Files
External-Item-Descriptions/main.lua
T

439 lines
15 KiB
Lua

EID = RegisterMod("External Item Descriptions", 1)
-- important variables
EID.GameVersion = "ab+"
EID.Languages = {"en_us", "en_us_detailed", "fr", "pt", "ru", "spa", "bul", "pl", "turkish"}
EID.descriptions = {} -- Table that holds all translation strings
require("eid_config")
EID.Config = EID.DefaultConfig
EID.Config.Version = "3.0"
EID.isHidden = EID.Config["Hidden"]
-- general variables
EID.PositionModifiers = {}
EID.UsedPosition = Vector(EID.Config["XPosition"], EID.Config["YPosition"])
EID.isDisplayingText = false
EID.isDisplayingPermanent = false
EID.permanentDisplayTextObj = nil
EID.lastDescriptionEntity = nil
EID.lineHeight = 11
EID.sacrificeCounter = 1
EID.itemConfig = Isaac.GetItemConfig()
-- Sprite inits
EID.IconSprite = Sprite()
EID.IconSprite:Load("gfx/icons.anm2", true)
EID.InlineIconSprite = Sprite()
EID.InlineIconSprite:Load("gfx/eid_inline_icons.anm2", true)
EID.CardPillSprite = Sprite()
EID.CardPillSprite:Load("gfx/eid_cardspills.anm2", true)
EID.ItemSprite = Sprite()
EID.ItemSprite:Load("gfx/005.100_collectible.anm2", true)
local ArrowSprite = Sprite()
ArrowSprite:Load("gfx/icons.anm2", true)
ArrowSprite:Play("Arrow", false)
------- Load all modules and other stuff ------
require("mod_config_menu")
--transformation infos
require("descriptions."..EID.GameVersion..".transformations")
--languages
for _,lang in ipairs(EID.Languages) do
require("descriptions."..EID.GameVersion.."."..lang)
end
require("eid_data")
require("eid_api")
EID.LastRenderCallColor = EID:getTextColor()
local nullVector = Vector(0,0)
---------------------------------------------------------------------------
------------------------------- Load Font ---------------------------------
local isluadebug, os = pcall(require,"os")
if isluadebug then
local modfolder ='external item descriptions_836319872' --release mod folder name
local userPath = os.tmpname()
userPath = string.gsub(userPath, "\\", "/")
local newPath = ""
if not string.find(userPath, "AppData") then
-- Linux
EID.modPath = os.getenv("HOME") .. "/.local/share/binding of isaac afterbirth+ mods/"..modfolder.."/"
else
for str in string.gmatch(userPath, "([^/]+)") do
if str ~="AppData" then
newPath = newPath..str.."/"
else
break
end
end
EID.modPath = newPath.."Documents/My Games/Binding of Isaac Afterbirth+ Mods/"..modfolder.."/"
end
else
--use some very hacky trickery to get the path to this mod
local _, err = pcall(require, "")
local _, basePathStart = string.find(err, "no file '", 1)
local _, modPathStart = string.find(err, "no file '", basePathStart)
local modPathEnd, _ = string.find(err, ".lua'", modPathStart)
EID.modPath = string.sub(err, modPathStart + 1, modPathEnd - 1)
end
EID.modPath = string.gsub(EID.modPath, "\\", "/")
EID.modPath = string.gsub(EID.modPath, "//", "/")
EID.modPath = string.gsub(EID.modPath, ":/", ":\\")
EID.font = Font() -- init font object
local fontFile = EID.Config["FontType"] or "default"
local success = EID:loadFont(EID.modPath .. "resources/font/eid_"..fontFile..".fnt")
if not success then
Isaac.ConsoleOutput("EID WAS NOT ABLE TO LOAD THE FONT!!!!!!!! Please contact the mod creator!")
return
end
---------------------------------------------------------------------------
-------------------------Handle Sacrifice Room-----------------------------
if EID.Config["DisplaySacrificeInfo"] then
function EID:onNewFloor()
EID.sacrificeCounter = 1
end
EID:AddCallback(ModCallbacks.MC_POST_NEW_LEVEL, EID.onNewFloor)
function EID:onSacrificeDamage(_, _, flag, source)
if Game():GetRoom():GetType() == RoomType.ROOM_SACRIFICE and source.Type == 0 and flag == DamageFlag.DAMAGE_SPIKES then
if EID.sacrificeCounter < 12 then
EID.sacrificeCounter = EID.sacrificeCounter + 1
end
end
end
EID:AddCallback(ModCallbacks.MC_ENTITY_TAKE_DMG, EID.onSacrificeDamage, EntityType.ENTITY_PLAYER)
end
---------------------------------------------------------------------------
---------------------------Printing Functions------------------------------
function EID:printDescription(desc)
local textScale = Vector(EID.Config["Scale"], EID.Config["Scale"])
local renderPos = EID:getTextPosition()
local itemType = -1
if tonumber(desc.ID) ~= nil and desc.ItemType == 5 and desc.ItemVariant == 100 then
itemType = EID.itemConfig:GetCollectible(tonumber(desc.ID)).Type or -1
end
local offsetX = 0
if EID.Config["ShowItemIcon"] then
local iconType = nil
local renderID = desc.ID
if desc.ItemType == 5 and desc.ItemVariant == 100 then
iconType = "Collectible"
elseif desc.ItemType == 5 and desc.ItemVariant == 350 then
iconType = "Trinket"
elseif desc.ItemType == 5 and desc.ItemVariant == 300 then
iconType = "Card"
elseif desc.ItemType == 5 and desc.ItemVariant == 70 then
iconType = "Pill"
renderID = desc.RealID
end
if iconType ~= nil then
offsetX = offsetX + 12
EID:renderString(
"{{" .. iconType .. renderID .. "}}",
renderPos + (Vector(-3, -5) * EID.Config["Scale"]),
textScale,
EID:getNameColor()
)
end
end
--Display ItemType / Charge
if EID.Config["ShowItemType"] and (itemType == 3 or itemType == 4) then
local offsetY = 2
if EID.Config["Scale"] < 1 then
offsetY = -1
end
EID.IconSprite:Play(EID.ItemTypeAnm2Names[itemType])
EID:renderIcon(EID.IconSprite, renderPos.X + offsetX * EID.Config["Scale"], renderPos.Y + offsetY * EID.Config["Scale"])
if itemType == 3 then -- Display Charge
EID.IconSprite:Play(EID.itemConfig:GetCollectible(desc.ID).MaxCharges)
EID:renderIcon(EID.IconSprite, renderPos.X + offsetX * EID.Config["Scale"], renderPos.Y + offsetY * EID.Config["Scale"])
offsetX = offsetX + 11
elseif itemType == 4 then -- familiar
offsetX = offsetX + 8
end
if not EID.Config["ShowItemName"] then
renderPos.Y = renderPos.Y + EID.lineHeight * EID.Config["Scale"]
end
end
--Display Itemname
if EID.Config["ShowItemName"] then
EID:renderString(
desc.Name,
renderPos + (Vector(offsetX, -4) * EID.Config["Scale"]),
textScale,
EID:getNameColor()
)
renderPos.Y = renderPos.Y + EID.lineHeight * EID.Config["Scale"]
end
--Display Transformation
if not (desc.Transformation == "0" or desc.Transformation == "" or desc.Transformation == nil) then
for transform in string.gmatch(desc.Transformation, "([^,]+)") do
local transformationName = EID:getTransformationName(transform)
local transformSprite = EID:getTransformationIcon(transform)
local iconWidth = transformSprite[3] or -1
local iconHeight = transformSprite[4] or -1
local iconOffsetX = transformSprite[5] or -1
local iconOffsetY = transformSprite[6] or -1
local transformLineHeight = EID.lineHeight
if EID.Config["TransformationIcons"] then
transformLineHeight = math.max(EID.lineHeight, transformSprite[4])
local iconSprite = transformSprite[7] or EID.InlineIconSprite
iconSprite:Play(transformSprite[1])
EID:renderIcon(
iconSprite,
renderPos.X + iconOffsetX * EID.Config["Scale"],
renderPos.Y + iconOffsetY * EID.Config["Scale"]
)
end
if EID.Config["TransformationText"] then
local textOffsetY = math.min(0, (iconHeight - 9)) / 4
EID:renderString(
transformationName,
renderPos + (Vector(iconWidth + 4, textOffsetY)* EID.Config["Scale"]),
textScale,
EID:getTransformationColor()
)
end
if (EID.Config["TransformationIcons"] or EID.Config["TransformationText"]) then
renderPos.Y = renderPos.Y + transformLineHeight * EID.Config["Scale"]
end
end
end
EID:printBulletPoints(desc.Description, renderPos)
end
function EID:printBulletPoints(description, renderPos)
local textboxWidth = tonumber(EID.Config["TextboxWidth"])
local textScale = Vector(EID.Config["Scale"], EID.Config["Scale"])
description = EID:replaceShortMarkupStrings(description)
for line in string.gmatch(description, "([^#]+)") do
local formatedLines = EID:fitTextToWidth(line, textboxWidth)
local textColor = EID:getTextColor()
for i, lineToPrint in ipairs(formatedLines) do
-- render bulletpoint
if i == 1 then
local bpIcon = EID:handleBulletpointIcon(lineToPrint)
if EID:getIcon(bpIcon) ~= EID.InlineIcons["ERROR"] then
lineToPrint = string.gsub(lineToPrint, bpIcon .. " ", "")
end
textColor = EID:renderString(bpIcon, renderPos, textScale , textColor)
end
textColor = EID:renderString(lineToPrint, renderPos + Vector(12 * EID.Config["Scale"], 0), textScale, textColor)
renderPos.Y = renderPos.Y + EID.lineHeight * EID.Config["Scale"]
end
end
end
---------------------------------------------------------------------------
---------------------------Handle Rendering--------------------------------
function EID:renderQuestionMark()
EID.IconSprite:Play("CurseOfBlind")
local pos = EID:getTextPosition()
EID:renderIcon(EID.IconSprite, pos.X + 5 * EID.Config["Scale"], pos.X + 5 * EID.Config["Scale"])
end
function EID:renderIndicator(entity)
if EID.Config["Indicator"] == "blink" then
local c = 255 - math.floor(255 * ((entity.FrameCount % 40) / 40))
entity:SetColor(Color(1, 1, 1, 1, c, c, c), 1, 1, false, false)
entity:Render(nullVector)
entity:SetColor(Color(1, 1, 1, 1, 0, 0, 0), 2, 1, false, false)
elseif EID.Config["Indicator"] == "border" then
local c = 255 - math.floor(255 * ((entity.FrameCount % 40) / 40))
entity:SetColor(Color(1, 1, 1, 1, c, c, c), 1, 1, false, false)
entity:Render(Vector(0, 1))
entity:Render(Vector(0, -1))
entity:Render(Vector(1, 0))
entity:Render(Vector(-1, 0))
entity:SetColor(Color(1, 1, 1, 1, 0, 0, 0), 2, 1, false, false)
entity:Render(nullVector)
elseif EID.Config["Indicator"] == "highlight" then
entity:SetColor(Color(1, 1, 1, 1, 255, 255, 255), 1, 1, false, false)
entity:Render(Vector(0, 1))
entity:Render(Vector(0, -1))
entity:Render(Vector(1, 0))
entity:Render(Vector(-1, 0))
entity:SetColor(Color(1, 1, 1, 1, 0, 0, 0), 2, 1, false, false)
entity:Render(nullVector)
elseif EID.Config["Indicator"] == "arrow" then
ArrowSprite:Update()
local ArrowOffset = Vector(0, -35)
if entity.Variant == 100 and not entity:ToPickup():IsShopItem() then
ArrowOffset = Vector(0, -62)
end
ArrowSprite:Render(Game():GetRoom():WorldToScreenPosition(entity.Position + ArrowOffset), nullVector, nullVector)
end
end
---------------------------------------------------------------------------
---------------------------On Render Function------------------------------
local function onRender(t)
EID.isDisplayingText = false
if Input.IsButtonTriggered(EID.Config["HideKey"], 0) then
EID.isHidden = not EID.isHidden
end
if EID.isHidden then
return
elseif EID.Config["HideInBattle"] then
if Isaac.CountBosses() > 0 or Isaac.CountEnemies() > 0 then
return
end
end
EID:renderMCMDummyDescription()
local player = Isaac.GetPlayer(0)
if player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then
EID:addTextPosModifier("Schoolbag", Vector(0,30))
end
if EID.isDisplayingPermanent and EID.permanentDisplayTextObj ~= nil then
EID:printDescription(EID.permanentDisplayTextObj)
EID.isDisplayingText = true
return
end
local closest = nil
local closestDice = nil
local dist = 10000
for i, entity in ipairs(Isaac.GetRoomEntities()) do
if Game():GetRoom():GetType() == RoomType.ROOM_DICE and entity.Type == 1000 and entity.Variant == 76 then
closestDice = entity
end
if EID:hasDescription(entity) then
local diff = entity.Position:__sub(player.Position)
if diff:Length() < dist then
closest = entity
dist = diff:Length()
end
end
end
if dist / 40 > tonumber(EID.Config["MaxDistance"]) or not closest.Type == EntityType.ENTITY_PICKUP then
if Game():GetRoom():GetType() == RoomType.ROOM_SACRIFICE and EID.Config["DisplaySacrificeInfo"] then
EID:printDescription(EID:getDescriptionObj(-999, -1, EID.sacrificeCounter))
end
if
Game():GetRoom():GetType() == RoomType.ROOM_DICE and EID.Config["DisplayDiceInfo"] and type(closestDice) ~= type(nil)
then
EID:printDescription(EID:getDescriptionObj(-999, -2, closestDice.SubType + 1))
EID:renderIndicator(closestDice)
end
return
end
if closest == nil then
return
end
EID.lastDescriptionEntity = closest
EID.isDisplayingText = true
--Handle Indicators
EID:renderIndicator(closest)
--Handle Entities (specific)
--[[ if EID.Config["EnableEntityDescriptions"] and type(closest:GetData()["EID_Description"]) ~= type(nil) then
printTrinketDescription({closest.Type, closest:GetData()["EID_Description"]}, "custom")
return
end
]]
if closest.Variant == PickupVariant.PICKUP_TRINKET then
--Handle Trinkets
EID:printDescription(EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType))
elseif closest.Variant == PickupVariant.PICKUP_COLLECTIBLE then
--Handle Collectibles
if EID:hasCurseBlind() and EID.Config["DisableOnCurse"] then
EID:renderQuestionMark()
return
end
EID:printDescription(EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType))
elseif closest.Variant == PickupVariant.PICKUP_TAROTCARD then
--Handle Cards & Runes
if closest:ToPickup():IsShopItem() and not EID.Config["DisplayCardInfoShop"] then
EID:renderQuestionMark()
return
end
EID:printDescription(EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType))
elseif closest.Variant == PickupVariant.PICKUP_PILL then
--Handle Pills
if closest:ToPickup():IsShopItem() and not EID.Config["DisplayPillInfoShop"] then
EID:renderQuestionMark()
return
end
local pillColor = closest.SubType
local pool = Game():GetItemPool()
local identified = pool:IsPillIdentified(pillColor)
if (identified or EID.Config["ShowUnidentifiedPillDescriptions"]) then
local descEntry = EID:getDescriptionObj(closest.Type, closest.Variant, pillColor)
descEntry["realSubType"] = pillColor
EID:printDescription(descEntry)
else
EID:renderString(
"{{Pill"..pillColor.."}} "..EID:getDescriptionTable("unidentifiedPill"),
EID:getTextPosition(),
Vector(EID.Config["Scale"], EID.Config["Scale"]),
EID:getErrorColor()
)
end
elseif EID.Config["EnableEntityDescriptions"] then
--Handle Entities (omni)
local descriptionEntry = EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType)
if descriptionEntry~=nil then
EID:printDescription(descriptionEntry)
return
end
end
end
EID:AddCallback(ModCallbacks.MC_POST_RENDER, onRender)
-- only save and load configs when using MCM. Otherwise Config file changes arent calid
if EID.MCMLoaded then
local json = require("json")
--------------------------------
--------Handle Savadata---------
--------------------------------
function OnGameStart(isSave)
--Loading Moddata--
if EID:HasData() then
local savedEIDConfig = json.decode(Isaac.LoadModData(EID))
-- Only copy Saved config entries that exist in the save
if savedEIDConfig.Version == EID.Config.Version then
for key, value in pairs(EID.Config) do
if savedEIDConfig[key] ~= nil then
EID.Config[key] = savedEIDConfig[key]
end
end
EID.isHidden = EID.Config["Hidden"]
EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")
end
end
end
EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, OnGameStart)
--Saving Moddata--
function SaveGame()
EID.SaveData(EID, json.encode(EID.Config))
end
EID:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, SaveGame)
end
require("eid_debugging")