] then renderPos.Y = renderPos.Y + EID.lineHeight * EID.Config["Scale"] end end --Display Itemname if EID.Config["ShowItemName"] then local curName = desc.Name if EID.Config["TranslateItemName"] ~= 2 then local curLanguage = EID.Config["Language"] EID.Config["Language"] = "en_us" local englishName = EID:getObjectName(desc.ItemType, desc.ItemVariant, desc.ID) EID.Config["Language"] = curLanguage if EID.Config["TranslateItemName"] == 1 then curName = englishName elseif EID.Config["TranslateItemName"] == 3 and curName ~= englishName then curName = curName.." ("..englishName..")" end end if EID.Config["ShowQuality"] and desc.ItemVariant == PickupVariant.PICKUP_COLLECTIBLE then local quality = tonumber(EID.itemConfig:GetCollectible(tonumber(desc.ID)).Quality) curName = curName.." - {{Quality"..quality.."}}" end EID:renderString( curName, renderPos + (Vector(offsetX, -3) * EID.Config["Scale"]), textScale, EID:getNameColor() ) renderPos.Y = renderPos.Y + EID.lineHeight * EID.Config["Scale"] end --Display Transformation if not (desc.Transformation == "0" or desc.Transformation == "" or desc.Transformation == nil) then for transform in string.gmatch(desc.Transformation, "([^,]+)") do local transformSprite = EID:getTransformationIcon(transform) local transformLineHeight = EID.lineHeight if EID.Config["TransformationIcons"] then transformLineHeight = math.max(EID.lineHeight, transformSprite[4]) EID:renderInlineIcons({{transformSprite,0}}, renderPos.X, renderPos.Y) end if EID.Config["TransformationText"] then local transformationName = EID:getTransformationName(transform) local iconWidth = transformSprite[3] or -1 local iconHeight = transformSprite[4] or -1 local textOffsetY = math.min(0, (iconHeight - 9)) / 4 EID:renderString( transformationName, renderPos + (Vector(iconWidth + 4, textOffsetY)* EID.Config["Scale"]), textScale, EID:getTransformationColor() ) end if (EID.Config["TransformationIcons"] or EID.Config["TransformationText"]) then renderPos.Y = renderPos.Y + transformLineHeight * EID.Config["Scale"] end end end EID:printBulletPoints(desc.Description, renderPos) end function EID:printBulletPoints(description, renderPos) local textboxWidth = tonumber(EID.Config["TextboxWidth"]) local textScale = Vector(EID.Config["Scale"], EID.Config["Scale"]) description = EID:replaceShortMarkupStrings(description) for line in string.gmatch(description, "([^#]+)") do local formatedLines = EID:fitTextToWidth(line, textboxWidth) local textColor = EID:getTextColor() for i, lineToPrint in ipairs(formatedLines) do -- render bulletpoint if i == 1 then local bpIcon = EID:handleBulletpointIcon(lineToPrint) if EID:getIcon(bpIcon) ~= EID.InlineIcons["ERROR"] then lineToPrint = string.gsub(lineToPrint, bpIcon .. " ", "") end textColor = EID:renderString(bpIcon, renderPos, textScale , textColor) end textColor = EID:renderString(lineToPrint, renderPos + Vector(12 * EID.Config["Scale"], 0), textScale, textColor) renderPos.Y = renderPos.Y + EID.lineHeight * EID.Config["Scale"] end end end --------------------------------------------------------------------------- ---------------------------Handle Rendering-------------------------------- function EID:renderQuestionMark() EID.IconSprite:Play("CurseOfBlind") local pos = EID:getTextPosition() EID:renderIcon(EID.IconSprite, pos.X + 5 * EID.Config["Scale"], pos.Y + 5 * EID.Config["Scale"]) end function EID:renderIndicator(entity) if EID.Config["Indicator"] == "none" then return end local repDiv = 1 if REPENTANCE then repDiv = 255 end local sprite = entity:GetSprite() local entityPos = Isaac.WorldToScreen(entity.Position) if EID.Config["Indicator"] == "blink" then local c = 255 - math.floor(255 * ((entity.FrameCount % 40) / 40)) sprite.Color = Color(1, 1, 1, 1, c/repDiv, c/repDiv, c/repDiv) sprite:Render(entityPos, nullVector, nullVector) sprite.Color = Color(1, 1, 1, 1, 0, 0, 0) elseif EID.Config["Indicator"] == "border" then local c = 255 - math.floor(255 * ((entity.FrameCount % 40) / 40)) sprite.Color = Color(1, 1, 1, 1, c/repDiv, c/repDiv, c/repDiv) sprite:Render(entityPos + Vector(0, 1), nullVector, nullVector) sprite:Render(entityPos + Vector(0, -1), nullVector, nullVector) sprite:Render(entityPos + Vector(1, 0), nullVector, nullVector) sprite:Render(entityPos + Vector(-1, 0), nullVector, nullVector) sprite.Color = Color(1, 1, 1, 1, 0, 0, 0) sprite:Render(entityPos, nullVector, nullVector) elseif EID.Config["Indicator"] == "highlight" then sprite.Color = Color(1, 1, 1, 1, 255/repDiv, 255/repDiv, 255/repDiv) sprite:Render(entityPos + Vector(0, 1), nullVector, nullVector) sprite:Render(entityPos + Vector(0, -1), nullVector, nullVector) sprite:Render(entityPos + Vector(1, 0), nullVector, nullVector) sprite:Render(entityPos + Vector(-1, 0), nullVector, nullVector) sprite.Color = Color(1, 1, 1, 1, 0, 0, 0) sprite:Render(entityPos, nullVector, nullVector) elseif EID.Config["Indicator"] == "arrow" then ArrowSprite:Update() local ArrowOffset = Vector(0, -35) if entity.Variant == 100 and not entity:ToPickup():IsShopItem() then ArrowOffset = Vector(0, -62) end ArrowSprite:Render(Isaac.WorldToScreen(entity.Position + ArrowOffset), nullVector, nullVector) end end --------------------------------------------------------------------------- ---------------------------On Update Function------------------------------ EID.lastDescriptionEntity = nil EID.lastDist = 0 EID.pathCheckerEntity = nil EID.hasValidWalkingpath = true function EID:onGameUpdate() local player = Isaac.GetPlayer(0) if not EID.Config["DisplayObstructedCardInfo"] or not EID.Config["DisplayObstructedPillInfo"] then if EID.lastDescriptionEntity == nil or (EID.Config["DisableObstructionOnFlight"] and player.CanFly) then if EID.pathCheckerEntity ~= nil then EID.pathCheckerEntity:Remove() EID.pathCheckerEntity = nil EID.hasValidWalkingpath = true end return end if EID.pathCheckerEntity == nil then EID.pathCheckerEntity = Isaac.Spawn(17, 69420, 0, player.Position, nullVector, nil) -- Spawns the EID Helper entity EID.pathCheckerEntity:AddEntityFlags (EntityFlag.FLAG_PERSISTENT) EID.hasValidWalkingpath = false elseif not EID.pathCheckerEntity:Exists() then EID.pathCheckerEntity = nil else EID.pathCheckerEntity.Position = player.Position EID.hasValidWalkingpath = EID.pathCheckerEntity:ToNPC().Pathfinder:HasPathToPos ( EID.lastDescriptionEntity.Position, false ) end end --Fix Overlapping Pedestals local curPositions = {} for _, entity in ipairs(Isaac.FindByType(5, 100, -1, true, false)) do local pos = entity.Position for _, otherPos in ipairs(curPositions) do if pos:Distance(otherPos) == 0 then entity.Position = entity.Position + Vector(1,0) break end end table.insert(curPositions, entity.Position) end end EID:AddCallback(ModCallbacks.MC_POST_UPDATE, EID.onGameUpdate) --------------------------------------------------------------------------- ---------------------------On Render Function------------------------------ local searchPartitions = EntityPartition.FAMILIAR + EntityPartition.ENEMY + EntityPartition.PICKUP + EntityPartition.PLAYER local function onRender(t) EID.isDisplaying = false if Input.IsButtonTriggered(EID.Config["HideKey"], 0) then EID.isHidden = not EID.isHidden end if EID.isHidden then return elseif EID.Config["HideInBattle"] then if Isaac.CountBosses() > 0 or Isaac.CountEnemies() > 0 then return end end EID:renderMCMDummyDescription() local player = Isaac.GetPlayer(0) if EID.GameVersion == "ab+" then if player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then EID:addTextPosModifier("Schoolbag", Vector(0,30)) else EID:removeTextPosModifier("Schoolbag") end else if player.SubType == 21 or player.SubType == 25 then -- T-Isaac, T-Blue Baby EID:addTextPosModifier("Tained HUD", Vector(0,30)) else EID:removeTextPosModifier("Tained HUD") end if player:HasCollectible(710) and EID.Config["DisplayBagOfCrafting"] ~= "never" then if EID.Config["DisplayBagOfCrafting"] == "always" or (EID.Config["DisplayBagOfCrafting"] == "hold" and string.find(player:GetSprite():GetAnimation(), "PickupWalk")) then local success = EID:handleBagOfCraftingRendering() if success then return end end end end if EID.isDisplayingPermanent and EID.permanentDisplayTextObj ~= nil then EID:printDescription(EID.permanentDisplayTextObj) EID.isDisplaying = true return end EID.lastDescriptionEntity = nil EID.lastDist = 10000 local player = Isaac.GetPlayer(0) local searchGroups = {} searchGroups[1] = Isaac.FindByType(EntityType.ENTITY_EFFECT, -1, -1, true, false) searchGroups[2] = Isaac.FindInRadius(player.Position, tonumber(EID.Config["MaxDistance"])*40, searchPartitions) for _, entitySearch in ipairs(searchGroups) do for i, entity in ipairs(entitySearch) do if EID:hasDescription(entity) and entity.FrameCount > 0 then local diff = entity.Position:__sub(player.Position) if diff:Length() < EID.lastDist then EID.lastDescriptionEntity = entity EID.lastDist = diff:Length() end end end end local closest = EID.lastDescriptionEntity if EID.lastDist / 40 > tonumber(EID.Config["MaxDistance"]) then if game:GetRoom():GetType() == RoomType.ROOM_SACRIFICE and EID.Config["DisplaySacrificeInfo"] then local curRoomIndex = game:GetLevel():GetCurrentRoomIndex() EID:printDescription(EID:getDescriptionObj(-999, -1, EID.sacrificeCounter[curRoomIndex] or 1)) end return end if closest == nil then return end EID.isDisplaying = true --Handle Indicators EID:renderIndicator(closest) --Handle GetData Entities (specific) if EID.Config["EnableEntityDescriptions"] and type(closest:GetData()["EID_Description"]) ~= type(nil) then local desc = closest:GetData()["EID_Description"] local origDesc = EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType) if type(desc) == "table" then origDesc.Description = desc.Description or origDesc.Description origDesc.Name = desc.Name or origDesc.Name origDesc.Transformation = desc.Transformation or origDesc.Transformation else origDesc.Description = desc end EID:printDescription(origDesc) return end if closest.Type == 1000 and closest.Variant == 76 then EID:printDescription(EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType+1)) return end if closest.Variant == PickupVariant.PICKUP_TRINKET then --Handle Trinkets local trinketID = closest.SubType local isGoldenTrinket = false if trinketID > 32768 then trinketID = trinketID - 32768 isGoldenTrinket = true end local descriptionObj = EID:getDescriptionObj(closest.Type, closest.Variant, trinketID) if isGoldenTrinket then local goldenDesc = EID.descriptions[EID.Config["Language"]].goldenTrinket or EID.descriptions["en_us"].goldenTrinket or "" descriptionObj.Description = "{{ColorGold}}"..goldenDesc.."#"..descriptionObj.Description end EID:printDescription(descriptionObj) elseif closest.Variant == PickupVariant.PICKUP_COLLECTIBLE then --Handle Collectibles if (EID:hasCurseBlind() and EID.Config["DisableOnCurse"]) or (EID.Config["DisableOnAltPath"] and not closest:ToPickup().Touched and EID:IsAltChoise(closest)) or (game.Challenge == Challenge.CHALLENGE_APRILS_FOOL and EID.Config["DisableOnAprilFoolsChallenge"]) then EID:renderQuestionMark() return end local descriptionObj = EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType) if REPENTANCE then -- Handle Birthright if closest.SubType == 619 then local playerID = player.SubType + 1 local birthrightDesc = EID.descriptions[EID.Config["Language"]]["birthright"][playerID] or EID.descriptions["en_us"]["birthright"][playerID] or nil if birthrightDesc ~=nil then local playerName = birthrightDesc[1] or player:GetName() descriptionObj.Description = "{{CustomTransformation}} {{ColorGray}}"..playerName.."{{CR}}#"..birthrightDesc[3] end end -- Handle Bingeeater description addition if player:HasCollectible(664) then local translatedDesc = EID.descriptions[EID.Config["Language"]]["bingeEaterBuffs"] local bingeBuff = (translatedDesc and translatedDesc[closest.SubType]) or EID.descriptions["en_us"]["bingeEaterBuffs"][closest.SubType] or nil if bingeBuff ~= nil then local bingeStr = "#{{Collectible664}} " descriptionObj.Description = descriptionObj.Description..bingeStr..bingeBuff[3]:gsub("#",bingeStr) end end -- Handle Spindown Dice description addition if player:HasCollectible(723) then descriptionObj.Description = descriptionObj.Description.."#{{Collectible723}} :" local refID = closest.SubType for i = 1,EID.Config["SpindownDiceResults"] do local spinnedID = EID:getSpindownResult(refID) refID = spinnedID if spinnedID > 0 then descriptionObj.Description = descriptionObj.Description.."{{Collectible"..spinnedID.."}}" if i ~= EID.Config["SpindownDiceResults"] then descriptionObj.Description = descriptionObj.Description.." ->" end else local errorMsg = EID.descriptions[EID.Config["Language"]]["spindownError"] or EID.descriptions["en_us"]["spindownError"] or nil descriptionObj.Description = descriptionObj.Description..errorMsg break end end end end EID:printDescription(descriptionObj) elseif closest.Variant == PickupVariant.PICKUP_TAROTCARD then --Handle Cards & Runes if not EID.Config["DisplayObstructedCardInfo"] and closest.FrameCount < 3 then -- small delay when having obstruction enabled & entering the room to prevent spoilers return end local hideinShop = closest:ToPickup():IsShopItem() and (((closest.SubType < 81 or closest.SubType > 97) and not EID.Config["DisplayCardInfoShop"]) or (closest.SubType >= 81 and not EID.Config["DisplaySoulstoneInfoShop"])) if hideinShop or (not EID.Config["DisplayObstructedCardInfo"] and not EID.hasValidWalkingpath) or (REPENTANCE and game.Challenge == Challenge.CHALLENGE_CANTRIPPED) then EID:renderQuestionMark() return end local descriptionObj = EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType) -- Handle Tarot Cloth description addition if player:HasCollectible(451) then local translatedDesc = EID.descriptions[EID.Config["Language"]]["tarotClothBuffs"] local clothBuff = (translatedDesc and translatedDesc[closest.SubType]) or EID.descriptions["en_us"]["tarotClothBuffs"][closest.SubType] or nil if clothBuff ~= nil then local bingeStr = "#{{Collectible451}} " descriptionObj.Description = descriptionObj.Description..bingeStr..clothBuff[3]:gsub("#",bingeStr) end end EID:printDescription(descriptionObj) elseif closest.Variant == PickupVariant.PICKUP_PILL then --Handle Pills if not EID.Config["DisplayObstructedPillInfo"] and closest.FrameCount < 3 then -- small delay when having obstruction enabled & entering the room to prevent spoilers return end if (closest:ToPickup():IsShopItem() and not EID.Config["DisplayPillInfoShop"]) or (not EID.Config["DisplayObstructedPillInfo"] and not EID.hasValidWalkingpath) then EID:renderQuestionMark() return end local pillColor = closest.SubType local pool = game:GetItemPool() local identified = pool:IsPillIdentified(pillColor) if (identified or EID.Config["ShowUnidentifiedPillDescriptions"]) then local descEntry = EID:getDescriptionObj(closest.Type, closest.Variant, pillColor) descEntry["realSubType"] = pillColor EID:printDescription(descEntry) else EID:renderString( "{{Pill"..pillColor.."}} "..EID:getDescriptionTable("unidentifiedPill"), EID:getTextPosition(), Vector(EID.Config["Scale"], EID.Config["Scale"]), EID:getErrorColor() ) end elseif EID.Config["EnableEntityDescriptions"] then --Handle Entities (omni) local descriptionEntry = EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType) if descriptionEntry~=nil then EID:printDescription(descriptionEntry) return end end end EID:AddCallback(ModCallbacks.MC_POST_RENDER, onRender) -- only save and load configs when using MCM. Otherwise Config file changes arent valid if EID.MCMLoaded or REPENTANCE then local json = require("json") -------------------------------- --------Handle Savadata--------- -------------------------------- function OnGameStart(_,isSave) --Loading Moddata-- if EID:HasData() then local savedEIDConfig = json.decode(Isaac.LoadModData(EID)) if REPENTANCE and isSave then EID.BagItems = savedEIDConfig["BagContent"] savedEIDConfig["BagContent"] = nil else EID.BagItems = {} end -- Only copy Saved config entries that exist in the save if savedEIDConfig.Version == EID.Config.Version then local isDefaultConfig = true for key, value in pairs(EID.Config) do if EID.DefaultConfig[key] ~= value then isDefaultConfig = false break end end if isDefaultConfig or EID.MCMLoaded then for key, value in pairs(EID.Config) do if savedEIDConfig[key] ~= nil then EID.Config[key] = savedEIDConfig[key] end end end EID.isHidden = EID.Config["Hidden"] EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt") end end end EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, OnGameStart) --Saving Moddata-- function SaveGame() if REPENTANCE then EID.Config["BagContent"] = EID.BagItems or {} end EID.SaveData(EID, json.encode(EID.Config)) end EID:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, SaveGame) end if enableDebug then require("eid_debugging") end