--[[ EID features 6 tables for mods to define their descriptions: __eidTrinketDescriptions for trinkets __eidCardDescriptions for cards __eidPillDescriptions for pills __eidItemDescriptions for Collectibles / items __eidItemTransformations assigns transformation-informations to collectibles __eidEntityDescriptions for entities __eidEntityDescriptions["ID.Variant.Subtype"] = {"HEADLINE","DESCRIPTION"}; To assign a unique description for a specific entity: entity:GetData()["EID_Description"] = {"HEADLINE","DESCRIPTION"} For example: to add the item "My Item Name" and the Description "Most Fitting Description" do something like this: -- 1. Get your itemid local item = Isaac.GetItemIdByName("My Item Name"); -- 2. Make sure we're not adding to a nil table if not __eidItemDescriptions then __eidItemDescriptions = {}; end -- 3. Add the description __eidItemDescriptions[item] = "Most Fitting Description"; --]] -- Init variables for other mods to hand over Descriptions if they were not yet inited by another mod. if not __eidItemDescriptions then __eidItemDescriptions = {} end if not __eidTrinketDescriptions then __eidTrinketDescriptions = {} end if not __eidCardDescriptions then __eidCardDescriptions = {} end if not __eidPillDescriptions then __eidPillDescriptions = {} end if not __eidItemTransformations then __eidItemTransformations = {} end if not __eidEntityDescriptions then __eidEntityDescriptions = {} end --------------------------------------------------------------------------- -------------------------Handle Custom Enum ----------------------------- --maps the Player transformation from the enum PlayerForm to the internal transformation table -- Possible usages: EID.TRANSFORMATION[ PlayerForm.PLAYERFORM_MUSHROOM ] -- EID.TRANSFORMATION.MUSHROOM EID.TRANSFORMATION = { ["GUPPY"] = 1, ["LORD_OF_THE_FLIES"] = 3, ["MUSHROOM"] = 2, ["ANGEL"] = 10, ["BOB"] = 8, ["SPUN"] = 5, ["MOM"] = 6, ["CONJOINED"] = 4, ["LEVIATHAN"] = 9, ["POOP"] = 7, ["BOOKWORM"] = 12, ["ADULT"] = 14, ["SPIDERBABY"] = 13, ["SUPERBUM"] = 11 } --------------------------------------------------------------------------- -------------------------Handle API Functions ----------------------------- -- Returns if EID is displaying text right now function EID:isDisplayingText() return isDisplayingText end -- returns the current text position function EID:getTextPosition() return Vector(EIDConfig["XPosition"], EIDConfig["YPosition"]) end -- returns the entity that is currently described. returns last described entity if currently not displaying text function EID:getLastDescribedEntity() return lastDescriptionEntity end function EID:getModDescription(list, id) return (list) and (list[id]) end --Get the name of the given transformation by its ID function EID:getTransformation(id) local str = "Custom" if (tonumber(id) <= #transformations - 1) then return transformations[tonumber(id) + 1] end return str end -- check if an entity is part of the describable entities function EID:hasDescription(entity) local isAllowed = false if EIDConfig["EnableEntityDescriptions"] then isAllowed = isAllowed or (__eidEntityDescriptions[entity.Type .. "." .. entity.Variant .. "." .. entity.SubType] ~= nil) --[[or type(entity:GetData()["EID_Description"]) ~= type(nil)]] end isAllowed = isAllowed or (entity.Variant == PickupVariant.PICKUP_COLLECTIBLE and EIDConfig["DisplayItemInfo"]) isAllowed = isAllowed or (entity.Variant == PickupVariant.PICKUP_TRINKET and EIDConfig["DisplayTrinketInfo"]) isAllowed = isAllowed or (entity.Variant == PickupVariant.PICKUP_TAROTCARD and EIDConfig["DisplayCardInfo"]) isAllowed = isAllowed or (entity.Variant == PickupVariant.PICKUP_PILL and EIDConfig["DisplayPillInfo"]) return entity.Type == EntityType.ENTITY_PICKUP and isAllowed and entity.SubType > 0 end -- Replaces shorthand-representations of a character with the internal reference function EID:replaceMarkupStrings(text) text = string.gsub(text, "!!!", "ǃ") -- Turn 3 Exclamations into Warning text = string.gsub(text, "\1", "↑") -- Legacy Up Arrow text = string.gsub(text, "\2", "↓") -- Legacy Down Arrow text = string.gsub(text, "\3", "ǃ") -- Legacy Warning text = string.gsub(text, "\6", "\2HEART\2") -- Legacy Heart text = string.gsub(text, "\5", "\2KEY\2") -- Legacy Key text = string.gsub(text, "\015", "\2COIN\2") -- Legacy Coin text = string.gsub(text, "\8\189", "\2BOMB\2") -- Legacy BOMB return text end -- Returns the icon used for the bulletpoint. It will look at the first character in the given string. EID.bulletIcons = {"↑", "↓", "!", "ǃ"} function EID:getBulletpointIcon(text) for i, v in ipairs(EID.bulletIcons) do local iconPos = string.find(text, v) if iconPos == 1 or iconPos == 2 then return v end end return "\007" end --needs to be called in a render Callback -- args: string, Vector(int, int), Vector(float,float), KColor obj, bool function EID:renderString(str, position, scale, kcolor, centered) EID.font:DrawStringScaledUTF8( str, position.X, position.Y, scale.X, scale.Y, kcolor, EID.font:GetStringWidthUTF8(str), centered ) end -- Get KColor object of "Entity Name" texts function EID:getNameColor() return KColor( EIDConfig["ItemNameColor"][1], EIDConfig["ItemNameColor"][2], EIDConfig["ItemNameColor"][3], EIDConfig["Transparency"], 0, 0, 0 ) end -- Get KColor object of "Description" texts function EID:getTextColor() return KColor( EIDConfig["TextColor"][1], EIDConfig["TextColor"][2], EIDConfig["TextColor"][3], EIDConfig["Transparency"], 0, 0, 0 ) end -- Get KColor object of "Transformation" texts function EID:getTransformationColor() return KColor( EIDConfig["TransformationColor"][1], EIDConfig["TransformationColor"][2], EIDConfig["TransformationColor"][3], EIDConfig["Transparency"], 0, 0, 0 ) end -- Get KColor object of "Error" texts function EID:getErrorColor() return KColor( EIDConfig["ErrorColor"][1], EIDConfig["ErrorColor"][2], EIDConfig["ErrorColor"][3], EIDConfig["Transparency"], 0, 0, 0 ) end