Files
External-Item-Descriptions/eid_api.lua
T

727 lines
28 KiB
Lua

-- Init legacy global variables for other mods to hand over Descriptions
if not __eidItemDescriptions then
__eidItemDescriptions = {}
end
if not __eidTrinketDescriptions then
__eidTrinketDescriptions = {}
end
if not __eidCardDescriptions then
__eidCardDescriptions = {}
end
if not __eidPillDescriptions then
__eidPillDescriptions = {}
end
if not __eidItemTransformations then
__eidItemTransformations = {}
end
if not __eidEntityDescriptions then
__eidEntityDescriptions = {}
end
---------------------------------------------------------------------------
-------------------------Handle Custom Enum -----------------------------
--maps the Player transformation from the enum PlayerForm to the internal transformation table
-- Possible usages: EID.TRANSFORMATION[ PlayerForm.PLAYERFORM_MUSHROOM ]
-- EID.TRANSFORMATION.MUSHROOM
EID.TRANSFORMATION = {
["GUPPY"] = 1,
["LORD_OF_THE_FLIES"] = 3,
["MUSHROOM"] = 2,
["ANGEL"] = 10,
["BOB"] = 8,
["SPUN"] = 5,
["MOM"] = 6,
["CONJOINED"] = 4,
["LEVIATHAN"] = 9,
["POOP"] = 7,
["BOOKWORM"] = 12,
["ADULT"] = 14,
["SPIDERBABY"] = 13,
["SUPERBUM"] = 11
}
-- List of item Types
EID.ItemTypeAnm2Names = {
"null", -- 1
"passive", -- 2
"active", -- 3
"familiar", -- 4
"trinket" -- 5
}
---------------------------------------------------------------------------
-------------------------Handle API Functions -----------------------------
local nullVector = Vector(0,0)
-- Adds a description for a collectible. Optional parameters: itemName, language
function EID:addCollectible(id, description, itemName, language)
itemName = itemName or nil
language = language or "en_us"
EID.descriptions[language].custom["5.100." .. id] = {id, itemName, description}
end
-- Adds a description for a trinket. Optional parameters: itemName, language
function EID:addTrinket(id, description, itemName, language)
itemName = itemName or nil
language = language or "en_us"
EID.descriptions[language].custom["5.350." .. id] = {id, itemName, description}
end
-- Adds a description for a card/rune. Optional parameters: itemName, language
function EID:addCard(id, description, itemName, language)
itemName = itemName or nil
language = language or "en_us"
EID.descriptions[language].custom["5.300." .. id] = {id, itemName, description}
end
-- Adds a description for a pilleffect id. Optional parameters: itemName, language
function EID:addPill(id, description, itemName, language)
itemName = itemName or nil
language = language or "en_us"
EID.descriptions[language].custom["5.70." .. id+1] = {id+1, itemName, description}
end
-- Creates a new transformation with a given unique name and a display name
function EID:createTransformation(uniqueName, displayName, language)
language = language or "en_us"
if EID.CustomTransformations[uniqueName] == nil then
EID.CustomTransformations[uniqueName] = {}
end
EID.CustomTransformations[uniqueName][language] = displayName
end
-- Assigns transformations to an entity (Adds to existing transformations)
-- valid target types: [collectible, trinket, card, pill, entity]
-- when type = entity, targetIdentifier must be in the format "ID.Variant.subtype". for any other type, it can just be the id
-- EXAMPLE: EID:assignTransformation("collectible", 1, "My Transformation")
function EID:assignTransformation(targetType, targetIdentifier, transformationString)
local entryID = EID:getIDVariantString(targetType)
if entryID ~= nil then
entryID = entryID.."."..targetIdentifier
else
entryID = targetIdentifier
end
EID:removeEntryFromString(EID.CustomTransformAssignments, entryID, transformationString)
if EID.CustomTransformAssignments[entryID] == nil then
EID.CustomTransformAssignments[entryID] = transformationString
else
EID.CustomTransformAssignments[entryID] = EID.CustomTransformAssignments[entryID]..","..transformationString
end
EID:removeEntryFromString(EID.CustomTransformRemovals, entryID, transformationString)
end
-- Removes a transformation of an entity
-- valid target types: [collectible, trinket, card, pill, entity]
-- when type = entity, targetIdentifier must be in the format "ID.Variant.subtype". for any other type, it can just be the id
-- EXAMPLE: EID:removeTransformation("collectible", 1, "My Transformation")
function EID:removeTransformation(targetType, targetIdentifier, transformationString)
local entryID = EID:getIDVariantString(targetType)
if entryID ~= nil then
entryID = entryID.."."..targetIdentifier
else
entryID = targetIdentifier
end
EID:removeEntryFromString(EID.CustomTransformRemovals, entryID, transformationString)
if EID.CustomTransformRemovals[entryID] == nil then
EID.CustomTransformRemovals[entryID] = transformationString
else
EID.CustomTransformRemovals[entryID] = EID.CustomTransformRemovals[entryID]..","..transformationString
end
EID:removeEntryFromString(EID.CustomTransformAssignments, entryID, transformationString)
end
-- Removes a given value from the string inside a table. Example: "1,2,3", removing 2 will return "1,3"
function EID:removeEntryFromString(sourceTable, entryKey, entryValue)
if sourceTable[entryKey] == nil then return end
local newEntry = ""
for str in string.gmatch(sourceTable[entryKey], "([^,]+)") do
local addToList = true
for removeStr in string.gmatch(entryValue, "([^,]+)") do
if removeStr == str then
addToList = false
end
end
if addToList then
newEntry = newEntry..","..str
end
end
newEntry = newEntry:sub(2)
if newEntry == "" then newEntry = nil end
sourceTable[entryKey] = newEntry
end
-- Adds a description for a an Entity. Optional parameters: language, transformations
-- when subtype is -1 or empty, it will affect all subtypes of that entity
function EID:addEntity(id, variant, subtype, entityName, description, language)
subtype = subtype or nil
language = language or "en_us"
EID.descriptions[language].custom[id .. "." .. variant .. "." .. subtype] = {
subtype,
entityName,
description
}
end
-- Adds a new icon object with the shortcut defined in the "shortcut" variable (e.g. "{{shortcut}}" = your icon)
-- Shortcuts are case Sensitive! Shortcuts can be overriden with this function to allow for full control over everything
-- Setting "animationFrame" to -1 will play the animation. The spriteObject needs to be of class Sprite() and have an .anm2 loaded
-- default values: leftOffset= -1 , topOffset = 0
function EID:addIcon(shortcut, animationName, animationFrame, width, height, leftOffset, topOffset, spriteObject)
leftOffset = leftOffset or -1
topOffset = topOffset or 0
EID.InlineIcons[shortcut] = {animationName, animationFrame, width, height, leftOffset, topOffset, spriteObject}
end
-- Adds a new color object with the shortcut defined in the "shortcut" variable (e.g. "{{shortcut}}" = your color)
-- Shortcuts are case Sensitive! Shortcuts can be overriden with this function to allow for full control over everything
-- Define a callback to let it be called when interpreting the color-markup. define a kColor otherwise for a simple color change
function EID:addColor(shortcut, kColor, callback)
if callback ~= nil then
EID.InlineColors[shortcut] = callback
else
EID.InlineColors[shortcut] = kColor
end
end
-- Overrides all potentially displayed texts and permanently displays the given texts. Can be turned of again using the "EID:hidePermanentText()" function
function EID:displayPermanentText(descriptionObject)
EID.permanentDisplayTextObj = descriptionObject
EID.isDisplayingPermanent = true
end
-- Hides permanently displayed text objects if they exist.
function EID:hidePermanentText()
EID.permanentDisplayTextObj = nil
EID.isDisplayingPermanent = false
end
-- function to turn entity type names into actual ingame ID.Variant pairs
function EID:getIDVariantString(typeName)
if typeName == "collectible" or typeName == "collectibles" then return "5.100"
elseif typeName == "trinket" or typeName == "trinkets" then return "5.350"
elseif typeName == "card" or typeName == "cards" then return "5.300"
elseif typeName == "pill" or typeName == "pills" then return "5.70"
elseif typeName == "sacrifice" then return "-999.-1"
elseif typeName == "dice" then return "1000.76"
end
return nil
end
-- function to turn entity typ and variants into their EID table-name
function EID:getTableName(Type, Variant, SubType)
local idString = Type.."."..Variant
if idString == "5.100" then return "collectibles"
elseif idString == "5.350" then return "trinkets"
elseif idString == "5.300" then return "cards"
elseif idString == "5.70" then
if SubType <2049 then
return "pills"
else
return "horsepills"
end
elseif idString == "-999.-1" then return "sacrifice"
elseif idString == "1000.76" then return "dice"
else return "custom"
end
end
-- Loads a given font from a given file path and use it to render text
function EID:loadFont(fontFileName)
EID.font:Load(fontFileName)
EID.font:SetMissingCharacter(2)
if not EID.font:IsLoaded() then
Isaac.DebugString("EID - ERROR: Could not load font from '" .. EID.modPath .. "resources/font/default.fnt" .. "'")
return false
end
return true
end
-- Returns if EID is displaying text right now
function EID:isDisplayingText()
return EID.isDisplaying
end
-- Returns true, if curse of blind is active
function EID:hasCurseBlind()
return Game():GetLevel():GetCurses() & LevelCurse.CURSE_OF_BLIND > 0
end
-- returns the current text position
function EID:getTextPosition()
local posVector = Vector(EID.UsedPosition.X,EID.UsedPosition.Y)
for a,modifier in pairs(EID.PositionModifiers) do
posVector = posVector + modifier
end
return posVector
end
-- Adds a text position modifier Vector, which will be applied to the text position variable
-- Useful to add small offsets. For example: for schoolbag HUD
function EID:addTextPosModifier(identifier, modifierVector)
EID.PositionModifiers[identifier] = modifierVector
end
-- Removes a text position modifier Vector
-- Useful to remove small offsets. For example: for schoolbag HUD
function EID:removeTextPosModifier(identifier)
EID.PositionModifiers[identifier] = nil
end
-- Changes the initial position of all eid descriptions
-- Useful to totally alter and override the current initial Overlay position
function EID:alterTextPos(newPosVector)
EID.UsedPosition = newPosVector
end
-- returns the entity that is currently described. returns last described entity if currently not displaying text
function EID:getLastDescribedEntity()
return EID.lastDescriptionEntity
end
-- returns the description object of the specified entity
-- falls back to english if the objID isnt available
function EID:getDescriptionObj(Type, Variant, SubType)
local description = {}
description.ItemType = Type
description.ItemVariant = Variant
description.RealID = SubType
description.ID = SubType
if EID:getTableName(Type, Variant, SubType) == "pills" or EID:getTableName(Type, Variant, SubType) == "horsepills" then
local pool = Game():GetItemPool()
description.ID = pool:GetPillEffect(SubType)+1
end
description.fullItemString = Type.."."..Variant.."."..description.ID
description.Name = EID:getObjectName(Type, Variant, description.ID)
local tableEntry = EID:getDescriptionData(Type, Variant, description.ID)
description.Description =tableEntry and tableEntry[3] or EID:getXMLDescription(Type, Variant, description.ID)
description.Transformation = EID:getTransformation(Type, Variant, description.ID)
return description
end
-- returns description Object from the legacy mod descriptions if they exist
function EID:getLegacyModDescription(Type, Variant, SubType)
local tableName = EID:getTableName(Type, Variant, SubType)
local customDesc = __eidEntityDescriptions[Type.."."..Variant.."."..SubType]
if tableName == "collectibles" and __eidItemDescriptions[SubType] then
return {"","",__eidItemDescriptions[SubType]}
elseif tableName == "trinkets" and __eidTrinketDescriptions[SubType] then
return{"","", __eidTrinketDescriptions[SubType]}
elseif tableName == "cards" and __eidCardDescriptions[SubType] then
return {"","",__eidCardDescriptions[SubType]}
elseif tableName == "pills" and __eidPillDescriptions[SubType-1] then
return {"","",__eidPillDescriptions[SubType-1]}
elseif customDesc~=nil then
return {"", customDesc[1], customDesc[2]}
end
return nil
end
-- returns the specified object table in the current language.
-- falls back to english if it doesnt exist
function EID:getDescriptionTable(objTable)
return EID.descriptions[EID.Config["Language"]][objTable] or EID.descriptions["en_us"][objTable]
end
-- returns the description data table related to a given id, variant and subtype
-- falls back to english if it doesnt exist
function EID:getDescriptionData(Type, Variant, SubType)
local fullString = Type.."."..Variant
local moddedDesc = EID.descriptions[EID.Config["Language"]].custom[fullString.."."..SubType] or
EID.descriptions["en_us"].custom[fullString.."."..SubType] or nil
local tableName = EID:getTableName(Type, Variant, SubType)
local legacyModdedDescription = EID:getLegacyModDescription(Type, Variant, SubType)
local defaultDesc = EID.descriptions[EID.Config["Language"]][tableName][SubType] or EID.descriptions["en_us"][tableName][SubType] or nil
return moddedDesc or legacyModdedDescription or defaultDesc
end
-- Get the transformation uniqueName / ID of a given entity
-- Example: EID:getTransformation(5,100,34) will return "12" which is the id for Bookworm
function EID:getTransformation(id, variant, subType)
local entityString = id.."."..variant.."."..subType
local listToTest = ""
local default = EID.EntityTransformations[entityString]
if default~= nil then listToTest = default end
local customLegacy = nil
if id == 5 and variant == 100 then
customLegacy = __eidItemTransformations[subType]
if customLegacy~= nil then listToTest = listToTest..","..customLegacy end
end
local custom = EID.CustomTransformAssignments[entityString]
if custom~= nil then listToTest = listToTest..","..custom end
local transformationList = ""
local removedList = EID.CustomTransformRemovals[entityString]
for transform in string.gmatch(listToTest, "([^,]+)") do
local isRemoved = false
if removedList ~= nil then
for removedTransform in string.gmatch(removedList, "([^,]+)") do
if transform == removedTransform then isRemoved = true end
end
end
if not isRemoved then transformationList = transformationList..","..transform end
end
return transformationList
end
--Get the name of the given transformation by its uniqueName / ID
function EID:getTransformationName(id)
local str = "Custom"
if tonumber(id) == nil then
-- get translated custom name
local customTransform = EID.CustomTransformations[id]
if customTransform ~= nil then
return customTransform[EID.Config["Language"]] or customTransform["en_us"] or id
end
return id
end
return EID:getDescriptionTable("transformations")[tonumber(id) + 1] or str
end
-- tries to get the ingame name of an item based on its ID
function EID:getObjectName(Type, Variant, SubType)
local tableEntry = EID:getDescriptionData(Type, Variant, SubType)
local tableName = EID:getTableName(Type, Variant, SubType)
local name = nil
if tableEntry ~= nil then
if tableEntry[2] ~= nil and tableEntry[2] ~= "" then
name = tableEntry[2]
end
end
if tableName == "collectibles" then
return name or EID.itemConfig:GetCollectible(SubType).Name
elseif tableName == "trinkets" then
return name or EID.itemConfig:GetTrinket(SubType).Name
elseif tableName == "cards" then
return name or EID.itemConfig:GetCard(SubType).Name
elseif tableName == "pills" then
name = name or EID.itemConfig:GetPillEffect(SubType-1).Name
return string.gsub(name,"I'm Excited!!!","I'm Excited!!") -- prevent markup trigger
elseif tableName == "sacrifice" then
return EID:getDescriptionTable("sacrificeHeader")
elseif tableName == "dice" then
return EID:getDescriptionTable("diceHeader")
elseif tableName == "custom" then
return name or Type.."."..Variant.."."..SubType
end
return Type.."."..Variant.."."..SubType
end
-- tries to get the ingame description of an object, based on their description in the XML files
function EID:getXMLDescription(Type, Variant, SubType)
local tableName = EID:getTableName(Type, Variant, SubType)
local desc= nil
if tableName == "collectibles" then
desc = EID.itemConfig:GetCollectible(SubType).Description
elseif tableName == "trinkets" then
desc = EID.itemConfig:GetTrinket(SubType).Description
elseif tableName == "cards" then
desc = EID.itemConfig:GetCard(SubType).Description
end
return desc or "(No Description available)"
end
-- check if an entity is part of the describable entities
function EID:hasDescription(entity)
local isAllowed = false
if EID.Config["EnableEntityDescriptions"] and EID:getTableName(entity.Type, entity.Variant, entity.SubType) == "custom" then
isAllowed = __eidEntityDescriptions[entity.Type .. "." .. entity.Variant .. "." .. entity.SubType] ~= nil
isAllowed = isAllowed or EID:getDescriptionData(entity.Type, entity.Variant, entity.SubType) ~= nil
isAllowed = isAllowed or type(entity:GetData()["EID_Description"]) ~= type(nil)
end
if entity.Type == EntityType.ENTITY_PICKUP then
isAllowed = isAllowed or (entity.Variant == PickupVariant.PICKUP_COLLECTIBLE and EID.Config["DisplayItemInfo"])
isAllowed = isAllowed or (entity.Variant == PickupVariant.PICKUP_TRINKET and EID.Config["DisplayTrinketInfo"])
isAllowed = isAllowed or (entity.Variant == PickupVariant.PICKUP_TAROTCARD and EID.Config["DisplayCardInfo"])
isAllowed = isAllowed or (entity.Variant == PickupVariant.PICKUP_PILL and EID.Config["DisplayPillInfo"])
return isAllowed and entity.SubType > 0
end
isAllowed = isAllowed or (entity.Type == 1000 and entity.Variant == EffectVariant.DICE_FLOOR and EID.Config["DisplayDiceInfo"])
return isAllowed
end
-- Replaces shorthand-representations of a character with the internal reference
function EID:replaceShortMarkupStrings(text)
for _, pair in ipairs(EID.TextReplacementPairs) do
text = string.gsub(text, pair[1], pair[2])
end
return text
end
-- Generates a string with the defined pixel-length using a custom 1px wide character
-- This will only work for this specific custom font
function EID:generatePlaceholderString(length)
local placeholder = ""
for i = 1, length do
placeholder = placeholder .. "¤"
end
return placeholder
end
-- Returns the inlineIcon object of a given Iconstring
-- can be used to validate an iconstring
function EID:getIcon(str)
if str == nil then
return EID.InlineIcons["ERROR"]
end
local strTrimmed = string.gsub(str,"{{(.-)}}",function(a) return a end )
if #strTrimmed <= #str then
return EID:createItemIconObject(strTrimmed) or EID.InlineIcons[strTrimmed] or EID.InlineIcons["ERROR"]
else
return EID.InlineIcons["ERROR"]
end
end
-- Tries to read special markup used to generate icons for all Collectibles/Trinkets and the default Cards/Pills
-- Returns an inlineIcon Object or nil if no parsing was possible
function EID:createItemIconObject(str)
local collID,numReplace = string.gsub(str, "Collectible", "")
local item = nil
if numReplace > 0 and collID ~= "" then
item = EID.itemConfig:GetCollectible(tonumber(collID))
end
local trinketID,numReplace2 = string.gsub(str, "Trinket", "")
if numReplace2 > 0 and trinketID ~= "" then
item = EID.itemConfig:GetTrinket(tonumber(trinketID))
end
local cardID,numReplace3 = string.gsub(str, "Card", "")
if numReplace3 > 0 and cardID ~= "" and tonumber(cardID) ~= nil then
if tonumber(cardID)>54 then return EID.InlineIcons[str] or EID.InlineIcons["Blank"] end
return {"Cards",tonumber(cardID)-1,8,8,0,1,EID.CardPillSprite}
end
local pillID,numReplace4 = string.gsub(str, "Pill", "")
if numReplace4 > 0 and pillID ~= "" and tonumber(pillID) ~= nil then
if tonumber(pillID)>13 then return EID.InlineIcons[str] or EID.InlineIcons["Blank"] end
return {"Pills",tonumber(pillID)-1,9,8,0,1,EID.CardPillSprite}
end
if item == nil then
return nil
end
local spriteDummy = Sprite()
spriteDummy:Load("gfx/eid_inline_icons.anm2", true)
spriteDummy:ReplaceSpritesheet(1, item.GfxFileName)
spriteDummy:LoadGraphics()
return {"ItemIcon",0,11,7,-2,-2,spriteDummy}
end
-- Returns the icon for a given transformation name or ID
function EID:getTransformationIcon(str)
if str == nil then
return EID.InlineIcons["ERROR"]
end
if tonumber(str) ~= nil then
str = EID.descriptions["en_us"].transformations[tonumber(str + 1)]
end
local transformSprite = EID:getIcon(str:gsub(" ", ""))
if transformSprite[1] == "ERROR" then
transformSprite = EID:getIcon("CustomTransformation")
end
return transformSprite
end
-- Returns the width of a given string in Pixels
function EID:getStrWidth(str)
return EID.font:GetStringWidthUTF8(str)
end
-- Searches thru the given string and replaces Iconplaceholders with icons.
-- Returns 2 values. the string without the placeholders but with an accurate space between lines. and a table of all Inline Sprites
function EID:filterIconMarkup(text, textPosX, textPosY)
local spriteTable = {}
for word in string.gmatch(text, "{{.-}}") do
local textposition = string.find(text, word)
local lookup = EID:getIcon(word)
local preceedingTextWidth = EID:getStrWidth(string.sub(text, 0, textposition - 1)) * EID.Config["Scale"]
table.insert(spriteTable, {lookup, preceedingTextWidth})
text = string.gsub(text, word, EID:generatePlaceholderString(lookup[3]), 1)
end
return text, spriteTable
end
--renders a list of given inline sprite objects returned by the "EID:filterIconMarkup()" function
-- Table entry format: {EID.InlineIcons Object, Width of text preceeding the icon}
function EID:renderInlineIcons(spriteTable, posX, posY)
for _, sprite in ipairs(spriteTable) do
local Xoffset = sprite[1][5] or -1
local Yoffset = sprite[1][6] or 0
local spriteObj = sprite[1][7] or EID.InlineIconSprite
if sprite[1][2] >=0 then
spriteObj:SetFrame(sprite[1][1], sprite[1][2])
elseif not spriteObj:IsPlaying(sprite[1][1]) or spriteObj:IsFinished(sprite[1][1]) then
spriteObj:Play(sprite[1][1],true)
else
spriteObj:Update()
end
EID:renderIcon(spriteObj, posX + sprite[2] + Xoffset * EID.Config["Scale"], posY + Yoffset * EID.Config["Scale"])
end
end
-- helper function to render Icons in specific EID settins
function EID:renderIcon(spriteObj, posX, posY)
spriteObj.Scale = Vector(EID.Config["Scale"], EID.Config["Scale"])
spriteObj.Color = Color(1, 1, 1, EID.Config["Transparency"], 0, 0, 0)
spriteObj:Render(Vector(posX, posY), nullVector, nullVector)
end
-- Returns the icon used for the bulletpoint. It will look at the first word in the given string.
function EID:handleBulletpointIcon(text)
local firstWord = string.match(text, "([^%s]+)")
if EID:getIcon(firstWord) ~= EID.InlineIcons["ERROR"] and string.find(firstWord, "{{.-}}")~=nil then
return firstWord
end
return "\007"
end
-- Gets a KColor from a Markup-string (example Input: "{{ColorText}}")
-- Returns the KColor object and a boolean value indicating if the given string was a color markup or not
function EID:getColor(str, baseKColor)
local color = baseKColor
local isColorMarkup = false
if str ~= nil then
local strTrimmed =
string.gsub(
str,
"{{(.-)}}",
function(a)
return a
end
)
if #strTrimmed <= #str then
if type(EID.InlineColors[strTrimmed]) == "function" then
color = EID.InlineColors[strTrimmed](color)
else
color = EID.InlineColors[strTrimmed] or color
end
isColorMarkup = type(EID.InlineColors[strTrimmed]) ~= type(nil)
end
end
color = EID:copyKColor(color)
color.Alpha = math.min(color.Alpha, EID.Config["Transparency"])
return color, isColorMarkup
end
-- Filters a given string and looks for Colormarkup. Splits the text into subsections limited by them.
-- Returns: Table of subsections of the text, their respective KColor, and the width of the subsection
function EID:filterColorMarkup(text, baseKColor)
local textPartsTable = {}
local lastColor = baseKColor
local lastPosition = 0
for word in string.gmatch(text, "{{.-}}") do
local textposition = string.find(text, word)
local lookup, isColor = EID:getColor(word, lastColor)
if isColor then
local preceedingText = string.sub(text, lastPosition, textposition - 1)
local preceedingTextWidth = EID:getStrWidth(preceedingText) * EID.Config["Scale"]
lastPosition = textposition
table.insert(textPartsTable, {preceedingText, lastColor, preceedingTextWidth})
lastColor = lookup
text = string.gsub(text, word, "", 1)
end
end
table.insert(textPartsTable, {string.sub(text, lastPosition), lastColor, 0})
return textPartsTable
end
-- Fits a given string to a specific width
-- returns the string as a table of lines
function EID:fitTextToWidth(str, textboxWidth)
local formatedLines = {}
local curLength = 0
local text = ""
for word in string.gmatch(str, "([^%s]+)") do
local colorFiltered = EID:filterColorMarkup(word, EID:getTextColor())
local filteredWord = ""
for _, filtered in ipairs(colorFiltered) do
filteredWord = filteredWord .. filtered[1]
end
local strFiltered, spriteTable = EID:filterIconMarkup(filteredWord, 0, 0)
local wordLength = EID:getStrWidth(strFiltered)
if curLength + wordLength <= textboxWidth or curLength < 12 then
text = text .. word .. " "
curLength = curLength + wordLength
else
table.insert(formatedLines, text)
text = word .. " "
curLength = wordLength
end
end
table.insert(formatedLines, text)
return formatedLines
end
-- Renders a given string using the EID Custom font. This will also apply any markup and render icons
-- needs to be called in a render Callback
-- args: string, Vector(int, int), Vector(float,float), KColor obj, bool
-- Returns the last used KColor
function EID:renderString(str, position, scale, kcolor)
str = EID:replaceShortMarkupStrings(str)
EID.LastRenderCallColor = EID:copyKColor(kcolor) -- Save last Color for eventual Color Reset call
local textPartsTable = EID:filterColorMarkup(str, kcolor)
local offsetX = 0
for i, textPart in ipairs(textPartsTable) do
local strFiltered, spriteTable = EID:filterIconMarkup(textPart[1], position.X, position.Y)
EID:renderInlineIcons(spriteTable, position.X, position.Y)
EID.font:DrawStringScaledUTF8(strFiltered, position.X + offsetX, position.Y, scale.X, scale.Y, textPart[2], 0, false)
offsetX = offsetX + textPart[3]
end
return textPartsTable[#textPartsTable][2]
end
-- Interpolates between 2 KColors with a given fraction.
function EID:interpolateColors(kColor1, kColor2, fraction)
local t =
KColor(
(kColor2.Red - kColor1.Red) * fraction + kColor1.Red,
(kColor2.Green - kColor1.Green) * fraction + kColor1.Green,
(kColor2.Blue - kColor1.Blue) * fraction + kColor1.Blue,
(kColor2.Alpha - kColor1.Alpha) * fraction + kColor1.Alpha
)
return t
end
function EID:updateDescriptionsViaTable(changeTable, tableToUpdate, clearNames)
for k,v in pairs(changeTable) do
if clearNames then
tableToUpdate[k] = {""..k,"",v[3]}
else
tableToUpdate[k] = v
end
end
end
-- Creates a copy of a KColor object. This prevents overwriting existing
function EID:copyKColor(colorObj)
return KColor(colorObj.Red, colorObj.Green, colorObj.Blue, colorObj.Alpha)
end
-- Compares two KColors. Returns true if they are equal
function EID:areColorsEqual(c1, c2)
return c1.Red == c2.Red and c1.Green == c2.Green and c1.Blue == c2.Blue and c1.Alpha == c2.Alpha
end
-- Get KColor object of "Entity Name" texts
function EID:getNameColor()
return EID:getColor(EID.Config["ItemNameColor"], EID.InlineColors["ColorEIDObjName"])
end
-- Get KColor object of "Description" texts
function EID:getTextColor()
return EID:getColor(EID.Config["TextColor"], EID.InlineColors["ColorEIDText"])
end
-- Get KColor object of "Transformation" texts
function EID:getTransformationColor()
return EID:getColor(EID.Config["TransformationColor"], EID.InlineColors["ColorEIDTransform"])
end
-- Get KColor object of "Error" texts
function EID:getErrorColor()
return EID:getColor(EID.Config["ErrorColor"], EID.InlineColors["ColorEIDError"])
end