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External-Item-Descriptions/descriptions/modular/ja_jp.lua
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Lua

-- This file contains text elements that are used for the modular description system.
local languageCode = "ja_jp"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "連射速度  {value}",
Tears = "連射速度  {value}",
TearHeight = "涙の高さ  {value}",
TearSizeMultiplier = "涙のサイズ  {value}",
TearSize = "涙のサイズ  {value}",
TearDelayMultiplier = "連射間隔  {value}",
TearDelay = "連射間隔  {value}",
FireRateMultiplier = "攻撃速度の倍率  {value}",
FireRate = "攻撃速度  {value}",
DamageMultiplier = "攻撃力  {value}",
Damage = "攻撃力  {value}",
DamageTemp = "攻撃力  {value}(一時的)", -- For Temp Binge Eater buffs
BombDamage = "爆弾ダメージ  {value}",
Speed = "移動速度  {value}",
RangeMultiplier = "射程  {value}",
Range = "射程  {value}",
Luck = "運  {value}",
ShotSpeedMultiplier = "弾速  {value}",
ShotSpeed = "弾速 {value}",
Life = "体力 {value}",
SizeUp = "サイズ増加",
SizeDown = "サイズ減少",
Flight = "飛行",
Invincibility = "無敵",
RandomStatUp = "↑ ランダムに {value} ステータス上昇",
RandomStatDown = "↓ ランダムに {value} ステータス低下",
-- Health related
RedHeart = "最大体力 {value}",
SoulHeart = "青ハート {value}",
BlackHeart = "黒ハート {value}",
BoneHeart = "骨ハート {value}",
EternalHeart = "白ハート {value}",
GoldenHeart = "金ハート {value}",
RottenHeart = "腐ったハート {value}",
BrokenHeart = "壊れたハート {value}",
EmptyHeart = "空のハート容器 {value}",
FullHealth = "体力満タン",
HealingRed = "{value} ハートを回復",
CoinHeart = "コインの健康状態 {value}",
EmptyCoinHeart = "{value} 枚の空のコインの体力",
HealingCoin = "{value} コイン分の体力を回復",
-- Room chances
AngelDevilChance = "悪魔部屋/天使部屋の 出現率 {value}%",
DevilChance = "悪魔部屋の出現率 {value}%",
AngelChance = "天使部屋の 出現率 {value}%",
PlanetariumChance = "の確率でプラネタリウム {value}% ",
-- Pickups / Spawns
Coin = "{value} コイン",
Bomb = "{value} 爆弾",
Key = "{value} 鍵",
CoinBombKey = "{value} {{Coin}} コイン, {{Bomb}} 爆弾 と {{Key}} 鍵",
-- Dynamic Spawns
Spawns = {
RandomPickup = "{value} 個のランダムなピックアップをスポーン",
RandomTrinket = "{value} 個のランダムなトリンケットをスポーン",
RandomHeart = "{value} 個のランダムなハートをスポーン",
RedHeart = "{value} 個の赤ハートをスポーン",
SoulHeart = "{value} 個の青ハートをスポーン",
BoneHeart = "{value} 個の骨ハートをスポーン",
Bomb = "{value} 個の爆弾をスポーン",
Key = "{value} 個の鍵をスポーン",
Coin = "{value} 枚のコインをスポーン",
RandomCoin = "{value} 枚のランダムなコインをスポーン",
Card = "{value} 枚のカードをスポーン",
Pill = "{value} 個のピルをスポーン",
Rune = "{value} 個のルーンをスポーン",
Battery = "{value} 個の電池をスポーン",
BlueFly = "{value} 匹の青いハエをスポーン",
BlueSpider = "{value} 匹の青クモをスポーン",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "涙にホーミング効果を付与",
Spectral = "スペクトラルの涙",
Piercing = "貫通する涙",
Poison = "{{Poison}} 毒の涙",
},
-- Familiars
FlyOrbital = "{value} 匹のオービタルハエ",
Orbital = "オービタル",
BlockProjectiles = "敵の弾をブロックする",
DamagePerTear = "涙1発につき {value} ダメージを与える",
DamagePerShot = "1 発の射撃につき {value} ダメージを与える",
DamagePerSecond = "秒間 {value} ダメージを与える",
ContactDamagePerSecond = "秒間 {value} の接触ダメージを与える",
MimicMovement = "アイザックの動きを {value} 秒遅れで模倣する",
-- Player
CantShoot = "アイザックは攻撃できない",
PlayerContactDamage = "アイザックが接触すると秒間 {value} ダメージを与える",
DamageToAllEnemies = "全ての敵に {value} ダメージを与える",
-- Misc
LeftEye = "左目に付与:",
RightEye = "右目に付与:",
RoomEffect = "{{Timer}} 部屋に付与:",
TimedEffect = "{{Timer}} {value} 秒間付与:",
OnUseEffect = "使用時:",
HeldEffect = "所持中:",
MaxLuck = "{{Luck}} 確率:運{value}で{max}%",
SingleUseInfo = "{{Warning}} 使い切りアイテム {{Warning}}",
NoEffect = "効果なし",
FullMapping = {
BaseDesc = "{{Timer}} フロアを完全にマップ表示 {exception}",
Exception = "(ただし {{SuperSecretRoom}} スーパーミステリールームを除く)"
}
}