Files
External-Item-Descriptions/eid_mcm.lua
T

938 lines
40 KiB
Lua

Controller = Controller or {}
Controller.DPAD_LEFT = 0
Controller.DPAD_RIGHT = 1
Controller.DPAD_UP = 2
Controller.DPAD_DOWN = 3
Controller.BUTTON_A = 4
Controller.BUTTON_B = 5
Controller.BUTTON_X = 6
Controller.BUTTON_Y = 7
Controller.BUMPER_LEFT = 8
Controller.TRIGGER_LEFT = 9
Controller.STICK_LEFT = 10
Controller.BUMPER_RIGHT = 11
Controller.TRIGGER_RIGHT = 12
Controller.STICK_RIGHT = 13
Controller.BUTTON_BACK = 14
Controller.BUTTON_START = 15
-- MOD CONFIG MENU Compatibility
local MCMLoaded, MCM = pcall(require, "scripts.modconfig")
EID.MCMCompat_isDisplayingEIDTab = ""
local MCMCompat_isDisplayingDummyMCMObj = false
local MCMCompat_oldPermanentObj = nil
EID.MCMLoaded = MCMLoaded
local colorNameArray = {}
EID.MCM_OptionChanged = false
local function renderDummyDesc(reload)
if reload then
MCMCompat_oldPermanentObj = nil
else
MCMCompat_oldPermanentObj = EID.permanentDisplayTextObj
end
local demoDescObj = EID:getDescriptionObj(5, 100, 33)
demoDescObj.Name = EID:getDescriptionEntry("MCM","DemoObjectName")
demoDescObj.Transformation = EID:getDescriptionEntry("MCM","DemoObjectTransformation")
demoDescObj.Description = EID:getDescriptionEntry("MCM","DemoObjectText")
EID:displayPermanentText(demoDescObj, "MCM", "DemoObjectName")
end
local function renderDummyBagOfCraftingDesc()
EID.bagPlayer = Isaac.GetPlayer(0)
EID.BoC.BagItemsOverride = {15,15,15,1,10}
EID.BoC.RoomOverride = {8,8,8,9}
EID.BoC.FloorOverride = {1,1,1,1,4,8,8,8,9}
EID.BoC.InventoryOverride = {3,5}
local craftingSuccess = EID:handleBagOfCraftingRendering(true)
if craftingSuccess then
EID:printDescription(EID.descriptionsToPrint[#EID.descriptionsToPrint])
end
end
-- get list of all defined fonts per language file
local fonts = {}
local fontNames = {}
for _, pack in pairs(EID.descriptions) do
if pack.fonts then
for _,fontToAdd in ipairs(pack.fonts) do
local exists = false
for _,font in ipairs(fontNames) do
if font == fontToAdd.name then
exists = true
break
end
end
if not exists then
table.insert(fonts, fontToAdd)
table.insert(fontNames, fontToAdd.name)
end
end
end
end
-- get list of all defined Language names
local displayLanguage = {}
for _, lang in ipairs(EID.Languages) do
table.insert(displayLanguage, EID.descriptions[lang].languageName)
end
local function clearRenderDummyDesc()
if MCMCompat_oldPermanentObj == nil then
EID:hidePermanentText()
else
EID.permanentDisplayTextObj = MCMCompat_oldPermanentObj
end
MCMCompat_oldPermanentObj = nil
MCMCompat_isDisplayingDummyMCMObj = false
EID.BoC.BagItemsOverride = nil
EID.BoC.RoomOverride = nil
EID.BoC.FloorOverride = nil
EID.BoC.InventoryOverride = nil
end
function EID:renderMCMDummyDescription()
if MCMLoaded then
if not Options then
local hudOffset = ModConfigMenu.Config["General"].HudOffset
if hudOffset == nil and ScreenHelper then
hudOffset = ScreenHelper.GetOffset()
end
EID.Config["HUDOffset"] = hudOffset
EID:addTextPosModifier("HudOffset", Vector((hudOffset * 2) - 20, hudOffset - 10))
end
if MCM.IsVisible and EID.MCMCompat_isDisplayingEIDTab ~= "" then
if EID.MCMCompat_isDisplayingEIDTab == "Mouse" and EID.Config["EnableMouseControls"] then
clearRenderDummyDesc()
EID:renderHUDLocationIndicators()
MCMCompat_isDisplayingDummyMCMObj = true
elseif EID.MCMCompat_isDisplayingEIDTab == "Visuals" and EID.permanentDisplayTextObj == nil then
renderDummyDesc()
MCMCompat_isDisplayingDummyMCMObj = true
elseif EID.MCMCompat_isDisplayingEIDTab == "Crafting" then
clearRenderDummyDesc()
renderDummyBagOfCraftingDesc()
MCMCompat_isDisplayingDummyMCMObj = true
end
EID:buildColorArray()
elseif not MCM.IsVisible and MCMCompat_isDisplayingDummyMCMObj then
clearRenderDummyDesc()
EID.MCMCompat_isDisplayingEIDTab = ""
colorNameArray = {}
end
end
end
function EID:buildColorArray()
if (colorNameArray[1] ~= nil) then return end
colorNameArray = {}
for k,v in pairs(EID.InlineColors) do
if k~="ColorText" and k~="ColorTransform" and k~="ColorError" and k~="ColorObjName" and k~="ColorReset" then
table.insert(colorNameArray,k)
end
end
table.sort(colorNameArray)
end
function EID:AddBooleanSetting(category, optionName, displayText, params)
if type(params) ~= "table" then params = {} end
if params.repOnly and not REPENTANCE then return end
MCM.AddSetting(
"EID", category,
{
Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = params.currentSettingFunc or function()
return EID.Config[optionName]
end,
Display = params.displayFunc or function()
if params.displayingTab then EID.MCMCompat_isDisplayingEIDTab = params.displayingTab end
local onOff = params.offText or "False"
if EID.Config[optionName] then
onOff = params.onText or "True"
end
return displayText .. ": " .. onOff
end,
OnChange = params.onChangeFunc or function(currentBool)
EID.Config[optionName] = currentBool
EID.MCM_OptionChanged = true
end,
Info = params.infoText or {}
}
)
end
function EID:AddNumberSetting(category, optionName, displayText, minimum, maximum, params)
if type(params) ~= "table" then params = {} end
if params.repOnly and not REPENTANCE then return end
MCM.AddSetting(
"EID", category,
{
Type = ModConfigMenu.OptionType.NUMBER,
CurrentSetting = params.currentSettingFunc or function()
return (params.indexOf and AnIndexOf(params.indexOf, EID.Config[optionName])) or EID.Config[optionName]
end,
Minimum = minimum,
Maximum = maximum,
ModifyBy = params.modifyBy or 1,
Display = params.displayFunc or function()
if params.displayingTab then EID.MCMCompat_isDisplayingEIDTab = params.displayingTab end
return displayText .. ": " .. ((params.displayTable and params.displayTable[EID.Config[optionName]]) or EID.Config[optionName])
end,
OnChange = params.onChangeFunc or function(currentNum)
EID.Config[optionName] = (params.indexOf and params.indexOf[currentNum]) or currentNum
EID.MCM_OptionChanged = true
end,
Info = params.infoText or {}
}
)
end
function EID:AddScrollSetting(category, optionName, displayText, scrollTable, params)
if type(params) ~= "table" then params = {} end
if params.repOnly and not REPENTANCE then return end
MCM.AddSetting(
"EID", category,
{
Type = ModConfigMenu.OptionType.SCROLL,
CurrentSetting = params.currentSettingFunc or function()
return AnIndexOf(scrollTable, EID.Config[optionName]) - 1
end,
Display = params.displayFunc or function()
if params.displayingTab then EID.MCMCompat_isDisplayingEIDTab = params.displayingTab end
return displayText .. ": $scroll" .. (AnIndexOf(scrollTable, EID.Config[optionName]) - 1) .. " " ..
EID.Config[optionName] .. (params.label or "")
end,
OnChange = params.onChangeFunc or function(currentNum)
EID.Config[optionName] = scrollTable[currentNum + 1]
EID.MCM_OptionChanged = true
end,
Info = params.infoText or {}
}
)
end
function EID:AddHotkeySetting(category, optionName, displayText, infoText, isController)
if (type(infoText) == "string") then infoText = {infoText} end
local optionType = ModConfigMenu.OptionType.KEYBIND_KEYBOARD
local hotkeyToString = InputHelper.KeyboardToString
local deviceString = "keyboard"
local backString = "ESCAPE"
if isController then
optionType = ModConfigMenu.OptionType.KEYBIND_CONTROLLER
hotkeyToString = InputHelper.ControllerToString
deviceString = "controller"
backString = "BACK"
end
MCM.AddSetting(
"EID",
category,
{
Type = optionType,
CurrentSetting = function()
return EID.Config[optionName]
end,
Display = function()
local key = "None"
if (hotkeyToString[EID.Config[optionName]]) then key = hotkeyToString[EID.Config[optionName]] end
return displayText .. ": " .. key
end,
OnChange = function(currentNum)
EID.Config[optionName] = currentNum or -1
EID.MCM_OptionChanged = true
end,
PopupGfx = ModConfigMenu.PopupGfx.WIDE_SMALL,
PopupWidth = 280,
Popup = function()
local currentValue = EID.Config[optionName]
local keepSettingString = ""
if currentValue > -1 then
local currentSettingString = hotkeyToString[currentValue]
keepSettingString = "This setting is currently set to \"" .. currentSettingString .. "\".$newlinePress this button to keep it unchanged.$newline$newline"
end
return "Press a button on your "..deviceString.." to change this setting.$newline$newline" .. keepSettingString .. "Press "..backString.." to go back and clear this setting."
end,
Info = infoText
}
)
end
if MCMLoaded then
function AnIndexOf(t, val)
--check for 0th term, to help with how OptionType.SCROLL works (returns value between 0 and 10)
if t[0] and t[0] == val then return 0 end
for k, v in ipairs(t) do
if v == val then
return k
end
end
return 1
end
---------------------------------------------------------------------------
-----------------------------------Info------------------------------------
MCM.AddSpace("EID", "Info")
MCM.AddText("EID", "Info", function() return "External Item Descriptions" end)
MCM.AddSpace("EID", "Info")
MCM.AddText("EID", "Info", function() return "Version "..EID.ModVersion .." ("..EID.GameVersion..")" end)
MCM.AddSpace("EID", "Info")
MCM.AddText("EID", "Info", function() return "by Wofsauge" end)
MCM.AddSpace("EID", "Info")
MCM.AddText("EID", "Info", function() return EID.isHidden and"~~~~~~~~~~~~~~~~~~~~~~~~~~~" or "" end)
MCM.AddText("EID", "Info", function() return EID.isHidden and"~~~~~ CURRENTLY HIDDEN! ~~~~~" or "" end)
MCM.AddText("EID", "Info", function()
EID.MCMCompat_isDisplayingEIDTab = ""
if EID.Config["HideKey"] ~= -1 or EID.Config["HideButton"] ~= -1 then
local hotkeyString = InputHelper.KeyboardToString[EID.Config["HideKey"]] or InputHelper.ControllerToString[EID.Config["HideButton"]]
return EID.isHidden and ("~~~~~~~ " .. hotkeyString .." to show ~~~~~~~~") or ""
else
return EID.isHidden and"~~ bind a key/button in the General tab to show ~~" or ""
end
end)
---------------------------------------------------------------------------
---------------------------------General-----------------------------------
-- Language
MCM.AddSetting(
"EID",
"General",
{
Type = ModConfigMenu.OptionType.NUMBER,
CurrentSetting = function()
if EID.Config["Language"] == "auto" then
return #(EID.Languages) + 1
else
return AnIndexOf(EID.Languages, EID.Config["Language"])
end
end,
Minimum = 1,
Maximum = #(EID.Languages) + 1, -- add "auto" language
Display = function()
EID.MCMCompat_isDisplayingEIDTab = "Visuals"
if EID.Config["Language"] == "auto" then
return "Language: Auto (" .. displayLanguage[AnIndexOf(EID.Languages, EID:getLanguage())] .. ")"
else
return "Language: " .. displayLanguage[AnIndexOf(EID.Languages, EID.Config["Language"])]
end
end,
OnChange = function(currentNum)
EID.MCM_OptionChanged = true
EID.RefreshBagTextbox = true -- Crafting isn't open so it won't notice MCM_OptionChanged, but definitely needs to refresh
if currentNum == #(EID.Languages) + 1 then
EID.Config["Language"] = "auto"
else
EID.Config["Language"] = EID.Languages[currentNum]
end
local isFixed = EID:fixDefinedFont()
if isFixed then
EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")
end
renderDummyDesc(true)
end,
Info = {"Changes the language.","Languages marked with (WIP) are incomplete"}
}
)
-- Item Name Language
local translateStates = {"English", "Current Language", "Current + English"}
EID:AddNumberSetting("General", "TranslateItemName", "Name Language", 1, 3, {displayTable = translateStates,
infoText = {"If translated names are available,","this changes how item names are displayed."}})
-- Hide Keys
EID:AddHotkeySetting("General", "HideKey", "Toggle (Keyboard)",
"Press this key to toggle the description display", false)
EID:AddHotkeySetting("General", "HideButton", "Toggle (Controller)",
"Press this button to toggle the description display (Left Stick or Right Stick recommended; most other buttons will not work)", true)
MCM.AddSpace("EID", "General")
-- Position / Textbox Size
EID:AddNumberSetting("General", "XPosition", "Position X", 0, 500, {modifyBy = 5, infoText = "Default = 60"})
EID:AddNumberSetting("General", "YPosition", "Position Y", 0, 500, {modifyBy = 5, infoText = "Default = 45"})
EID:AddNumberSetting("General", "LineHeight", "Line Height", 1, 30, {infoText = "Default = 11 (varies per language)"})
EID:AddNumberSetting("General", "TextboxWidth", "Textbox Width", 1, 500, {modifyBy = 5, infoText = "Default = 130 (varies per language)"})
MCM.AddSpace("EID", "General")
EID:AddBooleanSetting("General", "InitiallyHidden", "Is Initially Hidden")
EID:AddBooleanSetting("General", "DisableStartOfRunWarnings", "Start of Run Warnings", {offText = "Enabled", onText = "Disabled",
repOnly = true, infoText = "Toggle the achievement, outdated game version, and modded crafting recipes warnings"})
EID:AddBooleanSetting("General", "DisableOnCurse", 'Show on "Curse of the Blind"', {offText = "True", onText = "False"})
EID:AddBooleanSetting("General", "DisableOnAprilFoolsChallenge", "Show on April Fools Challenge", {offText = "True", onText = "False"})
EID:AddBooleanSetting("General", "DisableOnAltPath", "Show Hidden Alt-Path Item", {offText = "True", onText = "False",
repOnly = true, infoText = "Show the description for the blind item in Downpour/Mines/etc."})
EID:AddBooleanSetting("General", "ShowUnidentifiedPillDescriptions", "Show Unidentified Pill Effects")
EID:AddBooleanSetting("General", "HideInBattle", "Hide in Battle", {infoText = "Hides the descriptions when in a fight"})
MCM.AddSpace("EID", "General")
--indicator
local indicators = {"arrow", "blink", "border", "highlight", "none"}
EID:AddNumberSetting("General", "Indicator", "Indicator", 1, 5, {indexOf = indicators,
infoText = {"Change how the currently described item is marked"}})
MCM.AddSpace("EID", "General")
-- maxDistance
local distances = {1, 1.5, 2, 3, 4, 5, 6, 7, 8, 9, 10}
EID:AddScrollSetting("General", "MaxDistance", "Max Distance", distances, {label = " Grids",
infoText = "Distance to the object until descriptions are displayed"})
EID:AddBooleanSetting("General", "DisplayAllNearby", "Display All Objects In Range",
{ infoText = "Descriptions besides the closest one will be shown using the Local display mode" })
local descsToDisplaySteps = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 99}
EID:AddScrollSetting("General", "MaxDescriptionsToDisplay", "Max Descriptions to Display", descsToDisplaySteps,
{infoText = "Max number of descriptions to display per frame"})
--------Reset to default
MCM.AddSpace("EID", "General")
MCM.AddSetting(
"EID",
"General",
{
Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function() return true end,
Display = function() return "<---- RESET CONFIG TO DEFAULT ---->" end,
OnChange = function(currentBool)
local resetFont = (EID.Config["FontType"] ~= "default")
for k,v in pairs(EID.DefaultConfig) do EID.Config[k] = v end
EID.MCM_OptionChanged = true
EID.RefreshBagTextbox = true
if resetFont then EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt") end
renderDummyDesc(true)
end,
Info = {"Press this to reset the config back to its default values"}
}
)
---------------------------------------------------------------------------
---------------------------------Display-----------------------------------
local refreshRateSteps = {1, 2, 3, 4, 6, 10, 12, 15, 20, 30, 60}
EID:AddScrollSetting("Display", "RefreshRate", "Description Refresh Rate", refreshRateSteps,
{displayingTab = "", infoText = "How many times per second that EID updates what description to show"})
EID:AddBooleanSetting("Display", "CoopDescriptions", "Co-op Player Descriptions",
{infoText = "Allow Players 2, 3, and 4 to display descriptions in Co-op"})
EID:AddBooleanSetting("Display", "PairedPlayerDescriptions", "Paired Player Descriptions", {repOnly = true,
infoText = "Allow paired characters like Esau and Tainted Forgotten's bone pile to display descriptions"})
MCM.AddSpace("EID", "Display")
-- Simple toggles of what descriptions the user wants displayed
EID:AddBooleanSetting("Display", "DisplayItemInfo", "Collectible Infos", {displayingTab = ""})
EID:AddBooleanSetting("Display", "DisplayTrinketInfo", "Trinket Infos")
EID:AddBooleanSetting("Display", "DisplayCardInfo", "Card Infos")
EID:AddBooleanSetting("Display", "DisplayPillInfo", "Pill Infos")
EID:AddBooleanSetting("Display", "DisplayGlitchedItemInfo", "Glitched Item Infos", {repOnly = true,
infoText = "Note: The --luadebug launch option is required for more detailed glitched item descriptions; this can be dangerous!"})
EID:AddBooleanSetting("Display", "DisplaySacrificeInfo", "Sacrifice Room Infos")
EID:AddBooleanSetting("Display", "DisplayDiceInfo", "Dice Room Infos")
EID:AddBooleanSetting("Display", "DisplayCraneInfo", "Crane Game Infos", {repOnly = true})
EID:AddBooleanSetting("Display", "DisplayVoidStatInfo", "Void Stat Increase Infos")
EID:AddBooleanSetting("Display", "DisplaySanguineInfo", "Sanguine Bond Infos", {repOnly = true})
EID:AddBooleanSetting("Display", "PredictionSanguineBond", "Predict Sanguine Bond Result", {repOnly = true, infoText = "The next reward from Sanguine Bond can be predicted and highlighted in the description"})
local diceSteps = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10}
-- Spindown Dice Settings
if REPENTANCE then MCM.AddSpace("EID", "Display") end
EID:AddScrollSetting("Display", "SpindownDiceResults", "Spindown Dice", diceSteps, {repOnly = true, label = " Items",
infoText = "Number of item previews when holding Spindown Dice"})
-- Display IDs for Spindown Dice results
EID:AddBooleanSetting("Display", "SpindownDiceDisplayID", "Display IDs",
{repOnly = true, infoText = "Display IDs for Spindown Dice results"})
-- Display names for Spindown Dice results
EID:AddBooleanSetting("Display", "SpindownDiceDisplayName", "Display Names",
{repOnly = true, infoText = "Display names for Spindown Dice results"})
-- Spindown Dice skip locked items
EID:AddBooleanSetting("Display", "SpindownDiceSkipLocked", "Skip Locked Items",
{repOnly = true, infoText = "Skip locked items in the preview just as the dice will; the method to check for unlock status is not perfect, though"})
--------Obstruction---------
MCM.AddSpace("EID", "Display")
MCM.AddText("EID", "Display", "Display Infos when Obstructed")
EID:AddBooleanSetting("Display", "DisableObstructionOnFlight", "Show again when you have Flight")
EID:AddBooleanSetting("Display", "DisplayObstructedCardInfo", "Obstructed Card Infos")
EID:AddBooleanSetting("Display", "DisplayObstructedPillInfo", "Obstructed Pill Infos")
EID:AddBooleanSetting("Display", "DisplayObstructedSoulstoneInfo", "Obstructed Soulstone Infos", {repOnly = true})
-------Shop Spoilers-------
MCM.AddSpace("EID", "Display")
MCM.AddText("EID", "Display", "Display Infos in Shops")
EID:AddBooleanSetting("Display", "DisplayCardInfoShop", "Shop Card Infos")
EID:AddBooleanSetting("Display", "DisplayPillInfoShop", "Shop Pill Infos")
EID:AddBooleanSetting("Display", "DisplaySoulstoneInfoShop", "Shop Soulstone Infos", {repOnly = true})
----"Options?" Spoilers----
if REPENTANCE then
MCM.AddSpace("EID", "Display")
MCM.AddText("EID", "Display", "Interaction with 'Options?'")
end
EID:AddBooleanSetting("Display", "DisplayCardInfoOptions?", "'Options?' Card Infos", {repOnly = true})
EID:AddBooleanSetting("Display", "DisplayPillInfoOptions?", "'Options?' Pill Infos", {repOnly = true})
---------------------------------------------------------------------------
---------------------------------Visuals-----------------------------------
-- Font Type
MCM.AddSetting(
"EID",
"Visuals",
{
Type = ModConfigMenu.OptionType.NUMBER,
CurrentSetting = function()
return AnIndexOf(fontNames, EID.Config["FontType"])
end,
Minimum = 1,
Maximum = #fontNames,
Display = function()
EID.MCMCompat_isDisplayingEIDTab = "Visuals";
return "Font Type: " .. EID.Config["FontType"]
end,
OnChange = function(currentNum)
if EID:canUseFontType(fontNames[currentNum]) then
EID.MCM_OptionChanged = true
EID.Config["FontType"] = fontNames[currentNum]
EID.Config["LineHeight"] = fonts[currentNum].lineHeight or EID.Config["LineHeight"]
EID.Config["TextboxWidth"] = fonts[currentNum].textboxWidth or EID.Config["TextboxWidth"]
local fontFile = EID.Config["FontType"] or "default"
EID:loadFont(EID.modPath .. "resources/font/eid_"..fontFile..".fnt")
end
end
}
)
-- Display Mode
local displayModes = {"default", "local"}
EID:AddNumberSetting("Visuals", "DisplayMode", "Display Mode", 1, #displayModes, {indexOf = displayModes,
infoText = {"Changes display mode of descriptions", "Default: Text is displayed in the top left", "Local: Text is displayed under the described object"}})
-- Scale/Size
EID:AddNumberSetting("Visuals", "Size", "Text Size", 0.5, 2, {modifyBy = 0.25, onChangeFunc =
function(currentNum)
EID.MCM_OptionChanged = true
currentNum = currentNum - (currentNum % 0.25)
EID.Config["Size"] = currentNum
end})
EID:AddNumberSetting("Visuals", "LocalModeSize", "Text Size (Local Mode)", 0.5, 2, {modifyBy = 0.25, onChangeFunc =
function(currentNum)
EID.MCM_OptionChanged = true
currentNum = currentNum - (currentNum % 0.25)
EID.Config["LocalModeSize"] = currentNum
end})
-- SCALE Hotkey
EID:AddHotkeySetting("Visuals",
"SizeHotkey", "Toggle Size (Keyboard)",
{"Press this key to change the text size.", "Hold this key to smoothly change the text size."}, false)
-- Local Mode Centered or not
EID:AddBooleanSetting("Visuals", "LocalModeCentered", "Local Mode Centered")
-- Transparency
local transparencies = {0.1, 0.175, 0.25, 0.3, 0.4, 0.5, 0.6, 0.75, 0.8, 0.9, 1}
EID:AddScrollSetting("Visuals", "Transparency", "Transparency", transparencies)
MCM.AddSpace("EID", "Visuals")
-------Markup icon Sizes---------
local markupSizes = {"default", "big", "small"}
EID:AddNumberSetting("Visuals", "MarkupSize", "Markup Icon Size", 1, #markupSizes, {indexOf = markupSizes})
EID:AddBooleanSetting("Visuals", "StatChangeIcons", "Stat Change Icons")
EID:AddBooleanSetting("Visuals", "StatAndPickupBulletpoints", "Stat/Pickup Bulletpoint Icons")
MCM.AddSpace("EID", "Visuals")
-- Simple toggles of what is shown in the title and transformation lines of a description
EID:AddBooleanSetting("Visuals", "ShowItemName", "Display Item Name")
EID:AddBooleanSetting("Visuals", "ShowItemType", "Display Item Type")
EID:AddBooleanSetting("Visuals", "ShowItemIcon", "Display Item Icon")
EID:AddBooleanSetting("Visuals", "ShowItemDescription", "Display Item Description")
EID:AddBooleanSetting("Visuals", "TransformationText", "Display Transformation Name")
EID:AddBooleanSetting("Visuals", "TransformationIcons", "Display Transformation Icon")
EID:AddBooleanSetting("Visuals", "TransformationProgress", "Display Transformation Progress")
EID:AddBooleanSetting("Visuals", "ShowQuality", "Display Quality Info", {repOnly = true})
EID:AddBooleanSetting("Visuals", "ShowObjectID", "Display Object ID")
-------Mod indicator for modded items---------
local modIndicatorDisplays = {"Both","Name only","Icon only", "None"}
EID:AddNumberSetting("Visuals", "ModIndicatorDisplay", "Display Mod Indicator", 1, #modIndicatorDisplays, {indexOf = modIndicatorDisplays})
---------------------------------------------------------------------------
------------------------------Item Reminder--------------------------------
EID:AddBooleanSetting("Reminder", "ItemReminderEnabled", "Item Reminder Description", {displayingTab = "",offText = "Disabled", onText = "Enabled", infoText = "Hold Map to show your active item's effect, recently picked up items, and much more"})
local actionToName = { [0] = "Move Left", "Move Right", "Move Up", "Move Down", "Shoot Left", "Shoot Right", "Shoot Up", "Shoot Down", "Bomb", "Item", "Pill/Card", "Drop", "Pause", "Map" }
EID:AddNumberSetting("Reminder", "BagOfCraftingToggleKey", "Hold to Show", 8, 13, {displayTable = actionToName,
infoText = {"Hold this key to display the Item Reminder description, show Flip/Spindown previews and control the Bag of Crafting recipe list"}})
local itemSlotReminders = { [0] = "No", "Yes (max 1)", "Yes (max 2)", "Yes (max 3)", "Yes (max 4)", "Yes (max 5)", "Yes (max 6)", "Yes (max 7)", "Yes (max 8)" }
MCM.AddSpace("EID", "Reminder")
MCM.AddText("EID", "Reminder", "Item Descriptions")
-- should these be organized in the order they're shown in the map desc code?
EID:AddNumberSetting("Reminder", "ItemReminderShowRecentItem", "Recent Items", 0, 8, { displayTable = itemSlotReminders, infoText = {"Show recently acquired item descriptions in the Item Reminder (good for Curse of the Blind!)"}})
EID:AddNumberSetting("Reminder", "ItemReminderShowActiveDesc", "Active Items", 0, 2, { displayTable = itemSlotReminders, infoText = "Show your active item descriptions in the Item Reminder"})
EID:AddNumberSetting("Reminder", "ItemReminderShowPocketDesc", "Pocket Items", 0, 4, { displayTable = itemSlotReminders, infoText = "Show your pocket item (card, pill, active) descriptions in the Item Reminder"})
EID:AddNumberSetting("Reminder", "ItemReminderShowTrinketDesc", "Trinkets", 0, 2, { displayTable = itemSlotReminders, infoText = "Show your trinket descriptions in the Item Reminder"})
EID:AddNumberSetting("Reminder", "ItemReminderShowPoopDesc", "Poop Spells", 0, 6, { repOnly = true, displayTable = itemSlotReminders, infoText = "Show Tainted ???'s next Poop Spell descriptions in the Item Reminder"})
EID:AddBooleanSetting("Reminder", "ItemReminderShowHiddenInfo", "Show Hidden Information", { infoText = "Items like Error (404) or Rainbow Worm can have their current granted item revealed in the Item Reminder"})
EID:AddBooleanSetting("Reminder", "ItemReminderShowRNGCheats", "Show RNG Predictions", { infoText = "Some items can have their next random result predicted and shown in the Item Reminder"})
---------------------------------------------------------------------------
-----------------------------BAG OF CRAFTING-------------------------------
if REPENTANCE then
-- Bag of Crafting Display
local bagDisplays = {"always","hold","never"}
EID:AddNumberSetting("Crafting", "DisplayBagOfCrafting", "Show Display", 1, #bagDisplays, { displayingTab = "Crafting", indexOf = bagDisplays, infoText = {"Always = Always show Results", "Hold = Show when holding up bag", "Never = Disable Bag of Crafting feature"}})
-- Bag of Crafting Display Mode
local bagDisplayModes = {"Recipe List","Preview Only","No Recipes","Pickups Only"}
EID:AddNumberSetting("Crafting", "BagOfCraftingDisplayMode", "Display Mode", 1, #bagDisplayModes, { indexOf = bagDisplayModes,
infoText = {"Toggle showing a list of recipes, an item preview when bag is full, what item pool/quality you might get, or only the floor pickups"}})
-- Bag of Crafting Hide in Battle
EID:AddBooleanSetting("Crafting", "BagOfCraftingHideInBattle", "Hide in Battle", {onText = "Yes", offText = "No",
infoText = "Hides the recipe list when in a fight"})
-- Bag of Crafting 8 icons toggle
EID:AddBooleanSetting("Crafting", "BagOfCraftingDisplayIcons", "Show Recipes/Best Bag as", {onText = "8 Icons", offText = "Groups",
infoText = "Choose if you want recipes (and the Best Quality bag in No Recipes Mode) shown as 8 icons, or as grouped ingredients"})
-- Modded Recipes toggle
EID:AddBooleanSetting("Crafting", "BagOfCraftingModdedRecipes", "Load Modded Item Recipes", {
infoText = {"Enable or disable basic modded item support", "If you have a lot of modded items, it will slow down game launch"}})
MCM.AddSpace("EID", "Crafting")
MCM.AddText("EID", "Crafting", function() return "Recipe List Options" end)
-- Bag of Crafting results per page
local bagSteps = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}
EID:AddScrollSetting("Crafting", "BagOfCraftingResults", "Displayed Recipes", bagSteps,
{ infoText = "Page size for the preview of items currently craftable with Bag of Crafting"})
-- Bag of Crafting thorough recipe checks
local combSteps = {8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18}
EID:AddScrollSetting("Crafting", "BagOfCraftingCombinationMax", "Thorough Calculations", combSteps,
{ infoText = {"Get every recipe for the X best components; setting this high slows down recipe checking", "(12 = 500 combinations, 14 = 3,000, 16 = 13,000)"}})
-- Bag of Crafting random recipe checks
local calcSteps = {200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200}
EID:AddScrollSetting("Crafting", "BagOfCraftingRandomResults", "Random Calculations", calcSteps,
{ infoText = "An additional X number of randomly chosen recipes will be checked, changing each pickup spawn/despawn or refresh"})
-- Bag of Crafting item names
EID:AddBooleanSetting("Crafting", "BagOfCraftingDisplayNames", "Show Item Names",
{ infoText = "If on, each recipe result takes two lines, one for the item name, one for the recipe"})
MCM.AddSpace("EID", "Crafting")
EID:AddHotkeySetting("Crafting",
"CraftingHideKey", "Toggle (Keyboard)",
"Press this key to toggle the crafting display, allowing you to check descriptions of items/pickups on the floor", false)
EID:AddHotkeySetting("Crafting",
"CraftingHideButton", "Toggle (Controller)",
"Press this button to toggle the crafting display (Left Stick or Right Stick recommended; most other buttons will not work)", true)
EID:AddHotkeySetting("Crafting",
"CraftingResultKey", "Result Toggle (Keyboard)",
"Press this key to toggle the description of the item ready to be crafted in Recipe List/No Recipe Mode", false)
EID:AddHotkeySetting("Crafting",
"CraftingResultButton", "Result Toggle (Controller)",
"Press this button to toggle the description of the item ready to be crafted (Left Stick or Right Stick recommended; most other buttons will not work)", true)
MCM.AddSpace("EID", "Crafting")
--------Clear bag---------
MCM.AddSetting(
"EID",
"Crafting",
{
Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function() return true end,
Display = function() return "<---- Clear Bag Content ---->" end,
OnChange = function()
EID.BoC.BagItems = {}
end,
Info = {"Press this to clear all currently detected items on the bag"}
}
)
--------Clear Floor---------
MCM.AddSetting(
"EID",
"Crafting",
{
Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function() return true end,
Display = function() return "<---- Clear Floor item list ---->" end,
OnChange = function()
EID.BoC.RoomQueries = {}
EID.BoC.FloorQuery = {}
EID.BoC.CurrentPickupCount = -1
end,
Info = {"Press this to clear all currently detected items on the floor"}
}
)
end
---------------------------------------------------------------------------
----------------------------Savegame Config--------------------------------
if EID.SaveGame then
MCM.AddText("EID", "Save Game", function() EID.MCMCompat_isDisplayingEIDTab = ""; return "Loaded savegame data:" end)
MCM.AddText("EID", "Save Game", function() return EID.SaveGame.Platform .." User: "..EID.SaveGame.UserName.." ("..EID.SaveGame.UserID..")" end)
MCM.AddSpace("EID", "Save Game")
-- Show Item needs Collection
MCM.AddSetting(
"EID",
"Save Game",
{
Type = ModConfigMenu.OptionType.NUMBER,
CurrentSetting = function()
return EID.Config["SaveGameNumber"]
end,
Minimum = 0,
Maximum = 3,
Display = function()
if EID.Config["SaveGameNumber"] == 0 then
return "Current Save Game: 0 (Deactivated)"
end
return "Current Save Game: " .. EID.Config["SaveGameNumber"]
end,
OnChange = function(currentNum)
EID.MCM_OptionChanged = true
EID.Config["SaveGameNumber"] = currentNum
end,
Info = {"Save game you are currently on. This info needs to be set to get the correct lookup tables"}
}
)
MCM.AddText("EID", "Save Game", function()
if EID.Config["SaveGameNumber"] == 0 then return "" end
local count = 0
for k, v in pairs(EID.SaveGame[EID.Config["SaveGameNumber"]].ItemNeedsPickup) do
count = count + 1
end
return "Collection page items missing: "..count end)
MCM.AddSpace("EID", "Save Game")
-- Needs collection Color
MCM.AddSetting(
"EID",
"Save Game",
{
Type = ModConfigMenu.OptionType.NUMBER,
CurrentSetting = function()
return AnIndexOf(colorNameArray, EID.Config["ItemCollectionColor"])
end,
Minimum = 0,
Maximum = 1000,
Display = function()
if EID.Config["ItemCollectionColor"] == nil then EID.Config["ItemCollectionColor"] = EID.DefaultConfig["ItemCollectionColor"] end
EID.MCMCompat_isDisplayingEIDTab = "Visuals";
return "Collection Page Highlight color: " .. string.gsub(EID.Config["ItemCollectionColor"], "Color", "").. " ("..AnIndexOf(colorNameArray, EID.Config["ItemCollectionColor"]).."/"..#colorNameArray..")"
end,
OnChange = function(currentNum)
EID.MCM_OptionChanged = true
if currentNum == 0 then currentNum = #colorNameArray end
if currentNum > #colorNameArray then currentNum = 1 end
EID.Config["ItemCollectionColor"] = colorNameArray[currentNum]
end,
Info = {"Color in which item names are colored to highlight that this item needs to be collected for the collection page"}
}
)
else
MCM.AddSpace("EID", "Save Game")
MCM.AddSpace("EID", "Save Game")
MCM.AddText("EID", "Save Game", function() EID.MCMCompat_isDisplayingEIDTab = ""; return "To enable savegame related features," end)
MCM.AddText("EID", "Save Game", "please run \"scripts\\savegame_reader.exe\"")
MCM.AddText("EID", "Save Game", "found in the EID mod folder")
end
---------------------------------------------------------------------------
-----------------------------Mouse Controls--------------------------------
MCM.AddText("EID", "Mouse", "! THIS FEATURE IS IN EARLY DEVELOPMENT !")
MCM.AddSpace("EID", "Mouse")
MCM.AddText("EID", "Mouse", "MCM -> General -> Hud Offset")
MCM.AddText("EID", "Mouse", "to adjust Hud Offset")
MCM.AddSpace("EID", "Mouse")
-- Enable mouse controls
MCM.AddSetting(
"EID",
"Mouse",
{
Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function()
return EID.Config["EnableMouseControls"]
end,
Display = function()
EID.MCMCompat_isDisplayingEIDTab = "Mouse";
local onOff = "False"
if EID.Config["EnableMouseControls"] then
onOff = "True"
end
return "Enable Mouse controls: " .. onOff
end,
OnChange = function(currentBool)
EID.Config["EnableMouseControls"] = currentBool
end,
Info = {"If enabled, allows to hover over certain HUD elements to get descriptions"}
}
)
-- Enable mouse controls
MCM.AddSetting(
"EID",
"Mouse",
{
Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function()
return EID.Config["ShowCursor"]
end,
Display = function()
local onOff = "False"
if EID.Config["ShowCursor"] then
onOff = "True"
end
return "Show Cursor: " .. onOff
end,
OnChange = function(currentBool)
EID.Config["ShowCursor"] = currentBool
end,
}
)
---------------------------------------------------------------------------
---------------------------------Colors-----------------------------------
-- Text Color
MCM.AddSetting(
"EID",
"Colors",
{
Type = ModConfigMenu.OptionType.NUMBER,
CurrentSetting = function()
return AnIndexOf(colorNameArray, EID.Config["TextColor"])
end,
Minimum = 0,
Maximum = 1000,
Display = function()
if EID.Config["TextColor"] == nil then EID.Config["TextColor"] = EID.DefaultConfig["TextColor"] end
EID.MCMCompat_isDisplayingEIDTab = "Visuals";
return "Descriptions: " .. string.gsub(EID.Config["TextColor"], "Color", "").. " ("..AnIndexOf(colorNameArray, EID.Config["TextColor"]).."/"..#colorNameArray..")"
end,
OnChange = function(currentNum)
EID.MCM_OptionChanged = true
if currentNum == 0 then currentNum = #colorNameArray end
if currentNum > #colorNameArray then currentNum = 1 end
EID.Config["TextColor"] = colorNameArray[currentNum]
end,
Info = {"Changes the color of normal texts."}
}
)
-- Name Color
MCM.AddSetting(
"EID",
"Colors",
{
Type = ModConfigMenu.OptionType.NUMBER,
CurrentSetting = function()
return AnIndexOf(colorNameArray, EID.Config["ItemNameColor"])
end,
Minimum = 0,
Maximum = 1000,
Display = function()
if EID.Config["ItemNameColor"] == nil then EID.Config["ItemNameColor"] = EID.DefaultConfig["ItemNameColor"] end
return "Names: " .. string.gsub(EID.Config["ItemNameColor"], "Color", "").. " ("..AnIndexOf(colorNameArray, EID.Config["ItemNameColor"]).."/"..#colorNameArray..")"
end,
OnChange = function(currentNum)
EID.MCM_OptionChanged = true
if currentNum == 0 then currentNum = #colorNameArray end
if currentNum > #colorNameArray then currentNum = 1 end
EID.Config["ItemNameColor"] = colorNameArray[currentNum]
end,
Info = {"Changes the color of name texts."}
}
)
-- Transform Color
MCM.AddSetting(
"EID",
"Colors",
{
Type = ModConfigMenu.OptionType.NUMBER,
CurrentSetting = function()
return AnIndexOf(colorNameArray, EID.Config["TransformationColor"])
end,
Minimum = 0,
Maximum = 1000,
Display = function()
if EID.Config["TransformationColor"] == nil then EID.Config["TransformationColor"] = EID.DefaultConfig["TransformationColor"] end
return "Transformations: " .. string.gsub(EID.Config["TransformationColor"], "Color", "").. " ("..AnIndexOf(colorNameArray, EID.Config["TransformationColor"]).."/"..#colorNameArray..")"
end,
OnChange = function(currentNum)
EID.MCM_OptionChanged = true
if currentNum == 0 then currentNum = #colorNameArray end
if currentNum > #colorNameArray then currentNum = 1 end
EID.Config["TransformationColor"] = colorNameArray[currentNum]
end,
Info = {"Changes the color of transformation texts."}
}
)
-- Error Color
MCM.AddSetting(
"EID",
"Colors",
{
Type = ModConfigMenu.OptionType.NUMBER,
CurrentSetting = function()
return AnIndexOf(colorNameArray, EID.Config["ErrorColor"])
end,
Minimum = 0,
Maximum = 1000,
Display = function()
if EID.Config["ErrorColor"] == nil then EID.Config["ErrorColor"] = EID.DefaultConfig["ErrorColor"] end
return "Errors: " .. string.gsub(EID.Config["ErrorColor"], "Color", "").. " ("..AnIndexOf(colorNameArray, EID.Config["ErrorColor"]).."/"..#colorNameArray..")"
end,
OnChange = function(currentNum)
EID.MCM_OptionChanged = true
if currentNum == 0 then currentNum = #colorNameArray end
if currentNum > #colorNameArray then currentNum = 1 end
EID.Config["ErrorColor"] = colorNameArray[currentNum]
end,
Info = {"Changes the color of error messages like Unknown pills"}
}
)
-- Mod indicator Color
MCM.AddSetting(
"EID",
"Colors",
{
Type = ModConfigMenu.OptionType.NUMBER,
CurrentSetting = function()
return AnIndexOf(colorNameArray, EID.Config["ModIndicatorTextColor"])
end,
Minimum = 0,
Maximum = 1000,
Display = function()
if EID.Config["ModIndicatorTextColor"] == nil then EID.Config["TextColor"] = EID.DefaultConfig["ModIndicatorTextColor"] end
return "Mod Indicator: " .. string.gsub(EID.Config["ModIndicatorTextColor"], "Color", "").. " ("..AnIndexOf(colorNameArray, EID.Config["ModIndicatorTextColor"]).."/"..#colorNameArray..")"
end,
OnChange = function(currentNum)
EID.MCM_OptionChanged = true
if currentNum == 0 then currentNum = #colorNameArray end
if currentNum > #colorNameArray then currentNum = 1 end
EID.Config["ModIndicatorTextColor"] = colorNameArray[currentNum]
end,
Info = {"Changes the color of mod indicator texts (as long as they are enabled)."}
}
)
end