Files
External-Item-Descriptions/eid_data.lua
T
2022-11-07 23:02:46 -05:00

850 lines
41 KiB
Lua

EID.ButtonToIconMap = {
[ButtonAction.ACTION_SHOOTUP] = "{{ButtonY}}",
[ButtonAction.ACTION_SHOOTDOWN] = "{{ButtonA}}",
[ButtonAction.ACTION_SHOOTRIGHT] = "{{ButtonB}}",
[ButtonAction.ACTION_SHOOTLEFT] = "{{ButtonX}}",
[ButtonAction.ACTION_DOWN] = "{{ButtonDDown}}",
[ButtonAction.ACTION_UP] = "{{ButtonDUp}}",
[ButtonAction.ACTION_RIGHT] = "{{ButtonDRight}}",
[ButtonAction.ACTION_LEFT] = "{{ButtonDLeft}}",
[ButtonAction.ACTION_BOMB] = "{{ButtonLB}}",
[ButtonAction.ACTION_PILLCARD] = "{{ButtonRB}}",
[ButtonAction.ACTION_ITEM] = "{{ButtonLT}}",
[ButtonAction.ACTION_DROP] = "{{ButtonRT}}",
[ButtonAction.ACTION_MAP] = "{{ButtonSelect}}",
[ButtonAction.ACTION_PAUSE] = "{{ButtonMenu}}",
}
-- List of Effect variants that should be handled for descriptions
EID.effectList = {
["76"] = true,
["161"] = true,
}
-- Grid entity types to be detected by EID
-- Add functions to the list to further filter the entries
EID.GridEntityWhitelist = {
[GridEntityType.GRID_SPIKES] = {
function(gridEntity)
return Game():GetRoom():GetType() == RoomType.ROOM_SACRIFICE and
EID.Config["DisplaySacrificeInfo"]
end,
function(gridEntity)
return REPENTANCE and EID.Config["DisplaySanguineInfo"] and
Game():GetRoom():GetType() == RoomType.ROOM_DEVIL and
EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_SANGUINE_BOND)
end,
},
}
--maps the Player transformation from the enum PlayerForm to the internal transformation table
-- Possible usages: EID.TRANSFORMATION[ PlayerForm.PLAYERFORM_MUSHROOM ]
-- EID.TRANSFORMATION.MUSHROOM
EID.TRANSFORMATION = {
["GUPPY"] = 1,
["LORD_OF_THE_FLIES"] = 3,
["MUSHROOM"] = 2,
["ANGEL"] = 10,
["BOB"] = 8,
["SPUN"] = 5,
["MOM"] = 6,
["CONJOINED"] = 4,
["LEVIATHAN"] = 9,
["POOP"] = 7,
["BOOKWORM"] = 12,
["ADULT"] = 14,
["SPIDERBABY"] = 13,
["SUPERBUM"] = 11,
["STOMPY"] = 15
}
-- List of item Types
EID.ItemTypeAnm2Names = {
[ItemType.ITEM_NULL + 1] = "null",
[ItemType.ITEM_PASSIVE + 1] = "passive",
[ItemType.ITEM_TRINKET + 1] = "active",
[ItemType.ITEM_ACTIVE + 1] = "familiar",
[ItemType.ITEM_FAMILIAR + 1] = "trinket"
}
-- List of HUD elements, their position and usage
EID.HUDElements = {
["Active1"] = {x = 20,y = 5, width = 65, height = 65, anchors={"TOP","LEFT"}, descriptionObj = function()
local id = EID.player:GetActiveItem(ActiveSlot.SLOT_PRIMARY)
if id == 0 then return nil end
return EID:getDescriptionObj(5, 100, id)
end},
["Active2"] = {x = -5,y = 0, width = 35, height = 35, anchors={"TOP","LEFT"}, descriptionObj = function()
local id = EID.player:GetActiveItem(ActiveSlot.SLOT_SECONDARY)
if id == 0 then return nil end
return EID:getDescriptionObj(5, 100, id)
end},
["Trinket1"] = {x = 50,y = 0, width = 55, height = 65, anchors={"BOTTOM","LEFT"}, descriptionObj = function()
local id = EID.player:GetTrinket(0)
if id == 0 then return nil end
return EID:getDescriptionObj(5, 350, id)
end},
["Trinket2"] = {x = 0,y = 40, width = 55, height = 65, anchors={"BOTTOM","LEFT"}, descriptionObj = function()
local id = EID.player:GetTrinket(1)
if id == 0 then return nil end
return EID:getDescriptionObj(5, 350, id)
end},
["Pocket1"] = {x = 0,y = 5, width = 250, height = 40, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
local id = EID.player:GetCard(0)
if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
id = EID.player:GetPill(0)
if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end
return nil
end},
["Pocket2"] = {x = 0,y = 40, width = 30, height = 30, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
local id = EID.player:GetCard(1)
if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
id = EID.player:GetPill(1)
if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end
return nil
end},
["Pocket3"] = {x = 0,y = 70, width = 30, height = 25, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
local id = EID.player:GetCard(2)
if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
id = EID.player:GetPill(2)
if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end
return nil
end},
["Pocket4"] = {x = 0,y = 95, width = 30, height = 20, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
local id = EID.player:GetCard(3)
if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
id = EID.player:GetPill(3)
if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end
return nil
end}
}
-- Specific strings that will be replaced with something else. This is used to convert Shortcuts into internal markup.
EID.TextReplacementPairs = {
{"!!!", "{{Warning}}"}, -- Turn 3 Exclamations into Warning
{"↑", "{{ArrowUp}}"}, -- Up Arrow
{"↓", "{{ArrowDown}}"}, -- Down Arrow
{"\1", "{{ArrowUp}}"}, -- Legacy Up Arrow
{"\2", "{{ArrowDown}}"}, -- Legacy Down Arrow
{"\3", "{{Warning}}"}, -- Legacy Warning
{"\6", "{{Heart}}"}, -- Legacy Heart
{"\5", "{{Key}}"}, -- Legacy Key
{"\015", "{{Coin}}"}, -- Legacy Coin
{"\8\189", "{{Bomb}}"}, -- Legacy BOMB
{"{{Hashtag}}", "ǂ"}, -- Hashtag
{"{{CR}}", "{{ColorReset}}"}, -- Shortcut for Color Resetting
{"{{EthernalHeart}}", "{{EternalHeart}}"}, -- fix spelling error
{"{{CONFIG_BoC_Toggle}}", function(_) return EID.ButtonToIconMap[EID.Config["BagOfCraftingToggleKey"]] or "{{ButtonSelect}}" end},
-- more common/official names
{"{{MimicChest}}", "{{TrapChest}}"},
{"{{EternalChest}}", "{{HolyChest}}"},
{"{{BombChest}}", "{{StoneChest}}"},
{"{{OldChest}}", "{{DirtyChest}}"},
{"{{CurseRoom}}", "{{CursedRoom}}"},
{"{{Crawlspace}}", "{{LadderRoom}}"},
{"{{GoldHeart}}", "{{GoldenHeart}}"},
}
local controllerSprites = Sprite()
controllerSprites:Load("gfx/ui/buttons.anm2", true)
local function getControllerSprite()
return (EID.player.ControllerIndex > 0 and controllerSprites) or EID.InlineIconSprite
end
--Format: [SHORTCUT]= {Animationname, Frame, Width, Height, LeftOffset [Default: -1], TopOffset [Default: 0], SpriteObject [Default: EID.InlineIconSprite]}
EID.InlineIcons = {
["ERROR"] = {"ERROR", 0, 10, 10},
["ArrowUp"] = {"ArrowUp", 0, 10, 9, 1},
["ArrowDown"] = {"ArrowDown", 0, 10, 9, 1},
["Warning"] = {"Warning", 0, 10, 9, 3},
["Blank"] = {"Blank", 0, 0, 0},
["ArrowGrayUp"] = {"ArrowGray", 0, 10, 9, 1},
["ArrowGrayRight"] = {"ArrowGray", 1, 10, 9, 1},
["ArrowGrayDown"] = {"ArrowGray", 2, 10, 9, 1},
["ArrowGrayLeft"] = {"ArrowGray", 3, 10, 9, 1},
["IconGreenTint"] = function(_)
EID._NextIconModifier = function(sprite)
sprite.Color = Color(1, 1, 1, EID.Config["Transparency"] * 0.5, 0, 0.5, 0)
end
return {"Blank", 0, 0, 0}
end,
-- Numbers
["0"] = {"numbers", 0, 4, 7},
["1"] = {"numbers", 1, 4, 7, -2},
["2"] = {"numbers", 2, 4, 7},
["3"] = {"numbers", 3, 4, 7},
["4"] = {"numbers", 4, 4, 7},
["5"] = {"numbers", 5, 4, 7},
["6"] = {"numbers", 6, 4, 7},
["7"] = {"numbers", 7, 4, 7},
["8"] = {"numbers", 8, 4, 7},
["9"] = {"numbers", 9, 4, 7},
["10"] = {"numbers", 10, 6, 7},
["11"] = {"numbers", 11, 6, 7},
["12"] = {"numbers", 12, 6, 7},
-- Hearts
["Heart"] = {"hearts", 0, 10, 9, 1, 1},
["HalfHeart"] = {"hearts", 1, 10, 9, 1, 1},
["EternalHeart"] = {"hearts", 2, 10, 9, 1, 1},
["EmptyHeart"] = {"hearts", 3, 10, 9, 1, 1},
["BlendedHeart"] = {"hearts", 4, 10, 9, 1, 1},
["BoneHeart"] = {"hearts", 5, 10, 9, 1, 1},
["HalfBoneHeart"] = {"hearts", 6, 10, 9, 1, 1},
["EmptyBoneHeart"] = {"hearts", 7, 10, 9, 1, 1},
["SoulHeart"] = {"hearts", 8, 10, 9, 1, 1},
["HalfSoulHeart"] = {"hearts", 9, 10, 9, 1, 1},
["BlackHeart"] = {"hearts", 10, 10, 9, 1, 1},
["HalfBlackHeart"] = {"hearts", 11, 10, 9, 1, 1},
["GoldenHeart"] = {"hearts", 12, 10, 9, 1, 1},
["CoinHeart"] = {"hearts", 13, 10, 9, 1, 1},
["HalfCoinHeart"] = {"hearts", 14, 10, 9, 1, 1},
["EmptyCoinHeart"] = {"hearts", 15, 10, 9, 1, 1},
["RottenHeart"] = {"hearts", 16, 10, 9, 1, 1},
["BrokenHeart"] = {"hearts", 17, 10, 9, 1, 1},
["HolyMantle"] = {"hearts", 18, 14, 16, -2, -2},
["HolyMantleSmall"] = {"hearts", 19, 9, 9, 1},
["RottenBoneHeart"] = {"hearts", 20, 10, 9, 1, 1},
["UnknownHeart"] = {"hearts", 21, 10, 9, 1, 1},
-- Pickups
["Key"] = {"pickups", 0, 8, 9, 0},
["GoldenKey"] = {"pickups", 1, 8, 9, 0},
["Bomb"] = {"pickups", 2, 10, 9, -1, -1},
["GoldenBomb"] = {"pickups", 3, 10, 9, -1, -1},
["Coin"] = {"pickups", 4, 8, 9, 0, 1},
["Rune"] = {"pickups", 5, 9, 9, 0, -1},
["Card"] = {"pickups", 6, 12, 11, 0, -1},
----- Use Markup "Card"+ ID to render card-front sprites (example: {{Card1}} = 01 - The Fool)
----- Modded Card-fronts need to be added manually! (Example in Wiki)
["RedCard"] = {"pickups", 7, 12, 11, 0, -1},
["Pill"] = {"pickups", 8, 11, 9, 0, 1},
----- Use Markup "Pill"+ ID to render pill sprites (example: {{Pill1}} = Blue Pill)
----- Modded Pill-Colors need to be added manually! (Example in Wiki)
["Battery"] = {"pickups", 9, 9, 9, 0},
["PoopPickup"] = {"pickups", 10, 11, 9, 0},
["GrabBag"] = {"pickups", 11, 8, 8, 0, 2},
["BlackSack"] = {"pickups", 12, 8, 8, 0, 2},
-- Collectible
["Collectible"] = {"Collectible", 0, 7, 7},
----- Use Markup "Collectible"+ ITEMID to render collectible sprites (example: {{Collectible1}} = Sad Onion)
----- Modded Collectible-icons are automatically generated. No code needed!
-- Trinket
["Trinket"] = {"Trinket", 0, 7, 7},
----- Use Markup "Trinket"+ ITEMID to render trinket sprites (example: {{Trinket1}} = Swallowed Penny)
----- Modded Trinket-icons are automatically generated. No code needed!
-- Machines
["Slotmachine"] = {"machines", 0, 8, 7, 0, 3},
["BloodDonationMachine"] = {"machines", 1, 9, 7, 0, 3},
["FortuneTeller"] = {"machines", 2, 8, 7, 0, 3},
["Confessional"] = {"machines", 3, 8, 7, 0, 3},
["DonationMachine"] = {"machines", 4, 8, 7, 0, 3},
["RestockMachine"] = {"machines", 5, 8, 7, 0, 3},
["Mirror"] = {"machines", 6, 8, 7, 0, 2},
["CraneGame"] = {"machines", 7, 8, 7, 0, 3},
-- Beggars
["Beggar"] = {"Beggars", 0, 8, 7, 0, 3},
["DemonBeggar"] = {"Beggars", 1, 8, 7, 0, 3},
["BatteryBeggar"] = {"Beggars", 2, 8, 7, 0, 2},
["KeyBeggar"] = {"Beggars", 3, 8, 7, 0, 3},
["BombBeggar"] = {"Beggars", 4, 8, 7, 0, 3},
["RottenBeggar"] = {"Beggars", 5, 8, 7, 0, 3},
-- Chests
["Chest"] = {"Chests", 0, 10, 7, 0, 3},
["GoldenChest"] = {"Chests", 1, 10, 7, 0, 3},
["RedChest"] = {"Chests", 2, 10, 7, 0, 3},
["SpikedChest"] = {"Chests", 3, 12, 7, 0, 3},
["TrapChest"] = {"Chests", 4, 10, 7, 0, 3},
["HolyChest"] = {"Chests", 5, 10, 7, 0, 3},
["WoodenChest"] = {"Chests", 6, 10, 7, 0, 3},
["StoneChest"] = {"Chests", 7, 10, 7, 0, 3},
["HauntedChest"] = {"Chests", 8, 10, 7, 0, 3},
["DirtyChest"] = {"Chests", 9, 10, 7, 0, 3},
["MegaChest"] = {"Chests", 10, 12, 9, 0, 1},
-- Behaviors
["Throwable"] = {"Behavior", 0, 9, 9, 0},
["Chargeable"] = {"Behavior", 1, 9, 9, 0},
-- Room Icons
["Shop"] = {"roomicons", 0, 8, 9, 0, 2},
["SecretRoom"] = {"roomicons", 1, 8, 9, 0, 2},
["SuperSecretRoom"] = {"roomicons", 2, 8, 9, 0, 2},
["Library"] = {"roomicons", 3, 9, 9, 0, 2},
["TreasureRoom"] = {"roomicons", 4, 8, 9, 0, 3},
["AngelRoom"] = {"roomicons", 5, 8, 9, 0, 2},
["DevilRoom"] = {"roomicons", 6, 8, 9, 0, 2},
["MiniBoss"] = {"roomicons", 7, 8, 9, 0, 2},
["BossRoom"] = {"roomicons", 8, 10, 9, 0, 2},
["ChallengeRoom"] = {"roomicons", 9, 8, 9, 0, 3},
["BossRushRoom"] = {"roomicons", 10, 9, 9, 0, 3},
["CursedRoom"] = {"roomicons", 11, 8, 9, 0, 2},
["SacrificeRoom"] = {"roomicons", 12, 8, 9, 0, 2},
["ArcadeRoom"] = {"roomicons", 13, 8, 9, 0, 2},
["GreedTreasureRoom"] = {"roomicons", 14, 8, 9, 0, 3},
["DiceRoom"] = {"roomicons", 15, 9, 9, 0, 2},
["ChestRoom"] = {"roomicons", 16, 9, 9, 0, 2},
["IsaacsRoom"] = {"roomicons", 17, 9, 9, 0, 2},
["BarrenRoom"] = {"roomicons", 18, 9, 9, 0, 2},
["UltraSecretRoom"] = {"roomicons", 19, 8, 9, 0, 2},
["Planetarium"] = {"roomicons", 20, 8, 9, 0, 2},
["PoopRoomIcon"] = {"roomicons", 21, 7, 9, 0, 3},
["RedChestRoomIcon"] = {"roomicons", 22, 6, 9, 0, 4},
["GoldenChestRoomIcon"] = {"roomicons", 23, 6, 9, 0, 4},
["RedTreasureRoom"] = {"roomicons", 24, 8, 9, 0, 3},
["MegaChestRoomIcon"] = {"roomicons", 25, 8, 9, 0, 3},
["MirrorRoom"] = {"roomicons", 26, 8, 9, 0, 2},
["MinecartRoom"] = {"roomicons", 27, 8, 9, 0},
["LadderRoom"] = {"roomicons", 28, 6, 9, 0, 3},
["ChestRoomIcon"] = {"roomicons", 29, 6, 6, 0, 4},
["StoneChestRoomIcon"] = {"roomicons", 30, 6, 9, 0, 4},
["SpikedChestRoomIcon"] = {"roomicons", 31, 6, 9, 0, 4},
["HolyChestRoomIcon"] = {"roomicons", 32, 6, 9, 0, 4},
["WoodenChestRoomIcon"] = {"roomicons", 33, 6, 9, 0, 4},
["Teleporter"] = {"roomicons", 34, 9, 9, 0, 2},
["ErrorRoom"] = {"roomicons", 35, 9, 9, 0, 2},
-- Roomshape Icons
["Room"] = {"roomshape", 0, 10, 9, 0, 2},
["RoomSmallHorizontal"] = {"roomshape", 1, 10, 9, 0, 3},
["RoomSmallVertical"] = {"roomshape", 2, 7, 6, 0, 2},
["RoomLongVertical"] = {"roomshape", 3, 8, 9, 0, 0},
["RoomLongHorizontal"] = {"roomshape", 4, 13, 9, 0, 2},
["RoomLongThinVertical"] = {"roomshape", 5, 6, 9, 0},
["RoomLongThinHorizontal"] = {"roomshape", 6, 13, 9, 0, 4},
["RoomXL"] = {"roomshape", 7, 11, 11, 0, 1},
["RoomL"] = {"roomshape", 8, 11, 10, 0, 1},
["RoomLTopLeft"] = {"roomshape", 9, 11, 10, 0, 1},
["RoomLBottomLeft"] = {"roomshape", 10, 11, 10, 0, 1},
["RoomLBottomRight"] = {"roomshape", 11, 11, 10, 0, 1},
["RedRoom"] = {"roomshape", 12, 10, 9, 0, 2},
-- Transformation Icons
["CustomTransformation"] = {"TransformationCustom", 0, 16, 16, -5, -1, EID.IconSprite},
["Guppy"] = {"Transformation1", 0, 16, 16, 0, -1, EID.IconSprite},
["FunGuy"] = {"Transformation2", 0, 16, 16, 0, -1, EID.IconSprite},
["LordoftheFlies"] = {"Transformation3", 0, 16, 16, 0, -1, EID.IconSprite},
["Beelzebub"] = {"Transformation3", 0, 16, 16, 0, -1, EID.IconSprite},
["Conjoined"] = {"Transformation4", 0, 16, 16, 0, -1, EID.IconSprite},
["Spun"] = {"Transformation5", 0, 16, 16, 0, -1, EID.IconSprite},
["Mom"] = {"Transformation6", 0, 16, 16, 0, -1, EID.IconSprite},
["YesMother?"] = {"Transformation6", 0, 16, 16, 0, -1, EID.IconSprite},
["OhCrap"] = {"Transformation7", 0, 16, 16, 0, -1, EID.IconSprite},
["Bob"] = {"Transformation8", 0, 16, 16, 0, -1, EID.IconSprite},
["Leviathan"] = {"Transformation9", 0, 16, 16, 0, -1, EID.IconSprite},
["Seraphim"] = {"Transformation10", 0, 16, 16, 0, -1, EID.IconSprite},
["SuperBum"] = {"Transformation11", 0, 16, 16, 0, -1, EID.IconSprite},
["Bookworm"] = {"Transformation12", 0, 16, 16, 0, -1, EID.IconSprite},
["SpiderBaby"] = {"Transformation13", 0, 16, 16, 0, -1, EID.IconSprite},
["Adult"] = {"Transformation14",0,16, 16, 0, -1, EID.IconSprite},
["Stompy"] = {"Transformation15",0,16, 16, 0, -1, EID.IconSprite},
-- Quality
["Quality0"] = {"Quality", 0, 10, 10, 0, 0},
["Quality1"] = {"Quality", 1, 10, 10, 0, 0},
["Quality2"] = {"Quality", 2, 10, 10, 0, 0},
["Quality3"] = {"Quality", 3, 10, 10, 0, 0},
["Quality4"] = {"Quality", 4, 10, 10, 0, 0},
-- Controller Button Icons dynamically return either Controller or Keyboard key sprites
["ButtonY"] = {"XboxOne", 0, 9, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonA"] = {"XboxOne", 1, 9, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonB"] = {"XboxOne", 2, 9, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonX"] = {"XboxOne", 3, 9, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonDDown"] = {"XboxOne", 4, 9, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonDUp"] = {"XboxOne", 5, 8, 9, 3, 4, function(_) return getControllerSprite() end},
["ButtonDRight"] = {"XboxOne", 6, 9, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonDLeft"] = {"XboxOne", 7, 9, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonLStick"] = {"XboxOne", 8, 8, 8, 3, 4, controllerSprites},
["ButtonRStick"] = {"XboxOne", 9, 8, 8, 3, 4, controllerSprites},
["ButtonLB"] = {"XboxOne", 10, 8, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonRB"] = {"XboxOne", 11, 8, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonLT"] = {"XboxOne", 12, 8, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonRT"] = {"XboxOne", 13, 8, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonSelect"] = {"XboxOne", 14, 8, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonMenu"] = {"XboxOne", 15, 8, 8, 3, 4, function(_) return getControllerSprite() end},
-- Crafting
["Crafting0"] = {"Crafting", 0, 14, 16, 0, 1},
["Crafting1"] = {"Crafting", 1, 14, 16, 0, 1},
["Crafting2"] = {"Crafting", 2, 14, 16, 0, 1},
["Crafting3"] = {"Crafting", 3, 14, 16, 0, 1},
["Crafting4"] = {"Crafting", 4, 14, 16, 0, 1},
["Crafting5"] = {"Crafting", 5, 14, 16, 0, 1},
["Crafting6"] = {"Crafting", 6, 14, 16, 0, 1},
["Crafting7"] = {"Crafting", 7, 14, 16, 0, 0},
["Crafting8"] = {"Crafting", 8, 14, 16, 0, 1},
["Crafting9"] = {"Crafting", 9, 14, 16, 0, 1},
["Crafting10"] = {"Crafting", 10, 14, 16, 0, 1},
["Crafting11"] = {"Crafting", 11, 14, 16, 0},
["Crafting12"] = {"Crafting", 12, 14, 16, 0, -1},
["Crafting13"] = {"Crafting", 13, 14, 16, 0, -1},
["Crafting14"] = {"Crafting", 14, 14, 16, -2, -2},
["Crafting15"] = {"Crafting", 15, 14, 16, -2, -2},
["Crafting16"] = {"Crafting", 16, 14, 16, -2, -2},
["Crafting17"] = {"Crafting", 17, 14, 16, -1, -2},
["Crafting18"] = {"Crafting", 18, 14, 16, 0, 1},
["Crafting19"] = {"Crafting", 19, 14, 16, 0, -1},
["Crafting20"] = {"Crafting", 20, 14, 16, 0, -2},
["Crafting21"] = {"Crafting", 21, 14, 16, 0, -1},
["Crafting22"] = {"Crafting", 22, 14, 16, 0, 1},
["Crafting23"] = {"Crafting", 23, 14, 16, 0, -1},
["Crafting24"] = {"Crafting", 24, 14, 16, 0, 1},
["Crafting25"] = {"Crafting", 25, 14, 16, 0, 3},
["Crafting26"] = {"Crafting", 26, 14, 16, 0, -1},
["Crafting27"] = {"Crafting", 27, 14, 16, 0, 1},
["Crafting28"] = {"Crafting", 28, 14, 16, 0, -1},
["Crafting29"] = {"Crafting", 29, 14, 16, 0, -1},
["Crafting30"] = {"Crafting", 30, 14, 16, 0},
--Poop Spells
["PoopSpell1"] = {"PoopSpells", 1, 16, 16, -2, -2}, --Normal
["PoopSpell2"] = {"PoopSpells", 2, 16, 16, -2, -2}, --Corn
["PoopSpell3"] = {"PoopSpells", 3, 16, 16, -2, -2}, --Burning
["PoopSpell4"] = {"PoopSpells", 4, 16, 16, -2, -2}, --Stone
["PoopSpell5"] = {"PoopSpells", 5, 16, 16, -2, -2}, --Stinky
["PoopSpell6"] = {"PoopSpells", 6, 16, 16, -2, -2}, --Black
["PoopSpell7"] = {"PoopSpells", 7, 16, 16, -2, -2}, --Holy
["PoopSpell8"] = {"PoopSpells", 8, 16, 16, -2, -2}, --Creep
["PoopSpell9"] = {"PoopSpells", 9, 16, 16, -2, -2}, --Fart
["PoopSpell10"] = {"PoopSpells", 10, 16, 16, -2, -2}, --Bomb
["PoopSpell11"] = {"PoopSpells", 11, 16, 16, -2, -2}, --Explosive Diarrhea
-- Use the Stat Icon name without REP or AB to display the stat icon for the dlc the user is using right now. Example: {{Damage}}
-- Stats (Repentance)
["DamageREP"] = {"Stats", 0, 12, 16, 0, -1},
["SpeedREP"] = {"Stats", 1, 12, 16, -2, -1},
["TearsREP"] = {"Stats", 2, 12, 16, -2, 0},
["RangeREP"] = {"Stats", 3, 12, 16, -2, -1},
["ShotspeedREP"] = {"Stats", 4, 12, 16, 0, -1},
["LuckREP"] = {"Stats", 5, 12, 16, -2, -2},
["AngelChanceREP"] = {"Stats", 6, 12, 16, -1, -1},
["DevilChanceREP"] = {"Stats", 7, 12, 16, 0, -2},
["TearsizeREP"] = {"Stats", 11, 12, 16, 0, 1},
["AngelDevilChance"] = {"Stats", 8, 12, 16, -3, -2},
["PlanetariumChance"] = {"Stats", 9, 12, 16, 0, -1}, --unused
["TreasureRoomChance"] = {"Stats", 10, 12, 16, 0, 0}, --unused, assuming that's what it means
-- Stats (Afterbirth+)
["DamageAB"] = {"Stats", 12, 12, 16, 0, 0},
["SpeedAB"] = {"Stats", 13, 12, 16, 0, 0},
["TearsAB"] = {"Stats", 14, 12, 16, 0, -1},
["RangeAB"] = {"Stats", 15, 12, 16, 0, -1},
["ShotspeedAB"] = {"Stats", 16, 12, 16, 0, 1},
["LuckAB"] = {"Stats", 17, 12, 16, 0, 1},
["AngelChanceAB"] = {"Stats", 18, 8, 16, 0, 1},
["DevilChanceAB"] = {"Stats", 19, 8, 16, 0, 1},
["TearsizeAB"] = {"Stats", 20, 8, 16, 0, 1},
-- Stats (Repentance Small)
["DamageSmall"] = {"Stats", 21, 10, 16, 0, 1},
["SpeedSmall"] = {"Stats", 22, 10, 16, -1, 1},
["TearsSmall"] = {"Stats", 23, 10, 16, -1, 1},
["RangeSmall"] = {"Stats", 24, 10, 16, -1, 0},
["ShotspeedSmall"] = {"Stats", 25, 10, 16, 0, 1},
["LuckSmall"] = {"Stats", 26, 10, 16, -1, 1},
["AngelChanceSmall"] = {"Stats", 27, 10, 16, 0, 1},
["DevilChanceSmall"] = {"Stats", 28, 10, 16, 0, 1},
["AngelDevilChanceSmall"] = {"Stats", 29, 10, 16, 0, 0},
["PlanetariumChanceSmall"] = {"Stats", 30, 10, 16, 0, 1},
["TreasureRoomChanceSmall"] = {"Stats", 31, 10, 16, 0, 2},
["TearsizeSmall"] = {"Stats", 32, 10, 16, 0, 2},
-- Stats (Afterbirth+ Small)
["DamageABSmall"] = {"Stats", 33, 8, 16, 0, 2},
["SpeedABSmall"] = {"Stats", 34, 8, 16, 0, 2},
["TearsABSmall"] = {"Stats", 35, 8, 16, 0, 2},
["RangeABSmall"] = {"Stats", 36, 8, 16, 0, 2},
["ShotspeedABSmall"] = {"Stats", 37, 8, 16, 0, 2},
["LuckABSmall"] = {"Stats", 38, 8, 16, 0, 2},
["AngelChanceABSmall"] = {"Stats", 39, 8, 16, 0, 2},
["DevilChanceABSmall"] = {"Stats", 40, 8, 16, 0, 2},
["TearsizeABSmall"] = {"Stats", 41, 8, 16, 0, 2},
-- Player Icons for Birthright
["Player0"] = {"Players", 0, 12, 12, -1, 1, EID.PlayerSprite}, -- Isaac
["Player1"] = {"Players", 1, 12, 12, -1, 1, EID.PlayerSprite}, -- Maggy
["Player2"] = {"Players", 2, 12, 12, -1, 1, EID.PlayerSprite}, -- Cain
["Player3"] = {"Players", 3, 12, 12, -1, 1, EID.PlayerSprite}, -- Judas
["Player4"] = {"Players", 4, 12, 12, -1, 1, EID.PlayerSprite}, -- ???
["Player5"] = {"Players", 5, 12, 12, -1, 1, EID.PlayerSprite}, -- Eve
["Player6"] = {"Players", 6, 12, 12, -1, 1, EID.PlayerSprite}, -- Samson
["Player7"] = {"Players", 7, 12, 12, -1, 1, EID.PlayerSprite}, -- Azazel
["Player8"] = {"Players", 8, 12, 12, -1, 1, EID.PlayerSprite}, -- Lazarus
["Player9"] = {"Players", 9, 12, 12, -1, 1, EID.PlayerSprite}, -- Eden
["Player10"] = {"Players", 10, 12, 12, -1, 1, EID.PlayerSprite}, -- The Lost
["Player11"] = {"Players", 11, 12, 12, -1, 1, EID.PlayerSprite}, -- Lazarus Risen
["Player12"] = {"Players", 12, 12, 12, -1, 1, EID.PlayerSprite}, -- Black Judas
["Player13"] = {"Players", 13, 12, 12, -1, 1, EID.PlayerSprite}, -- Lilith
["Player14"] = {"Players", 14, 12, 12, -1, 1, EID.PlayerSprite}, -- Keeper
["Player15"] = {"Players", 15, 12, 12, -1, 1, EID.PlayerSprite}, -- Apollyon
["Player16"] = {"Players", 16, 12, 12, -1, 1, EID.PlayerSprite}, -- The Forgotten
["Player17"] = {"Players", 17, 12, 12, -1, 1, EID.PlayerSprite}, -- The Soul
["Player18"] = {"Players", 18, 12, 12, -1, 1, EID.PlayerSprite}, -- Bethany
["Player19"] = {"Players", 19, 12, 12, -1, 1, EID.PlayerSprite}, -- Jacob
["Player20"] = {"Players", 20, 12, 12, -1, 1, EID.PlayerSprite}, -- Esau
["Player21"] = {"Players", 21, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Isaac
["Player22"] = {"Players", 22, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Maggy
["Player23"] = {"Players", 23, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Cain
["Player24"] = {"Players", 24, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Judas
["Player25"] = {"Players", 25, 12, 12, -1, 1, EID.PlayerSprite}, -- T. ???
["Player26"] = {"Players", 26, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Eve
["Player27"] = {"Players", 27, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Samson
["Player28"] = {"Players", 28, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Azazel
["Player29"] = {"Players", 29, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Lazarus (Alive)
["Player30"] = {"Players", 30, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Eden
["Player31"] = {"Players", 31, 12, 12, -1, 1, EID.PlayerSprite}, -- T. The Lost
["Player32"] = {"Players", 32, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Lilith
["Player33"] = {"Players", 33, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Keeper
["Player34"] = {"Players", 34, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Apollyon
["Player35"] = {"Players", 35, 12, 12, -1, 1, EID.PlayerSprite}, -- T. The Forgotten
["Player36"] = {"Players", 36, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Bethany
["Player37"] = {"Players", 37, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Jacob (Alive)
["Player38"] = {"Players", 38, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Lazarus (Dead)
["Player39"] = {"Players", 39, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Jacob (Ghost)
["Player40"] = {"Players", 40, 12, 12, -1, 1, EID.PlayerSprite}, -- T. The Soul
-- Status effects
["Charm"] = {"StatusEffects", 0, 10, 9, 0, 1},
["Burning"] = {"StatusEffects", 1, 8, 9, 0, 1},
["Crown"] = {"StatusEffects", 2, 10, 9, 0, 3},
["Fear"] = {"StatusEffects", 3, 10, 9, 0, 1},
["Poison"] = {"StatusEffects", 4, 8, 9, 0, 1},
["Slow"] = {"StatusEffects", 5, 10, 9, 0, 2},
["Magnetize"] = {"StatusEffects", 6, 10, 9, 0, 1},
["BrimstoneCurse"] = {"StatusEffects", 7, 10, 9, 0, 1},
["BleedingOut"] = {"StatusEffects", 8, 8, 9, 0, 1},
["Bait"] = {"StatusEffects", 9, 10, 9, 0, 1},
["Weakness"] = {"StatusEffects", 10, 10, 9, 0, 1},
["DeathMark"] = {"StatusEffects", 11, 10, 9, 0, 1},
["Confusion"] = {"StatusEffects", 12, 10, 9, 0, 1},
["Freezing"] = {"StatusEffects", 13, 10, 9, 0, 1},
-- Curses
["CurseDarkness"] = {"Curses", 0, 13, 11, 0, -1},
["CurseLabyrinth"] = {"Curses", 1, 16, 11, 0, -1},
["CurseLost"] = {"Curses", 2, 14, 11, 0, -1},
["CurseUnknown"] = {"Curses", 3, 14, 11, 0, -2},
["CurseCursed"] = {"Curses", 4, 15, 11, 0, -1},
["CurseMaze"] = {"Curses", 5, 16, 11, 0, -2},
["CurseBlind"] = {"Curses", 6, 12, 11, -1, -1},
["CurseGiant"] = {"Curses", 7, 14, 11, 0, -1},
-- Curses (Small)
["CurseDarknessSmall"] = {"Curses", 8, 10, 11, 0, 1},
["CurseLabyrinthSmall"] = {"Curses", 9, 11, 11, 0, 1},
["CurseLostSmall"] = {"Curses", 10, 10, 11, 0, 1},
["CurseUnknownSmall"] = {"Curses", 11, 10, 11, 0, 1},
["CurseCursedSmall"] = {"Curses", 12, 10, 11, 0, 1,},
["CurseMazeSmall"] = {"Curses", 13, 11, 11, 0, 2},
["CurseBlindSmall"] = {"Curses", 14, 10, 11, 0, 1},
["CurseGiantSmall"] = {"Curses", 15, 11, 11, 0},
-- Boss
["MomBoss"] = {"Boss", 0, 16, 14, 0, -1},
["MomsHeart"] = {"Boss", 1, 14, 14, 0, -2},
["Satan"] = {"Boss", 2, 16, 14, 0, -1},
["Isaac"] = {"Boss", 3, 16, 13, 0, -1},
["Delirium"] = {"Boss", 4, 17, 15, 0, -2},
["Hush"] = {"Boss", 6, 16, 11, 0, -1},
["Mother"] = {"Boss", 5, 16, 14, 0, -1},
["BlueBaby"] = {"Boss", 7, 16, 13, 0, -1},
["TheLamb"] = {"Boss", 8, 20, 13, 0, -1},
["MegaSatan"] = {"Boss", 9, 19, 16, 0, -3},
-- Boss (Small)
["MomBossSmall"] = {"Boss", 10, 10, 10, 0},
["MomsHeartSmall"] = {"Boss", 11, 9, 10, 0},
["IsaacSmall"] = {"Boss", 12, 10, 8, 0, 2},
["BlueBabySmall"] = {"Boss", 13, 10, 8, 0, 2},
["DeliriumSmall"] = {"Boss", 14, 10, 9, 0, 1},
["TheLambSmall"] = {"Boss", 15, 14, 9, 0, 1},
["MotherSmall"] = {"Boss", 16, 10, 9, 0, 1},
["MegaSatanSmall"] = {"Boss", 17, 13, 9, 0, 1},
["SatanSmall"] = {"Boss", 18, 12, 9, 0, 1},
["HushSmall"] = {"Boss", 19, 11, 9, 0, 1},
-- Misc
["HardMode"] = {"Misc", 0, 16, 12, 0, -2},
["GreedMode"] = {"Misc", 1, 16, 12, 0, -2},
["GreedierMode"] = {"Misc", 2, 16, 12, 0, -2},
["DonationJam"] = {"Misc", 3, 17, 12, 0, -2},
["AchievementLocked"] = {"Misc", 4, 16, 12, 0, -2},
["VictoryLap"] = {"Misc", 5, 16, 12, 0, -2},
["Timer"] = {"Misc", 6, 10, 9, 0, 1},
["TimerSmall"] = {"Misc", 7, 8, 9, 0, 2},
["Trophy"] = {"Misc", 8, 10, 9, 0, 1},
["VictoryLapSmall"] = {"Misc", 9, 8, 9, 0, 1},
["HardModeSmall"] = {"Misc", 10, 10, 12, 0, 1},
["GreedModeSmall"] = {"Misc", 11, 10, 12, 0, 1},
["GreedierModeSmall"] = {"Misc", 12, 10, 12, 0, 1},
["AchievementLockedSmall"] = {"Misc", 13, 10, 12, 0, 1},
["DailyRun"] = {"Misc", 14, 15, 12, 0, -1},
["DailyRunSmall"] = {"Misc", 15, 12, 12, 0, 1},
}
-- General Stats (Adjust automatically according to the current DLC)
EID.InlineIcons["Damage"] = REPENTANCE and EID.InlineIcons["DamageREP"] or EID.InlineIcons["DamageAB"]
EID.InlineIcons["Speed"] = REPENTANCE and EID.InlineIcons["SpeedREP"] or EID.InlineIcons["SpeedAB"]
EID.InlineIcons["Tears"] = REPENTANCE and EID.InlineIcons["TearsREP"] or EID.InlineIcons["TearsAB"]
EID.InlineIcons["Range"] = REPENTANCE and EID.InlineIcons["RangeREP"] or EID.InlineIcons["RangeAB"]
EID.InlineIcons["Shotspeed"] = REPENTANCE and EID.InlineIcons["ShotspeedREP"] or EID.InlineIcons["ShotspeedAB"]
EID.InlineIcons["Luck"] = REPENTANCE and EID.InlineIcons["LuckREP"] or EID.InlineIcons["LuckAB"]
EID.InlineIcons["AngelChance"] = REPENTANCE and EID.InlineIcons["AngelChanceREP"] or EID.InlineIcons["AngelChanceAB"]
EID.InlineIcons["DevilChance"] = REPENTANCE and EID.InlineIcons["DevilChanceREP"] or EID.InlineIcons["DevilChanceAB"]
EID.InlineIcons["Tearsize"] = REPENTANCE and EID.InlineIcons["TearsizeREP"] or EID.InlineIcons["TearsizeAB"]
-- Table that holds Colors used for markup objects. Example: "{{ColorRed}}"
-- Format: ["Shortcut"] = KColor
-- callbacks receive 1 argument, containing the previously used Color object.
EID.InlineColors = {
-- Default colors
["ColorText"] = function(_) return EID:getTextColor() end,
["ColorTransform"] = function(_) return EID:getTransformationColor() end,
["ColorError"] = function(_) return EID:getErrorColor() end,
["ColorObjName"] = function(_) return EID:getNameColor() end,
["ColorReset"] = function(_) return EID.LastRenderCallColor end,
-- Basic Colors
["ColorEIDText"] = KColor(1, 1, 1, 1),
["ColorEIDTransform"] = KColor(0.5, 0.5, 1, 1),
["ColorEIDError"] = KColor(1, 0.4, 0.4, 1),
["ColorEIDObjName"] = KColor(0.8, 0.3, 0.8, 1),
["ColorBlack"] = KColor(0, 0, 0, 1),
["ColorWhite"] = KColor(1, 1, 1, 1),
["ColorRed"] = KColor(1, 0, 0, 1),
["ColorLime"] = KColor(0, 1, 0, 1),
["ColorBlue"] = KColor(0, 0, 1, 1),
["ColorYellow"] = KColor(1, 1, 0, 1),
["ColorCyan"] = KColor(0, 1, 1, 1),
["ColorPink"] = KColor(1, 0, 1, 1),
["ColorSilver"] = KColor(0.75, 0.75, 0.75, 1),
["ColorGray"] = KColor(0.5, 0.5, 0.5, 1),
["ColorMaroon"] = KColor(0.5, 0, 0, 1),
["ColorOlive"] = KColor(0.5, 0.5, 0, 1),
["ColorGreen"] = KColor(0, 0.5, 0, 1),
["ColorPurple"] = KColor(0.5, 0, 0.5, 1),
["ColorTeal"] = KColor(0, 0.5, 0.5, 1),
["ColorNavy"] = KColor(0, 0, 0.5, 1),
["ColorOrange"] = KColor(1, 0.54, 0, 1),
["ColorPastelBlue"] = KColor(0.3882, 0.5216, 1, 1),
["ColorLavender"] = KColor(0.7451, 0.3686, 1, 1),
["ColorLightOrange"] = KColor(1, 0.6353, 0.3686, 1),
["ColorBagComplete"] = KColor(0, 1, 0, 0.6),
["ColorBagOverfill"] = KColor(1, 0.5, 0.1, 0.6),
-- Swag Colors
-- Rainbow color effect
["ColorRainbow"] = function(_)
local maxAnimTime = 80
local animTime = Game():GetFrameCount() % maxAnimTime
local c = EID.InlineColors
local colors = {c["ColorRed"], c["ColorYellow"], c["ColorLime"], c["ColorCyan"], c["ColorBlue"], c["ColorPink"]}
local colorFractions = (maxAnimTime - 1) / #colors
local subAnm = math.floor(animTime / (colorFractions + 1)) + 1
local primaryColorIndex = subAnm % (#colors + 1)
if primaryColorIndex == 0 then
primaryColorIndex = 1
end
local secondaryColorIndex = (subAnm + 1) % (#colors + 1)
if secondaryColorIndex == 0 then
secondaryColorIndex = 1
end
return EID:interpolateColors(
colors[primaryColorIndex],
colors[secondaryColorIndex],
(animTime % (colorFractions + 1)) / colorFractions
)
end,
-- Gold rainbow color effect
["ColorGold"] = function(_)
local maxAnimTime = 80
local animTime = Game():GetFrameCount() % maxAnimTime
local c = EID.InlineColors
local colors = {c["ColorYellow"], c["ColorOrange"]}
local colorFractions = (maxAnimTime - 1) / #colors
local subAnm = math.floor(animTime / (colorFractions + 1)) + 1
local primaryColorIndex = subAnm % (#colors + 1)
if primaryColorIndex == 0 then
primaryColorIndex = 1
end
local secondaryColorIndex = (subAnm + 1) % (#colors + 1)
if secondaryColorIndex == 0 then
secondaryColorIndex = 1
end
return EID:interpolateColors(
colors[primaryColorIndex],
colors[secondaryColorIndex],
(animTime % (colorFractions + 1)) / colorFractions
)
end,
-- Text will blink frequently
["ColorBlink"] = function(color)
local maxAnimTime = 40
local animTime = Game():GetFrameCount() % maxAnimTime
color = EID:copyKColor(color) or EID:getTextColor()
if animTime < maxAnimTime / 2 then
color.Alpha = 1 * color.Alpha
else
color.Alpha = 0 * color.Alpha
end
return color
end,
-- Text will fade in and out
["ColorFade"] = function(color)
local maxAnimTime = 30
local animTime = Game():GetFrameCount() % (maxAnimTime + 10)
color = EID:copyKColor(color) or EID:getTextColor()
if animTime < maxAnimTime / 2 then
color.Alpha = animTime / (maxAnimTime / 2) * color.Alpha
elseif animTime < maxAnimTime then
color.Alpha = (1 - (animTime - (maxAnimTime / 2)) / (maxAnimTime / 2)) * color.Alpha
else
color.Alpha = 0
end
return color
end,
}
-- Data table for a trinket's ability to be doubled/tripled by Mom's Box or being Golden
-- Due to only a few exceptions needing special rules, most of these are just a single number, which will be found in the description and multiplied
-- Exceptions will use a table to figure out what to do with them:
-- t: text to multiply. A table of text to find and multiply by the multiplier; trinkets with multiple numbers to multiply will use this
-- mult: max multiplier. assumed to be 3, some max out at 2, a few go 1x/2x/4x
-- mults: custom multipliers. A Missing Page's damage goes from 80 to 120 to 160; so its multipliers are 1.5 and 2, instead of 2 and 3
-- append / findReplace / fullReplace: add text (Rainbow Worm, NO!) or entirely replace the trinket's description (Tick) from goldenTrinketEffects
EID.GoldenTrinketData = {
-- Swallowed Penny, Petrified Poop (50% -> 60%), Purple Heart (max 2x), a couple Worms, Black Lipstick (max 2x), Bible Tract (max 2x), Monkey's Paw
[1] = 1, [2] = {t={50}, mult=1.2}, [5] = {t={2}, mult=2}, [10] = {t={0.4,0}}, [11] = {t={0.4,0}}, [17] = {t={1}, mult=2}, [18] = {t={3}, mult=2}, [20] = 1,
-- Butt Penny, Hook Worm (two stats), Whip Worm, Fish Head, Liberty Cap (max 4x), Curved Horn, Goat Hoof, Mom's Pearl (2x becomes 3x)
[24] = {t={20}, mult=1.5}, [26] = {t={0.4, 1.5, 0}}, [27] = 0.5, [29] = 1, [32] = {t={25}, mult=4}, [35] = 2, [37] = 0.15, [38] = {t={10}, mult=2},
-- Cancer, Lucky Toe (just the Luck Up), Isaac's Fork (heart heal amount), A Missing Page (damage + necronomicon multiplier), Tick (the biggest pain)
[39] = 1, [42] = 1, [46] = {findReplace = true}, [48] = {t={2, 80},mults={1.5,2}}, [53] = {fullReplace = true},
-- Maggy's Faith, Rainbow Worm, Tape Worm, Lazy Worm, Louse, Watch Battery (just the charge amount), Exploding Cap, Stud Finder
[55] = 1, [64] = {append = true}, [65] = 3, [66] = 0.5, [70] = 1, [72] = 1, [73] = 10, [74] = {t={0.5}, mult=2},
-- Error (same as Rainbow Worm), Second Hand (max 2x -> 3x), Black Feather, Blind Rage, Golden Horse Shoe, Karma, Lil Larva
[75] = {append = true}, [78] = {t={2}, mult=1.5}, [80] = 0.5, [81] = 2, [82] = {t={15}, mult=2}, [85] = {t={1,1,1}}, [86] = {t={1}, mult=2},
-- NO!, Brown Cap, Cracked Crown, Ouroboros Worm, Broken Syringe, Teardrop Charm, Beth's Faith (possibly tripleable, but max 8 wisps in its ring)
[88] = {append = true}, [90] = {t={100}, mult=2}, [92] = 20, [96] = {t={0.4, 1.5}}, [132] = {t={25}, mult=4}, [139] = 3, [142] = {t={4}, mult=2},
-- Old Capacitor (hard cap of 33% chance), Perfection, Mom's Lock, Dice Bag, Mother's Kiss
[143] = {t={20}, mult=1.65}, [145] = 10, [153] = {t={25}, mult=4}, [154] = {t={50}, mult=2}, [156] = 1,
-- Gilded Key (Golden = no +1 key; probably a bug), Lucky Sack, Azazel's Stump (50/67/100), Dingle Berry, Ring Cap
[159] = {goldenOnly = true, fullReplace = true, mult=1}, [160] = 1, [162] = {t={50}, mults={1.32, 2}}, [163] = {t={1},mult=2}, [164] = 1,
-- Modeling Clay, Polished Bone (25, 33, 50), Hollow Heart, Kid's Drawing, Crystal Key
[166] = {t={50},mult=2}, [167] = {t={25}, mults={1.32, 2}}, [168] = 1, [169] = {t={1}, goldenOnly = true, mult = 2}, [170] = {t={33}, mults={1.5,3}},
-- Lil Clot, Swallowed M80, The Twins (effect chance rolls multiple times), Cricket Leg (17%, 1 in 6), Apollyon's Best Friend, Broken Glasses
[176] = 1, [178] = {t={50},mult=2}, [183] = {append = true}, [185] = 17, [186] = 1, [187] = {t={50,50}, mult=2},
-- NEW REP PATCH UPDATE
-- AAA Battery, Broken Magnet (coins -> pickups), Pulse Worm (default text), Flat Worm, Golden Store Credit,
[3] = 1, [6] = {findReplace = true, mult = 2}, [7] = {append = true}, [9] = 0, [12] = 50, [13] = {goldenOnly = true, fullReplace = true, mult=1},
-- Lucky Rock (effect chance rolls multiple times), Mom's Toenail (20 -> 10 -> 6.66), Mysterious Candy (golden = golden poop)
[15] = {append = true}, [16] = {t={20}, mults={0.5, 0.333}}, [25] = {goldenOnly = true, findReplace = true, mult = 2},
}
EID.BreakUtf8CharsLanguage = {
['zh_cn'] = true
}
-- Map the game's built-in language option strings to EID's
EID.LanguageMap = {
["jp"] = "ja_jp",
["es"] = "spa",
["de"] = "de",
["fr"] = "fr",
["ru"] = "ru",
["kr"] = "ko_kr",
["zh"] = "zh_cn",
}
EID.MarkupSizeMap = {
["{{Damage}}"] = "{{DamageSmall}}",
["{{Speed}}"] = "{{SpeedSmall}}",
["{{Tears}}"] = "{{TearsSmall}}",
["{{Range}}"] = "{{RangeSmall}}",
["{{Shotspeed}}"] = "{{ShotspeedSmall}}",
["{{Luck}}"] = "{{LuckSmall}}",
["{{AngelChance}}"] = "{{AngelChanceSmall}}",
["{{DevilChance}}"] = "{{DevilChanceSmall}}",
["{{AngelDevilChance}}"] = "{{AngelDevilChanceSmall}}",
["{{PlanetariumChance}}"] = "{{PlanetariumChanceSmall}}",
["{{TreasureRoomChance}}"] = "{{TreasureRoomChanceSmall}}",
["{{Tearsize}}"] = "{{TearsizeSmall}}",
["{{CurseDarkness}}"] = "{{CurseDarknessSmall}}",
["{{CurseLabyrinth}}"] = "{{CurseLabyrinthSmall}}",
["{{CurseLost}}"] = "{{CurseLostSmall}}",
["{{CurseUnknown}}"] = "{{CurseUnknownSmall}}",
["{{CurseCursed}}"] = "{{CurseCursedSmall}}",
["{{CurseMaze}}"] = "{{CurseMazeSmall}}",
["{{CurseBlind}}"] = "{{CurseBlindSmall}}",
["{{CurseGiant}}"] = "{{CurseGiantSmall}}",
["{{MomBoss}}"] = "{{MomBossSmall}}",
["{{MomsHeart}}"] = "{{MomsHeartSmall}}",
["{{Isaac}}"] = "{{IsaacSmall}}",
["{{BlueBaby}}"] = "{{BlueBabySmall}}",
["{{Delirium}}"] = "{{DeliriumSmall}}",
["{{TheLamb}}"] = "{{TheLambSmall}}",
["{{Mother}}"] = "{{MotherSmall}}",
["{{MegaSatan}}"] = "{{MegaSatanSmall}}",
["{{Satan}}"] = "{{SatanSmall}}",
["{{Hush}}"] = "{{HushSmall}}",
["{{Timer}}"] = "{{TimerSmall}}",
["{{VictoryLap}}"] = "{{VictoryLapSmall}}",
["{{HardMode}}"] = "{{HardModeSmall}}",
["{{GreedMode}}"] = "{{GreedModeSmall}}",
["{{GreedierMode}}"] = "{{GreedierModeSmall}}",
["{{AchievementLocked}}"] = "{{AchievementLockedSmall}}",
["{{DailyRun}}"] = "{{DailyRunSmall}}",
["{{HolyMantle}}"] = "{{HolyMantleSmall}}",
}
-- Bulletpoint icons that shouldn't be printed if stat/pickup bulletpoints are disabled
EID.StatPickupBulletpointBlacklist = {
["{{Damage}}"] = true, ["{{Speed}}"] = true, ["{{Tears}}"] = true, ["{{Range}}"] = true,
["{{Shotspeed}}"] = true, ["{{Luck}}"] = true, ["{{AngelChance}}"] = true, ["{{DevilChance}}"] = true,
["{{AngelDevilChance}}"] = true, ["{{PlanetariumChance}}"] = true, ["{{TreasureRoomChance}}"] = true,
["{{Tearsize}}"] = true, ["{{DamageSmall}}"] = true, ["{{SpeedSmall}}"] = true,
["{{TearsSmall}}"] = true, ["{{RangeSmall}}"] = true, ["{{ShotspeedSmall}}"] = true,
["{{LuckSmall}}"] = true, ["{{AngelChanceSmall}}"] = true, ["{{DevilChanceSmall}}"] = true,
["{{AngelDevilChanceSmall}}"] = true, ["{{PlanetariumChanceSmall}}"] = true,
["{{TreasureRoomChanceSmall}}"] = true, ["{{TearsizeSmall}}"] = true,
["{{Chest}}"] = true, ["{{Coin}}"] = true, ["{{Bomb}}"] = true, ["{{Key}}"] = true, ["{{Battery}}"] = true,
["{{Pill}}"] = true, ["{{Card}}"] = true, ["{{Rune}}"] = true,
["{{Heart}}"] = true, ["{{HalfHeart}}"] = true, ["{{EternalHeart}}"] = true, ["{{SoulHeart}}"] = true,
["{{BlackHeart}}"] = true,
}
EID.TransformationData = {
-- Structure: [Internal Name of Transformation] = {NumNeeded = 3 (Default), VanillaForm = nil (default)}
[tostring(EID.TRANSFORMATION.GUPPY)] = {VanillaForm = PlayerForm.PLAYERFORM_GUPPY},
[tostring(EID.TRANSFORMATION.LORD_OF_THE_FLIES)] = {VanillaForm = PlayerForm.PLAYERFORM_LORD_OF_THE_FLIES},
[tostring(EID.TRANSFORMATION.MUSHROOM)] = {VanillaForm = PlayerForm.PLAYERFORM_MUSHROOM},
[tostring(EID.TRANSFORMATION.ANGEL)] = {VanillaForm = PlayerForm.PLAYERFORM_ANGEL},
[tostring(EID.TRANSFORMATION.BOB)] = {VanillaForm = PlayerForm.PLAYERFORM_BOB},
[tostring(EID.TRANSFORMATION.SPUN)] = {VanillaForm = PlayerForm.PLAYERFORM_DRUGS},
[tostring(EID.TRANSFORMATION.MOM)] = {VanillaForm = PlayerForm.PLAYERFORM_MOM},
[tostring(EID.TRANSFORMATION.CONJOINED)] = {VanillaForm = PlayerForm.PLAYERFORM_BABY},
[tostring(EID.TRANSFORMATION.LEVIATHAN)] = {VanillaForm = PlayerForm.PLAYERFORM_EVIL_ANGEL},
[tostring(EID.TRANSFORMATION.POOP)] = {VanillaForm = PlayerForm.PLAYERFORM_POOP},
[tostring(EID.TRANSFORMATION.BOOKWORM)] = {VanillaForm = PlayerForm.PLAYERFORM_BOOK_WORM},
[tostring(EID.TRANSFORMATION.ADULT)] = {VanillaForm = PlayerForm.PLAYERFORM_ADULTHOOD},
[tostring(EID.TRANSFORMATION.SPIDERBABY)] = {VanillaForm = PlayerForm.PLAYERFORM_SPIDERBABY},
[tostring(EID.TRANSFORMATION.SUPERBUM)] = {},
[tostring(EID.TRANSFORMATION.STOMPY)] = {VanillaForm = REPENTANCE and PlayerForm.PLAYERFORM_STOMPY}
}
EID.RoomShapeToMarkup = { "{{Room}}", "{{RoomSmallHorizontal}}", "{{RoomSmallVertical}}", "{{RoomLongVertical}}", "{{RoomLongThinVertical}}","{{RoomLongHorizontal}}", "{{RoomLongThinHorizontal}}", "{{RoomXL}}", "{{RoomLTopLeft}}", "{{RoomL}}", "{{RoomLBottomLeft}}", "{{RoomLBottomRight}}" }
EID.RoomTypeToMarkup = { "{{Room}}", "{{Shop}}", "{{ErrorRoom}}", "{{TreasureRoom}}", "{{BossRoom}}", "{{MiniBoss}}", "{{SecretRoom}}", "{{SuperSecretRoom}}", "{{ArcadeRoom}}", "{{CursedRoom}}", "{{ChallengeRoom}}", "{{Library}}", "{{SacrificeRoom}}", "{{DevilRoom}}", "{{AngelRoom}}", "{{LadderRoom}}", "{{Room}}" --[[boss rush]], "{{IsaacsRoom}}", "{{BarrenRoom}}", "{{ChestRoom}}", "{{DiceRoom}}", "{{Shop}}", "{{Room}}", --[[Black Market / Greed Exit]] "{{Planetarium}}", "{{Teleporter}}","{{Teleporter}}", "{{Room}}", "{{Room}}" --[[Blue Key rooms]], "{{UltraSecretRoom}}" }