EID = RegisterMod("External Item Descriptions", 1) local itemConfig = Isaac.GetItemConfig() local lineHeight = 11 local isDisplayingText = false local lastDescriptionEntity = nil local hideDescToggle = false EID.sacrificeCounter = 1 local IconSprite = Sprite() IconSprite:Load("gfx/icons.anm2", true) local ArrowSprite = Sprite() ArrowSprite:Load("gfx/icons.anm2", true) ArrowSprite:Play("Arrow", false) local CardSprite = Sprite() CardSprite:Load("gfx/cardfronts.anm2", true) require("eid_config") require("mod_config_menu") require("descriptions.ab+." .. EIDConfig["Language"]) require("eid_api") --use some very hacky trickery to get the path to this mod local _, err = pcall(require, "") local _, basePathStart = string.find(err, "no file '", 1) local _, modPathStart = string.find(err, "no file '", basePathStart) local modPathEnd, _ = string.find(err, ".lua'", modPathStart) local modPath = string.sub(err, modPathStart + 1, modPathEnd - 1) modPath = string.gsub(modPath, "\\", "/") modPath = string.gsub(modPath, ":/", ":\\") EID.font = Font() -- init font object EID.font:Load(modPath .. "resources/font/default.fnt") -- load a font into the font object EID.font:SetMissingCharacter(2) if not EID.font:IsLoaded() then Isaac.DebugString("EID - ERROR: Could not load font from '" .. modPath .. "resources/font/default.fnt" .. "'") end --Makes textscale smaller, when using detailed english descriptions if EIDConfig["Language"] == "en_us_detailed" and EIDConfig["Scale"] > 0.5 then EIDConfig["Scale"] = 0.5 end --------------------------------------------------------------------------- -------------------------Handle Sacrifice Room----------------------------- if EIDConfig["DisplaySacrificeInfo"] then function onNewFloor() EID.sacrificeCounter = 1 end EID:AddCallback(ModCallbacks.MC_POST_NEW_LEVEL, onNewFloor) function onDamage(_, entity, _, flag, source) if Game():GetRoom():GetType() == RoomType.ROOM_SACRIFICE and source.Type == 0 and flag == DamageFlag.DAMAGE_SPIKES then if EID.sacrificeCounter < 12 then EID.sacrificeCounter = EID.sacrificeCounter + 1 end end end EID:AddCallback(ModCallbacks.MC_ENTITY_TAKE_DMG, onDamage, EntityType.ENTITY_PLAYER) end --------------------------------------------------------------------------- ---------------------------Printing Functions------------------------------ local itemTypes = {"null", "passive", "active", "familiar", "trinket"} local modifiedPosY = false -- When the player has the schoolbag it changes local function posY() return modifiedPosY ~= false and modifiedPosY or EIDConfig["YPosition"] end function printDescription(desc) local Description = desc[3] local padding = posY() local itemType = itemConfig:GetCollectible(desc[1]).Type --Display ItemType / Charge if EIDConfig["ShowItemType"] and (itemType == 3 or itemType == 4) then local offsetY = 2 * EIDConfig["Scale"] if EIDConfig["Scale"] < 1 then offsetY = -1 end IconSprite:Play(itemTypes[itemType]) IconSprite.Scale = Vector(EIDConfig["Scale"], EIDConfig["Scale"]) IconSprite:Update() IconSprite:Render( Vector(EIDConfig["XPosition"] - 3 * EIDConfig["Scale"], padding + offsetY), Vector(0, 0), Vector(0, 0) ) if itemType == 3 then -- Display Charge IconSprite:Play(itemConfig:GetCollectible(desc[1]).MaxCharges) IconSprite:Update() IconSprite:Render( Vector(EIDConfig["XPosition"] - 3 * EIDConfig["Scale"], padding + offsetY), Vector(0, 0), Vector(0, 0) ) end if not EIDConfig["ShowItemName"] then padding = padding + lineHeight * EIDConfig["Scale"] end end --Display Itemname if EIDConfig["ShowItemName"] then local offset = 0 if EIDConfig["ShowItemType"] then if itemType == 3 then offset = 9 else offset = 6 end end EID:renderString( itemConfig:GetCollectible(desc[1]).Name, Vector(EIDConfig["XPosition"] + offset * EIDConfig["Scale"], padding - 4), Vector(EIDConfig["Scale"], EIDConfig["Scale"]), EID:getNameColor(), false ) padding = padding + lineHeight * EIDConfig["Scale"] end --Display Transformation if not (desc[2] == "0" or desc[2] == "" or desc[2] == nil) then if EIDConfig["TransformationText"] then local transformationText = "" if not (EID:getTransformation(desc[2]) == "Custom") then transformationText = EID:getTransformation(desc[2]) elseif not (transformations[desc[2]]) then --Custom transformationname transformationText = desc[2] else transformationText = EID:getTransformation(desc[2]) end EID:renderString( transformationText, Vector(EIDConfig["XPosition"] + 16 * EIDConfig["Scale"], padding - 1), Vector(EIDConfig["Scale"], EIDConfig["Scale"]), EID:getTransformationColor(), false ) end if EIDConfig["TransformationIcons"] and not (EID:getTransformation(desc[2]) == "Custom") then IconSprite:Play("Transformation" .. desc[2]) IconSprite.Scale = Vector(EIDConfig["Scale"], EIDConfig["Scale"]) IconSprite:Update() IconSprite:Render( Vector(EIDConfig["XPosition"] + 5 * EIDConfig["Scale"], padding + 5 * EIDConfig["Scale"]), Vector(0, 0), Vector(0, 0) ) end if (EIDConfig["TransformationIcons"] or EIDConfig["TransformationText"]) then padding = padding + lineHeight * EIDConfig["Scale"] end end printBulletPoints(Description, padding) end function printTrinketDescription(desc, typ) local Description = desc[2] local padding = posY() --Display Itemname if EIDConfig["ShowItemName"] then local name = "" if typ == "trinket" then name = itemConfig:GetTrinket(desc[1]).Name elseif typ == "card" then name = itemConfig:GetCard(desc[1]).Name elseif typ == "pill" then name = itemConfig:GetPillEffect(desc[1]).Name elseif typ == "sacrifice" then name = sacrificeDescriptionHeader elseif typ == "dice" then name = diceDescriptionHeader elseif typ == "custom" then name = desc[2][1] Description = desc[2][2] end EID:renderString( name, Vector(EIDConfig["XPosition"], padding), Vector(EIDConfig["Scale"], EIDConfig["Scale"]), EID:getNameColor(), false ) padding = padding + lineHeight * EIDConfig["Scale"] end printBulletPoints(Description, padding) end function printBulletPoints(description, padding) local textboxWidth = tonumber(EIDConfig["TextboxWidth"]) for line in string.gmatch(description, "([^#]+)") do local array = {} local text = "" for word in string.gmatch(line, "([^ ]+)") do if string.len(text) + string.len(word) <= textboxWidth then text = text .. " " .. word else table.insert(array, text) text = word end end table.insert(array, text) local textColor = EID:getTextColor() for i, v in ipairs(array) do local posX = EIDConfig["XPosition"] local bpIcon = " " -- no bulletpoint if i == 1 then bpIcon = EID:getBulletpointIcon(v) if string.find(bpIcon, "\007") == nil then v = string.sub(v, 3 + #bpIcon) posX = posX - 2 -- Move a bit to the left, to center icons end end EID:renderString( bpIcon .. EID:replaceMarkupStrings(v), Vector(posX, padding), Vector(EIDConfig["Scale"], EIDConfig["Scale"]), textColor, false ) padding = padding + lineHeight * EIDConfig["Scale"] end end end --------------------------------------------------------------------------- ---------------------------Handle Rendering-------------------------------- function HasCurseBlind() local num = Game():GetLevel():GetCurses() local t = {} while num > 0 do rest = num % 2 t[#t + 1] = rest num = (num - rest) / 2 end return #t > 6 and t[7] == 1 end function renderQuestionMark() IconSprite:Play("CurseOfBlind") IconSprite.Scale = Vector(EIDConfig["Scale"], EIDConfig["Scale"]) IconSprite:Update() IconSprite:Render( Vector(EIDConfig["XPosition"] + 5 * EIDConfig["Scale"], posY() + 5 * EIDConfig["Scale"]), Vector(0, 0), Vector(0, 0) ) if Isaac.GetPlayer(0):HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then modifiedPosY = EIDConfig["YPosition"] - 30 end end function renderIndicator(entity) if EIDConfig["Indicator"] == "blink" then local c = 255 - math.floor(255 * ((entity.FrameCount % 40) / 40)) entity:SetColor(Color(1, 1, 1, 1, c, c, c), 1, 1, false, false) entity:Render(Vector(0, 0)) entity:SetColor(Color(1, 1, 1, 1, 0, 0, 0), 2, 1, false, false) elseif EIDConfig["Indicator"] == "border" then local c = 255 - math.floor(255 * ((entity.FrameCount % 40) / 40)) entity:SetColor(Color(1, 1, 1, 1, c, c, c), 1, 1, false, false) entity:Render(Vector(0, 1)) entity:Render(Vector(0, -1)) entity:Render(Vector(1, 0)) entity:Render(Vector(-1, 0)) entity:SetColor(Color(1, 1, 1, 1, 0, 0, 0), 2, 1, false, false) entity:Render(Vector(0, 0)) elseif EIDConfig["Indicator"] == "highlight" then entity:SetColor(Color(1, 1, 1, 1, 255, 255, 255), 1, 1, false, false) entity:Render(Vector(0, 1)) entity:Render(Vector(0, -1)) entity:Render(Vector(1, 0)) entity:Render(Vector(-1, 0)) entity:SetColor(Color(1, 1, 1, 1, 0, 0, 0), 2, 1, false, false) entity:Render(Vector(0, 0)) elseif EIDConfig["Indicator"] == "arrow" then ArrowSprite:Update() local ArrowOffset = Vector(0, -35) if entity.Variant == 100 and not entity:ToPickup():IsShopItem() then ArrowOffset = Vector(0, -62) end ArrowSprite:Render(Game():GetRoom():WorldToScreenPosition(entity.Position + ArrowOffset), Vector(0, 0), Vector(0, 0)) end end --------------------------------------------------------------------------- ---------------------------On Render Function------------------------------ local function onRender(t) isDisplayingText = false local player = Isaac.GetPlayer(0) local closest = nil local closestDice = nil local dist = 10000 if Input.IsButtonTriggered(EIDConfig["HideKey"], 0) then hideDescToggle = not hideDescToggle end if hideDescToggle then return end for i, entity in ipairs(Isaac.GetRoomEntities()) do if Game():GetRoom():GetType() == RoomType.ROOM_DICE and entity.Type == 1000 and entity.Variant == 76 then closestDice = entity end if EID:hasDescription(entity) then local diff = entity.Position:__sub(player.Position) if diff:Length() < dist then closest = entity dist = diff:Length() end end end if dist / 40 > tonumber(EIDConfig["MaxDistance"]) or not closest.Type == EntityType.ENTITY_PICKUP then if Game():GetRoom():GetType() == RoomType.ROOM_SACRIFICE and EIDConfig["DisplaySacrificeInfo"] then printTrinketDescription(sacrificeDescriptions[EID.sacrificeCounter], "sacrifice") end if Game():GetRoom():GetType() == RoomType.ROOM_DICE and EIDConfig["DisplayDiceInfo"] and type(closestDice) ~= type(nil) then printTrinketDescription(diceDescriptions[closestDice.SubType + 1], "dice") renderIndicator(closestDice) end return end if closest == nil then return end lastDescriptionEntity = closest isDisplayingText = true --Handle Indicators renderIndicator(closest) --Handle Entities (specific) if EIDConfig["EnableEntityDescriptions"] and type(closest:GetData()["EID_Description"]) ~= type(nil) then printTrinketDescription({closest.Type, closest:GetData()["EID_Description"]}, "custom") return end --Handle Entities (omni) if EIDConfig["EnableEntityDescriptions"] and __eidEntityDescriptions[closest.Type .. "." .. closest.Variant .. "." .. closest.SubType] ~= nil then printTrinketDescription( { closest.Type, EID:getModDescription(__eidEntityDescriptions, closest.Type .. "." .. closest.Variant .. "." .. closest.SubType) }, "custom" ) return end --Handle Trinkets if closest.Variant == PickupVariant.PICKUP_TRINKET then --Handle Collectibles if closest.SubType <= 128 then printTrinketDescription(trinketdescriptions[closest.SubType], "trinket") elseif EID:getModDescription(__eidTrinketDescriptions, closest.SubType) then printTrinketDescription( {closest.SubType, EID:getModDescription(__eidTrinketDescriptions, closest.SubType)}, "trinket" ) else printTrinketDescription({closest.SubType, itemConfig:GetTrinket(closest.SubType).Description}) end elseif closest.Variant == PickupVariant.PICKUP_COLLECTIBLE then --Handle Cards & Runes if HasCurseBlind() and EIDConfig["DisableOnCurse"] then renderQuestionMark() return end if EID:getModDescription(__eidItemDescriptions, closest.SubType) then local tranformation = "0" if EID:getModDescription(__eidItemTransformations, closest.SubType) then tranformation = EID:getModDescription(__eidItemTransformations, closest.SubType) end printDescription({closest.SubType, tranformation, EID:getModDescription(__eidItemDescriptions, closest.SubType)}) elseif closest.SubType <= 552 then if EID:getModDescription(__eidItemTransformations, closest.SubType) then printDescription( { closest.SubType, EID:getModDescription(__eidItemTransformations, closest.SubType), descriptarray[closest.SubType][3] } ) else printDescription(descriptarray[closest.SubType]) end else printDescription({closest.SubType, "", itemConfig:GetCollectible(closest.SubType).Description}) end elseif closest.Variant == PickupVariant.PICKUP_TAROTCARD then --Handle Pills if closest:ToPickup():IsShopItem() and not EIDConfig["DisplayCardInfoShop"] then renderQuestionMark() return end if EID:getModDescription(__eidCardDescriptions, closest.SubType) then printTrinketDescription({closest.SubType, EID:getModDescription(__eidCardDescriptions, closest.SubType)}, "card") elseif closest.SubType <= 54 then printTrinketDescription(cardDescriptions[closest.SubType], "card") CardSprite:Play(tostring(closest.SubType)) CardSprite.Scale = Vector(EIDConfig["Scale"], EIDConfig["Scale"]) CardSprite:Update() local offsetX = 0 if EIDConfig["ShowItemName"] then offsetX = 10 end CardSprite:Render( Vector(EIDConfig["XPosition"] - 9 * EIDConfig["Scale"], posY() + (12 + offsetX) * EIDConfig["Scale"]), Vector(0, 0), Vector(0, 0) ) else printTrinketDescription({closest.SubType, itemConfig:GetCard(closest.SubType).Description}) end elseif closest.Variant == PickupVariant.PICKUP_PILL then if closest:ToPickup():IsShopItem() and not EIDConfig["DisplayPillInfoShop"] then renderQuestionMark() return end local pillColor = closest.SubType local pool = Game():GetItemPool() local pillEffect = pool:GetPillEffect(pillColor) local identified = pool:IsPillIdentified(pillColor) if (identified or EIDConfig["ShowUnidentifiedPillDescriptions"]) then if EID:getModDescription(__eidPillDescriptions, pillEffect) then printTrinketDescription({pillEffect, EID:getModDescription(__eidPillDescriptions, pillEffect)}, "pill") elseif pillEffect < 47 then printTrinketDescription(pillDescriptions[pillEffect + 1], "pill") else EID:renderString( EIDConfig["ErrorMessage"], Vector(EIDConfig["XPosition"], posY()), Vector(EIDConfig["Scale"], EIDConfig["Scale"]), EID:getErrorColor(), false ) end else EID:renderString( unidentifiedPillMessage, Vector(EIDConfig["XPosition"], posY()), Vector(EIDConfig["Scale"], EIDConfig["Scale"]), EID:getErrorColor(), false ) end local pillsprite = closest:GetSprite() pillsprite.Scale = Vector(EIDConfig["Scale"] * 0.75, EIDConfig["Scale"] * 0.75) pillsprite:Update() local offsetX = 0 if EIDConfig["ShowItemName"] and (identified or EIDConfig["ShowUnidentifiedPillDescriptions"]) then offsetX = 10 end pillsprite:Render( Vector(EIDConfig["XPosition"] + 2 * EIDConfig["Scale"], posY() + (11 + offsetX) * EIDConfig["Scale"]), Vector(0, 0), Vector(0, 0) ) pillsprite.Scale = Vector(1, 1) end if player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then modifiedPosY = EIDConfig["YPosition"] + 30 end end EID:AddCallback(ModCallbacks.MC_POST_RENDER, onRender) if ModConfigMenu then local json = require("json") -------------------------------- --------Handle Savadata--------- -------------------------------- function OnGameStart(isSave) --Loading Moddata-- if EID:HasData() then savedEIDConfig = json.decode(Isaac.LoadModData(EID)) -- hardcode Language usage savedEIDConfig["Language"] = EIDConfig["Language"] -- Only copy Saved config entries that exist in the save for key, value in pairs(EIDConfig) do if savedEIDConfig[key] ~= nil then EIDConfig[key] = savedEIDConfig[key] end end end end EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, OnGameStart) --Saving Moddata-- function SaveGame() EID.SaveData(EID, json.encode(EIDConfig)) end EID:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, SaveGame) end --require("eid_debugging")