501 lines
25 KiB
Lua
501 lines
25 KiB
Lua
EID.ButtonToIconMap = {
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[ButtonAction.ACTION_SHOOTUP] = "{{ButtonY}}",
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[ButtonAction.ACTION_SHOOTDOWN] = "{{ButtonA}}",
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[ButtonAction.ACTION_SHOOTRIGHT] = "{{ButtonB}}",
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[ButtonAction.ACTION_SHOOTLEFT] = "{{ButtonX}}",
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[ButtonAction.ACTION_DOWN] = "{{ButtonDDown}}",
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[ButtonAction.ACTION_UP] = "{{ButtonDUp}}",
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[ButtonAction.ACTION_RIGHT] = "{{ButtonDRight}}",
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[ButtonAction.ACTION_LEFT] = "{{ButtonDLeft}}",
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[ButtonAction.ACTION_BOMB] = "{{ButtonLB}}",
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[ButtonAction.ACTION_PILLCARD] = "{{ButtonRB}}",
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[ButtonAction.ACTION_ITEM] = "{{ButtonLT}}",
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[ButtonAction.ACTION_DROP] = "{{ButtonRT}}",
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[ButtonAction.ACTION_MAP] = "{{ButtonSelect}}",
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[ButtonAction.ACTION_PAUSE] = "{{ButtonMenu}}",
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}
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-- List of Effect variants that should be handled for descriptions
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EID.effectList = {
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["76"] = true,
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}
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-- List of HUD elements, their position and usage
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EID.HUDElements = {
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["Active1"] = {x = 20,y = 5, width = 65, height = 65, anchors={"TOP","LEFT"}, descriptionObj = function()
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local id = EID.player:GetActiveItem(ActiveSlot.SLOT_PRIMARY)
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if id == 0 then return nil end
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return EID:getDescriptionObj(5, 100, id)
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end},
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["Active2"] = {x = -5,y = 0, width = 35, height = 35, anchors={"TOP","LEFT"}, descriptionObj = function()
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local id = EID.player:GetActiveItem(ActiveSlot.SLOT_SECONDARY)
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if id == 0 then return nil end
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return EID:getDescriptionObj(5, 100, id)
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end},
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["Trinket1"] = {x = 50,y = 0, width = 55, height = 65, anchors={"BOTTOM","LEFT"}, descriptionObj = function()
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local id = EID.player:GetTrinket(0)
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if id == 0 then return nil end
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return EID:getDescriptionObj(5, 350, id)
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end},
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["Trinket2"] = {x = 0,y = 40, width = 55, height = 65, anchors={"BOTTOM","LEFT"}, descriptionObj = function()
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local id = EID.player:GetTrinket(1)
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if id == 0 then return nil end
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return EID:getDescriptionObj(5, 350, id)
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end},
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["Pocket1"] = {x = 0,y = 5, width = 250, height = 40, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
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local id = EID.player:GetCard(0)
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if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
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id = EID.player:GetPill(0)
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if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end
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return nil
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end},
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["Pocket2"] = {x = 0,y = 40, width = 30, height = 30, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
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local id = EID.player:GetCard(1)
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if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
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id = EID.player:GetPill(1)
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if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end
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return nil
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end},
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["Pocket3"] = {x = 0,y = 70, width = 30, height = 25, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
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local id = EID.player:GetCard(2)
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if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
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id = EID.player:GetPill(2)
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if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end
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return nil
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end},
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["Pocket4"] = {x = 0,y = 95, width = 30, height = 20, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
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local id = EID.player:GetCard(3)
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if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
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id = EID.player:GetPill(3)
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if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end
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return nil
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end}
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}
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-- Specific strings that will be replaced with something else. This is used to convert Shortcuts into internal markup.
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EID.TextReplacementPairs = {
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{"!!!", "{{Warning}}"}, -- Turn 3 Exclamations into Warning
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{"↑", "{{ArrowUp}}"}, -- Up Arrow
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{"↓", "{{ArrowDown}}"}, -- Down Arrow
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{"\1", "{{ArrowUp}}"}, -- Legacy Up Arrow
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{"\2", "{{ArrowDown}}"}, -- Legacy Down Arrow
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{"\3", "{{Warning}}"}, -- Legacy Warning
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{"\6", "{{Heart}}"}, -- Legacy Heart
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{"\5", "{{Key}}"}, -- Legacy Key
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{"\015", "{{Coin}}"}, -- Legacy Coin
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{"\8\189", "{{Bomb}}"}, -- Legacy BOMB
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{"{{Hashtag}}", "ǂ"}, -- Hashtag
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{"{{CR}}", "{{ColorReset}}"}, -- Shortcut for Color Resetting
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{"{{EthernalHeart}}", "{{EternalHeart}}"}, -- fix spelling error
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{"{{CONFIG_BoC_Toggle}}", function(_) return EID.ButtonToIconMap[EID.Config["BagOfCraftingToggleKey"]] or "{{ButtonSelect}}" end}, -- fix spelling error
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}
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local controllerSprites = Sprite()
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controllerSprites:Load("gfx/ui/buttons.anm2", true)
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local function getControllerSprite()
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return (EID.player.ControllerIndex > 0 and controllerSprites) or EID.InlineIconSprite
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end
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--Format: [SHORTCUT]= {Animationname, Frame, Width, Height, LeftOffset [Default: -1], TopOffset [Default: 0], SpriteObject [Default: EID.InlineIconSprite]}
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EID.InlineIcons = {
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["ERROR"] = {"ERROR", 0, 10, 10},
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["ArrowUp"] = {"ArrowUp", 0, 8, 9},
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["ArrowDown"] = {"ArrowDown", 0, 8, 9},
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["Warning"] = {"Warning", 0, 4, 9},
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["Blank"] = {"Blank", 0, 0, 0},
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["IconGreenTint"] = function(_)
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EID._NextIconModifier = function(sprite)
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sprite.Color = Color(1, 1, 1, EID.Config["Transparency"] * 0.5, 0, 0.5, 0)
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end
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return {"Blank", 0, 0, 0}
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end,
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-- Numbers
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["0"] = {"numbers", 0, 4, 7},
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["1"] = {"numbers", 1, 4, 7, -2},
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["2"] = {"numbers", 2, 4, 7},
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["3"] = {"numbers", 3, 4, 7},
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["4"] = {"numbers", 4, 4, 7},
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["5"] = {"numbers", 5, 4, 7},
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["6"] = {"numbers", 6, 4, 7},
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["7"] = {"numbers", 7, 4, 7},
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["8"] = {"numbers", 8, 4, 7},
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["9"] = {"numbers", 9, 4, 7},
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["10"] = {"numbers", 10, 6, 7},
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["11"] = {"numbers", 11, 6, 7},
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["12"] = {"numbers", 12, 6, 7},
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-- Hearts
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["Heart"] = {"hearts", 0, 9, 9},
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["HalfHeart"] = {"hearts", 1, 9, 9},
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["EternalHeart"] = {"hearts", 2, 9, 9},
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["EmptyHeart"] = {"hearts", 3, 9, 9},
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["BlendedHeart"] = {"hearts", 4, 9, 9},
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["BoneHeart"] = {"hearts", 5, 9, 9},
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["HalfBoneHeart"] = {"hearts", 6, 9, 9},
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["EmptyBoneHeart"] = {"hearts", 7, 9, 9},
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["SoulHeart"] = {"hearts", 8, 9, 9},
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["HalfSoulHeart"] = {"hearts", 9, 9, 9},
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["BlackHeart"] = {"hearts", 10, 9, 9},
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["HalfBlackHeart"] = {"hearts", 11, 9, 9},
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["GoldenHeart"] = {"hearts", 12, 9, 9},
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["CoinHeart"] = {"hearts", 13, 9, 9},
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["HalfCoinHeart"] = {"hearts", 14, 9, 9},
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["EmptyCoinHeart"] = {"hearts", 15, 9, 9},
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["RottenHeart"] = {"hearts", 16, 9, 9},
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["BrokenHeart"] = {"hearts", 17, 9, 9},
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["HolyMantle"] = {"hearts", 18, 14, 16, -1, -2},
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-- Pickups
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["Key"] = {"pickups", 0, 7, 9},
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["GoldenKey"] = {"pickups", 1, 7, 9},
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["Bomb"] = {"pickups", 2, 10, 9},
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["GoldenBomb"] = {"pickups", 3, 10, 9},
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["Coin"] = {"pickups", 4, 7, 9},
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["Rune"] = {"pickups", 5, 8, 9},
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["Card"] = {"pickups", 6, 11, 11},
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----- Use Markup "Card"+ ID to render card-front sprites (example: {{Card1}} = 01 - The Fool)
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----- Modded Card-fronts need to be added manually! (Example in Wiki)
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["RedCard"] = {"pickups", 7, 11, 11},
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["Pill"] = {"pickups", 8, 9, 9},
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----- Use Markup "Pill"+ ID to render pill sprites (example: {{Pill1}} = Blue Pill)
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----- Modded Pill-Colors need to be added manually! (Example in Wiki)
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["Battery"] = {"pickups", 9, 8, 9},
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["Timer"] = {"pickups", 10, 8, 9},
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["PoopPickup"] = {"pickups", 11, 8, 9},
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["Collectible"] = {"Collectible", 0, 7, 7},
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----- Use Markup "Collectible"+ ITEMID to render collectible sprites (example: {{Collectible1}} = Sad Onion)
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----- Modded Collectible-icons are automatically generated. No code needed!
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["Trinket"] = {"Trinket", 0, 7, 7},
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----- Use Markup "Trinket"+ ITEMID to render trinket sprites (example: {{Trinket1}} = Swallowed Penny)
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----- Modded Trinket-icons are automatically generated. No code needed!
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["Slotmachine"] = {"Slotmachine", 0, 7, 7},
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-- Behaviors
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["Throwable"] = {"Behavior", 0, 9, 9},
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-- Room Icons
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["Shop"] = {"roomicons", 0, 8, 9, 0, 2},
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["SecretRoom"] = {"roomicons", 1, 8, 9, 0, 2},
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["SuperSecretRoom"] = {"roomicons", 2, 8, 9, 0, 2},
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["Library"] = {"roomicons", 3, 8, 9, 0, 2},
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["TreasureRoom"] = {"roomicons", 4, 8, 9, 0, 2},
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["AngelRoom"] = {"roomicons", 5, 8, 9, 0, 2},
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["DevilRoom"] = {"roomicons", 6, 8, 9, 0, 2},
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["MiniBoss"] = {"roomicons", 7, 8, 9, 0, 2},
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["BossRoom"] = {"roomicons", 8, 9, 9, 0, 2},
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["ChallengeRoom"] = {"roomicons", 9, 8, 9, 0, 2},
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["BossRushRoom"] = {"roomicons", 10, 8, 9, 0, 2},
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["CursedRoom"] = {"roomicons", 11, 8, 9, 0, 2},
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["SacrificeRoom"] = {"roomicons", 12, 8, 9, 0, 2},
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["ArcadeRoom"] = {"roomicons", 13, 8, 9, 0, 2},
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["GreedTreasureRoom"] = {"roomicons", 14, 8, 9, 0, 2},
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["DiceRoom"] = {"roomicons", 15, 8, 9, 0, 2},
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["ChestRoom"] = {"roomicons", 16, 8, 9, 0, 2},
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["IsaacsRoom"] = {"roomicons", 17, 8, 9, 0, 2},
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["BarrenRoom"] = {"roomicons", 18, 8, 9, 0, 2},
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["UltraSecretRoom"] = {"roomicons", 19, 8, 9, 0, 2},
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["Planetarium"] = {"roomicons", 20, 8, 9, 0, 2},
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["PoopRoomIcon"] = {"roomicons", 21, 8, 9, 0, 2},
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["RedChestRoomIcon"] = {"roomicons", 22, 8, 9, 0, 2},
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["GoldenChestRoomIcon"] = {"roomicons", 23, 8, 9, 0, 2},
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["RedTreasureRoom"] = {"roomicons", 24, 8, 9, 0, 2},
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["MegaChestRoomIcon"] = {"roomicons", 25, 8, 9, 0, 2},
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["Confessional"] = {"roomicons", 26, 8, 9, 0, 2},
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["CraneGame"] = {"roomicons", 27, 8, 9, 0, 2},
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["MirrorRoom"] = {"roomicons", 28, 8, 9, 0, 2},
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["LadderRoom"] = {"roomicons", 29, 8, 9, 0, 2},
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-- Roomshape Icons
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["Room"] = {"roomshape", 0, 9, 9, 0, 2},
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["RoomSmallHorizontal"] = {"roomshape", 1, 9, 9},
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["RoomSmallVertical"] = {"roomshape", 2, 7, 6},
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["RoomLongVertical"] = {"roomshape", 3, 7, 9},
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["RoomLongHorizontal"] = {"roomshape", 4, 11, 9},
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["RoomLongThinVertical"] = {"roomshape", 5, 5, 9},
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["RoomLongThinHorizontal"] = {"roomshape", 6, 11, 9},
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["RoomXL"] = {"roomshape", 7, 11, 11},
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["RoomL"] = {"roomshape", 8, 10, 10},
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["RoomLTopLeft"] = {"roomshape", 9, 10, 10},
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["RoomLBottomLeft"] = {"roomshape", 10, 10, 10},
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["RoomLBottomRight"] = {"roomshape", 11, 10, 10},
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-- Transformation Icons
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["CustomTransformation"] = {"TransformationCustom", 0, 16, 16, -5, -1, EID.IconSprite},
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["Guppy"] = {"Transformation1", 0, 16, 16, 0, -1, EID.IconSprite},
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["FunGuy"] = {"Transformation2", 0, 16, 16, 0, -1, EID.IconSprite},
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["LordoftheFlies"] = {"Transformation3", 0, 16, 16, 0, -1, EID.IconSprite},
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["Beelzebub"] = {"Transformation3", 0, 16, 16, 0, -1, EID.IconSprite},
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["Conjoined"] = {"Transformation4", 0, 16, 16, 0, -1, EID.IconSprite},
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["Spun"] = {"Transformation5", 0, 16, 16, 0, -1, EID.IconSprite},
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["Mom"] = {"Transformation6", 0, 16, 16, 0, -1, EID.IconSprite},
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["YesMother?"] = {"Transformation6", 0, 16, 16, 0, -1, EID.IconSprite},
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["OhCrap"] = {"Transformation7", 0, 16, 16, 0, -1, EID.IconSprite},
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["Bob"] = {"Transformation8", 0, 16, 16, 0, -1, EID.IconSprite},
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["Leviathan"] = {"Transformation9", 0, 16, 16, 0, -1, EID.IconSprite},
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["Seraphim"] = {"Transformation10", 0, 16, 16, 0, -1, EID.IconSprite},
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["SuperBum"] = {"Transformation11", 0, 16, 16, 0, -1, EID.IconSprite},
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["Bookworm"] = {"Transformation12", 0, 16, 16, 0, -1, EID.IconSprite},
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["SpiderBaby"] = {"Transformation13", 0, 16, 16, 0, -1, EID.IconSprite},
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["Adult"] = {"Transformation14",0,16, 16, 0, -1, EID.IconSprite},
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["Stompy"] = {"Transformation15",0,16, 16, 0, -1, EID.IconSprite},
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-- Quality
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["Quality0"] = {"Quality", 0, 10, 10, 0, 0},
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["Quality1"] = {"Quality", 1, 10, 10, 0, 0},
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["Quality2"] = {"Quality", 2, 10, 10, 0, 0},
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["Quality3"] = {"Quality", 3, 10, 10, 0, 0},
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["Quality4"] = {"Quality", 4, 10, 10, 0, 0},
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-- Controller Button Icons dynamically return either Controller or Keyboard key sprites
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["ButtonY"] = {"XboxOne", 0, 9, 8, 3, 4, function(_) return getControllerSprite() end},
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["ButtonA"] = {"XboxOne", 1, 9, 8, 3, 4, function(_) return getControllerSprite() end},
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["ButtonB"] = {"XboxOne", 2, 9, 8, 3, 4, function(_) return getControllerSprite() end},
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["ButtonX"] = {"XboxOne", 3, 9, 8, 3, 4, function(_) return getControllerSprite() end},
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["ButtonDDown"] = {"XboxOne", 4, 9, 8, 3, 4, function(_) return getControllerSprite() end},
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["ButtonDUp"] = {"XboxOne", 5, 8, 9, 3, 4, function(_) return getControllerSprite() end},
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["ButtonDRight"] = {"XboxOne", 6, 9, 8, 3, 4, function(_) return getControllerSprite() end},
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["ButtonDLeft"] = {"XboxOne", 7, 9, 8, 3, 4, function(_) return getControllerSprite() end},
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["ButtonLStick"] = {"XboxOne", 8, 8, 8, 3, 4, controllerSprites},
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["ButtonRStick"] = {"XboxOne", 9, 8, 8, 3, 4, controllerSprites},
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["ButtonLB"] = {"XboxOne", 10, 8, 8, 3, 4, function(_) return getControllerSprite() end},
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["ButtonRB"] = {"XboxOne", 11, 8, 8, 3, 4, function(_) return getControllerSprite() end},
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["ButtonLT"] = {"XboxOne", 12, 8, 8, 3, 4, function(_) return getControllerSprite() end},
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["ButtonRT"] = {"XboxOne", 13, 8, 8, 3, 4, function(_) return getControllerSprite() end},
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["ButtonSelect"] = {"XboxOne", 14, 8, 8, 3, 4, function(_) return getControllerSprite() end},
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["ButtonMenu"] = {"XboxOne", 15, 8, 8, 3, 4, function(_) return getControllerSprite() end},
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-- Crafting
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["Crafting0"] = {"Crafting", 0, 14, 16, -2, -3},
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["Crafting1"] = {"Crafting", 1, 14, 16, -2, -3},
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["Crafting2"] = {"Crafting", 2, 14, 16, -2, -3},
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["Crafting3"] = {"Crafting", 3, 14, 16, -2, -3},
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["Crafting4"] = {"Crafting", 4, 14, 16, -2, -3},
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["Crafting5"] = {"Crafting", 5, 14, 16, -2, -3},
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["Crafting6"] = {"Crafting", 6, 14, 16, -2, -3},
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["Crafting7"] = {"Crafting", 7, 14, 16, -2, -3},
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["Crafting8"] = {"Crafting", 8, 14, 16, -2, -3},
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["Crafting9"] = {"Crafting", 9, 14, 16, -2, -3},
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["Crafting10"] = {"Crafting", 10, 14, 16, -2, -3},
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["Crafting11"] = {"Crafting", 11, 14, 16, -2, -3},
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["Crafting12"] = {"Crafting", 12, 14, 16, -2, -3},
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["Crafting13"] = {"Crafting", 13, 14, 16, -2, -3},
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["Crafting14"] = {"Crafting", 14, 14, 16, -2, -3},
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["Crafting15"] = {"Crafting", 15, 14, 16, -2, -3},
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["Crafting16"] = {"Crafting", 16, 14, 16, -2, -3},
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["Crafting17"] = {"Crafting", 17, 14, 16, -2, -3},
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["Crafting18"] = {"Crafting", 18, 14, 16, -2, -3},
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["Crafting19"] = {"Crafting", 19, 14, 16, -2, -3},
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["Crafting20"] = {"Crafting", 20, 14, 16, -2, -3},
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["Crafting21"] = {"Crafting", 21, 14, 16, -2, -3},
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["Crafting22"] = {"Crafting", 22, 14, 16, -2, -3},
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["Crafting23"] = {"Crafting", 23, 14, 16, -2, -3},
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["Crafting24"] = {"Crafting", 24, 14, 16, -2, -3},
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["Crafting25"] = {"Crafting", 25, 14, 16, -2, -3},
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["Crafting26"] = {"Crafting", 26, 14, 16, -2, -3},
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["Crafting27"] = {"Crafting", 27, 14, 16, -2, -3},
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["Crafting28"] = {"Crafting", 28, 14, 16, -2, -3},
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["Crafting29"] = {"Crafting", 29, 14, 16, -2, -3},
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["Crafting30"] = {"Crafting", 30, 14, 16, -2, -3},
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-- Stats
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["Damage"] = {"Stats", 0, 16, 16, 7, 6},
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["Speed"] = {"Stats", 1, 16, 16, 7, 6},
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["Tears"] = {"Stats", 2, 16, 16, 7, 6},
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["Range"] = {"Stats", 3, 16, 16, 7, 6},
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["Shotspeed"] = {"Stats", 4, 16, 16, 7, 6},
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["Luck"] = {"Stats", 5, 16, 16, 7, 6},
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["AngelChance"] = {"Stats", 6, 16, 16, 7, 6},
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["DevilChance"] = {"Stats", 7, 16, 16, 7, 6},
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["AngelDevilChance"] = {"Stats", 8, 16, 16, 7, 6},
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["PlanetariumChance"] = {"Stats", 9, 16, 16, 7, 6},
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["Crone"] = {"Stats", 10, 16, 16, 7, 6},
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["Tearsize"] = {"Stats", 11, 16, 16, 7, 6},
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["DamageAB"] = {"Stats", 12, 16, 16, 7, 6},
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["SpeedAB"] = {"Stats", 13, 16, 16, 7, 6},
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["TearsAB"] = {"Stats", 14, 16, 16, 7, 6},
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["RangeAB"] = {"Stats", 15, 16, 16, 7, 6},
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["ShotspeedAB"] = {"Stats", 16, 16, 16, 7, 6},
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["LuckAB"] = {"Stats", 17, 16, 16, 7, 6},
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["AngelChanceAB"] = {"Stats", 18, 16, 16, 7, 6},
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["DevilChanceAB"] = {"Stats", 19, 16, 16, 7, 6},
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["TearsizeAB"] = {"Stats", 20, 16, 16, 7, 6},
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-- Player Icons for Birthright
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["Player0"] = {"Players", 0, 12, 12, -1, 1, EID.PlayerSprite},
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["Player1"] = {"Players", 1, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player2"] = {"Players", 2, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player3"] = {"Players", 3, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player4"] = {"Players", 4, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player5"] = {"Players", 5, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player6"] = {"Players", 6, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player7"] = {"Players", 7, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player8"] = {"Players", 8, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player9"] = {"Players", 9, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player10"] = {"Players", 10, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player11"] = {"Players", 11, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player12"] = {"Players", 12, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player13"] = {"Players", 13, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player14"] = {"Players", 14, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player15"] = {"Players", 15, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player16"] = {"Players", 16, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player17"] = {"Players", 17, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player18"] = {"Players", 18, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player19"] = {"Players", 19, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player20"] = {"Players", 20, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player21"] = {"Players", 21, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player22"] = {"Players", 22, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player23"] = {"Players", 23, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player24"] = {"Players", 24, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player25"] = {"Players", 25, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player26"] = {"Players", 26, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player27"] = {"Players", 27, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player28"] = {"Players", 28, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player29"] = {"Players", 29, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player30"] = {"Players", 30, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player31"] = {"Players", 31, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player32"] = {"Players", 32, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player33"] = {"Players", 33, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player34"] = {"Players", 34, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player35"] = {"Players", 35, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player36"] = {"Players", 36, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player37"] = {"Players", 37, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player38"] = {"Players", 38, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player39"] = {"Players", 39, 12, 12, -1, 1, EID.PlayerSprite},
|
|
["Player40"] = {"Players", 40, 12, 12, -1, 1, EID.PlayerSprite},
|
|
|
|
}
|
|
|
|
-- Table that holds Colors used for markup objects. Example: "{{ColorRed}}"
|
|
-- Format: ["Shortcut"] = KColor
|
|
-- callbacks receive 1 argument, containing the previously used Color object.
|
|
EID.InlineColors = {
|
|
-- Default colors
|
|
["ColorText"] = function(_) return EID:getTextColor() end,
|
|
["ColorTransform"] = function(_) return EID:getTransformationColor() end,
|
|
["ColorError"] = function(_) return EID:getErrorColor() end,
|
|
["ColorObjName"] = function(_) return EID:getNameColor() end,
|
|
["ColorReset"] = function(_) return EID.LastRenderCallColor end,
|
|
-- Basic Colors
|
|
["ColorEIDText"] = KColor(1, 1, 1, 1),
|
|
["ColorEIDTransform"] = KColor(0.5, 0.5, 1, 1),
|
|
["ColorEIDError"] = KColor(1, 0.4, 0.4, 1),
|
|
["ColorEIDObjName"] = KColor(0.8, 0.3, 0.8, 1),
|
|
["ColorBlack"] = KColor(0, 0, 0, 1),
|
|
["ColorWhite"] = KColor(1, 1, 1, 1),
|
|
["ColorRed"] = KColor(1, 0, 0, 1),
|
|
["ColorLime"] = KColor(0, 1, 0, 1),
|
|
["ColorBlue"] = KColor(0, 0, 1, 1),
|
|
["ColorYellow"] = KColor(1, 1, 0, 1),
|
|
["ColorCyan"] = KColor(0, 1, 1, 1),
|
|
["ColorPink"] = KColor(1, 0, 1, 1),
|
|
["ColorSilver"] = KColor(0.75, 0.75, 0.75, 1),
|
|
["ColorGray"] = KColor(0.5, 0.5, 0.5, 1),
|
|
["ColorMaroon"] = KColor(0.5, 0, 0, 1),
|
|
["ColorOlive"] = KColor(0.5, 0.5, 0, 1),
|
|
["ColorGreen"] = KColor(0, 0.5, 0, 1),
|
|
["ColorPurple"] = KColor(0.5, 0, 0.5, 1),
|
|
["ColorTeal"] = KColor(0, 0.5, 0.5, 1),
|
|
["ColorNavy"] = KColor(0, 0, 0.5, 1),
|
|
["ColorOrange"] = KColor(1, 0.54, 0, 1),
|
|
["ColorPastelBlue"] = KColor(0.3882, 0.5216, 1, 1),
|
|
["ColorLavender"] = KColor(0.7451, 0.3686, 1, 1),
|
|
["ColorLightOrange"] = KColor(1, 0.6353, 0.3686, 1),
|
|
["ColorBagComplete"] = KColor(0, 1, 0, 0.6),
|
|
-- Swag Colors
|
|
|
|
-- Rainbow color effect
|
|
["ColorRainbow"] = function(_)
|
|
local maxAnimTime = 80
|
|
local animTime = Game():GetFrameCount() % maxAnimTime
|
|
local c = EID.InlineColors
|
|
local colors = {c["ColorRed"], c["ColorYellow"], c["ColorLime"], c["ColorCyan"], c["ColorBlue"], c["ColorPink"]}
|
|
local colorFractions = (maxAnimTime - 1) / #colors
|
|
local subAnm = math.floor(animTime / (colorFractions + 1)) + 1
|
|
local primaryColorIndex = subAnm % (#colors + 1)
|
|
if primaryColorIndex == 0 then
|
|
primaryColorIndex = 1
|
|
end
|
|
local secondaryColorIndex = (subAnm + 1) % (#colors + 1)
|
|
if secondaryColorIndex == 0 then
|
|
secondaryColorIndex = 1
|
|
end
|
|
return EID:interpolateColors(
|
|
colors[primaryColorIndex],
|
|
colors[secondaryColorIndex],
|
|
(animTime % (colorFractions + 1)) / colorFractions
|
|
)
|
|
end,
|
|
-- Gold rainbow color effect
|
|
["ColorGold"] = function(_)
|
|
local maxAnimTime = 80
|
|
local animTime = Game():GetFrameCount() % maxAnimTime
|
|
local c = EID.InlineColors
|
|
local colors = {c["ColorYellow"], c["ColorOrange"]}
|
|
local colorFractions = (maxAnimTime - 1) / #colors
|
|
local subAnm = math.floor(animTime / (colorFractions + 1)) + 1
|
|
local primaryColorIndex = subAnm % (#colors + 1)
|
|
if primaryColorIndex == 0 then
|
|
primaryColorIndex = 1
|
|
end
|
|
local secondaryColorIndex = (subAnm + 1) % (#colors + 1)
|
|
if secondaryColorIndex == 0 then
|
|
secondaryColorIndex = 1
|
|
end
|
|
return EID:interpolateColors(
|
|
colors[primaryColorIndex],
|
|
colors[secondaryColorIndex],
|
|
(animTime % (colorFractions + 1)) / colorFractions
|
|
)
|
|
end,
|
|
-- Text will blink frequently
|
|
["ColorBlink"] = function(color)
|
|
local maxAnimTime = 40
|
|
local animTime = Game():GetFrameCount() % maxAnimTime
|
|
color = EID:copyKColor(color) or EID:getTextColor()
|
|
if animTime < maxAnimTime / 2 then
|
|
color.Alpha = 1 * color.Alpha
|
|
else
|
|
color.Alpha = 0 * color.Alpha
|
|
end
|
|
return color
|
|
end,
|
|
-- Text will fade in and out
|
|
["ColorFade"] = function(color)
|
|
local maxAnimTime = 30
|
|
local animTime = Game():GetFrameCount() % (maxAnimTime + 10)
|
|
color = EID:copyKColor(color) or EID:getTextColor()
|
|
if animTime < maxAnimTime / 2 then
|
|
color.Alpha = animTime / (maxAnimTime / 2) * color.Alpha
|
|
elseif animTime < maxAnimTime then
|
|
color.Alpha = (1 - (animTime - (maxAnimTime / 2)) / (maxAnimTime / 2)) * color.Alpha
|
|
else
|
|
color.Alpha = 0
|
|
end
|
|
return color
|
|
end,
|
|
}
|
|
|
|
-- Data table for a trinket's ability to be doubled/tripled by Mom's Box or being Golden
|
|
-- Due to only a few exceptions needing special rules, most of these are just a single number, which will be found in the description and multiplied
|
|
-- Exceptions will use a table to figure out what to do with them:
|
|
-- t: text to multiply. A table of text to find and multiply by the multiplier; trinkets with multiple numbers to multiply will use this
|
|
-- mult: max multiplier. assumed to be 3, some max out at 2, a few go 1x/2x/4x
|
|
-- mults: custom multipliers. A Missing Page's damage goes from 80 to 120 to 160; so its multipliers are 1.5 and 2, instead of 2 and 3
|
|
-- append / findReplace / fullReplace: add text (Rainbow Worm, NO!) or entirely replace the trinket's description (Tick) from goldenTrinketEffects
|
|
EID.GoldenTrinketData = {
|
|
-- Swallowed Penny, Petrified Poop (50% -> 60%), Purple Heart (max 2x), a couple Worms, Black Lipstick (max 2x), Bible Tract (max 2x), Monkey's Paw
|
|
[1] = 1, [2] = {t={50}, mult=1.2}, [5] = {t={2}, mult=2}, [10] = 0.4, [11] = 0.4, [17] = {t={1}, mult=2}, [18] = {t={3}, mult=2}, [20] = 1,
|
|
-- Butt Penny, Hook Worm (two stats), Whip Worm, Fish Head, Liberty Cap (max 4x), Curved Horn, Goat Hoof, Mom's Pearl (2x becomes 3x)
|
|
[24] = {t={20}, mult=1.5}, [26] = {t={0.4, 1.5}}, [27] = 0.5, [29] = 1, [32] = {t={25}, mult=4}, [35] = 2, [37] = 0.15, [38] = {t={10}, mult=2},
|
|
-- Cancer, Lucky Toe (just the Luck Up), Isaac's Fork (heart heal amount), A Missing Page (damage + necronomicon multiplier), Tick (the biggest pain)
|
|
[39] = 1, [42] = 1, [46] = {findReplace = true}, [48] = {t={2, 80},mults={1.5,2}}, [53] = {fullReplace = true},
|
|
-- Maggy's Faith, Rainbow Worm, Tape Worm, Lazy Worm, Louse, Watch Battery (just the charge amount), Exploding Cap, Stud Finder
|
|
[55] = 1, [64] = {append = true}, [65] = 3, [66] = 0.5, [70] = 1, [72] = 1, [73] = 10, [74] = {t={0.5}, mult=2},
|
|
-- Error (same as Rainbow Worm), Second Hand (max 2x -> 3x), Black Feather, Blind Rage, Golden Horse Shoe, Karma, Lil Larva
|
|
[75] = {append = true}, [78] = {t={2}, mult=1.5}, [80] = 0.5, [81] = 2, [82] = {t={15}, mult=2}, [85] = {t={1,1,1}}, [86] = {t={1}, mult=2},
|
|
-- NO!, Brown Cap, Cracked Crown, Ouroboros Worm, Broken Syringe, Teardrop Charm, Beth's Faith (possibly tripleable, but max 8 wisps in its ring)
|
|
[88] = {append = true}, [90] = {t={100}, mult=2}, [92] = 20, [96] = {t={0.4, 1.5}}, [132] = {t={25}, mult=4}, [139] = 3, [142] = {t={4}, mult=2},
|
|
-- Old Capacitor (hard cap of 33% chance), Perfection, Mom's Lock, Dice Bag, Mother's Kiss
|
|
[143] = {t={20}, mult=1.65}, [145] = 10, [153] = {t={25}, mult=4}, [154] = {t={50}, mult=2}, [156] = 1,
|
|
-- Gilded Key (Golden = no +1 key; probably a bug), Lucky Sack, Azazel's Stump (50/67/100), Dingle Berry, Ring Cap
|
|
[159] = {goldenOnly = true, fullReplace = true, mult=1}, [160] = 1, [162] = {t={50}, mults={1.32, 2}}, [163] = {t={1},mult=2}, [164] = 1,
|
|
-- Modeling Clay, Polished Bone (25, 33, 50), Hollow Heart, Kid's Drawing, Crystal Key
|
|
[166] = {t={50},mult=2}, [167] = {t={25}, mults={1.32, 2}}, [168] = 1, [169] = {t={1}, goldenOnly = true, mult = 2}, [170] = {t={33}, mults={1.5,3}},
|
|
-- Lil Clot, Swallowed M80, The Twins (default text), Cricket Leg (17%, 1 in 6), Apollyon's Best Friend, Broken Glasses
|
|
[176] = 1, [178] = {t={50},mult=2}, [183] = 0, [185] = 17, [186] = 1, [187] = {t={50,50}, mult=2},
|
|
}
|