194 lines
6.3 KiB
Lua
194 lines
6.3 KiB
Lua
--[[
|
|
|
|
This file is only loaded when the game is launched with the "--luadebug" launch option.
|
|
This allows mods to have access to your computer's files, which is necessary to read glitched item info that's printed to the game's log file.
|
|
|
|
Having --luadebug on would allow malicious mods to delete your files, execute command prompt commands, and probably much more.
|
|
USE AT YOUR OWN RISK.
|
|
|
|
]]
|
|
|
|
local game = Game()
|
|
|
|
-- glitched items start at 4294967295
|
|
local maxNumber = 4294967296
|
|
local spawnedItems = 0
|
|
|
|
local logLocation = os.getenv("SYSTEMDRIVE") .. "/Users/" .. os.getenv("USERNAME") .. "/Documents/My Games/Binding of Isaac Repentance/log.txt"
|
|
local logFound = false
|
|
local logCursor = 0
|
|
|
|
--currently english only
|
|
local attributeConversions = {
|
|
--chain = "Then: ",
|
|
chain = "",
|
|
active = "On use:#",
|
|
pickup_collected = "When you collect a pickup:#",
|
|
enemy_kill = "On kill, chance to:#",
|
|
damage_taken = "When you take damage:#",
|
|
entity_spawned = "When a {T1} is spawned, chance to:#",
|
|
tear_fire = "When you fire a tear, chance to:#",
|
|
enemy_hit = "On hitting an enemy, chance to:#",
|
|
room_clear = "On room clear:#",
|
|
|
|
area_damage = "Deal {1} damage in an area around you",
|
|
add_temporary_effect = "Gain {1} for the room",
|
|
convert_entities = "Convert all {1} in the room to {2}",
|
|
use_active_item = "Use {1}",
|
|
spawn_entity = "Spawn a {1}",
|
|
fart = "Fart with size {1}",
|
|
}
|
|
|
|
local lastEffectTrigger = "chain"
|
|
|
|
local function parseEffectLine(raw)
|
|
local words = {}
|
|
for w in string.gmatch(raw,"%S+") do table.insert(words, w) end
|
|
|
|
local triggerReplacements = {}
|
|
local replacements = {}
|
|
|
|
-- words[1] = "[INFO]", words[2] = "-"
|
|
local effectTrigger = words[3]
|
|
if (string.find(effectTrigger, "entity_spawned")) then
|
|
effectTrigger = "entity_spawned"
|
|
triggerReplacements[1] = string.sub(words[3], 16, -2)
|
|
end
|
|
-- words[4] = "->"
|
|
local effectType = words[5]
|
|
local fullEffect = ""
|
|
for i=5,#words do fullEffect = fullEffect .. words[i] .. " " end
|
|
|
|
|
|
local extraText = ""
|
|
-- switch statement for how to handle the words after the effect type
|
|
if effectType == "add_temporary_effect" or effectType == "use_active_item" then
|
|
-- remainder of line = collectible name that's granted for the room
|
|
local name = ""
|
|
for i=6,#words do
|
|
name = name .. words[i]
|
|
if (i ~= #words) then name = name .. " " end
|
|
end
|
|
|
|
replacements[1] = "{{Collectible" .. Isaac.GetItemIdByName(name) .. "}}" .. name
|
|
elseif effectType == "convert_entities" then
|
|
--figure out how to convert entity numbers
|
|
replacements[1] = words[6]
|
|
replacements[2] = words[8]
|
|
elseif effectType == "spawn_entity" then
|
|
replacements[1] = words[6]
|
|
elseif effectType == "fart" then
|
|
replacements[1] = words[6]
|
|
elseif effectType == "area_damage" then
|
|
--I could check for 0 damage here and not show it
|
|
--It also has flags in words[8] but they don't seem very useful, usually all zeroes
|
|
replacements[1] = words[6]
|
|
end
|
|
|
|
local eidString = ""
|
|
if effectTrigger ~= lastEffectTrigger then eidString = eidString .. (attributeConversions[effectTrigger] or (effectTrigger .. "#")) end
|
|
eidString = eidString .. (attributeConversions[effectType] or fullEffect) .. extraText .. "#"
|
|
for k,v in ipairs(triggerReplacements) do eidString = string.gsub(eidString, "{T" .. k .. "}", v) end
|
|
for k,v in ipairs(replacements) do eidString = string.gsub(eidString, "{" .. k .. "}", v) end
|
|
|
|
if effectTrigger ~= "chain" then lastEffectTrigger = effectTrigger end
|
|
return eidString
|
|
end
|
|
|
|
--SOMETHING SCREWY WITH GLOWING HOURGLASS
|
|
|
|
local function CountLogItems()
|
|
local theLog = io.open(logLocation, "r")
|
|
theLog:seek("set", logCursor)
|
|
|
|
local itemCount = 0
|
|
|
|
local line = theLog:read()
|
|
while line ~= nil do
|
|
if string.find(line, "initialized with") then
|
|
itemCount = itemCount + 1
|
|
end
|
|
line = theLog:read()
|
|
end
|
|
|
|
theLog:close()
|
|
return itemCount
|
|
end
|
|
|
|
local function CheckLogForItems(_)
|
|
if (not logFound or game:GetFrameCount() % 5 ~= 0 or not EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_TMTRAINER)) then return end
|
|
|
|
local numEffects = 0
|
|
local itemScore = 0
|
|
local effects = {}
|
|
local eidDesc = ""
|
|
|
|
local theLog = io.open(logLocation, "r")
|
|
theLog:seek("set", logCursor)
|
|
|
|
local logLines = {}
|
|
local line = theLog:read()
|
|
while line ~= nil do
|
|
if string.find(line, "initialized with") then
|
|
local count = 0
|
|
spawnedItems = spawnedItems + 1
|
|
lastEffectTrigger = "chain"
|
|
eidDesc = ""
|
|
-- find the number of effects, and the score given
|
|
-- (this match gets every number in the line)
|
|
for s in string.gmatch(line, "%d*%.?%d+") do
|
|
if count == 0 then
|
|
numEffects = tonumber(s)
|
|
count = 1
|
|
elseif count == 1 then
|
|
itemScore = tonumber(s)
|
|
end
|
|
end
|
|
elseif numEffects > 0 then
|
|
numEffects = numEffects - 1
|
|
table.insert(effects, line)
|
|
eidDesc = eidDesc .. parseEffectLine(line)
|
|
-- also display the unparsed line for debug purposes (REMOVE THIS)
|
|
--eidDesc = eidDesc .. "(" .. line .. ")#"
|
|
if numEffects == 0 then
|
|
-- Glowing Hour Glass type effects will cause the game to reload all items, check if our desc is equal to the first one
|
|
if (EID:getDescriptionObj(5, 100, maxNumber - 1).Description == eidDesc) then spawnedItems = 1 end
|
|
EID:addCollectible(maxNumber - spawnedItems, eidDesc)
|
|
print("adding " .. (maxNumber - spawnedItems))
|
|
end
|
|
end
|
|
|
|
line = theLog:read()
|
|
end
|
|
|
|
logCursor = theLog:seek()
|
|
theLog:close()
|
|
end
|
|
EID:AddCallback(ModCallbacks.MC_POST_UPDATE, CheckLogForItems)
|
|
|
|
-- figure out where to resume loading item descriptions when continuing a file
|
|
-- unfortunately, I'm not bothering to save descriptions if you close the game
|
|
local function GameStartTMTRAINER(_,isSave)
|
|
local theLog = io.open(logLocation, "r")
|
|
if (theLog == nil) then
|
|
print("[EID] Could not find the log file at " .. logLocation .. "; glitched item descriptions won't work!")
|
|
logFound = false
|
|
return
|
|
else
|
|
logFound = true
|
|
end
|
|
spawnedItems = 0
|
|
--[[if isSave then
|
|
-- check what item ID we're on
|
|
local config = Isaac.GetItemConfig()
|
|
while config:GetCollectible(maxNumber - spawnedItems - 1) ~= nil do
|
|
spawnedItems = spawnedItems + 1
|
|
end
|
|
-- if we exit and reload in a room with a new pedestal to spawn, that item's info is grabbable but spawnedItems would be too high
|
|
spawnedItems = spawnedItems - CountLogItems()
|
|
|
|
print("resuming at " .. (maxNumber - spawnedItems - 1))
|
|
end]]
|
|
end
|
|
EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, GameStartTMTRAINER)
|