* Finish BFFS/Hive Mind * Finishing BFFS/Hive Mind * finishing BFFS/Hive Mind/Greed conditionals * BFFS/greed conditionals * finishing BFFS/Hive Mind/Greed conditionals * uncapitalize Chance * Update en_us.lua * ? card single use * fix Moving Box + Void * Big restructuring * self conditional wip * add a one sided synergy function * Update eid_conditionals.lua * new conditionals + reorganizing * new conditionals + reorganizing * todo update * more conditionals * more conditionals * Black Feather gray highlight color * add item colors, make icons stay with first word * Update eid_conditionals_funcs.lua * Update eid_data.lua * more conditionals * tech 2 conditional * tech 2 conditional
1172 lines
57 KiB
Lua
1172 lines
57 KiB
Lua
EID.ButtonToIconMap = {
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[ButtonAction.ACTION_SHOOTUP] = "{{ButtonY}}",
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[ButtonAction.ACTION_SHOOTDOWN] = "{{ButtonA}}",
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[ButtonAction.ACTION_SHOOTRIGHT] = "{{ButtonB}}",
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[ButtonAction.ACTION_SHOOTLEFT] = "{{ButtonX}}",
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[ButtonAction.ACTION_DOWN] = "{{ButtonDDown}}",
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[ButtonAction.ACTION_UP] = "{{ButtonDUp}}",
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[ButtonAction.ACTION_RIGHT] = "{{ButtonDRight}}",
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[ButtonAction.ACTION_LEFT] = "{{ButtonDLeft}}",
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[ButtonAction.ACTION_BOMB] = "{{ButtonLB}}",
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[ButtonAction.ACTION_PILLCARD] = "{{ButtonRB}}",
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[ButtonAction.ACTION_ITEM] = "{{ButtonLT}}",
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[ButtonAction.ACTION_DROP] = "{{ButtonRT}}",
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[ButtonAction.ACTION_MAP] = "{{ButtonSelect}}",
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[ButtonAction.ACTION_PAUSE] = "{{ButtonMenu}}",
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}
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EID.KeyboardToString = {}
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--code from InputHelper in MCM
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for key, num in pairs(Keyboard) do
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local keyString = key
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local _, keyEnd = string.find(keyString, "KEY_")
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keyString = string.sub(keyString, keyEnd + 1, string.len(keyString))
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keyString = string.gsub(keyString, "_", " ")
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EID.KeyboardToString[num] = keyString
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end
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-- List of Effect variants that should be handled for descriptions
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EID.effectList = {
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["76"] = true,
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["161"] = true,
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}
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-- Grid entity types to be detected by EID
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-- Add functions to the list to further filter the entries
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EID.GridEntityWhitelist = {
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[GridEntityType.GRID_SPIKES] = {
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function(gridEntity)
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return Game():GetRoom():GetType() == RoomType.ROOM_SACRIFICE and
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EID.Config["DisplaySacrificeInfo"]
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end,
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function(gridEntity)
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return EID.isRepentance and EID.Config["DisplaySanguineInfo"] and
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Game():GetRoom():GetType() == RoomType.ROOM_DEVIL and
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EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_SANGUINE_BOND)
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end,
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},
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}
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--maps the Player transformation from the enum PlayerForm to the internal transformation table
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-- Possible usages: EID.TRANSFORMATION[ PlayerForm.PLAYERFORM_MUSHROOM ]
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-- EID.TRANSFORMATION.MUSHROOM
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EID.TRANSFORMATION = {
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["GUPPY"] = 1,
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["LORD_OF_THE_FLIES"] = 3,
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["MUSHROOM"] = 2,
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["ANGEL"] = 10,
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["BOB"] = 8,
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["SPUN"] = 5,
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["MOM"] = 6,
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["CONJOINED"] = 4,
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["LEVIATHAN"] = 9,
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["POOP"] = 7,
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["BOOKWORM"] = 12,
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["ADULT"] = 14,
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["SPIDERBABY"] = 13,
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["SUPERBUM"] = 11,
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["STOMPY"] = 15
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}
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-- List of item Types
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EID.ItemTypeAnm2Names = {
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[ItemType.ITEM_NULL + 1] = "null",
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[ItemType.ITEM_PASSIVE + 1] = "passive",
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[ItemType.ITEM_TRINKET + 1] = "active",
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[ItemType.ITEM_ACTIVE + 1] = "familiar",
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[ItemType.ITEM_FAMILIAR + 1] = "trinket"
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}
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-- List of HUD elements, their position and usage
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EID.HUDElements = {
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["Active1"] = {x = 20,y = 5, width = 65, height = 65, anchors={"TOP","LEFT"}, descriptionObj = function()
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local id = EID.player:GetActiveItem(ActiveSlot.SLOT_PRIMARY)
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if id == 0 then return nil end
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return EID:getDescriptionObj(5, 100, id)
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end},
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["Active2"] = {x = -5,y = 0, width = 35, height = 35, anchors={"TOP","LEFT"}, descriptionObj = function()
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local id = EID.player:GetActiveItem(ActiveSlot.SLOT_SECONDARY)
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if id == 0 then return nil end
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return EID:getDescriptionObj(5, 100, id)
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end},
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["Trinket1"] = {x = 50,y = 0, width = 55, height = 65, anchors={"BOTTOM","LEFT"}, descriptionObj = function()
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local id = EID.player:GetTrinket(0)
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if id == 0 then return nil end
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return EID:getDescriptionObj(5, 350, id)
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end},
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["Trinket2"] = {x = 0,y = 40, width = 55, height = 65, anchors={"BOTTOM","LEFT"}, descriptionObj = function()
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local id = EID.player:GetTrinket(1)
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if id == 0 then return nil end
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return EID:getDescriptionObj(5, 350, id)
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end},
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["Pocket1"] = {x = 0,y = 5, width = 250, height = 40, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
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local id = EID.player:GetCard(0)
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if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
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id = EID.player:GetPill(0)
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if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end
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return nil
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end},
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["Pocket2"] = {x = 0,y = 40, width = 30, height = 30, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
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local id = EID.player:GetCard(1)
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if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
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id = EID.player:GetPill(1)
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if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end
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return nil
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end},
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["Pocket3"] = {x = 0,y = 70, width = 30, height = 25, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
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local id = EID.player:GetCard(2)
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if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
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id = EID.player:GetPill(2)
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if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end
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return nil
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end},
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["Pocket4"] = {x = 0,y = 95, width = 30, height = 20, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
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local id = EID.player:GetCard(3)
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if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
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id = EID.player:GetPill(3)
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if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end
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return nil
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end}
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}
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-- Specific strings that will be replaced with something else. This is used to convert Shortcuts into internal markup.
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EID.TextReplacementPairs = {
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{"!!!", "{{Warning}}"}, -- Turn 3 Exclamations into Warning
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{"↑", "{{ArrowUp}}"}, -- Up Arrow
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{"↓", "{{ArrowDown}}"}, -- Down Arrow
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{"\1", "{{ArrowUp}}"}, -- Legacy Up Arrow
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{"\2", "{{ArrowDown}}"}, -- Legacy Down Arrow
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{"\3", "{{Warning}}"}, -- Legacy Warning
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{"\6", "{{Heart}}"}, -- Legacy Heart
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{"\5", "{{Key}}"}, -- Legacy Key
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{"\015", "{{Coin}}"}, -- Legacy Coin
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{"\8\189", "{{Bomb}}"}, -- Legacy BOMB
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{"{{Hashtag}}", "ǂ"}, -- Hashtag
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{"{{CR}}", "{{ColorReset}}"}, -- Shortcut for Color Resetting
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{"{{EthernalHeart}}", "{{EternalHeart}}"}, -- fix spelling error
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{"{{CONFIG_BoC_Toggle}}", function(_) return EID.ButtonToIconMap[EID.Config["BagOfCraftingToggleKey"]] or "{{ButtonSelect}}" end},
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-- more common/official names
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{"{{MimicChest}}", "{{TrapChest}}"},
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{"{{EternalChest}}", "{{HolyChest}}"},
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{"{{BombChest}}", "{{StoneChest}}"},
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{"{{OldChest}}", "{{DirtyChest}}"},
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{"{{CurseRoom}}", "{{CursedRoom}}"},
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{"{{Crawlspace}}", "{{LadderRoom}}"},
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{"{{GoldHeart}}", "{{GoldenHeart}}"},
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}
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local controllerSprites = Sprite()
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controllerSprites:Load("gfx/ui/buttons.anm2", true)
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local function getControllerSprite()
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return (EID.player and EID.player.ControllerIndex > 0 and controllerSprites) or EID.InlineIconSprite
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end
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--Format: [SHORTCUT]= {Animationname, Frame, Width, Height, LeftOffset [Default: -1], TopOffset [Default: 0], SpriteObject [Default: EID.InlineIconSprite]}
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EID.InlineIcons = {
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["ERROR"] = {"ERROR", 0, 10, 10},
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["ArrowUp"] = {"ArrowUp", 0, 10, 9, 1},
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["ArrowDown"] = {"ArrowDown", 0, 10, 9, 1},
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["Warning"] = {"Warning", 0, 10, 9, 3},
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["Blank"] = {"Blank", 0, 0, 0},
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["ArrowGrayUp"] = {"ArrowGray", 0, 10, 9, 1},
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["ArrowGrayRight"] = {"ArrowGray", 1, 10, 9, 1},
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["ArrowGrayDown"] = {"ArrowGray", 2, 10, 9, 1},
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["ArrowGrayLeft"] = {"ArrowGray", 3, 10, 9, 1},
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["IconGreenTint"] = function(_)
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EID._NextIconModifier = function(sprite)
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sprite.Color = Color(1, 1, 1, EID.Config["Transparency"] * 0.5, 0, 0.5, 0)
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end
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return {"Blank", 0, 0, 0}
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end,
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-- Numbers
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["0"] = {"numbers", 0, 4, 7},
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["1"] = {"numbers", 1, 4, 7, -2},
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["2"] = {"numbers", 2, 4, 7},
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["3"] = {"numbers", 3, 4, 7},
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["4"] = {"numbers", 4, 4, 7},
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["5"] = {"numbers", 5, 4, 7},
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["6"] = {"numbers", 6, 4, 7},
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["7"] = {"numbers", 7, 4, 7},
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["8"] = {"numbers", 8, 4, 7},
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["9"] = {"numbers", 9, 4, 7},
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["10"] = {"numbers", 10, 6, 7},
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["11"] = {"numbers", 11, 6, 7},
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["12"] = {"numbers", 12, 6, 7},
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-- Hearts
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["Heart"] = {"hearts", 0, 10, 9, 1, 1},
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["HalfHeart"] = {"hearts", 1, 10, 9, 1, 1},
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["EternalHeart"] = {"hearts", 2, 10, 9, 1, 1},
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["EmptyHeart"] = {"hearts", 3, 10, 9, 1, 1},
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["BlendedHeart"] = {"hearts", 4, 10, 9, 1, 1},
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["BoneHeart"] = {"hearts", 5, 10, 9, 1, 1},
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["HalfBoneHeart"] = {"hearts", 6, 10, 9, 1, 1},
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["EmptyBoneHeart"] = {"hearts", 7, 10, 9, 1, 1},
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["SoulHeart"] = {"hearts", 8, 10, 9, 1, 1},
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["HalfSoulHeart"] = {"hearts", 9, 10, 9, 1, 1},
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["BlackHeart"] = {"hearts", 10, 10, 9, 1, 1},
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["HalfBlackHeart"] = {"hearts", 11, 10, 9, 1, 1},
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["GoldenHeart"] = {"hearts", 12, 10, 9, 1, 1},
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["CoinHeart"] = {"hearts", 13, 10, 9, 1, 1},
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["HalfCoinHeart"] = {"hearts", 14, 10, 9, 1, 1},
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["EmptyCoinHeart"] = {"hearts", 15, 10, 9, 1, 1},
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["RottenHeart"] = {"hearts", 16, 10, 9, 1, 1},
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["BrokenHeart"] = {"hearts", 17, 10, 9, 1, 1},
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["HolyMantle"] = {"hearts", 18, 14, 16, -2, -2},
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["HolyMantleSmall"] = {"hearts", 19, 9, 9, 1},
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["RottenBoneHeart"] = {"hearts", 20, 10, 9, 1, 1},
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["UnknownHeart"] = {"hearts", 21, 10, 9, 1, 1},
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-- Pickups
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["Key"] = {"pickups", 0, 8, 9, 0},
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["GoldenKey"] = {"pickups", 1, 8, 9, 0},
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["Bomb"] = {"pickups", 2, 10, 9, -1, -1},
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["GoldenBomb"] = {"pickups", 3, 10, 9, -1, -1},
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["Coin"] = {"pickups", 4, 8, 9, 0, 1},
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["Rune"] = {"pickups", 5, 9, 9, 0, -1},
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["Card"] = {"pickups", 6, 12, 11, 0, -1},
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----- Use Markup "Card"+ ID to render card-front sprites (example: {{Card1}} = 01 - The Fool)
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----- Modded Card-fronts need to be added manually! (Example in Wiki)
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["RedCard"] = {"pickups", 7, 12, 11, 0, -1},
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["Pill"] = {"pickups", 8, 11, 9, 0, 1},
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----- Use Markup "Pill"+ ID to render pill sprites (example: {{Pill1}} = Blue Pill)
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----- Modded Pill-Colors need to be added manually! (Example in Wiki)
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["Battery"] = {"pickups", 9, 9, 9, 0},
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["PoopPickup"] = {"pickups", 10, 11, 9, 0},
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["GrabBag"] = {"pickups", 11, 8, 8, 0, 2},
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["BlackSack"] = {"pickups", 12, 8, 8, 0, 2},
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-- Collectible
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["Collectible"] = {"Collectible", 0, 7, 7},
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----- Use Markup "Collectible"+ ITEMID to render collectible sprites (example: {{Collectible1}} = Sad Onion)
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----- Modded Collectible-icons are automatically generated. No code needed!
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-- Trinket
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["Trinket"] = {"Trinket", 0, 7, 7},
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----- Use Markup "Trinket"+ ITEMID to render trinket sprites (example: {{Trinket1}} = Swallowed Penny)
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----- Modded Trinket-icons are automatically generated. No code needed!
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-- Machines
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["Slotmachine"] = {"machines", 0, 8, 7, 0, 3},
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["BloodDonationMachine"] = {"machines", 1, 9, 7, 0, 3},
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["FortuneTeller"] = {"machines", 2, 8, 7, 0, 3},
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["Confessional"] = {"machines", 3, 8, 7, 0, 3},
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["DonationMachine"] = {"machines", 4, 8, 7, 0, 3},
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["RestockMachine"] = {"machines", 5, 8, 7, 0, 3},
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["Mirror"] = {"machines", 6, 8, 7, 0, 2},
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["CraneGame"] = {"machines", 7, 8, 7, 0, 3},
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-- Beggars
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["Beggar"] = {"Beggars", 0, 8, 7, 0, 3},
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["DemonBeggar"] = {"Beggars", 1, 8, 7, 0, 3},
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["BatteryBeggar"] = {"Beggars", 2, 8, 7, 0, 2},
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["KeyBeggar"] = {"Beggars", 3, 8, 7, 0, 3},
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["BombBeggar"] = {"Beggars", 4, 8, 7, 0, 3},
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["RottenBeggar"] = {"Beggars", 5, 8, 7, 0, 3},
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-- Chests
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["Chest"] = {"Chests", 0, 10, 7, 0, 3},
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["GoldenChest"] = {"Chests", 1, 10, 7, 0, 3},
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["RedChest"] = {"Chests", 2, 10, 7, 0, 3},
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["SpikedChest"] = {"Chests", 3, 12, 7, 0, 3},
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["TrapChest"] = {"Chests", 4, 10, 7, 0, 3},
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["HolyChest"] = {"Chests", 5, 10, 7, 0, 3},
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["WoodenChest"] = {"Chests", 6, 10, 7, 0, 3},
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["StoneChest"] = {"Chests", 7, 10, 7, 0, 3},
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["HauntedChest"] = {"Chests", 8, 10, 7, 0, 3},
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["DirtyChest"] = {"Chests", 9, 10, 7, 0, 3},
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["MegaChest"] = {"Chests", 10, 12, 9, 0, 1},
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-- Behaviors
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["Throwable"] = {"Behavior", 0, 9, 9, 0},
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["Chargeable"] = {"Behavior", 1, 9, 9, 0},
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-- Room Icons
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["Shop"] = {"roomicons", 0, 8, 9, 0, 2},
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["SecretRoom"] = {"roomicons", 1, 8, 9, 0, 2},
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["SuperSecretRoom"] = {"roomicons", 2, 8, 9, 0, 2},
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["Library"] = {"roomicons", 3, 9, 9, 0, 2},
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["TreasureRoom"] = {"roomicons", 4, 8, 9, 0, 3},
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["AngelRoom"] = {"roomicons", 5, 8, 9, 0, 2},
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["DevilRoom"] = {"roomicons", 6, 8, 9, 0, 2},
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["MiniBoss"] = {"roomicons", 7, 8, 9, 0, 2},
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["BossRoom"] = {"roomicons", 8, 10, 9, 0, 2},
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["ChallengeRoom"] = {"roomicons", 9, 8, 9, 0, 3},
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["BossRushRoom"] = {"roomicons", 10, 9, 9, 0, 3},
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["CursedRoom"] = {"roomicons", 11, 8, 9, 0, 2},
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["SacrificeRoom"] = {"roomicons", 12, 8, 9, 0, 2},
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["ArcadeRoom"] = {"roomicons", 13, 8, 9, 0, 2},
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["GreedTreasureRoom"] = {"roomicons", 14, 8, 9, 0, 3},
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["DiceRoom"] = {"roomicons", 15, 9, 9, 0, 2},
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["ChestRoom"] = {"roomicons", 16, 9, 9, 0, 2},
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["IsaacsRoom"] = {"roomicons", 17, 9, 9, 0, 2},
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["BarrenRoom"] = {"roomicons", 18, 9, 9, 0, 2},
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["UltraSecretRoom"] = {"roomicons", 19, 8, 9, 0, 2},
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["Planetarium"] = {"roomicons", 20, 8, 9, 0, 2},
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["PoopRoomIcon"] = {"roomicons", 21, 7, 9, 0, 3},
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["RedChestRoomIcon"] = {"roomicons", 22, 6, 9, 0, 4},
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["GoldenChestRoomIcon"] = {"roomicons", 23, 6, 9, 0, 4},
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["RedTreasureRoom"] = {"roomicons", 24, 8, 9, 0, 3},
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["MegaChestRoomIcon"] = {"roomicons", 25, 8, 9, 0, 3},
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["MirrorRoom"] = {"roomicons", 26, 8, 9, 0, 2},
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["MinecartRoom"] = {"roomicons", 27, 8, 9, 0},
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["LadderRoom"] = {"roomicons", 28, 6, 9, 0, 3},
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["ChestRoomIcon"] = {"roomicons", 29, 6, 6, 0, 4},
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["StoneChestRoomIcon"] = {"roomicons", 30, 6, 9, 0, 4},
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["SpikedChestRoomIcon"] = {"roomicons", 31, 6, 9, 0, 4},
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["HolyChestRoomIcon"] = {"roomicons", 32, 6, 9, 0, 4},
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["WoodenChestRoomIcon"] = {"roomicons", 33, 6, 9, 0, 4},
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["Teleporter"] = {"roomicons", 34, 9, 9, 0, 2},
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["ErrorRoom"] = {"roomicons", 35, 9, 9, 0, 2},
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-- Roomshape Icons
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["Room"] = {"roomshape", 0, 10, 9, 0, 2},
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["RoomSmallHorizontal"] = {"roomshape", 1, 10, 9, 0, 3},
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["RoomSmallVertical"] = {"roomshape", 2, 7, 6, 0, 2},
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["RoomLongVertical"] = {"roomshape", 3, 8, 9, 0, 0},
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["RoomLongHorizontal"] = {"roomshape", 4, 13, 9, 0, 2},
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["RoomLongThinVertical"] = {"roomshape", 5, 6, 9, 0},
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["RoomLongThinHorizontal"] = {"roomshape", 6, 13, 9, 0, 4},
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["RoomXL"] = {"roomshape", 7, 11, 11, 0, 1},
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["RoomL"] = {"roomshape", 8, 11, 10, 0, 1},
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["RoomLTopLeft"] = {"roomshape", 9, 11, 10, 0, 1},
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["RoomLBottomLeft"] = {"roomshape", 10, 11, 10, 0, 1},
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["RoomLBottomRight"] = {"roomshape", 11, 11, 10, 0, 1},
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["RedRoom"] = {"roomshape", 12, 10, 9, 0, 2},
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-- Transformation Icons
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["CustomTransformation"] = {"TransformationCustom", 0, 16, 16, 0, -1, EID.IconSprite},
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["Guppy"] = {"Transformation1", 0, 16, 16, 0, -1, EID.IconSprite},
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["FunGuy"] = {"Transformation2", 0, 16, 16, 0, -1, EID.IconSprite},
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["LordoftheFlies"] = {"Transformation3", 0, 16, 16, 0, -1, EID.IconSprite},
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["Beelzebub"] = {"Transformation3", 0, 16, 16, 0, -1, EID.IconSprite},
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["Conjoined"] = {"Transformation4", 0, 16, 16, 0, -1, EID.IconSprite},
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["Spun"] = {"Transformation5", 0, 16, 16, 0, -1, EID.IconSprite},
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|
["Mom"] = {"Transformation6", 0, 16, 16, 0, -1, EID.IconSprite},
|
|
["YesMother?"] = {"Transformation6", 0, 16, 16, 0, -1, EID.IconSprite},
|
|
["OhCrap"] = {"Transformation7", 0, 16, 16, 0, -1, EID.IconSprite},
|
|
["Bob"] = {"Transformation8", 0, 16, 16, 0, -1, EID.IconSprite},
|
|
["Leviathan"] = {"Transformation9", 0, 16, 16, 0, -1, EID.IconSprite},
|
|
["Seraphim"] = {"Transformation10", 0, 16, 16, 0, -1, EID.IconSprite},
|
|
["SuperBum"] = {"Transformation11", 0, 16, 16, 0, -1, EID.IconSprite},
|
|
["Bookworm"] = {"Transformation12", 0, 16, 16, 0, -1, EID.IconSprite},
|
|
["SpiderBaby"] = {"Transformation13", 0, 16, 16, 0, -1, EID.IconSprite},
|
|
["Adult"] = {"Transformation14",0,16, 16, 0, -1, EID.IconSprite},
|
|
["Stompy"] = {"Transformation15",0,16, 16, 0, -1, EID.IconSprite},
|
|
|
|
-- Quality
|
|
["Quality0"] = {"Quality", 0, 10, 10, 0, 0},
|
|
["Quality1"] = {"Quality", 1, 10, 10, 0, 0},
|
|
["Quality2"] = {"Quality", 2, 10, 10, 0, 0},
|
|
["Quality3"] = {"Quality", 3, 10, 10, 0, 0},
|
|
["Quality4"] = {"Quality", 4, 10, 10, 0, 0},
|
|
|
|
-- Controller Button Icons dynamically return either Controller or Keyboard key sprites
|
|
["ButtonY"] = {"XboxOne", 0, 12, 8, 6, 5, function(_) return getControllerSprite() end},
|
|
["ButtonA"] = {"XboxOne", 1, 12, 8, 6, 5, function(_) return getControllerSprite() end},
|
|
["ButtonB"] = {"XboxOne", 2, 12, 8, 6, 5, function(_) return getControllerSprite() end},
|
|
["ButtonX"] = {"XboxOne", 3, 12, 8, 6, 5, function(_) return getControllerSprite() end},
|
|
["ButtonDDown"] = {"XboxOne", 4, 12, 8, 6, 5, function(_) return getControllerSprite() end},
|
|
["ButtonDUp"] = {"XboxOne", 5, 12, 8, 6, 5, function(_) return getControllerSprite() end},
|
|
["ButtonDRight"] = {"XboxOne", 6, 12, 8, 6, 5, function(_) return getControllerSprite() end},
|
|
["ButtonDLeft"] = {"XboxOne", 7, 12, 8, 6, 5, function(_) return getControllerSprite() end},
|
|
["ButtonLStick"] = {"XboxOne", 8, 12, 8, 6, 5, controllerSprites},
|
|
["ButtonRStick"] = {"XboxOne", 9, 12, 8, 6, 5, controllerSprites},
|
|
["ButtonLB"] = {"XboxOne", 10, 12, 8, 6, 5, function(_) return getControllerSprite() end},
|
|
["ButtonRB"] = {"XboxOne", 11, 12, 8, 6, 5, function(_) return getControllerSprite() end},
|
|
["ButtonLT"] = {"XboxOne", 12, 12, 8, 6, 5, function(_) return getControllerSprite() end},
|
|
["ButtonRT"] = {"XboxOne", 13, 12, 8, 6, 5, function(_) return getControllerSprite() end},
|
|
["ButtonSelect"] = {"XboxOne", 14, 12, 8, 6, 5, function(_) return getControllerSprite() end},
|
|
["ButtonMenu"] = {"XboxOne", 15, 12, 8, 6, 5, function(_) return getControllerSprite() end},
|
|
["ButtonEnter"] = {"XboxOne", 16, 12, 8, 6, 5, EID.InlineIconSprite},
|
|
|
|
-- Crafting
|
|
["Crafting0"] = {"Crafting", 0, 14, 16, 0, 1},
|
|
["Crafting1"] = {"Crafting", 1, 14, 16, 0, 1},
|
|
["Crafting2"] = {"Crafting", 2, 14, 16, 0, 1},
|
|
["Crafting3"] = {"Crafting", 3, 14, 16, 0, 1},
|
|
["Crafting4"] = {"Crafting", 4, 14, 16, 0, 1},
|
|
["Crafting5"] = {"Crafting", 5, 14, 16, 0, 1},
|
|
["Crafting6"] = {"Crafting", 6, 14, 16, 0, 1},
|
|
["Crafting7"] = {"Crafting", 7, 14, 16, 0, 0},
|
|
["Crafting8"] = {"Crafting", 8, 14, 16, 0, 1},
|
|
["Crafting9"] = {"Crafting", 9, 14, 16, 0, 1},
|
|
["Crafting10"] = {"Crafting", 10, 14, 16, 0, 1},
|
|
["Crafting11"] = {"Crafting", 11, 14, 16, 0},
|
|
["Crafting12"] = {"Crafting", 12, 14, 16, 0, -1},
|
|
["Crafting13"] = {"Crafting", 13, 14, 16, 0, -1},
|
|
["Crafting14"] = {"Crafting", 14, 14, 16, -2, -2},
|
|
["Crafting15"] = {"Crafting", 15, 14, 16, -2, -2},
|
|
["Crafting16"] = {"Crafting", 16, 14, 16, -2, -2},
|
|
["Crafting17"] = {"Crafting", 17, 14, 16, -1, -2},
|
|
["Crafting18"] = {"Crafting", 18, 14, 16, 0, 1},
|
|
["Crafting19"] = {"Crafting", 19, 14, 16, 0, -1},
|
|
["Crafting20"] = {"Crafting", 20, 14, 16, 0, -2},
|
|
["Crafting21"] = {"Crafting", 21, 14, 16, 0, -1},
|
|
["Crafting22"] = {"Crafting", 22, 14, 16, 0, 1},
|
|
["Crafting23"] = {"Crafting", 23, 14, 16, 0, -1},
|
|
["Crafting24"] = {"Crafting", 24, 14, 16, 0, 1},
|
|
["Crafting25"] = {"Crafting", 25, 14, 16, 0, 3},
|
|
["Crafting26"] = {"Crafting", 26, 14, 16, 0, -1},
|
|
["Crafting27"] = {"Crafting", 27, 14, 16, 0, 1},
|
|
["Crafting28"] = {"Crafting", 28, 14, 16, 0, -1},
|
|
["Crafting29"] = {"Crafting", 29, 14, 16, 0, -1},
|
|
["Crafting30"] = {"Crafting", 30, 14, 16, 0},
|
|
|
|
--Poop Spells
|
|
["PoopSpell1"] = {"PoopSpells", 1, 16, 16, -2, -2}, --Normal
|
|
["PoopSpell2"] = {"PoopSpells", 2, 16, 16, -2, -2}, --Corn
|
|
["PoopSpell3"] = {"PoopSpells", 3, 16, 16, -2, -2}, --Burning
|
|
["PoopSpell4"] = {"PoopSpells", 4, 16, 16, -2, -2}, --Stone
|
|
["PoopSpell5"] = {"PoopSpells", 5, 16, 16, -2, -2}, --Stinky
|
|
["PoopSpell6"] = {"PoopSpells", 6, 16, 16, -2, -2}, --Black
|
|
["PoopSpell7"] = {"PoopSpells", 7, 16, 16, -2, -2}, --Holy
|
|
["PoopSpell8"] = {"PoopSpells", 8, 16, 16, -2, -2}, --Creep
|
|
["PoopSpell9"] = {"PoopSpells", 9, 16, 16, -2, -2}, --Fart
|
|
["PoopSpell10"] = {"PoopSpells", 10, 16, 16, -2, -2}, --Bomb
|
|
["PoopSpell11"] = {"PoopSpells", 11, 16, 16, -2, -2}, --Explosive Diarrhea
|
|
|
|
-- Use the Stat Icon name without REP or AB to display the stat icon for the dlc the user is using right now. Example: {{Damage}}
|
|
-- Stats (Repentance)
|
|
["DamageREP"] = {"Stats", 0, 12, 16, 0, -1},
|
|
["SpeedREP"] = {"Stats", 1, 12, 16, -2, -1},
|
|
["TearsREP"] = {"Stats", 2, 12, 16, -2, 0},
|
|
["RangeREP"] = {"Stats", 3, 12, 16, -2, -1},
|
|
["ShotspeedREP"] = {"Stats", 4, 12, 16, 0, -1},
|
|
["LuckREP"] = {"Stats", 5, 12, 16, -2, -2},
|
|
["AngelChanceREP"] = {"Stats", 6, 12, 16, -1, -1},
|
|
["DevilChanceREP"] = {"Stats", 7, 12, 16, 0, -2},
|
|
["TearsizeREP"] = {"Stats", 11, 12, 16, 0, 1},
|
|
|
|
["AngelDevilChance"] = {"Stats", 8, 12, 16, -3, -2},
|
|
["PlanetariumChance"] = {"Stats", 9, 12, 16, 0, -1}, --unused
|
|
["TreasureRoomChance"] = {"Stats", 10, 12, 16, 0, 0}, --unused, assuming that's what it means
|
|
-- Stats (Afterbirth+)
|
|
["DamageAB"] = {"Stats", 12, 12, 16, 0, 0},
|
|
["SpeedAB"] = {"Stats", 13, 12, 16, 0, 0},
|
|
["TearsAB"] = {"Stats", 14, 12, 16, 0, -1},
|
|
["RangeAB"] = {"Stats", 15, 12, 16, 0, -1},
|
|
["ShotspeedAB"] = {"Stats", 16, 12, 16, 0, 1},
|
|
["LuckAB"] = {"Stats", 17, 12, 16, 0, 1},
|
|
["AngelChanceAB"] = {"Stats", 18, 8, 16, 0, 1},
|
|
["DevilChanceAB"] = {"Stats", 19, 8, 16, 0, 1},
|
|
["TearsizeAB"] = {"Stats", 20, 8, 16, 0, 1},
|
|
-- Stats (Repentance Small)
|
|
["DamageSmall"] = {"Stats", 21, 10, 16, 0, 1},
|
|
["SpeedSmall"] = {"Stats", 22, 10, 16, -1, 1},
|
|
["TearsSmall"] = {"Stats", 23, 10, 16, -1, 1},
|
|
["RangeSmall"] = {"Stats", 24, 10, 16, -1, 0},
|
|
["ShotspeedSmall"] = {"Stats", 25, 10, 16, 0, 1},
|
|
["LuckSmall"] = {"Stats", 26, 10, 16, -1, 1},
|
|
["AngelChanceSmall"] = {"Stats", 27, 10, 16, 0, 1},
|
|
["DevilChanceSmall"] = {"Stats", 28, 10, 16, 0, 1},
|
|
["AngelDevilChanceSmall"] = {"Stats", 29, 10, 16, 0, 0},
|
|
["PlanetariumChanceSmall"] = {"Stats", 30, 10, 16, 0, 1},
|
|
["TreasureRoomChanceSmall"] = {"Stats", 31, 10, 16, 0, 2},
|
|
["TearsizeSmall"] = {"Stats", 32, 10, 16, 0, 2},
|
|
-- Stats (Afterbirth+ Small)
|
|
["DamageABSmall"] = {"Stats", 33, 8, 16, 0, 2},
|
|
["SpeedABSmall"] = {"Stats", 34, 8, 16, 0, 2},
|
|
["TearsABSmall"] = {"Stats", 35, 8, 16, 0, 2},
|
|
["RangeABSmall"] = {"Stats", 36, 8, 16, 0, 2},
|
|
["ShotspeedABSmall"] = {"Stats", 37, 8, 16, 0, 2},
|
|
["LuckABSmall"] = {"Stats", 38, 8, 16, 0, 2},
|
|
["AngelChanceABSmall"] = {"Stats", 39, 8, 16, 0, 2},
|
|
["DevilChanceABSmall"] = {"Stats", 40, 8, 16, 0, 2},
|
|
["TearsizeABSmall"] = {"Stats", 41, 8, 16, 0, 2},
|
|
|
|
|
|
|
|
-- Player Icons for Birthright
|
|
["Player0"] = {"Players", 0, 15, 12, 2, 1, EID.PlayerSprite}, -- Isaac
|
|
["Player1"] = {"Players", 1, 18, 12, 3, 1, EID.PlayerSprite}, -- Maggy
|
|
["Player2"] = {"Players", 2, 15, 12, 2, 1, EID.PlayerSprite}, -- Cain
|
|
["Player3"] = {"Players", 3, 15, 12, 2, 1, EID.PlayerSprite}, -- Judas
|
|
["Player4"] = {"Players", 4, 15, 12, 2, 1, EID.PlayerSprite}, -- ???
|
|
["Player5"] = {"Players", 5, 18, 12, 3, 1, EID.PlayerSprite}, -- Eve
|
|
["Player6"] = {"Players", 6, 18, 12, 3, 1, EID.PlayerSprite}, -- Samson
|
|
["Player7"] = {"Players", 7, 16, 12, 3, 1, EID.PlayerSprite}, -- Azazel
|
|
["Player8"] = {"Players", 8, 15, 12, 2, 1, EID.PlayerSprite}, -- Lazarus
|
|
["Player9"] = {"Players", 9, 15, 12, 2, 1, EID.PlayerSprite}, -- Eden
|
|
["Player10"] = {"Players", 10, 15, 12, 2, 1, EID.PlayerSprite}, -- The Lost
|
|
["Player11"] = {"Players", 11, 15, 12, 2, 1, EID.PlayerSprite}, -- Lazarus Risen
|
|
["Player12"] = {"Players", 12, 15, 12, 2, 1, EID.PlayerSprite}, -- Black Judas
|
|
["Player13"] = {"Players", 13, 18, 12, 3, 1, EID.PlayerSprite}, -- Lilith
|
|
["Player14"] = {"Players", 14, 15, 12, 2, 1, EID.PlayerSprite}, -- Keeper
|
|
["Player15"] = {"Players", 15, 15, 12, 2, 1, EID.PlayerSprite}, -- Apollyon
|
|
["Player16"] = {"Players", 16, 15, 12, 2, 1, EID.PlayerSprite}, -- The Forgotten
|
|
["Player17"] = {"Players", 17, 15, 12, 2, 1, EID.PlayerSprite}, -- The Soul
|
|
["Player18"] = {"Players", 18, 18, 12, 0, 1, EID.PlayerSprite}, -- Bethany
|
|
["Player19"] = {"Players", 19, 14, 12, 1, 1, EID.PlayerSprite}, -- Jacob
|
|
["Player20"] = {"Players", 20, 15, 12, 1, 1, EID.PlayerSprite}, -- Esau
|
|
["Player21"] = {"Players", 21, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Isaac
|
|
["Player22"] = {"Players", 22, 17, 12, 3, 1, EID.PlayerSprite}, -- T. Maggy
|
|
["Player23"] = {"Players", 23, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Cain
|
|
["Player24"] = {"Players", 24, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Judas
|
|
["Player25"] = {"Players", 25, 18, 12, 3, 1, EID.PlayerSprite}, -- T. ???
|
|
["Player26"] = {"Players", 26, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Eve
|
|
["Player27"] = {"Players", 27, 18, 12, 3, 1, EID.PlayerSprite}, -- T. Samson
|
|
["Player28"] = {"Players", 28, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Azazel
|
|
["Player29"] = {"Players", 29, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Lazarus (Alive)
|
|
["Player30"] = {"Players", 30, 18, 12, 3, 1, EID.PlayerSprite}, -- T. Eden
|
|
["Player31"] = {"Players", 31, 15, 12, 2, 1, EID.PlayerSprite}, -- T. The Lost
|
|
["Player32"] = {"Players", 32, 18, 12, 3, 1, EID.PlayerSprite}, -- T. Lilith
|
|
["Player33"] = {"Players", 33, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Keeper
|
|
["Player34"] = {"Players", 34, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Apollyon
|
|
["Player35"] = {"Players", 35, 15, 12, 2, 1, EID.PlayerSprite}, -- T. The Forgotten
|
|
["Player36"] = {"Players", 36, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Bethany
|
|
["Player37"] = {"Players", 37, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Jacob (Alive)
|
|
["Player38"] = {"Players", 38, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Lazarus (Dead)
|
|
["Player39"] = {"Players", 39, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Jacob (Ghost)
|
|
["Player40"] = {"Players", 40, 15, 12, 2, 1, EID.PlayerSprite}, -- T. The Soul
|
|
|
|
-- Status effects
|
|
["Charm"] = {"StatusEffects", 0, 10, 9, 0, 1},
|
|
["Burning"] = {"StatusEffects", 1, 8, 9, 0, 1},
|
|
["Crown"] = {"StatusEffects", 2, 10, 9, 0, 3},
|
|
["Fear"] = {"StatusEffects", 3, 10, 9, 0, 1},
|
|
["Poison"] = {"StatusEffects", 4, 8, 9, 0, 1},
|
|
["Slow"] = {"StatusEffects", 5, 10, 9, 0, 2},
|
|
["Magnetize"] = {"StatusEffects", 6, 10, 9, 0, 1},
|
|
["BrimstoneCurse"] = {"StatusEffects", 7, 10, 9, 0, 1},
|
|
["BleedingOut"] = {"StatusEffects", 8, 8, 9, 0, 1},
|
|
["Bait"] = {"StatusEffects", 9, 10, 9, 0, 1},
|
|
["Weakness"] = {"StatusEffects", 10, 10, 9, 0, 1},
|
|
["DeathMark"] = {"StatusEffects", 11, 10, 9, 0, 1},
|
|
["Confusion"] = {"StatusEffects", 12, 10, 9, 0, 1},
|
|
["Freezing"] = {"StatusEffects", 13, 10, 9, 0, 1},
|
|
|
|
-- Curses
|
|
["CurseDarkness"] = {"Curses", 0, 13, 11, 0, -1},
|
|
["CurseLabyrinth"] = {"Curses", 1, 16, 11, 0, -1},
|
|
["CurseLost"] = {"Curses", 2, 14, 11, 0, -1},
|
|
["CurseUnknown"] = {"Curses", 3, 14, 11, 0, -2},
|
|
["CurseCursed"] = {"Curses", 4, 15, 11, 0, -1},
|
|
["CurseMaze"] = {"Curses", 5, 16, 11, 0, -2},
|
|
["CurseBlind"] = {"Curses", 6, 12, 11, -1, -1},
|
|
["CurseGiant"] = {"Curses", 7, 14, 11, 0, -1},
|
|
|
|
-- Curses (Small)
|
|
["CurseDarknessSmall"] = {"Curses", 8, 10, 11, 0, 1},
|
|
["CurseLabyrinthSmall"] = {"Curses", 9, 11, 11, 0, 1},
|
|
["CurseLostSmall"] = {"Curses", 10, 10, 11, 0, 1},
|
|
["CurseUnknownSmall"] = {"Curses", 11, 10, 11, 0, 1},
|
|
["CurseCursedSmall"] = {"Curses", 12, 10, 11, 0, 1,},
|
|
["CurseMazeSmall"] = {"Curses", 13, 11, 11, 0, 2},
|
|
["CurseBlindSmall"] = {"Curses", 14, 10, 11, 0, 1},
|
|
["CurseGiantSmall"] = {"Curses", 15, 11, 11, 0},
|
|
|
|
-- Boss
|
|
["MomBoss"] = {"Boss", 0, 16, 14, 0, -1},
|
|
["MomsHeart"] = {"Boss", 1, 14, 14, 0, -2},
|
|
["Satan"] = {"Boss", 2, 16, 14, 0, -1},
|
|
["Isaac"] = {"Boss", 3, 16, 13, 0, -1},
|
|
["Delirium"] = {"Boss", 4, 17, 15, 0, -2},
|
|
["Hush"] = {"Boss", 6, 16, 11, 0, -1},
|
|
["Mother"] = {"Boss", 5, 16, 14, 0, -1},
|
|
["BlueBaby"] = {"Boss", 7, 16, 13, 0, -1},
|
|
["TheLamb"] = {"Boss", 8, 20, 13, 0, -1},
|
|
["MegaSatan"] = {"Boss", 9, 19, 16, 0, -3},
|
|
-- Boss (Small)
|
|
["MomBossSmall"] = {"Boss", 10, 10, 10, 0},
|
|
["MomsHeartSmall"] = {"Boss", 11, 9, 10, 0},
|
|
["IsaacSmall"] = {"Boss", 12, 10, 8, 0, 2},
|
|
["BlueBabySmall"] = {"Boss", 13, 10, 8, 0, 2},
|
|
["DeliriumSmall"] = {"Boss", 14, 10, 9, 0, 1},
|
|
["TheLambSmall"] = {"Boss", 15, 14, 9, 0, 1},
|
|
["MotherSmall"] = {"Boss", 16, 10, 9, 0, 1},
|
|
["MegaSatanSmall"] = {"Boss", 17, 13, 9, 0, 1},
|
|
["SatanSmall"] = {"Boss", 18, 12, 9, 0, 1},
|
|
["HushSmall"] = {"Boss", 19, 11, 9, 0, 1},
|
|
|
|
-- ItemPoolTypes
|
|
["ItemPoolTreasure"] = {"ItemPools", 0, 11, 11, 0, 0},
|
|
["ItemPoolShop"] = {"ItemPools", 1, 11, 11, 0, 0},
|
|
["ItemPoolBoss"] = {"ItemPools", 2, 11, 11, 0, 0},
|
|
["ItemPoolDevil"] = {"ItemPools", 3, 11, 11, 0, 0},
|
|
["ItemPoolAngel"] = {"ItemPools", 4, 11, 11, 0, 0},
|
|
["ItemPoolSecret"] = {"ItemPools", 5, 11, 11, 0, 0},
|
|
["ItemPoolLibrary"] = {"ItemPools", 6, 11, 11, 0, 0},
|
|
["ItemPoolShellGame"] = {"ItemPools", 7, 11, 11, 0, 0},
|
|
["ItemPoolGoldenChest"] = {"ItemPools", 8, 11, 11, 0, 0},
|
|
["ItemPoolRedChest"] = {"ItemPools", 9, 11, 11, 0, 0},
|
|
["ItemPoolBeggar"] = {"ItemPools", 10, 11, 11, 0, 0},
|
|
["ItemPoolDemonBeggar"] = {"ItemPools", 11, 11, 11, 0, 0},
|
|
["ItemPoolCurse"] = {"ItemPools", 12, 11, 11, 0, 0},
|
|
["ItemPoolKeyMaster"] = {"ItemPools", 13, 11, 11, 0, 0},
|
|
["ItemPoolBombBum"] = {"ItemPools", 14, 11, 11, 0, 0},
|
|
["ItemPoolMomsChest"] = {"ItemPools", 15, 11, 11, 0, 0},
|
|
["ItemPoolGreedTreasure"] = {"ItemPools", 16, 11, 11, 0, 0},
|
|
["ItemPoolGreedShop"] = {"ItemPools", 17, 11, 11, 0, 0},
|
|
["ItemPoolGreedBoss"] = {"ItemPools", 18, 11, 11, 0, 0},
|
|
["ItemPoolGreedDevil"] = {"ItemPools", 19, 11, 11, 0, 0},
|
|
["ItemPoolGreedAngel"] = {"ItemPools", 20, 11, 11, 0, 0},
|
|
["ItemPoolGreedCurse"] = {"ItemPools", 21, 11, 11, 0, 0},
|
|
["ItemPoolGreedSecret"] = {"ItemPools", 22, 11, 11, 0, 0},
|
|
["ItemPoolCraneGame"] = {"ItemPools", 23, 11, 11, 0, 0},
|
|
["ItemPoolUltraSecret"] = {"ItemPools", 24, 11, 11, 0, 0},
|
|
["ItemPoolBatteryBum"] = {"ItemPools", 25, 11, 11, 0, 0},
|
|
["ItemPoolPlanetarium"] = {"ItemPools", 26, 11, 11, 0, 0},
|
|
["ItemPoolOldChest"] = {"ItemPools", 27, 11, 11, 0, 0},
|
|
["ItemPoolBabyShop"] = {"ItemPools", 28, 11, 11, 0, 0},
|
|
["ItemPoolWoodenChest"] = {"ItemPools", 29, 11, 11, 0, 0},
|
|
["ItemPoolRottenBeggar"] = {"ItemPools", 30, 11, 11, 0, 0},
|
|
|
|
-- Misc
|
|
["HardMode"] = {"Misc", 0, 16, 12, 0, -2},
|
|
["GreedMode"] = {"Misc", 1, 16, 12, 0, -2},
|
|
["GreedierMode"] = {"Misc", 2, 16, 12, 0, -2},
|
|
["DonationJam"] = {"Misc", 3, 17, 12, 0, -2},
|
|
["AchievementLocked"] = {"Misc", 4, 16, 12, 0, -2},
|
|
["VictoryLap"] = {"Misc", 5, 16, 12, 0, -2},
|
|
["Timer"] = {"Misc", 6, 10, 9, 0, 1},
|
|
["TimerSmall"] = {"Misc", 7, 8, 9, 0, 2},
|
|
["Trophy"] = {"Misc", 8, 10, 9, 0, 1},
|
|
["VictoryLapSmall"] = {"Misc", 9, 8, 9, 0, 1},
|
|
["HardModeSmall"] = {"Misc", 10, 10, 12, 0, 1},
|
|
["GreedModeSmall"] = {"Misc", 11, 10, 12, 0, 1},
|
|
["GreedierModeSmall"] = {"Misc", 12, 10, 12, 0, 1},
|
|
["AchievementLockedSmall"] = {"Misc", 13, 10, 12, 0, 1},
|
|
["DailyRun"] = {"Misc", 14, 15, 12, 0, -1},
|
|
["DailyRunSmall"] = {"Misc", 15, 12, 12, 0, 1},
|
|
["MagnifyingLens"] = {"Misc", 16, 13, 13, 0, -1},
|
|
}
|
|
-- General Stats (Adjust automatically according to the current DLC)
|
|
|
|
EID.InlineIcons["Damage"] = EID.isRepentance and EID.InlineIcons["DamageREP"] or EID.InlineIcons["DamageAB"]
|
|
EID.InlineIcons["Speed"] = EID.isRepentance and EID.InlineIcons["SpeedREP"] or EID.InlineIcons["SpeedAB"]
|
|
EID.InlineIcons["Tears"] = EID.isRepentance and EID.InlineIcons["TearsREP"] or EID.InlineIcons["TearsAB"]
|
|
EID.InlineIcons["Range"] = EID.isRepentance and EID.InlineIcons["RangeREP"] or EID.InlineIcons["RangeAB"]
|
|
EID.InlineIcons["Shotspeed"] = EID.isRepentance and EID.InlineIcons["ShotspeedREP"] or EID.InlineIcons["ShotspeedAB"]
|
|
EID.InlineIcons["Luck"] = EID.isRepentance and EID.InlineIcons["LuckREP"] or EID.InlineIcons["LuckAB"]
|
|
EID.InlineIcons["AngelChance"] = EID.isRepentance and EID.InlineIcons["AngelChanceREP"] or EID.InlineIcons["AngelChanceAB"]
|
|
EID.InlineIcons["DevilChance"] = EID.isRepentance and EID.InlineIcons["DevilChanceREP"] or EID.InlineIcons["DevilChanceAB"]
|
|
EID.InlineIcons["Tearsize"] = EID.isRepentance and EID.InlineIcons["TearsizeREP"] or EID.InlineIcons["TearsizeAB"]
|
|
|
|
|
|
-- Function for handling colors that fade between multiple different colors (rainbow, gold, tarot cloth purple)
|
|
local function SwagColors(colors, maxAnimTime)
|
|
maxAnimTime = maxAnimTime or 80
|
|
local animTime = Game():GetFrameCount() % maxAnimTime
|
|
local colorFractions = (maxAnimTime - 1) / #colors
|
|
local subAnm = math.floor(animTime / (colorFractions + 1)) + 1
|
|
local primaryColorIndex = subAnm % (#colors + 1)
|
|
if primaryColorIndex == 0 then
|
|
primaryColorIndex = 1
|
|
end
|
|
local secondaryColorIndex = (subAnm + 1) % (#colors + 1)
|
|
if secondaryColorIndex == 0 then
|
|
secondaryColorIndex = 1
|
|
end
|
|
return EID:interpolateColors(
|
|
colors[primaryColorIndex],
|
|
colors[secondaryColorIndex],
|
|
(animTime % (colorFractions + 1)) / colorFractions
|
|
)
|
|
end
|
|
|
|
-- Table that holds Colors used for markup objects. Example: "{{ColorRed}}"
|
|
-- Format: ["Shortcut"] = KColor
|
|
-- callbacks receive 1 argument, containing the previously used Color object.
|
|
EID.InlineColors = {
|
|
-- Default colors
|
|
["ColorText"] = function(_) return EID:getTextColor() end,
|
|
["ColorTransform"] = function(_) return EID:getTransformationColor() end,
|
|
["ColorError"] = function(_) return EID:getErrorColor() end,
|
|
["ColorObjName"] = function(_) return EID:getNameColor() end,
|
|
["ColorReset"] = function(_) return EID.LastRenderCallColor end,
|
|
-- Basic Colors
|
|
["ColorEIDText"] = KColor(1, 1, 1, 1),
|
|
["ColorEIDTransform"] = KColor(0.5, 0.5, 1, 1),
|
|
["ColorEIDError"] = KColor(1, 0.4, 0.4, 1),
|
|
["ColorEIDObjName"] = KColor(0.8, 0.3, 0.8, 1),
|
|
["ColorBlack"] = KColor(0, 0, 0, 1),
|
|
["ColorWhite"] = KColor(1, 1, 1, 1),
|
|
["ColorRed"] = KColor(1, 0, 0, 1),
|
|
["ColorLime"] = KColor(0, 1, 0, 1),
|
|
["ColorBlue"] = KColor(0, 0, 1, 1),
|
|
["ColorYellow"] = KColor(1, 1, 0, 1),
|
|
["ColorCyan"] = KColor(0, 1, 1, 1),
|
|
["ColorPink"] = KColor(1, 0, 1, 1),
|
|
["ColorSilver"] = KColor(0.75, 0.75, 0.75, 1),
|
|
["ColorGray"] = KColor(0.5, 0.5, 0.5, 1),
|
|
["ColorMaroon"] = KColor(0.5, 0, 0, 1),
|
|
["ColorOlive"] = KColor(0.5, 0.5, 0, 1),
|
|
["ColorGreen"] = KColor(0, 0.5, 0, 1),
|
|
["ColorPurple"] = KColor(0.5, 0, 0.5, 1),
|
|
["ColorTeal"] = KColor(0, 0.5, 0.5, 1),
|
|
["ColorNavy"] = KColor(0, 0, 0.5, 1),
|
|
["ColorOrange"] = KColor(1, 0.54, 0, 1),
|
|
["ColorPastelBlue"] = KColor(0.3882, 0.5216, 1, 1),
|
|
["ColorLavender"] = KColor(0.7451, 0.3686, 1, 1),
|
|
["ColorLightOrange"] = KColor(1, 0.6353, 0.3686, 1),
|
|
["ColorLightYellow"] = KColor(1, 1, 0.5, 1),
|
|
["ColorBagComplete"] = KColor(0, 1, 0, 0.6),
|
|
["ColorBagOverfill"] = KColor(1, 0.5, 0.1, 0.6),
|
|
|
|
["ColorIsaac"] = KColor(0.89, 0.776, 0.773, 1),
|
|
["ColorCard"] = KColor(0.815, 0.651, 0.494, 1), -- actually taken from Ouija Board, real card brown would be too dark for descriptions
|
|
["ColorPill"] = KColor(0.306, 0.651, 0.851, 1),
|
|
|
|
-- Swag Colors
|
|
-- Rainbow color effect
|
|
["ColorRainbow"] = function(_)
|
|
local c = EID.InlineColors
|
|
return SwagColors({c["ColorRed"], c["ColorYellow"], c["ColorLime"], c["ColorCyan"], c["ColorBlue"], c["ColorPink"]})
|
|
end,
|
|
-- Gold rainbow color effect
|
|
["ColorGold"] = function(_)
|
|
local c = EID.InlineColors
|
|
return SwagColors({c["ColorYellow"], c["ColorOrange"]})
|
|
end,
|
|
-- Yellow to green/red for positive/negative car battery effects
|
|
["BlinkYellowGreen"] = function(_)
|
|
local c = EID.InlineColors
|
|
return SwagColors({c["ColorYellow"], c["ColorLime"]})
|
|
end,
|
|
["BlinkYellowRed"] = function(_)
|
|
local c = EID.InlineColors
|
|
return SwagColors({c["ColorYellow"], c["ColorRed"]})
|
|
end,
|
|
-- Silver to gray, for Black Feather?
|
|
["BlinkGray"] = function(_)
|
|
local c = EID.InlineColors
|
|
return SwagColors({c["ColorGray"], c["ColorSilver"]})
|
|
end,
|
|
-- Pink for BFFs <3, the two shades come from Nancy Bombs and Eraser
|
|
["BlinkPink"] = function(_)
|
|
return SwagColors({KColor(1, 0.698, 0.886, 1), KColor(1, 0.5, 1, 1)})
|
|
end,
|
|
-- Blue for Hive Mind, the two shades come from Hive Mind
|
|
["BlinkBlue"] = function(_)
|
|
return SwagColors({KColor(0.341, 0.529, 0.906, 1), KColor(0.592, 0.717, 0.937, 1)})
|
|
end,
|
|
-- Shiny purple color effect
|
|
["ColorShinyPurple"] = function(_)
|
|
return SwagColors({KColor(0.812, 0.627, 1, 1), KColor(0.62, 0.251, 1, 1)}, 40)
|
|
end,
|
|
-- Text will blink frequently
|
|
["ColorBlink"] = function(color)
|
|
local maxAnimTime = 40
|
|
local animTime = Game():GetFrameCount() % maxAnimTime
|
|
color = EID:copyKColor(color) or EID:getTextColor()
|
|
if animTime < maxAnimTime / 2 then
|
|
color.Alpha = 1 * color.Alpha
|
|
else
|
|
color.Alpha = 0 * color.Alpha
|
|
end
|
|
return color
|
|
end,
|
|
-- Text will fade in and out
|
|
["ColorFade"] = function(color)
|
|
local maxAnimTime = 30
|
|
local animTime = Game():GetFrameCount() % (maxAnimTime + 10)
|
|
color = EID:copyKColor(color) or EID:getTextColor()
|
|
if animTime < maxAnimTime / 2 then
|
|
color.Alpha = animTime / (maxAnimTime / 2) * color.Alpha
|
|
elseif animTime < maxAnimTime then
|
|
color.Alpha = (1 - (animTime - (maxAnimTime / 2)) / (maxAnimTime / 2)) * color.Alpha
|
|
else
|
|
color.Alpha = 0
|
|
end
|
|
return color
|
|
end,
|
|
}
|
|
EID.ColorBlindColors = {
|
|
{ -- Protanopia
|
|
["ColorBagComplete"] = KColor(0.2, 0.2, 1, 0.6), -- blue-ish
|
|
["ColorBagOverfill"] = KColor(1, 0, 0, 0.6), -- red
|
|
},
|
|
{ -- Deuteranopia
|
|
["ColorBagComplete"] = KColor(0.2, 0.2, 1, 0.6), -- blue-ish
|
|
["ColorBagOverfill"] = KColor(1, 0, 0, 0.6), -- red
|
|
},
|
|
{ -- Tritanopia
|
|
--["ColorBagComplete"] = KColor(0, 1, 0, 0.6), -- no changes needed
|
|
--["ColorBagOverfill"] = KColor(1, 0.5, 0.1, 0.6), -- no changes needed
|
|
}
|
|
}
|
|
-- Data table for a trinket's ability to be doubled/tripled by Mom's Box or being Golden
|
|
-- Due to only a few exceptions needing special rules, most of these are just a single number, which will be found in the description and multiplied
|
|
-- Exceptions will use a table to figure out what to do with them:
|
|
-- t: text to multiply. A table of text to find and multiply by the multiplier; trinkets with multiple numbers to multiply will use this
|
|
-- mult: max multiplier. assumed to be 3, some max out at 2, a few go 1x/2x/4x
|
|
-- mults: custom multipliers. A Missing Page's damage goes from 80 to 120 to 160; so its multipliers are 1.5 and 2, instead of 2 and 3
|
|
-- append / findReplace / fullReplace: add text (Rainbow Worm, NO!) or entirely replace the trinket's description (Tick) from goldenTrinketEffects
|
|
EID.GoldenTrinketData = {
|
|
-- Swallowed Penny, Petrified Poop (50% -> 60%), Purple Heart (max 2x), a couple Worms, Black Lipstick, Bible Tract, Monkey's Paw
|
|
[1] = 1, [2] = {t={50}, mult=1.2}, [5] = {t={2}, mult=2}, [10] = {t={0.4,0}}, [11] = {t={0.4,0}}, [17] = 10, [18] = 3, [20] = 1,
|
|
-- Butt Penny, Hook Worm (two stats), Whip Worm, Fish Head, Liberty Cap (max 4x), Curved Horn, Goat Hoof, Mom's Pearl (2x becomes 3x)
|
|
[24] = {t={20}, mult=1.5}, [26] = {t={0.4, 1.5, 0}}, [27] = 0.5, [29] = 1, [32] = {t={25}, mult=4}, [35] = 2, [37] = 0.15, [38] = {t={10}, mult=2},
|
|
-- Cancer, Lucky Toe (just the Luck Up), Isaac's Fork (heart heal amount), A Missing Page (damage + necronomicon multiplier), Tick (the biggest pain)
|
|
[39] = 1, [42] = 1, [46] = {findReplace = true}, [48] = {t={2, 80},mults={1.5,2}}, [53] = {fullReplace = true},
|
|
-- Maggy's Faith, Rainbow Worm, Tape Worm, Lazy Worm, Louse, Watch Battery (just the charge amount), Exploding Cap, Stud Finder
|
|
[55] = 1, [64] = {append = true}, [65] = 3, [66] = 0.5, [70] = 1, [72] = 1, [73] = 10, [74] = {t={0.5}, mult=2},
|
|
-- Error (same as Rainbow Worm), Second Hand (max 2x -> 3x), Black Feather, Blind Rage, Golden Horse Shoe, Karma, Lil Larva
|
|
[75] = {append = true}, [78] = {t={2}, mult=1.5}, [80] = 0.5, [81] = 2, [82] = {t={15}, mult=2}, [85] = {t={1,1,1}}, [86] = {t={1}, mult=2},
|
|
-- NO!, Brown Cap, Cracked Crown, Ouroboros Worm, Broken Syringe, Teardrop Charm, Beth's Faith (possibly tripleable, but max 8 wisps in its ring)
|
|
[88] = {append = true}, [90] = {t={100}, mult=2}, [92] = 20, [96] = {t={0.4, 1.5}}, [132] = {t={25}, mult=4}, [139] = {t={4},mults={1.5,2}}, [142] = {t={4}, mult=2},
|
|
-- Old Capacitor (hard cap of 33% chance), Perfection, Mom's Lock, Dice Bag, Mother's Kiss
|
|
[143] = {t={20}, mult=1.65}, [145] = 10, [153] = {t={25}, mult=4}, [154] = {t={50}, mult=2}, [156] = {t={1,1}},
|
|
-- Gilded Key (Golden = no +1 key; probably a bug), Lucky Sack, Azazel's Stump (50/67/100), Dingle Berry, Ring Cap
|
|
[159] = {goldenOnly = true, fullReplace = true, mult=1}, [160] = 1, [162] = {t={50}, mults={1.32, 2}}, [163] = {t={1},mult=2}, [164] = 1,
|
|
-- Modeling Clay, Polished Bone (25, 33, 50), Hollow Heart, Kid's Drawing, Crystal Key
|
|
[166] = {t={50},mult=2}, [167] = {t={25}, mults={1.32, 2}}, [168] = 1, [169] = {t={1}, goldenOnly = true, mult = 2}, [170] = {t={33}, mults={1.5,3}},
|
|
-- Lil Clot, Swallowed M80, The Twins (effect chance rolls multiple times), Cricket Leg (17%, 1 in 6), Apollyon's Best Friend, Broken Glasses
|
|
[176] = 1, [178] = {t={50},mult=2}, [183] = {append = true}, [185] = 17, [186] = 1, [187] = {t={50,50}, mult=2},
|
|
|
|
-- NEW REP PATCH UPDATE
|
|
-- AAA Battery, Broken Remote (Teleport 2.0), Broken Magnet (coins -> pickups), Cartridge, Pulse Worm (default text), Flat Worm,
|
|
[3] = 1, [4] = {fullReplace = true, mult=1}, [6] = {findReplace = true, mult = 2}, [7] = {append = true}, [8] = 5, [9] = 0, [12] = 50,
|
|
-- Golden Store Credit, Lucky Rock (effect chance rolls multiple times), Mom's Toenail (20 -> 10 -> 6.66), Mysterious Candy (golden = golden poop)
|
|
[13] = {goldenOnly = true, fullReplace = true, mult=1}, [15] = {append = true}, [16] = {t={20}, mults={0.5, 0.333}}, [25] = {goldenOnly = true, findReplace = true, mult = 2},
|
|
}
|
|
|
|
EID.BreakUtf8CharsLanguage = {
|
|
['zh_cn'] = true
|
|
}
|
|
|
|
-- Map the game's built-in language option strings to EID's
|
|
EID.LanguageMap = {
|
|
["jp"] = "ja_jp",
|
|
["es"] = "spa",
|
|
["de"] = "de",
|
|
["fr"] = "fr",
|
|
["ru"] = "ru",
|
|
["kr"] = "ko_kr",
|
|
["zh"] = "zh_cn",
|
|
}
|
|
|
|
EID.MarkupSizeMap = {
|
|
["{{Damage}}"] = "{{DamageSmall}}",
|
|
["{{Speed}}"] = "{{SpeedSmall}}",
|
|
["{{Tears}}"] = "{{TearsSmall}}",
|
|
["{{Range}}"] = "{{RangeSmall}}",
|
|
["{{Shotspeed}}"] = "{{ShotspeedSmall}}",
|
|
["{{Luck}}"] = "{{LuckSmall}}",
|
|
["{{AngelChance}}"] = "{{AngelChanceSmall}}",
|
|
["{{DevilChance}}"] = "{{DevilChanceSmall}}",
|
|
["{{AngelDevilChance}}"] = "{{AngelDevilChanceSmall}}",
|
|
["{{PlanetariumChance}}"] = "{{PlanetariumChanceSmall}}",
|
|
["{{TreasureRoomChance}}"] = "{{TreasureRoomChanceSmall}}",
|
|
["{{Tearsize}}"] = "{{TearsizeSmall}}",
|
|
|
|
["{{CurseDarkness}}"] = "{{CurseDarknessSmall}}",
|
|
["{{CurseLabyrinth}}"] = "{{CurseLabyrinthSmall}}",
|
|
["{{CurseLost}}"] = "{{CurseLostSmall}}",
|
|
["{{CurseUnknown}}"] = "{{CurseUnknownSmall}}",
|
|
["{{CurseCursed}}"] = "{{CurseCursedSmall}}",
|
|
["{{CurseMaze}}"] = "{{CurseMazeSmall}}",
|
|
["{{CurseBlind}}"] = "{{CurseBlindSmall}}",
|
|
["{{CurseGiant}}"] = "{{CurseGiantSmall}}",
|
|
|
|
["{{MomBoss}}"] = "{{MomBossSmall}}",
|
|
["{{MomsHeart}}"] = "{{MomsHeartSmall}}",
|
|
["{{Isaac}}"] = "{{IsaacSmall}}",
|
|
["{{BlueBaby}}"] = "{{BlueBabySmall}}",
|
|
["{{Delirium}}"] = "{{DeliriumSmall}}",
|
|
["{{TheLamb}}"] = "{{TheLambSmall}}",
|
|
["{{Mother}}"] = "{{MotherSmall}}",
|
|
["{{MegaSatan}}"] = "{{MegaSatanSmall}}",
|
|
["{{Satan}}"] = "{{SatanSmall}}",
|
|
["{{Hush}}"] = "{{HushSmall}}",
|
|
|
|
["{{Timer}}"] = "{{TimerSmall}}",
|
|
["{{VictoryLap}}"] = "{{VictoryLapSmall}}",
|
|
["{{HardMode}}"] = "{{HardModeSmall}}",
|
|
["{{GreedMode}}"] = "{{GreedModeSmall}}",
|
|
["{{GreedierMode}}"] = "{{GreedierModeSmall}}",
|
|
["{{AchievementLocked}}"] = "{{AchievementLockedSmall}}",
|
|
["{{DailyRun}}"] = "{{DailyRunSmall}}",
|
|
["{{HolyMantle}}"] = "{{HolyMantleSmall}}",
|
|
}
|
|
|
|
-- Bulletpoint icons that shouldn't be printed if stat/pickup bulletpoints are disabled
|
|
EID.StatPickupBulletpointBlacklist = {
|
|
["{{Damage}}"] = true, ["{{Speed}}"] = true, ["{{Tears}}"] = true, ["{{Range}}"] = true,
|
|
["{{Shotspeed}}"] = true, ["{{Luck}}"] = true, ["{{AngelChance}}"] = true, ["{{DevilChance}}"] = true,
|
|
["{{AngelDevilChance}}"] = true, ["{{PlanetariumChance}}"] = true, ["{{TreasureRoomChance}}"] = true,
|
|
["{{Tearsize}}"] = true, ["{{DamageSmall}}"] = true, ["{{SpeedSmall}}"] = true,
|
|
["{{TearsSmall}}"] = true, ["{{RangeSmall}}"] = true, ["{{ShotspeedSmall}}"] = true,
|
|
["{{LuckSmall}}"] = true, ["{{AngelChanceSmall}}"] = true, ["{{DevilChanceSmall}}"] = true,
|
|
["{{AngelDevilChanceSmall}}"] = true, ["{{PlanetariumChanceSmall}}"] = true,
|
|
["{{TreasureRoomChanceSmall}}"] = true, ["{{TearsizeSmall}}"] = true,
|
|
["{{Chest}}"] = true, ["{{Coin}}"] = true, ["{{Bomb}}"] = true, ["{{Key}}"] = true, ["{{Battery}}"] = true,
|
|
["{{Pill}}"] = true, ["{{Card}}"] = true, ["{{Rune}}"] = true,
|
|
["{{Heart}}"] = true, ["{{HalfHeart}}"] = true, ["{{EternalHeart}}"] = true, ["{{SoulHeart}}"] = true,
|
|
["{{BlackHeart}}"] = true,
|
|
}
|
|
|
|
EID.TransformationData = {
|
|
-- Structure: [Internal Name of Transformation] = {NumNeeded = 3 (Default), VanillaForm = nil (default)}
|
|
[tostring(EID.TRANSFORMATION.GUPPY)] = {VanillaForm = PlayerForm.PLAYERFORM_GUPPY},
|
|
[tostring(EID.TRANSFORMATION.LORD_OF_THE_FLIES)] = {VanillaForm = PlayerForm.PLAYERFORM_LORD_OF_THE_FLIES},
|
|
[tostring(EID.TRANSFORMATION.MUSHROOM)] = {VanillaForm = PlayerForm.PLAYERFORM_MUSHROOM},
|
|
[tostring(EID.TRANSFORMATION.ANGEL)] = {VanillaForm = PlayerForm.PLAYERFORM_ANGEL},
|
|
[tostring(EID.TRANSFORMATION.BOB)] = {VanillaForm = PlayerForm.PLAYERFORM_BOB},
|
|
[tostring(EID.TRANSFORMATION.SPUN)] = {VanillaForm = PlayerForm.PLAYERFORM_DRUGS},
|
|
[tostring(EID.TRANSFORMATION.MOM)] = {VanillaForm = PlayerForm.PLAYERFORM_MOM},
|
|
[tostring(EID.TRANSFORMATION.CONJOINED)] = {VanillaForm = PlayerForm.PLAYERFORM_BABY},
|
|
[tostring(EID.TRANSFORMATION.LEVIATHAN)] = {VanillaForm = PlayerForm.PLAYERFORM_EVIL_ANGEL},
|
|
[tostring(EID.TRANSFORMATION.POOP)] = {VanillaForm = PlayerForm.PLAYERFORM_POOP},
|
|
[tostring(EID.TRANSFORMATION.BOOKWORM)] = {VanillaForm = PlayerForm.PLAYERFORM_BOOK_WORM},
|
|
[tostring(EID.TRANSFORMATION.ADULT)] = {VanillaForm = PlayerForm.PLAYERFORM_ADULTHOOD},
|
|
[tostring(EID.TRANSFORMATION.SPIDERBABY)] = {VanillaForm = PlayerForm.PLAYERFORM_SPIDERBABY},
|
|
[tostring(EID.TRANSFORMATION.SUPERBUM)] = {},
|
|
[tostring(EID.TRANSFORMATION.STOMPY)] = {VanillaForm = EID.isRepentance and PlayerForm.PLAYERFORM_STOMPY}
|
|
}
|
|
|
|
|
|
EID.RoomShapeToMarkup = { "{{Room}}", "{{RoomSmallHorizontal}}", "{{RoomSmallVertical}}", "{{RoomLongVertical}}", "{{RoomLongThinVertical}}","{{RoomLongHorizontal}}", "{{RoomLongThinHorizontal}}", "{{RoomXL}}", "{{RoomLTopLeft}}", "{{RoomL}}", "{{RoomLBottomLeft}}", "{{RoomLBottomRight}}" }
|
|
EID.RoomTypeToMarkup = { "{{Room}}", "{{Shop}}", "{{ErrorRoom}}", "{{TreasureRoom}}", "{{BossRoom}}", "{{MiniBoss}}", "{{SecretRoom}}", "{{SuperSecretRoom}}", "{{ArcadeRoom}}", "{{CursedRoom}}", "{{ChallengeRoom}}", "{{Library}}", "{{SacrificeRoom}}", "{{DevilRoom}}", "{{AngelRoom}}", "{{LadderRoom}}", "{{Room}}" --[[boss rush]], "{{IsaacsRoom}}", "{{BarrenRoom}}", "{{ChestRoom}}", "{{DiceRoom}}", "{{Shop}}", "{{Room}}", --[[Black Market / Greed Exit]] "{{Planetarium}}", "{{Teleporter}}","{{Teleporter}}", "{{Room}}", "{{Room}}" --[[Blue Key rooms]], "{{UltraSecretRoom}}" }
|
|
EID.ItemPoolTypeToMarkup = { [0] = "{{ItemPoolTreasure}}", "{{ItemPoolShop}}", "{{ItemPoolBoss}}", "{{ItemPoolDevil}}", "{{ItemPoolAngel}}", "{{ItemPoolSecret}}", "{{ItemPoolLibrary}}", "{{ItemPoolShellGame}}", "{{ItemPoolGoldenChest}}", "{{ItemPoolRedChest}}", "{{ItemPoolBeggar}}", "{{ItemPoolDemonBeggar}}", "{{ItemPoolCurse}}", "{{ItemPoolKeyMaster}}", "{{ItemPoolBombBum}}", "{{ItemPoolMomsChest}}", "{{ItemPoolGreedTreasure}}", "{{ItemPoolGreedShop}}", "{{ItemPoolGreedBoss}}", "{{ItemPoolGreedDevil}}", "{{ItemPoolGreedAngel}}", "{{ItemPoolGreedCurse}}", "{{ItemPoolGreedSecret}}", "{{ItemPoolCraneGame}}", "{{ItemPoolUltraSecret}}", "{{ItemPoolBatteryBum}}", "{{ItemPoolPlanetarium}}", "{{ItemPoolOldChest}}", "{{ItemPoolBabyShop}}", "{{ItemPoolWoodenChest}}", "{{ItemPoolRottenBeggar}}"}
|
|
|
|
-- additional offset of the textbox to the entity position. Only applies in local description mode.
|
|
-- If a function returns a value, it will be used as the offset
|
|
EID.LocalModePositionOffset = {
|
|
Default = Vector(0, 20),
|
|
Shop = function(entity) if EID:EntitySanityCheck(entity) and not EID:IsGridEntity(entity) and entity:ToPickup() and entity:ToPickup():IsShopItem() then return Vector(0, 35) end end,
|
|
}
|
|
|
|
-- Actives that have no additional effect from Car Battery
|
|
EID.CarBatteryNoSynergy = { [33] = true, [34] = true, [36] = true, [39] = true, [40] = true, [41] = true, [42] = true, [44] = true, [47] = true, [49] = true, [56] = true, [84] = true, [126] = true, [127] = true, [130] = true, [133] = true, [135] = true, [137] = true, [147] = true, [164] = true, [166] = true, [175] = true, [177] = true, [181] = true, [186] = true, [192] = true, [282] = true, [285] = true, [289] = true, [290] = true, [291] = true, [295] = true, [296] = true, [297] = true, [323] = true, [324] = true, [325] = true, [326] = true, [338] = true, [347] = true, [352] = true, [382] = true, [386] = true, [396] = true, [406] = true, [419] = true, [422] = true, [434] = true, [437] = true, [441] = true, [475] = true, [478] = true, [479] = true, [483] = true, [484] = true, [487] = true, [490] = true, [512] = true, [515] = true, [522] = true, [527] = true, [536] = true, [552] = true }
|
|
if EID.isRepentance then
|
|
EID.CarBatteryNoSynergy[34] = false -- The Book of Belial
|
|
EID.CarBatteryNoSynergy[284] = true -- D4 (essentially does nothing)
|
|
EID.CarBatteryNoSynergy[285] = false -- D10
|
|
EID.CarBatteryNoSynergy[296] = false -- Converter
|
|
EID.CarBatteryNoSynergy[323] = false -- Isaac's Tears
|
|
EID.CarBatteryNoSynergy[386] = false -- D12
|
|
EID.CarBatteryNoSynergy[421] = true -- Kidney Bean
|
|
EID.CarBatteryNoSynergy[522] = false -- Telekinesis
|
|
EID.CarBatteryNoSynergy[523] = true -- Moving Box
|
|
-- Repentance actives
|
|
EID.CarBatteryNoSynergy[555] = true; EID.CarBatteryNoSynergy[577] = true; EID.CarBatteryNoSynergy[578] = true; EID.CarBatteryNoSynergy[580] = true;
|
|
EID.CarBatteryNoSynergy[585] = true; EID.CarBatteryNoSynergy[604] = true; EID.CarBatteryNoSynergy[622] = true; EID.CarBatteryNoSynergy[623] = true;
|
|
EID.CarBatteryNoSynergy[628] = true; EID.CarBatteryNoSynergy[636] = true; EID.CarBatteryNoSynergy[638] = true; EID.CarBatteryNoSynergy[640] = true;
|
|
EID.CarBatteryNoSynergy[653] = true; EID.CarBatteryNoSynergy[655] = true; EID.CarBatteryNoSynergy[703] = true; EID.CarBatteryNoSynergy[706] = true;
|
|
EID.CarBatteryNoSynergy[709] = true; EID.CarBatteryNoSynergy[710] = true; EID.CarBatteryNoSynergy[711] = true; EID.CarBatteryNoSynergy[714] = true;
|
|
EID.CarBatteryNoSynergy[715] = true; EID.CarBatteryNoSynergy[728] = true; EID.CarBatteryNoSynergy[729] = true;
|
|
end
|
|
|
|
-- Familiars that have no effect from BFFS!
|
|
EID.BFFSNoSynergy = { [10] = true, [11] = true, [81] = true, [178] = true, [238] = true, [239] = true, [243] = true, [265] = true, [268] = true, [269] = true, [276] = true, [278] = true, [280] = true, [281] = true, [387] = true, [404] = true, [431] = true, [433] = true, [436] = true, [467] = true, [469] = true, [472] = true, [492] = true, [504] = true, [516] = true, [528] = true, [542] = true, [543] = true }
|
|
if EID.isRepentance then
|
|
EID.BFFSNoSynergy[178] = false -- Holy Water
|
|
EID.BFFSNoSynergy[276] = false -- Isaac's Heart
|
|
EID.BFFSNoSynergy[325] = true -- Scissors
|
|
EID.BFFSNoSynergy[405] = true -- GB Bug
|
|
EID.BFFSNoSynergy[467] = false -- Finger!
|
|
EID.BFFSNoSynergy[504] = false -- Brown Nugget
|
|
EID.BFFSNoSynergy[567] = true -- Paschal Candle
|
|
EID.BFFSNoSynergy[615] = true -- Lil Dumpy (I couldn't notice any change anyway)
|
|
EID.BFFSNoSynergy[651] = true -- Star of Bethlehem
|
|
EID.BFFSNoSynergy[697] = true -- Vanishing Twin
|
|
end
|
|
|
|
-- Familiars that count for Hive Mind in Repentance (although it could give them No Effect if it just increases size)
|
|
EID.HiveMindFamiliars = { [10] = true, [57] = true, [128] = true, [170] = true, [264] = true, [272] = true, [274] = true, [279] = true, [320] = true, [364] = true, [365] = true, [403] = true, [426] = true, [430] = true, [504] = true, [511] = true, [575] = true, [581] = true, [629] = true, [649] = true, [650] = true, [706] = true, }
|
|
|
|
-- Tainted character's respective normal version ID, for conditionals that apply to both versions of the character
|
|
-- To help with other character pairs, Esau = Jacob, Dead Tainted Lazarus = Tainted Lazarus, Tainted Soul = Tainted Forgotten
|
|
EID.TaintedToRegularID = { [20] = 19, [21] = 0, [22] = 1, [23] = 2, [24] = 3, [25] = 4, [26] = 5, [27] = 6, [28] = 7, [29] = 8, [30] = 9, [31] = 10, [32] = 13,
|
|
[33] = 14, [34] = 15, [35] = 16, [36] = 18, [37] = 19, [38] = 29, [39] = 37, [40] = 35 }
|
|
-- Player IDs of Tainted characters, might be useful for something
|
|
EID.TaintedIDs = {}; for i = 21, 40 do EID.TaintedIDs[i] = true end
|
|
|
|
-- Character IDs that are Soul/Black Hearts only: ???, The Lost, The Soul
|
|
EID.NoRedHeartsPlayerIDs = { [4] = true, [10] = true, [17] = true }
|
|
if EID.isRepentance then
|
|
-- ???, The Lost, Black Judas, The Soul, Tainted Judas, Tainted ???, Tainted Lost, Tainted Forgotten, Tainted Bethany, Tainted Soul
|
|
EID.NoRedHeartsPlayerIDs = { [4] = true, [10] = true, [12] = true, [17] = true, [24] = true, [25] = true, [31] = true, [35] = true, [36] = true, [40] = true }
|
|
end
|
|
-- Character IDs that have a pocket active (0 = normal, 1 = timed, 2 = special)
|
|
EID.PocketActivePlayerIDs = { [22] = 0, [23] = 2, [24] = 1, [25] = 2, [26] = 1, [29] = 0, [34] = 0, [36] = 0, [37] = 1, [38] = 0, [39] = 1 }
|
|
|
|
-- Cards that don't work with Blank Card in Repentance (Note: ? Card is blacklisted here, don't use this for determining what is a card)
|
|
EID.blankCardHidden = {[32]=true,[33]=true,[34]=true,[35]=true,[36]=true,[37]=true,[38]=true,[39]=true,[40]=true,[41]=true,[48]=true,[49]=true,[50]=true,[55]=true,[78]=true,[81]=true,[82]=true,[83]=true,[84]=true,[85]=true,[86]=true,[87]=true,[88]=true,[89]=true,[90]=true,[91]=true,[92]=true,[93]=true,[94]=true,[95]=true,[96]=true,[97]=true,}
|
|
-- Cards that are treated as runes
|
|
EID.runeIDs = {[32]=true,[33]=true,[34]=true,[35]=true,[36]=true,[37]=true,[38]=true,[39]=true,[40]=true,[41]=true,[55]=true,[81]=true,[82]=true,[83]=true,[84]=true,[85]=true,[86]=true,[87]=true,[88]=true,[89]=true,[90]=true,[91]=true,[92]=true,[93]=true,[94]=true,[95]=true,[96]=true,[97]=true,}
|
|
|
|
-- "Evil" item IDs for Black Feather
|
|
EID.blackFeatherItems = {[215]=true,[216]=true,[230]=true,[260]=true,[262]=true,[339]=true,[344]=true}
|
|
if EID.isRepentance then EID.blackFeatherItems[654] = true end
|
|
EID.blackFeatherTrinkets = {[17]=true,[22]=true}
|
|
|
|
|
|
---------------- BAG OF CRAFTING DATA ------------------
|
|
|
|
if not EID.isRepentance then return end
|
|
|
|
EID.BoC = {}
|
|
|
|
EID.BoC.PickupValues = {
|
|
0x00000000, -- 0 None
|
|
-- Hearts
|
|
0x00000001, -- 1 Red Heart
|
|
0x00000004, -- 2 Soul Heart
|
|
0x00000005, -- 3 Black Heart
|
|
0x00000005, -- 4 Eternal Heart
|
|
0x00000005, -- 5 Gold Heart
|
|
0x00000005, -- 6 Bone Heart
|
|
0x00000001, -- 7 Rotten Heart
|
|
-- Pennies
|
|
0x00000001, -- 8 Penny
|
|
0x00000003, -- 9 Nickel
|
|
0x00000005, -- 10 Dime
|
|
0x00000008, -- 11 Lucky Penny
|
|
-- Keys
|
|
0x00000002, -- 12 Key
|
|
0x00000007, -- 13 Golden Key
|
|
0x00000005, -- 14 Charged Key
|
|
-- Bombs
|
|
0x00000002, -- 15 Bomb
|
|
0x00000007, -- 16 Golden Bomb
|
|
0x0000000a, -- 17 Giga Bomb
|
|
-- Batteries
|
|
0x00000002, -- 18 Micro Battery
|
|
0x00000004, -- 19 Lil' Battery
|
|
0x00000008, -- 20 Mega Battery
|
|
-- Usables
|
|
0x00000002, -- 21 Card
|
|
0x00000002, -- 22 Pill
|
|
0x00000004, -- 23 Rune
|
|
0x00000004, -- 24 Dice Shard
|
|
0x00000002, -- 25 Cracked Key
|
|
-- Added in Update
|
|
0x00000007, -- 26 Golden Penny
|
|
0x00000007, -- 27 Golden Pill
|
|
0x00000007, -- 28 Golden Battery
|
|
0x00000000, -- 29 Tainted ??? Poop
|
|
|
|
0x00000001,
|
|
}
|
|
|
|
EID.BoC.PickupIDLookup = {
|
|
["10.1"] = {1}, -- Red heart
|
|
["10.2"] = {1}, -- half heart
|
|
["10.3"] = {2}, -- soul heart
|
|
["10.4"] = {4}, -- eternal heart
|
|
["10.5"] = {1, 1}, -- double heart
|
|
["10.6"] = {3}, -- black heart
|
|
["10.7"] = {5}, -- gold heart
|
|
["10.8"] = {2}, -- half soul heart
|
|
["10.9"] = {1}, -- scared red heart
|
|
["10.10"] = {2, 1}, -- blended heart
|
|
["10.11"] = {6}, -- Bone heart
|
|
["10.12"] = {7}, -- Rotten heart
|
|
["20.1"] = {8}, -- Penny
|
|
["20.2"] = {9}, -- Nickel
|
|
["20.3"] = {10}, -- Dime
|
|
["20.4"] = {8, 8}, -- Double penny
|
|
["20.5"] = {11}, -- Lucky Penny
|
|
["20.6"] = {9}, -- Sticky Nickel
|
|
["20.7"] = {26}, -- Golden Penny
|
|
["30.1"] = {12}, -- Key
|
|
["30.2"] = {13}, -- golden Key
|
|
["30.3"] = {12,12}, -- Key Ring
|
|
["30.4"] = {14}, -- charged Key
|
|
["40.1"] = {15}, -- bomb
|
|
["40.2"] = {15,15}, -- double bomb
|
|
["40.4"] = {16}, -- golden bomb
|
|
["40.7"] = {17}, -- giga bomb
|
|
["42.0"] = {29}, -- poop nugget
|
|
["42.1"] = {29}, -- big poop nugget
|
|
["70.14"] = {27}, -- golden pill
|
|
["70.2062"] = {27}, -- golden horse pill
|
|
["90.1"] = {19}, -- Lil Battery
|
|
["90.2"] = {18}, -- Micro Battery
|
|
["90.3"] = {20}, -- Mega Battery
|
|
["90.4"] = {28}, -- Golden Battery
|
|
["300.49"] = {24}, -- Dice shard
|
|
["300.50"] = {21}, -- Emergency Contact
|
|
["300.78"] = {25}, -- Cracked key
|
|
}
|
|
|
|
EID.BoC.ComponentShifts = {
|
|
{0x00000001, 0x00000005, 0x00000010},
|
|
{0x00000001, 0x00000005, 0x00000013},
|
|
{0x00000001, 0x00000009, 0x0000001D},
|
|
{0x00000001, 0x0000000B, 0x00000006},
|
|
{0x00000001, 0x0000000B, 0x00000010},
|
|
{0x00000001, 0x00000013, 0x00000003},
|
|
{0x00000001, 0x00000015, 0x00000014},
|
|
{0x00000001, 0x0000001B, 0x0000001B},
|
|
{0x00000002, 0x00000005, 0x0000000F},
|
|
{0x00000002, 0x00000005, 0x00000015},
|
|
{0x00000002, 0x00000007, 0x00000007},
|
|
{0x00000002, 0x00000007, 0x00000009},
|
|
{0x00000002, 0x00000007, 0x00000019},
|
|
{0x00000002, 0x00000009, 0x0000000F},
|
|
{0x00000002, 0x0000000F, 0x00000011},
|
|
{0x00000002, 0x0000000F, 0x00000019},
|
|
{0x00000002, 0x00000015, 0x00000009},
|
|
{0x00000003, 0x00000001, 0x0000000E},
|
|
{0x00000003, 0x00000003, 0x0000001A},
|
|
{0x00000003, 0x00000003, 0x0000001C},
|
|
{0x00000003, 0x00000003, 0x0000001D},
|
|
{0x00000003, 0x00000005, 0x00000014},
|
|
{0x00000003, 0x00000005, 0x00000016},
|
|
{0x00000003, 0x00000005, 0x00000019},
|
|
{0x00000003, 0x00000007, 0x0000001D},
|
|
{0x00000003, 0x0000000D, 0x00000007},
|
|
{0x00000003, 0x00000017, 0x00000019},
|
|
{0x00000003, 0x00000019, 0x00000018},
|
|
{0x00000003, 0x0000001B, 0x0000000B},
|
|
{0x00000004, 0x00000003, 0x00000011},
|
|
{0x00000004, 0x00000003, 0x0000001B},
|
|
{0x00000004, 0x00000005, 0x0000000F},
|
|
{0x00000005, 0x00000003, 0x00000015},
|
|
{0x00000005, 0x00000007, 0x00000016},
|
|
{0x00000005, 0x00000009, 0x00000007},
|
|
{0x00000005, 0x00000009, 0x0000001C},
|
|
{0x00000005, 0x00000009, 0x0000001F},
|
|
{0x00000005, 0x0000000D, 0x00000006},
|
|
{0x00000005, 0x0000000F, 0x00000011},
|
|
{0x00000005, 0x00000011, 0x0000000D},
|
|
{0x00000005, 0x00000015, 0x0000000C},
|
|
{0x00000005, 0x0000001B, 0x00000008},
|
|
{0x00000005, 0x0000001B, 0x00000015},
|
|
{0x00000005, 0x0000001B, 0x00000019},
|
|
{0x00000005, 0x0000001B, 0x0000001C},
|
|
{0x00000006, 0x00000001, 0x0000000B},
|
|
{0x00000006, 0x00000003, 0x00000011},
|
|
{0x00000006, 0x00000011, 0x00000009},
|
|
{0x00000006, 0x00000015, 0x00000007},
|
|
{0x00000006, 0x00000015, 0x0000000D},
|
|
{0x00000007, 0x00000001, 0x00000009},
|
|
{0x00000007, 0x00000001, 0x00000012},
|
|
{0x00000007, 0x00000001, 0x00000019},
|
|
{0x00000007, 0x0000000D, 0x00000019},
|
|
{0x00000007, 0x00000011, 0x00000015},
|
|
{0x00000007, 0x00000019, 0x0000000C},
|
|
{0x00000007, 0x00000019, 0x00000014},
|
|
{0x00000008, 0x00000007, 0x00000017},
|
|
{0x00000008, 0x00000009, 0x00000017},
|
|
{0x00000009, 0x00000005, 0x0000000E},
|
|
{0x00000009, 0x00000005, 0x00000019},
|
|
{0x00000009, 0x0000000B, 0x00000013},
|
|
{0x00000009, 0x00000015, 0x00000010},
|
|
{0x0000000A, 0x00000009, 0x00000015},
|
|
{0x0000000A, 0x00000009, 0x00000019},
|
|
{0x0000000B, 0x00000007, 0x0000000C},
|
|
{0x0000000B, 0x00000007, 0x00000010},
|
|
{0x0000000B, 0x00000011, 0x0000000D},
|
|
{0x0000000B, 0x00000015, 0x0000000D},
|
|
{0x0000000C, 0x00000009, 0x00000017},
|
|
{0x0000000D, 0x00000003, 0x00000011},
|
|
{0x0000000D, 0x00000003, 0x0000001B},
|
|
{0x0000000D, 0x00000005, 0x00000013},
|
|
{0x0000000D, 0x00000011, 0x0000000F},
|
|
{0x0000000E, 0x00000001, 0x0000000F},
|
|
{0x0000000E, 0x0000000D, 0x0000000F},
|
|
{0x0000000F, 0x00000001, 0x0000001D},
|
|
{0x00000011, 0x0000000F, 0x00000014},
|
|
{0x00000011, 0x0000000F, 0x00000017},
|
|
{0x00000011, 0x0000000F, 0x0000001A}
|
|
}
|