Files
External-Item-Descriptions/descriptions/modular/zh_cn.lua
T

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Lua

-- This file contains text elements that are used for the modular description system.
local languageCode = "zh_cn"
EID.descriptions[languageCode].AdditionalInformations = {}
-- List of description IDs to ignore for fully automated descriptions
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "射速修正 {value}",
Tears = "射速 {value}",
TearHeight = "泪弹高度 {value}",
TearSizeMultiplier = "泪弹尺寸 {value}",
TearSize = "泪弹尺寸 {value}",
TearDelayMultiplier = "射击延迟修正 {value}",
TearDelay = "射击延迟 {value}",
FireRateMultiplier = "射速修正 {value}",
FireRate = "射速修正 {value}",
DamageMultiplier = "伤害修正 {value}",
Damage = "伤害 {value}",
DamageTemp = "伤害 {value}(临时)", -- For Temp Binge Eater buffs
BombDamage = "炸弹伤害 {value}",
Speed = "移速 {value}",
RangeMultiplier = "射程修正 {value}",
Range = "射程 {value}",
Luck = "幸运 {value}",
ShotSpeedMultiplier = "弹速修正 {value}",
ShotSpeed = "弹速 {value}",
Life = "生命 {value}",
SizeUp = "体型变大",
SizeDown = "体型变小",
Flight = "飞行",
Invincibility = "无敌",
RandomStatUp = "↑ 随机提升 {value} 项属性",
RandomStatDown = "↓ 随机降低 {value} 项属性",
-- Health related
RedHeart = "{value} 心之容器",
SoulHeart = "{value} 魂心",
BlackHeart = "{value} 黑心",
BoneHeart = "{value} 骨心",
EternalHeart = "{value} 永恒之心",
GoldenHeart = "{value} 金心",
RottenHeart = "{value} 腐心",
BrokenHeart = "{value} 碎心",
EmptyHeart = "{value} 空心之容器",
FullHealth = "回满血",
HealingRed = "治疗 {value} 红心",
CoinHeart = "{value} 硬币心容器",
EmptyCoinHeart = "{value} 空硬币心容器",
HealingCoin = "治疗 {value} 硬币",
-- Room chances
AngelDevilChance = "{value}% 恶魔房/天使房概率",
DevilChance = "{value}% 恶魔房概率",
AngelChance = "{value}% 天使房概率",
PlanetariumChance = "{value}% 星象房概率",
-- Pickups / Spawns
Coin = "{value} 硬币",
Bomb = "{value} 炸弹",
Key = "{value} 钥匙",
CoinBombKey = "{value} {{Coin}} 硬币、{{Bomb}} 炸弹 和 {{Key}} 钥匙",
-- Dynamic Spawns
Spawns = {
RandomPickup = "生成 {value} 个随机掉落物",
RandomTrinket = "生成 {value} 个随机饰品",
RandomHeart = "生成 {value} 个随机心",
RedHeart = "生成 {value} 个红心",
SoulHeart = "生成 {value} 个魂心",
BlackHeart = "生成 {value} 个黑心",
BoneHeart = "生成 {value} 个骨心",
Bomb = "生成 {value} 个炸弹",
Key = "生成 {value} 个钥匙",
Coin = "生成 {value} 个硬币",
RandomCoin = "生成 {value} 个随机硬币",
Card = "生成 {value} 张卡牌",
Pill = "生成 {value} 个胶囊",
Rune = "生成 {value} 个符文",
Battery = "生成 {value} 个电池",
BlueFly = "生成 {value} 只蓝苍蝇",
BlueSpider = "生成 {value} 只蓝蜘蛛",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "追踪泪弹",
Spectral = "灵体泪弹",
Piercing = "穿刺泪弹",
Poison = "{{Poison}} 有毒泪弹",
},
-- Familiars
FlyOrbital = "{value} 苍蝇环绕物",
Orbital = "环绕物",
BlockProjectiles = "阻挡弹幕",
DamagePerTear = "每颗泪弹造成 {value} 点伤害",
DamagePerShot = "每次射击造成 {value} 点伤害",
DamagePerSecond = "每秒造成 {value} 点伤害",
ContactDamagePerSecond = "每秒造成 {value} 点接触伤害",
MimicMovement = "以 {value} 秒延迟模仿以撒的移动",
-- Player
CantShoot = "角色无法发射",
PlayerContactDamage = "角色每秒造成 {value} 点接触伤害",
DamageToAllEnemies = "对所有敌人造成 {value} 点伤害",
-- Misc
LeftEye = "左眼获得:",
RightEye = "右眼获得:",
RoomEffect = "{{Timer}} 在当前房间获得:",
TimedEffect = "{{Timer}} 在 {value} 秒内获得:",
OnUseEffect = "使用后:",
HeldEffect = "持有时:",
MaxLuck = "{{Luck}} 在 {value} 幸运时达到最大值({max}%)",
SingleUseInfo = "{{Warning}} 一次性 {{Warning}}",
NoEffect = "无效果",
FullMapping = {
BaseDesc = "{{Timer}} 本层获得完整的地图效果 {exception}",
Exception = "({{SuperSecretRoom}} 超级隐藏房除外)"
}
}