128 lines
5.7 KiB
Lua
128 lines
5.7 KiB
Lua
-- This file contains text elements that are used for the modular description system.
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local languageCode = "ja_jp"
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EID.descriptions[languageCode].AdditionalInformations = {}
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-- List of description IDs to ignore for fully automated descriptions
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EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
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---------- Modular Descriptions ----------
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-- Table containing basic sentences and templates used to generate basic descriptions
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-----------------------------------------------------------------
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--- Translator TODO: Please verify correctness of translations and add potential pluralizations
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-----------------------------------------------------------------
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EID.descriptions[languageCode].ModularDescriptions = {
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-- Player Stats
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TearsMultiplier = "連射速度 {value}",
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Tears = "連射速度 {value}",
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TearHeight = "涙の高さ {value}",
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TearSizeMultiplier = "涙のサイズ {value}",
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TearSize = "涙のサイズ {value}",
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TearDelayMultiplier = "連射間隔 {value}",
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TearDelay = "連射間隔 {value}",
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FireRateMultiplier = "攻撃速度の倍率 {value}",
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FireRate = "攻撃速度 {value}",
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DamageMultiplier = "攻撃力 {value}",
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Damage = "攻撃力 {value}",
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DamageTemp = "攻撃力 {value}(一時的)", -- For Temp Binge Eater buffs
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BombDamage = "爆弾ダメージ {value}",
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Speed = "移動速度 {value}",
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RangeMultiplier = "射程 {value}",
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Range = "射程 {value}",
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Luck = "運 {value}",
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ShotSpeedMultiplier = "弾速 {value}",
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ShotSpeed = "弾速 {value}",
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Life = "体力 {value}",
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SizeUp = "サイズ増加",
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SizeDown = "サイズ減少",
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Flight = "飛行",
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Invincibility = "無敵",
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RandomStatUp = "↑ ランダムに {value} ステータス上昇",
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RandomStatDown = "↓ ランダムに {value} ステータス低下",
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-- Health related
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RedHeart = "最大体力 {value}",
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SoulHeart = "青ハート {value}",
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BlackHeart = "黒ハート {value}",
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BoneHeart = "骨ハート {value}",
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EternalHeart = "白ハート {value}",
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GoldenHeart = "金ハート {value}",
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RottenHeart = "腐ったハート {value}",
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BrokenHeart = "壊れたハート {value}",
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EmptyHeart = "空のハート容器 {value}",
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FullHealth = "体力満タン",
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HealingRed = "{value} ハートを回復",
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CoinHeart = "コインの健康状態 {value}",
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EmptyCoinHeart = "{value} 枚の空のコインの体力",
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HealingCoin = "{value} コイン分の体力を回復",
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-- Room chances
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AngelDevilChance = "悪魔部屋/天使部屋の 出現率 {value}%",
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DevilChance = "悪魔部屋の出現率 {value}%",
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AngelChance = "天使部屋の 出現率 {value}%",
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PlanetariumChance = "の確率でプラネタリウム {value}% ",
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-- Pickups / Spawns
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Coin = "{value} コイン",
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Bomb = "{value} 爆弾",
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Key = "{value} 鍵",
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CoinBombKey = "{value} {{Coin}} コイン, {{Bomb}} 爆弾 と {{Key}} 鍵",
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-- Dynamic Spawns
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Spawns = {
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RandomPickup = "{value} 個のランダムなピックアップをスポーン",
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RandomTrinket = "{value} 個のランダムなトリンケットをスポーン",
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RandomHeart = "{value} 個のランダムなハートをスポーン",
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RedHeart = "{value} 個の赤ハートをスポーン",
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SoulHeart = "{value} 個の青ハートをスポーン",
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BoneHeart = "{value} 個の骨ハートをスポーン",
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Bomb = "{value} 個の爆弾をスポーン",
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Key = "{value} 個の鍵をスポーン",
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Coin = "{value} 枚のコインをスポーン",
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RandomCoin = "{value} 枚のランダムなコインをスポーン",
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Card = "{value} 枚のカードをスポーン",
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Pill = "{value} 個のピルをスポーン",
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Rune = "{value} 個のルーンをスポーン",
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Battery = "{value} 個の電池をスポーン",
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BlueFly = "{value} 匹の青いハエをスポーン",
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BlueSpider = "{value} 匹の青クモをスポーン",
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},
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-- Permanent Tear Effects
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TearEffect = {
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Homing = "涙にホーミング効果を付与",
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Spectral = "スペクトラルの涙",
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Piercing = "貫通する涙",
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Poison = "{{Poison}} 毒の涙",
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},
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-- Familiars
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FlyOrbital = "{value} 匹のオービタルハエ",
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Orbital = "オービタル",
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BlockProjectiles = "敵の弾をブロックする",
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DamagePerTear = "涙1発につき {value} ダメージを与える",
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DamagePerShot = "1 発の射撃につき {value} ダメージを与える",
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DamagePerSecond = "秒間 {value} ダメージを与える",
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ContactDamagePerSecond = "秒間 {value} の接触ダメージを与える",
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MimicMovement = "アイザックの動きを {value} 秒遅れで模倣する",
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-- Player
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CantShoot = "アイザックは攻撃できない",
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PlayerContactDamage = "アイザックが接触すると秒間 {value} ダメージを与える",
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DamageToAllEnemies = "全ての敵に {value} ダメージを与える",
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-- Misc
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LeftEye = "左目に付与:",
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RightEye = "右目に付与:",
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RoomEffect = "{{Timer}} 部屋に付与:",
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TimedEffect = "{{Timer}} {value} 秒間付与:",
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OnUseEffect = "使用時:",
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HeldEffect = "所持中:",
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MaxLuck = "{{Luck}} 確率:運{value}で{max}%",
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SingleUseInfo = "{{Warning}} 使い切りアイテム {{Warning}}",
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NoEffect = "効果なし",
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FullMapping = {
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BaseDesc = "{{Timer}} フロアを完全にマップ表示 {exception}",
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Exception = "(ただし {{SuperSecretRoom}} スーパーミステリールームを除く)"
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}
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}
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