260 lines
11 KiB
Lua
260 lines
11 KiB
Lua
local game = Game()
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local level
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local currentRoom
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local function append(icon, title, newDesc)
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return (icon or "{{Blank}}") .. " {{ColorEIDObjName}}" .. title .. "#" .. newDesc .. "#"
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end
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local function RNGNext(num, shift1, shift2, shift3)
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num = num ~ ((num >> shift1) & 4294967295)
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num = num ~ ((num << shift2) & 4294967295)
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num = num ~ ((num >> shift3) & 4294967295)
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return num >> 0;
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end
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local function SeedToFloat(seed)
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local multi = 2.3283061589829401E-10;
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return seed * multi;
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end
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-- Teleport 2 Destination Prediction --
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local teleport2Order = { 1,5,8,2,4,13,21,12,10,6,11,18,19,9,20,24,7,666,14,3 }
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local teleport2GreedOrder = { 1,5,2,4,10,23,8,14,3 }
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local teleport2Icons = { "{{Room}}","{{BossRoom}}","{{SuperSecretRoom}}","{{Shop}}","{{TreasureRoom}}","{{SacrificeRoom}}","{{DiceRoom}}","{{Library}}","{{CursedRoom}}","{{MiniBoss}}","{{ChallengeRoom}}","{{IsaacsRoom}}","{{BarrenRoom}}","{{ArcadeRoom}}","{{ChestRoom}}","{{Planetarium}}","{{SecretRoom}}","{{RedRoom}}","{{AngelDevilChance}}","{{ErrorRoom}}" }
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local teleport2GreedIcons = { "{{RoomLongVertical}}","{{BossRoom}}","{{Shop}}","{{TreasureRoom}}","{{CursedRoom}}","{{Room}}","{{SuperSecretRoom}}","{{AngelDevilChance}}","{{ErrorRoom}}" }
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local function teleport2Prediction(holdMapDesc)
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local level = game:GetLevel()
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local rooms = level:GetRooms()
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--I AM ERROR Room always considered uncleared
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local unclearedTypes = {[3] = true}
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for i = 0, rooms.Size - 1 do
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local room = rooms:Get(i)
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if not room.Clear then
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if room.Data.Type ~= 1 and room.Flags & 1024 == 1024 then unclearedTypes[666] = true
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else unclearedTypes[room.Data.Type] = true end
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end
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end
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--Angel/Devil Room check (it lives off the map)
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if not level:GetRoomByIdx(-1).Clear then unclearedTypes[14] = true end
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local greed = game:IsGreedMode()
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local roomOrder = (greed and teleport2GreedOrder) or teleport2Order
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local roomIcons = (greed and teleport2GreedIcons) or teleport2Icons
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local roomNames = (greed and EID:getDescriptionEntry("Teleport2GreedRoomNames")) or EID:getDescriptionEntry("Teleport2RoomNames")
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for i,v in ipairs(roomOrder) do
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if unclearedTypes[v] then return append("{{Collectible419}}", EID:getObjectName(5, 100, 419) .. EID:getDescriptionEntry("HoldMapHeader"), roomIcons[i] .. " " .. roomNames[i]) end
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end
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end
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--
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--order of checking: 15, 48, 58, 63, 65
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--(pennies, damage, hearts, item, leviathan, nothing)
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local sanguineResults = { { 0.15, 3 }, { 0.48, 2 }, { 0.58, 4 }, { 0.63, 5 }, { 0.65, 6 }, { 1, 1 } }
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-- Rainbow Worm's trinket IDs it grants, in order
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local rainbowWormEffects = { [0] = 9, 11, 65, 27, 10, 12, 26, 66, 96, 144 }
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-- Mysterious Paper does not play well with displaying Error 404's effect
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local mysteriousPaperBlacklist = { [23] = true, [48] = true }
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function EID:getHoldMapDescription(player, checkingTwin)
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local holdMapDesc = ""
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local activeBlacklist = {}
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local trinketBlacklist = {}
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level = game:GetLevel()
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currentRoom = level:GetCurrentRoom()
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-- TODO:
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-- D1, crooked penny cheats. 404/liberty cap/etc. "what item is it"
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-- (Zodiac and Modeling Clay have functions for it?)
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-- pandora's box? it shows the whole desc which is kinda useful but too big
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-- Void's absorbed items list
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-- Luna beam effect?
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-- D Infinity current dice; track our Drop presses and resync it each time D Infinity is used by watching for the next dice effect triggered (Predict its next dice in AB+?)
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-- test how this works in co-op when co-op baby holds map! they should be ignored?
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if REPENTANCE then
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-- Sanguine Bond reward reminder
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if player:HasCollectible(CollectibleType.COLLECTIBLE_SANGUINE_BOND) and game:GetRoom():GetType() == RoomType.ROOM_DEVIL then
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local spikes = currentRoom:GetGridEntity(67)
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local cheatResult = nil
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-- we haven't made the setting for this stuff yet
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if spikes and EID.Config["ItemReminderShowRNGCheats"] then
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local spikeSeed = currentRoom:GetGridEntity(67):GetRNG():GetSeed()
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spikeSeed = RNGNext(spikeSeed, 5, 9, 7)
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spikeSeed = RNGNext(spikeSeed, 1, 5, 0x13)
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for k,v in ipairs(sanguineResults) do
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if SeedToFloat(spikeSeed) < v[1] then cheatResult = v[2] break end
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end
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end
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local descObj = EID:getDescriptionObj(5, 100, 692)
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local resultsDesc = ""
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local lineCount = 0
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-- separate sanguine's description by # or semicolons
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for w in string.gmatch(descObj.Description, "([^#;]+)") do
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-- we only care about groups that contain a percent sign
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if string.find(w,"%%") then
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lineCount = lineCount + 1
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if cheatResult == lineCount then resultsDesc = resultsDesc .. "{{ColorGreen}}" end
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resultsDesc = resultsDesc .. w .. "#"
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end
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end
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holdMapDesc = holdMapDesc .. append("{{Collectible692}}", descObj.Name, resultsDesc)
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end
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-- Tainted ??? Poop Descriptions
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if EID.Config["ItemReminderShowPoopDesc"] > 0 and player:GetPlayerType() == 25 then
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activeBlacklist[715] = true --blacklist Hold
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for i = 0, EID.Config["ItemReminderShowPoopDesc"]-1 do
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local poopInfo = EID:getDescriptionEntry("poopSpells")
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local nextPoop = player:GetPoopSpell(i)
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holdMapDesc = holdMapDesc .. append("{{PoopSpell" .. nextPoop .. "}}", poopInfo[nextPoop][1], poopInfo[nextPoop][2])
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end
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end
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end
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-- Show Hidden Info
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if EID.Config["ItemReminderShowHiddenInfo"] then
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-- Rainbow Worm
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if player:HasTrinket(64) then
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trinketBlacklist[64] = true
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local rainbowWormEffect = rainbowWormEffects[math.floor(game.TimeCounter / 30 / 3) % (REPENTANCE and 10 or 8)]
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if not trinketBlacklist[rainbowWormEffect] then
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trinketBlacklist[rainbowWormEffect] = true
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local demoDescObj = EID:getDescriptionObj(5, 350, rainbowWormEffect)
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holdMapDesc = holdMapDesc .. append("{{Trinket64}}", "{{Trinket"..rainbowWormEffect.."}} " .. demoDescObj.Name, demoDescObj.Description)
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end
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end
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-- 404 Error (And any other temporary trinket givers, such as Glitched Items)
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if player:HasTrinket(75) then
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trinketBlacklist[75] = true
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-- Don't display Mysterious Paper's 1-frame temporary trinket granting
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local hasPaper = player:HasTrinket(21)
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-- is this var in AB+?
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for i = 1, TrinketType.NUM_TRINKETS - 1 do
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local tempTrinketFound = EID.player:HasTrinket(i, true) ~= EID.player:HasTrinket(i, false)
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if tempTrinketFound and not trinketBlacklist[i] and (not mysteriousPaperBlacklist[i] or not hasPaper) then
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trinketBlacklist[i] = true
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local demoDescObj = EID:getDescriptionObj(5, 350, i)
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holdMapDesc = holdMapDesc .. append("{{Trinket"..i.."}}", demoDescObj.Name, demoDescObj.Description)
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end
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end
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end
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end
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-- Teleport 2.0 location
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if player:HasCollectible(CollectibleType.COLLECTIBLE_TELEPORT_2) and not EID.isMirrorRoom then
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holdMapDesc = holdMapDesc .. teleport2Prediction(holdMapDesc)
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activeBlacklist[CollectibleType.COLLECTIBLE_TELEPORT_2] = true
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end
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-- Recently Acquired Item Descriptions
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if EID.Config["ItemReminderShowRecentItem"] > 0 then
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local printedItems = 0
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local playerNum = EID:getPlayerID(player)
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if EID.RecentlyTouchedItems[playerNum] then
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for i = #EID.RecentlyTouchedItems[playerNum], 1, -1 do
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if printedItems >= EID.Config["ItemReminderShowRecentItem"] then break end
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printedItems = printedItems + 1
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local recentID = EID.RecentlyTouchedItems[playerNum][i] % 4294967296
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activeBlacklist[recentID] = true
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local demoDescObj = EID:getDescriptionObj(5, 100, recentID)
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holdMapDesc = holdMapDesc .. append("{{Collectible"..recentID.."}}", demoDescObj.Name, demoDescObj.Description)
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end
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end
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end
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-- Active Item Descriptions
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if EID.Config["ItemReminderShowActiveDesc"] > 0 then
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for i = 0, EID.Config["ItemReminderShowActiveDesc"]-1 do
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local heldActive = player:GetActiveItem(i) % 4294967296
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if heldActive > 0 and not activeBlacklist[heldActive] then
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activeBlacklist[heldActive] = true
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local demoDescObj = EID:getDescriptionObj(5, 100, heldActive)
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holdMapDesc = holdMapDesc .. append("{{Collectible"..heldActive.."}}", demoDescObj.Name, demoDescObj.Description)
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end
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end
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end
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-- Pocket Item Descriptions
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-- Annoying because there's no easy way to just get the info of a slot
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if EID.Config["ItemReminderShowPocketDesc"] > 0 then
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local numPrinted = 0
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-- I don't think we can actually know what slot the player is on, so, save these to display (if they exist) for when Card and Pill in a slot are both 0, to attempt to always show them in slot order
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local dicePrinted = false
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local diceBag = REPENTANCE and player:GetActiveItem(3) or 0
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local pocketPrinted = false
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local pocketActive = REPENTANCE and player:GetActiveItem(2) or 0
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for i = 0, EID.Config["ItemReminderShowPocketDesc"]-1 do
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local heldCard = player:GetCard(i)
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local heldPill = player:GetPill(i)
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if heldCard > 0 then
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local demoDescObj = EID:getDescriptionObj(5, 300, heldCard)
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holdMapDesc = holdMapDesc .. append("{{Card"..heldCard.."}}", demoDescObj.Name, demoDescObj.Description)
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elseif heldPill > 0 then
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-- Check if our held pill is identified
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EID.pillPlayer = player
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local identified = game:GetItemPool():IsPillIdentified(heldPill)
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if REPENTANCE and heldPill % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD then identified = true end
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if (identified or EID.Config["ShowUnidentifiedPillDescriptions"]) then
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local demoDescObj = EID:getDescriptionObj(5, 70, heldPill)
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holdMapDesc = holdMapDesc .. append("{{Pill"..heldPill.."}}", demoDescObj.Name, demoDescObj.Description)
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end
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EID.pillPlayer = nil
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elseif diceBag > 0 and not activeBlacklist[diceBag] and not dicePrinted then
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dicePrinted = true
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activeBlacklist[diceBag] = true
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local demoDescObj = EID:getDescriptionObj(5, 100, diceBag)
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holdMapDesc = holdMapDesc .. append("{{Trinket154}}", demoDescObj.Name, demoDescObj.Description)
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elseif pocketActive > 0 and not activeBlacklist[pocketActive] and not pocketPrinted then
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pocketPrinted = true
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activeBlacklist[pocketActive] = true
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local demoDescObj = EID:getDescriptionObj(5, 100, pocketActive)
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holdMapDesc = holdMapDesc .. append("{{Collectible"..pocketActive.."}}", demoDescObj.Name, demoDescObj.Description)
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-- we'll have to add tainted char specific text for their actives with unique effects for that character!
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end
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end
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end
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-- Trinket Descriptions
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if EID.Config["ItemReminderShowTrinketDesc"] > 0 then
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for i = 0, EID.Config["ItemReminderShowTrinketDesc"]-1 do
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local heldActive = player:GetTrinket(i)
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if heldActive > 0 and not trinketBlacklist[heldActive] then
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-- test this with golden trinkets / mom's box!!!
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trinketBlacklist[heldActive] = true
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local demoDescObj = EID:getDescriptionObj(5, 350, heldActive)
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holdMapDesc = holdMapDesc .. append("{{Trinket"..heldActive.."}}", demoDescObj.Name, demoDescObj.Description)
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end
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end
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end
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--
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-- Finally, check the twin player of this controller
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-- If both twins have a desc, show their player icon / name to separate the two descs
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if REPENTANCE and not checkingTwin then
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local twin = player:GetOtherTwin()
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local otherTwinDesc = ""
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if twin then otherTwinDesc = EID:getHoldMapDescription(twin, true) end
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if otherTwinDesc ~= "" then
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if holdMapDesc == "" then holdMapDesc = otherTwinDesc
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else
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holdMapDesc = (EID:getIcon("Player"..player:GetPlayerType()) ~= EID.InlineIcons["ERROR"] and "{{Player"..player:GetPlayerType().."}}" or "{{CustomTransformation}}") .. " {{ColorGray}}" .. player:GetName() .. "#" .. holdMapDesc .. "#"
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holdMapDesc = holdMapDesc .. (EID:getIcon("Player"..twin:GetPlayerType()) ~= EID.InlineIcons["ERROR"] and "{{Player"..twin:GetPlayerType().."}}" or "{{CustomTransformation}}") .. " {{ColorGray}}" .. twin:GetName() .. "#" .. otherTwinDesc
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end
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end
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end
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return holdMapDesc
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end
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