Files
External-Item-Descriptions/eid_holdmapdesc.lua
T
Wofsauge 0adf6487f4 Refactoring: Item Reminder feature
- Added Categories
- Added Scrollability
- Refactoring for modularity
2024-03-12 23:56:33 +01:00

491 lines
20 KiB
Lua

local game = Game()
local GLITCH_ITEM_FLAG = 4294967296
local currentBlacklist
local lastInputTime = 0
local lastScrollDirection = 1 -- used for automatic scroll feature, if no description is visible for a category
EID.ItemReminderBlacklist = { ["5.100.714"] = true, ["5.100.715"] = true } -- Dont display these in the Item reminder view
EID.ItemReminderTempDescriptions = {} -- Temporary stores descriptions that will be displayed after everythng got evaluated
EID.ItemReminderSelectedCategory = 0 -- Currently selected category
EID.InsideItemReminder = false -- Disable some modifiers, when building the Item Reminder description
-- TODO:
-- crooked penny cheats. 404/liberty cap/broken syringe/etc. "what item is it"
-- pandora's box? it shows the whole desc which is kinda useful but too big
-- Data Tables --
-- Format : Table of { id = "Category Name", entryGenerators = table of functions to generate descriptions }
-- Execution order is handles by the order of the table entries.
-- Category name is interpreted as a lookup for the "EID.descriptions.ItemReminder.CategoryNames" table. If no translation is found, use english or the lookup value
EID.ItemReminderCategories = {
{ id = "Overview", entryGenerators = {} }, -- special handling for Overview category
{ id = "Special", entryGenerators = { function(player) EID:ItemReminderHandlePoopSpells(player) end, } },
{ id = "Actives", entryGenerators = { function(player) EID:ItemReminderHandleActiveItems(player) end, } },
{ id = "Pockets", entryGenerators = {
function(player) EID:ItemReminderHandleDiceBag(player) end,
function(player) EID:ItemReminderHandlePocketActive(player) end,
function(player) EID:ItemReminderHandlePocketItems(player) end } },
{ id = "Trinkets", entryGenerators = {
function(player) EID:ItemReminderHandleTrinkets(player) end,
function(player) EID:ItemReminderHandleGulpedModelingClay(player) end } },
{ id = "Passives", entryGenerators = {
function(player) -- Passive item: Zodiac
if EID.isRepentance and player:HasCollectible(392) then
EID:ItemReminderAddDescription(player, 5, 100, 392)
end
end,
function(player) -- Passive item: Echo Chamber
if EID.isRepentance and player:HasCollectible(700) then
EID:ItemReminderAddDescription(player, 5, 100, 700)
end
end,
function(player) EID:ItemReminderHandleRecentItems(player) end } },
}
-- Format: ItemID = table
-- modifierFunction = function that modifies the original description object of the item
-- isCheat = Only evaluate, if the "ItemReminderShowRNGCheats" config option is enabled
-- isHiddenInfo = Only evaluate, if the "ItemReminderShowHiddenInfo" config option is enabled
-- isRepentance = Only evaluate, if Repentance is installed
EID.ItemReminderDescriptionModifier = {
---------------- Passive Items ----------------
["5.100.392"] = { -- Zodiac
isHiddenInfo = true,
isRepentance = true,
modifierFunction = function(descObj, player)
local zodiacItem = player:GetZodiacEffect()
if zodiacItem > 0 then
local demoDescObj = EID:getDescriptionObj(5, 100, zodiacItem)
EID:ItemReminderAddResultHeaderSuffix(descObj, demoDescObj.Name)
descObj.Icon = demoDescObj.Icon
descObj.Description = demoDescObj.Description
end
end
},
["5.100.700"] = { -- Echo Chamber
isRepentance = true,
modifierFunction = function(descObj, player)
local playerID = EID:getPlayerID(player)
local pickupHistory = EID.PlayerItemInteractions[playerID].pickupHistory
-- Dead Tainted Lazarus exception
if player:GetPlayerType() == 38 then
pickupHistory = EID.PlayerItemInteractions[playerID].altPickupHistory or pickupHistory
end
if not pickupHistory then return end
local pickupNames = ""
local pickupsToPrint = 3
for i = 1, #pickupHistory do
if pickupHistory[i][4] then -- Echo chamber was owned before this card/pill was used and it's not a mimic usage
if pickupHistory[i][1] == "pill" then
local name = EID:getPillName(pickupHistory[i][3], false)
if (pickupHistory[i][2] == 14) then name = EID:getPillName(9999, false) end
pickupNames = pickupNames .. "{{Pill" .. pickupHistory[i][2] .. "}} " .. name .. "#"
pickupsToPrint = pickupsToPrint - 1
else
local name = EID:getObjectName(5, 300, pickupHistory[i][3])
pickupNames = pickupNames .. "{{Card" .. pickupHistory[i][3] .. "}} " .. name .. "#"
pickupsToPrint = pickupsToPrint - 1
end
if (pickupsToPrint == 0) then break end
end
end
if pickupNames ~= "" then
EID:ItemReminderAddResultHeaderSuffix(descObj)
descObj.Description = pickupNames
end
end
},
---------------- Active Items ----------------
["5.100.44"] = { -- Teleport! location
isCheat = true,
isRepentance = true,
-- The result preview changes as soon as we activate Teleport, which looks awkward, so try to not display the result while mid-teleport.
-- Doesn't work perfectly and only in Rep
modifierFunction = function(descObj, player)
if player:GetSprite():GetAnimation() ~= "TeleportUp" then
EID:ItemReminderAddResultHeaderSuffix(descObj)
descObj.Description = EID:Teleport1Prediction(EID:GetItemSeed(player, 44))
end
end,
},
["5.100.419"] = { -- Teleport 2.0 location
modifierFunction = function(descObj, _)
EID:ItemReminderAddResultHeaderSuffix(descObj)
descObj.Description = EID:Teleport2Prediction()
end
},
["5.100.476"] = { -- D1
isCheat = true,
modifierFunction = function(descObj, player)
EID:ItemReminderAddResultHeaderSuffix(descObj)
descObj.Description = EID:D1Prediction(EID:GetItemSeed(player, 476))
end
},
["5.100.477"] = { -- Void
modifierFunction = function(descObj, player)
local absorbedItems = EID.absorbedItems[tostring(EID:getPlayerID(player))]
if absorbedItems then
local descriptionText = ""
local countItems = 0
for _, _ in pairs(absorbedItems) do
countItems = countItems + 1
end
if countItems > 0 then
if countItems > 5 then
descriptionText = "{{Blank}} "
end
for k, _ in pairs(absorbedItems) do
descriptionText = descriptionText .. "{{Collectible" .. k .. "}} "
if countItems <= 5 then
descriptionText = descriptionText .. EID:getObjectName(5, 100, tonumber(k)) .. "#"
end
end
EID:ItemReminderAddResultHeaderSuffix(descObj)
descObj.Description = descriptionText
end
end
end
},
["5.100.488"] = { -- Metronome
modifierFunction = function(descObj, player)
local predictionItem = EID:MetronomePrediction(EID:GetItemSeed(player, 488))
local demoDescObj = EID:getDescriptionObj(5, 100, predictionItem)
EID:ItemReminderAddResultHeaderSuffix(descObj, demoDescObj.Name)
descObj.Icon = demoDescObj.Icon
descObj.Description = demoDescObj.Description
end
},
["5.100.489"] = { -- D Infinity
modifierFunction = function(descObj, player)
local predictionItem = EID:CurrentDInfinity(EID:GetItemSeed(player, 489), player)
local demoDescObj = EID:getDescriptionObj(5, 100, predictionItem)
EID:ItemReminderAddResultHeaderSuffix(descObj, demoDescObj.Name)
descObj.Icon = demoDescObj.Icon
descObj.Description = demoDescObj.Description
end
},
["5.100.710"] = { -- Bag of Crafting
isRepentance = true,
modifierFunction = function(descObj, _)
local floorQuery = EID.BoC.FloorOverride or EID.BoC.FloorQuery
local inventoryQuery = EID.BoC.InventoryOverride or EID.BoC.InventoryQuery
local bagItems = EID.BoC.BagItemsOverride or EID.BoC.BagItems
local total = #floorQuery + #inventoryQuery + #bagItems
local text = total .. " of 8 items available"
if total < 8 then text = text .. "#{{Warning}} Needs at least 8 to show crafting recipes!" end
descObj.Description = text
end
},
---------------- TRINKETS ----------------
["5.350.4"] = { -- Broken Remote has two possible effects depending on if its doubled
modifierFunction = function(descObj, player)
local originalName = descObj.Name
if player:GetTrinketMultiplier(4) > 1 then
-- Teleport 2.0
local demoDescObj = EID:getDescriptionObj(5, 100, 419)
EID.ItemReminderDescriptionModifier["5.100.419"].modifierFunction(descObj, player)
descObj.Name = originalName
EID:ItemReminderAddResultHeaderSuffix(descObj, demoDescObj.Name)
elseif EID.Config["ItemReminderShowRNGCheats"] then
-- Teleport
local demoDescObj = EID:getDescriptionObj(5, 100, 44)
EID.ItemReminderDescriptionModifier["5.100.44"].modifierFunction(descObj, player)
descObj.Name = originalName
EID:ItemReminderAddResultHeaderSuffix(descObj, demoDescObj.Name)
end
end
},
["5.350.64"] = { -- Rainbow Worm
isHiddenInfo = true,
modifierFunction = function(descObj, _)
-- Rainbow Worm's trinket IDs it grants, in order
local rainbowWormEffects = { [0] = 9, 11, 65, 27, 10, 12, 26, 66, 96, 144 }
local trinketID = rainbowWormEffects[math.floor(game.TimeCounter / 30 / 3) % (EID.isRepentance and 10 or 8)]
local demoDescObj = EID:getDescriptionObj(5, 350, trinketID)
EID:ItemReminderAddResultHeaderSuffix(descObj, demoDescObj.Name)
descObj.Icon = demoDescObj.Icon
descObj.Description = demoDescObj.Description
end
},
["5.350.75"] = { -- 404 Error
isHiddenInfo = true,
isRepentance = true, -- HasTrinket can't differentiate between real and fake trinkets in AB+
modifierFunction = function(descObj, player)
-- Unfortunately, includes other temporary trinket givers, such as Glitched Items. We'd need to predict 404's result using RNG to actually know which it specifically is granting
-- Don't display Mysterious Paper's 1-frame temporary trinket granting
local hasPaper = player:HasTrinket(21)
-- Mysterious Paper does not play well with displaying Error 404's effect
local mysteriousPaperBlacklist = { [23] = true, [48] = true }
for i = 1, TrinketType.NUM_TRINKETS - 1 do
local tempTrinketFound = player:HasTrinket(i, true) ~= player:HasTrinket(i, false)
if tempTrinketFound and (not mysteriousPaperBlacklist[i] or not hasPaper) then
local demoDescObj = EID:getDescriptionObj(5, 350, i)
EID:ItemReminderAddResultHeaderSuffix(descObj, demoDescObj.Name)
descObj.Icon = demoDescObj.Icon
descObj.Description = demoDescObj.Description
end
end
end
},
["5.350.166"] = { -- Modeling Clay
isRepentance = true,
modifierFunction = function(descObj, player)
local modelingClayItem = player:GetModelingClayEffect()
if modelingClayItem > 0 then
local demoDescObj = EID:getDescriptionObj(5, 100, modelingClayItem)
EID:ItemReminderAddResultHeaderSuffix(descObj, demoDescObj.Name)
descObj.Icon = "{{Collectible" .. modelingClayItem .. "}}"
descObj.Description = demoDescObj.Description
end
end
},
}
-- Simple function to help with adding properly formatted sections to the reminder description
function EID:ItemReminderAddTempDescriptionEntry(icon, title, newDesc)
table.insert(EID.ItemReminderTempDescriptions, { icon or "{{Blank}}", title, newDesc })
end
-- Adds a formatted "Result" text to the item name
function EID:ItemReminderAddResultHeaderSuffix(descObj, newName)
if newName then
local iconString = EID:GetIconStringByDescriptionObject(descObj)
descObj.Name = newName ..
" (" .. iconString .. " " .. descObj.Name .. EID:getDescriptionEntry("ItemReminder", "ResultHeader") .. ")"
else
descObj.Name = descObj.Name .. EID:getDescriptionEntry("ItemReminder", "ResultHeader")
end
end
-- Add item description for a given entity to the reminder. Also tries to apply special modifiers if present
function EID:ItemReminderAddDescription(player, entityType, variant, subType, extraIcon)
local objectID = entityType .. "." .. variant .. "." .. subType
if currentBlacklist[objectID] then return end
local descObj = EID:getDescriptionObj(entityType, variant, subType)
local specialDesc = EID.ItemReminderDescriptionModifier[objectID]
if specialDesc and type(specialDesc.modifierFunction) == "function" then
-- dont add, if description modifier is a cheat and cheats are disabled
local evalShowCheat = not (specialDesc.isCheat and not EID.Config["ItemReminderShowRNGCheats"])
local evalShowHidden = not (specialDesc.isHidden and not EID.Config["ItemReminderShowHiddenInfo"])
if evalShowCheat or evalShowHidden then
specialDesc.modifierFunction(descObj, player)
end
end
currentBlacklist[objectID] = true
local iconString = extraIcon or EID:GetIconStringByDescriptionObject(descObj)
EID:ItemReminderAddTempDescriptionEntry(iconString, descObj.Name, descObj.Description)
end
-- Recently Acquired Item Descriptions
function EID:ItemReminderHandleRecentItems(player)
if EID.Config["ItemReminderShowRecentItem"] > 0 then
local printedItems = 0
local playerNum = EID:getPlayerID(player)
if EID.RecentlyTouchedItems[playerNum] then
for i = #EID.RecentlyTouchedItems[playerNum], 1, -1 do
if printedItems >= EID.Config["ItemReminderShowRecentItem"] then break end
printedItems = printedItems + 1
local recentID = EID.RecentlyTouchedItems[playerNum][i] % GLITCH_ITEM_FLAG
EID:ItemReminderAddDescription(player, 5, 100, recentID)
end
end
end
end
-- Active Item Descriptions
function EID:ItemReminderHandleActiveItems(player)
-- limit number of active item descriptions to 2, since Slot 3 and 4 are handled seperately
for i = 0, math.min(EID.Config["ItemReminderShowActiveDesc"], 2) - 1 do
-- the modulo is to convert negative IDs (glitched items) to positive IDs
local heldActive = player:GetActiveItem(i) % GLITCH_ITEM_FLAG
if heldActive > 0 then
EID:ItemReminderAddDescription(player, 5, 100, heldActive)
end
end
end
-- pocket active
function EID:ItemReminderHandlePocketActive(player)
if not EID.isRepentance then return end
local pocketActive = player:GetActiveItem(2) or 0
if pocketActive > 0 then
EID:ItemReminderAddDescription(player, 5, 100, pocketActive)
end
end
-- dice bag
function EID:ItemReminderHandleDiceBag(player)
if not EID.isRepentance then return end
local diceBag = player:GetActiveItem(3) or 0
if diceBag > 0 then
EID:ItemReminderAddDescription(player, 5, 100, diceBag, "{{Trinket154}}")
end
end
-- Pocket Item Descriptions
function EID:ItemReminderHandlePocketItems(player)
for i = 0, EID.Config["ItemReminderShowPocketDesc"] - 1 do
local heldCard = player:GetCard(i)
local heldPill = player:GetPill(i)
if heldCard > 0 then
EID:ItemReminderAddDescription(player, 5, 300, heldCard)
elseif heldPill > 0 then
-- Check if our held pill is identified
EID.pillPlayer = player
local identified = game:GetItemPool():IsPillIdentified(heldPill)
if EID.isRepentance and heldPill % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD then identified = true end
if (identified or EID.Config["ShowUnidentifiedPillDescriptions"]) then
EID:ItemReminderAddDescription(player, 5, 70, heldPill)
end
EID.pillPlayer = nil
end
end
end
-- Trinket Descriptions
function EID:ItemReminderHandleTrinkets(player)
for t = 0, EID.Config["ItemReminderShowTrinketDesc"] - 1 do
-- account for Golden Trinket IDs
local heldTrinketTrue = player:GetTrinket(t)
local heldTrinket = heldTrinketTrue
if EID.isRepentance then heldTrinket = heldTrinketTrue & TrinketType.TRINKET_ID_MASK end
if heldTrinket > 0 then
EID:ItemReminderAddDescription(player, 5, 350, heldTrinketTrue)
end
end
end
-- Gulped/unslotted Modeling Clay
-- (Hidden information, because Modeling Clay does not visually show its item when gulped)
function EID:ItemReminderHandleGulpedModelingClay(player)
if EID.isRepentance and EID.Config["ItemReminderShowHiddenInfo"] and player:GetModelingClayEffect() > 0 then
EID:ItemReminderAddDescription(player, 5, 350, 166)
end
end
-- Tainted ??? Poop Descriptions
function EID:ItemReminderHandlePoopSpells(player)
if EID.isRepentance and EID.Config["ItemReminderShowPoopDesc"] > 0 and player:GetPlayerType() == 25 then
local poopInfo = EID:getDescriptionEntry("poopSpells")
for i = 0, EID.Config["ItemReminderShowPoopDesc"] - 1 do
local nextPoop = player:GetPoopSpell(i)
EID:ItemReminderAddTempDescriptionEntry("{{PoopSpell" .. nextPoop .. "}}", poopInfo[nextPoop][1],
poopInfo[nextPoop][2])
end
end
end
-- Handle scroll inputs
function EID:ItemReminderHandleInputs()
if EID.Config["ItemReminderEnabled"] and EID.holdTabCounter >= 30 and EID.TabDescThisFrame == false and EID.holdTabPlayer ~= nil then
if EID.Config["ItemReminderDisableInputs"] then EID.holdTabPlayer.ControlsCooldown = 2 end
if Input.IsActionTriggered(EID.Config["ItemReminderNavigateLeftButton"], EID.holdTabPlayer.ControllerIndex) and Isaac.GetTime() - lastInputTime > 50 then
EID.ItemReminderSelectedCategory = (EID.ItemReminderSelectedCategory - 1) % #EID.ItemReminderCategories
if not EID.Config["ItemReminderShowOverview"] and EID.ItemReminderSelectedCategory == 0 then
EID.ItemReminderSelectedCategory = #EID.ItemReminderCategories
end
EID.ForceRefreshCache = true
lastInputTime = Isaac.GetTime()
lastScrollDirection = -1
elseif Input.IsActionTriggered(EID.Config["ItemReminderNavigateRightButton"], EID.holdTabPlayer.ControllerIndex) and Isaac.GetTime() - lastInputTime > 50 then
EID.ItemReminderSelectedCategory = (EID.ItemReminderSelectedCategory + 1) % #EID.ItemReminderCategories
if not EID.Config["ItemReminderShowOverview"] and EID.ItemReminderSelectedCategory == 0 then EID.ItemReminderSelectedCategory = 1 end
EID.ForceRefreshCache = true
lastInputTime = Isaac.GetTime()
lastScrollDirection = 1
end
end
end
function EID:ItemReminderGetTitle()
local category = EID.ItemReminderCategories[EID.ItemReminderSelectedCategory + 1]
local translatedTitle = EID:getDescriptionEntry("ItemReminder", "CategoryNames")
local translatedTitleEnglish = EID:getDescriptionEntryEnglish("ItemReminder", "CategoryNames")
local title = translatedTitle and translatedTitle[category.id] or
translatedTitleEnglish and translatedTitleEnglish[category.id] or category.id
return "{{ButtonDLeft}}{{ColorText}} " .. title .. " {{CR}}{{ButtonDRight}}"
end
function EID:ItemReminderGetDescription(player, checkingTwin)
EID.InsideItemReminder = true
EID.ItemReminderTempDescriptions = {}
-- empty blacklist and fill with default values
currentBlacklist = {}
for key, _ in pairs(EID.ItemReminderBlacklist) do currentBlacklist[key] = true end
if EID.Config["ItemReminderShowOverview"] and EID.ItemReminderSelectedCategory == 0 then
-- execute all functions defined per category
for _, category in ipairs(EID.ItemReminderCategories) do
for _, func in ipairs(category.entryGenerators) do
func(player)
end
end
else
local category = EID.ItemReminderCategories[EID.ItemReminderSelectedCategory + 1]
for _, func in ipairs(category.entryGenerators) do
func(player)
end
end
-- Skip category if nothing is in it
if #EID.ItemReminderTempDescriptions == 0 and EID.ItemReminderSelectedCategory <= #EID.ItemReminderCategories then
EID.ItemReminderSelectedCategory = (EID.ItemReminderSelectedCategory + lastScrollDirection) %
#EID.ItemReminderCategories
if not EID.Config["ItemReminderShowOverview"] and EID.ItemReminderSelectedCategory == 0 then
EID.ItemReminderSelectedCategory = lastScrollDirection % #EID.ItemReminderCategories
end
return EID:ItemReminderGetDescription(player, checkingTwin)
end
-- put descriptions into one long description
local finalHoldMapDesc = ""
for _, entry in ipairs(EID.ItemReminderTempDescriptions) do
finalHoldMapDesc = finalHoldMapDesc .. entry[1] .. " {{ColorEIDObjName}}" .. entry[2] .. "#" .. entry[3] .. "#"
end
-- Finally, check the twin player of this controller
-- If both twins have a desc, show their player icon / name to separate the two descs
if EID.isRepentance and not checkingTwin then
local twin = player:GetOtherTwin()
local mainTwinDesc = finalHoldMapDesc
local otherTwinDesc = ""
if twin then otherTwinDesc = EID:ItemReminderGetDescription(twin, true) end
if otherTwinDesc ~= "" then
-- Only the other twin had a desc
if mainTwinDesc == "" then
finalHoldMapDesc = otherTwinDesc
else
-- Both twins had a desc; merge them with player icon headers
finalHoldMapDesc = (EID:getIcon("Player" .. player:GetPlayerType()) ~= EID.InlineIcons["ERROR"] and "{{Player" .. player:GetPlayerType() .. "}}" or "{{CustomTransformation}}") ..
" {{ColorGray}}" .. player:GetName() .. "#" .. mainTwinDesc .. "#"
finalHoldMapDesc = finalHoldMapDesc ..
(EID:getIcon("Player" .. twin:GetPlayerType()) ~= EID.InlineIcons["ERROR"] and "{{Player" .. twin:GetPlayerType() .. "}}" or "{{CustomTransformation}}") ..
" {{ColorGray}}" .. twin:GetName() .. "#" .. otherTwinDesc
end
else
-- Only the main twin had a desc
finalHoldMapDesc = mainTwinDesc
end
end
finalHoldMapDesc = "{{Blank}}#" .. finalHoldMapDesc
EID.InsideItemReminder = false
return finalHoldMapDesc
end