Files
External-Item-Descriptions/features/eid_modifiers.lua
T
리셰 5e7b3d92c1 Glitched Crown support additions (#736)
- always check cycle with RGON
-- this allows soul of isaac or everything jar. still 5+ entries are needed to show summary list
- add option to disable summary list
2024-10-15 20:05:41 +02:00

1098 lines
49 KiB
Lua

local game = Game()
EID.TabPreviewID = 0
-- Modifiers switching the previewed description can cause infinite loops or undesired text, use this to help prevent it
EID.inModifierPreview = false
-- The "Item Reminder" needs to know if it shouldn't display because we're in a Hold Tab desc
EID.TabDescThisFrame = false
-- Some modifiers (e.g. Glitched Crown) want to know if Tab was pressed/released, rather than held
EID.TabHeldThisFrame = false
EID.TabHeldLastFrame = false
function EID:TabPressed() return EID.TabHeldThisFrame and not EID.TabHeldLastFrame end
function EID:TabReleased() return EID.TabHeldLastFrame and not EID.TabHeldThisFrame end
-- List of collectible IDs for us to check if a player owns them; feel free to add to this in mods that add description modifiers!
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_VOID] = true
EID.collectiblesToCheck["5.300.41"] = true -- Black Rune
local maxSlot = 1
-- Repentance modifiers
if EID.isRepentance then
maxSlot = 3
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_BOOK_OF_VIRTUES] = true
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_SPINDOWN_DICE] = true
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_MOMS_BOX] = true
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_BLANK_CARD] = true
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_CLEAR_RUNE] = true
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_PLACEBO] = true
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_FALSE_PHD] = true
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_FLIP] = true
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_GLOWING_HOUR_GLASS] = true
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_GLITCHED_CROWN] = true
end
EID.collectiblesOwned = {}
EID.collectiblesAbsorbed = {}
EID.LastCollectibleCheck = 0
function EID:CheckPlayersCollectibles()
-- recheck the players' owned collectibles periodically, not every frame
-- (has to be checked regularly due to mechanics like D4 / Tainted Eden)
if EID.GameUpdateCount >= EID.LastCollectibleCheck + 15 then
EID.LastCollectibleCheck = EID.GameUpdateCount
for v,_ in pairs(EID.collectiblesToCheck) do
EID.collectiblesOwned[v] = false
EID.collectiblesAbsorbed[v] = false
-- Check for any player having the item, set collectiblesOwned to that player's ID
local result, player, playerNum = EID:PlayersHaveItem(v)
if result then EID.collectiblesOwned[v] = playerNum
-- Check for the item being inside a player's Void if it's a collectible
-- note: currently Absorb checks are only done as a backup, will always be false if it's owned legitimately
elseif type(v) == "number" then
result, player, playerNum = EID:PlayersVoidedCollectible(v)
if result then EID.collectiblesAbsorbed[v] = playerNum end
end
end
end
end
-- Handle description changes that occur while holding Map
local function TabCallback(descObj)
if EID.TabPreviewID == 0 then return descObj end
EID.TabDescThisFrame = true
EID.inModifierPreview = true
local descEntry = EID:getDescriptionObj(5, 100, EID.TabPreviewID)
EID.inModifierPreview = false
descEntry.Entity = descObj.Entity
EID.TabPreviewID = 0
return descEntry
end
-- Handle Void
local voidStatUps = { 0.2, 0.5, 1, 0.5, 0.2, 1 }
local voidStatIcons = {"{{Speed}}", "{{Tears}}", "{{Damage}}", "{{Range}}", "{{Shotspeed}}", "{{Luck}}"}
if EID.isRepentance then voidStatUps[4] = 2.5 end
local lastVoidCheck = -30
EID.VoidStatIncreases = {{},{},{}}
EID.BlackRuneStatIncreases = {{},{},{}}
EID.VoidOptionIndexes = {}
local function VoidCallback(descObj, isRune)
if EID.InsideItemReminder then return descObj end
-- Recheck RNG periodically (picking up passive collectibles will change the Void results without any easy trigger to track)
-- Do both Void and Rune here since they could both be requested in the same frame
if EID.GameUpdateCount >= lastVoidCheck + 30 or EID.RecheckVoid then
EID:VoidRoomCheck()
if EID.collectiblesOwned[477] then EID:VoidRNGCheck(Isaac.GetPlayer(EID.collectiblesOwned[477]), false) end
if EID.collectiblesOwned["5.300.41"] then EID:VoidRNGCheck(Isaac.GetPlayer(EID.collectiblesOwned["5.300.41"]), true) end
lastVoidCheck = EID.GameUpdateCount
EID.RecheckVoid = false
end
local prefix = (isRune and "{{Card41}} ") or "{{Collectible477}} "
local pickup = descObj.Entity and descObj.Entity:ToPickup()
local isAltOption = false
-- Test if this is an Option pedestal, Repentance only absorbs the lowest index one
if EID.isRepentance then
local optionIndex = pickup and pickup.OptionsPickupIndex
local firstOption = EID.VoidOptionIndexes[optionIndex]
if (EID.isRepentance and optionIndex and optionIndex ~= 0 and descObj.ObjSubType ~= firstOption) then
EID:appendToDescription(descObj, "#" .. prefix .. "{{Collectible"..firstOption..
"}}" .. EID:getObjectName(5, 100, firstOption) .. EID:getDescriptionEntry("VoidOptionText"))
isAltOption = true
end
end
-- Print Stat up info if Black Rune or non-active item
if isRune or EID.itemConfig:GetCollectible(descObj.ObjSubType).Type ~= 3 then
local shopItem = pickup and pickup:IsShopItem()
-- Afterbirth+ really can't do anything with Void and a shop item, so just return
if (not EID.isRepentance and shopItem) then return descObj end
local voidIntro = ((shopItem or isAltOption) and EID:getDescriptionEntry("VoidShopText")) or EID:getDescriptionEntry("VoidText")
local voidNames = EID:getDescriptionEntry("VoidNames")
local eidTable = (isRune and EID.BlackRuneStatIncreases) or EID.VoidStatIncreases
local increases = ((isAltOption or not descObj.Entity) and eidTable[3]) or (shopItem and eidTable[2]) or eidTable[1]
EID:appendToDescription(descObj, "#" .. prefix .. voidIntro .. "#")
for i,v in ipairs(increases) do
if v > 0 then
local statIncreaseStr = "↑ " .. voidStatIcons[i] .. " " .. voidNames[i] .. "#"
local replaceCount = 0
statIncreaseStr, replaceCount = EID:ReplaceVariableStr(statIncreaseStr, 1, "+" .. string.format("%.4g",v*voidStatUps[i]))
if replaceCount == 0 then statIncreaseStr = "↑ " .. voidStatIcons[i] .. " +" .. string.format("%.4g",v*voidStatUps[i]) .. " " .. voidNames[i] .. "#" end
EID:appendToDescription(descObj, statIncreaseStr)
end
end
-- Print unique synergies with Void and Active Items
elseif not isRune then
end
return descObj
end
local function BlackRuneCallback(descObj)
return VoidCallback(descObj, true)
end
-- Map each text block of Pandora's Box to the AbsoluteStage number it's watching for
-- Exception: 9 (???) should also watch for 12 (The Void)
-- Localizations must have their text blocks in this order:
-- B1, B2, C1, C2, D1, D2, W1, W2, ???/The Void, Sheol, Cathedral, Dark Room, The Chest, Home
local pandorasStages = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 11, 11, 13 }
-- Stage numbers where whether it's alt or not matters for Pandora's Box
local altStages = { [10] = false, [11] = true, [12] = false, [13] = true }
-- Greed Mode Absolute Stage / Pandora's Box Behavior: 1: B2, 3: C2, 5: D2, 7: W1, 10: Sheol, 0: Chest
local greedStages = { -1, 1, -1, 3, -1, 5, 7, -1, -1, 10, -1, -1, 0, -1 }
EID.PandorasGreedConditional = false -- helper variable to let item reminder know that we have the 6-entry greed pandora desc
local function PandorasBoxCallback(descObj)
local pandoraCount = 0
local level = game:GetLevel()
local stageNum = level:GetAbsoluteStage()
local altStage = level:IsAltStage()
local doMarkup = false
-- Greed Mode has different Pandora's Box rules and stage numbers
local stageCheck = game:IsGreedMode() and greedStages or pandorasStages
local altCheck = game:IsGreedMode() and {} or altStages
-- floor result information must be separated by line breaks or semicolons in localizations
local totalCount = 0
for w in string.gmatch(descObj.Description, "([^#;]+)") do
if totalCount > 0 or string.find(w,"2") then
totalCount = totalCount + 1
end
end
local skip9and12 = false
EID.PandorasGreedConditional = false
-- many localizations do not have the ???/Void entry and the Dark Room entry
-- this seemed better than forcing them to have it
if totalCount == (EID.isRepentance and 12 or 11) then
skip9and12 = true
-- If the localization has a simplified Greed Mode desc, it will only have 6 entries
elseif totalCount == 6 then
EID.PandorasGreedConditional = true
greedStages = { 1, 3, 5, 7, 10, 0 }
end
for w in string.gmatch(descObj.Description, "([^#;]+)") do
doMarkup = false
-- the first captured group to care about is the one that contains a 2 (2 soul hearts)
if pandoraCount > 0 or string.find(w,"2") then
pandoraCount = pandoraCount + 1
if skip9and12 and (pandoraCount == 9 or pandoraCount == 12) then
pandoraCount = pandoraCount + 1
end
if (altCheck[pandoraCount] == nil or altStage == altCheck[pandoraCount]) then
if stageCheck[pandoraCount] == stageNum then doMarkup = true
--special exception for ???/The Void
elseif pandoraCount == 9 and stageNum == 12 then doMarkup = true
end
end
if doMarkup then
-- gsub behaves very poorly with punctuation so you need a punctuation-escaping gsub helper...
descObj.Description = string.gsub(descObj.Description, w:gsub("([^%w])", "%%%1"), "{{ColorBagComplete}}" .. w .. "{{CR}}")
end
-- don't check any lines of the description after Home
if pandoraCount == (EID.isRepentance and 14 or 13) then break end
end
end
return descObj
end
-- Handle Item Collection description addition
local function ItemCollectionPageCallback(descObj)
descObj.Name = "{{"..EID.Config["ItemCollectionColor"].."}}"..descObj.Name
local text = EID:getDescriptionEntry("CollectionPageInfo")
EID:appendToDescription(descObj, "#{{Warning}} "..text)
return descObj
end
-- Handle Sacrifice room payout
local function SacrificeRoomCallback(descObj)
local curCounter = descObj.ObjSubType or 1
if curCounter <= 2 then
--Remove B1 Bomb drop info when not on B1
if game:GetLevel():GetAbsoluteStage() > 1 then
local splitPoint = string.find(descObj.Description, '#', 1)
descObj.Description = descObj.Description:sub(1,splitPoint-1)
end
end
return descObj
end
-- Handle Black Feather dynamic damage up text
local function BlackFeatherCallback(descObj)
for i = 1,#EID.coopAllPlayers do
local player = EID.coopAllPlayers[i]
local playerType = player:GetPlayerType()
local itemCounter = 0
for itemID, _ in pairs(EID.blackFeatherItems) do
itemCounter = itemCounter + player:GetCollectibleNum(itemID)
end
for trinketID, _ in pairs(EID.blackFeatherTrinkets) do
if EID.isRepentance then
itemCounter = itemCounter + player:GetTrinketMultiplier(trinketID)
else
if player:HasTrinket(trinketID) then itemCounter = itemCounter + 1 end
end
end
local hasBox = player:HasCollectible(439)
local isGolden = EID.isRepentance and ((descObj.ObjSubType & TrinketType.TRINKET_GOLDEN_FLAG) == TrinketType.TRINKET_GOLDEN_FLAG)
local base = EID.isRepentance and 0.5 or 0.2
local damageMultiplied = base * itemCounter * (hasBox and 2 or 1) * (isGolden and 2 or 1)
local dmgColor = itemCounter == 0 and "CR" or (hasBox or isGolden) and "ColorGold" or "BlinkGray"
local description = EID:getDescriptionEntry("BlackFeatherInformation")
description, _ = EID:ReplaceVariableStr(description, 1, tostring(itemCounter))
description, _ = EID:ReplaceVariableStr(description, 2, "{{"..dmgColor.."}}"..damageMultiplied.."{{CR}}")
if #EID.coopAllPlayers > 1 then description = EID:GetPlayerIcon(playerType, "P" .. i .. ":") .. " " .. description end
EID:appendToDescription(descObj, "#"..description)
end
return descObj
end
-- Handle VURP description addition
local function VurpCallback(descObj)
local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
if adjustedID - 1 ~= PillEffect.PILLEFFECT_VURP then return descObj end
for i = 1,#EID.coopAllPlayers do
local player = EID.coopAllPlayers[i]
local playerID = EID:getPlayerID(player, true)
local playerType = player:GetPlayerType()
local pickupHistory = EID.PlayerItemInteractions[playerID].pickupHistory
if pickupHistory then
local lastUsedPill = PillEffect.PILLEFFECT_VURP + 1
local lastUsedPillColor = 1
local j = 1
while (j <= #pickupHistory) do
local entry = pickupHistory[j]
-- ignore the pill if the pill color is Golden
if entry[1] == "pill" and entry[2] % 2048 ~= 14 then
lastUsedPill = entry[3]
lastUsedPillColor = entry[2]
break
end
j = j + 1
end
local tableName = EID:getTableName(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
local name = EID:getPillName(lastUsedPill, tableName == "horsepills")
if #EID.coopAllPlayers == 1 then EID:appendToDescription(descObj, "#{{Pill" .. lastUsedPillColor .. "}}")
else EID:appendToDescription(descObj, "#" .. EID:GetPlayerIcon(playerType, "P" .. i .. ":")) end
EID:appendToDescription(descObj, " {{ColorPill}}" .. name)
end
end
return descObj
end
-- Handle dynamic Luck chance modifiers
local function LuckChanceCallback(descObj)
for i = 1,#EID.coopAllPlayers do
local player = EID.coopAllPlayers[i]
if player.Luck ~= 0 then
local playerType = player:GetPlayerType()
local result = math.max(math.min(EID.LuckFormulas[descObj.fullItemString](player.Luck), 100), 0)
local luckLine = EID:getDescriptionEntry("LuckModifier")
luckLine = EID:ReplaceVariableStr(luckLine, 1, string.format("%.3g", result))
luckLine = EID:ReplaceVariableStr(luckLine, 2, "{{BlinkGreen}}" .. string.format("%.3g", player.Luck) .. "{{CR}}")
if #EID.coopAllPlayers == 1 then EID:appendToDescription(descObj, "#{{Luck}} ")
else EID:appendToDescription(descObj, "#" .. EID:GetPlayerIcon(playerType, "P" .. i .. ":") .. " ") end
EID:appendToDescription(descObj, "{{NoLB}}" .. luckLine)
end
end
return descObj
end
-- Handle changing health up text for non-red HP players
local function HealthUpCallback(descObj)
if not EID.Config["DynamicHealthUps"] then return descObj end
local adjustedSubtype = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
if descObj.ObjVariant == 70 and descObj.ObjSubType > 2048 then adjustedSubtype = adjustedSubtype + 2048 end -- horsepill exception
local typeVarSub = descObj.ObjType.."."..descObj.ObjVariant.."."..adjustedSubtype
local closestPlayer = EID:ClosestPlayerTo(descObj.Entity)
local playerType = closestPlayer:GetPlayerType()
local heartType = EID.CharacterToHeartType[playerType] or "Red"
if heartType ~= "Red" then
-- find/replace Health Up lines
local numHearts = EID.HealthUpData[typeVarSub] or 1
local text = EID:getDescriptionEntry("RedToX", "Red to " .. heartType)
local plural = ""; if numHearts ~= 1 and numHearts ~= -1 then plural = EID:getDescriptionEntry("Pluralize") end
local pos = 1
while pos <= #text do
-- replace {1} with the number of hearts and {2} with the plural character
local toFind = EID:ReplaceVariableStr(text[pos], {numHearts, plural})
if text[pos + 1] then
local replaceWith = EID:ReplaceVariableStr(text[pos + 1], {numHearts, plural})
descObj.Description = EID:SimpleReplace(descObj.Description, tostring(toFind), replaceWith, 1)
end
pos = pos + 2
end
-- remove HealingRed lines entirely for Soul/Black/None health chars
descObj.Description = descObj.Description .. "#" -- gsub finds final lines better if the desc ends with a line break
if EID.HealthTypesWithoutHealing[heartType] then
-- Find any lines containing {{HealingRed}} or {{HealingHalfRed}} and remove the line
descObj.Description = descObj.Description:gsub("{{HealingRed}}(.-)#", "")
descObj.Description = descObj.Description:gsub("{{HealingHalfRed}}(.-)#", "")
end
-- check if we just made the description blank
if descObj.Description:gsub("#", "") == "" then
local noEffectStr = EID:getDescriptionEntry("ConditionalDescs", "No Effect")
descObj.Description = EID:GetPlayerIcon(playerType) .. " " .. EID:ReplaceVariableStr(noEffectStr, EID:getPlayerName(playerType))
end
end
-- test the other players for if they have a different effect
-- todo: this simple check could have false positives (i.e. Yum Heart is identical for Soul and Black, but this thinks they'll be different)
for i = 1, #EID.coopAllPlayers do
local t = EID.coopAllPlayers[i]:GetPlayerType()
local playerHeartType = EID.CharacterToHeartType[t] or "Red"
if playerHeartType ~= heartType then
table.insert(EID.DifferentEffectPlayers, t)
end
end
return descObj
end
if EID.isRepentance then
-- Handle Birthright
local function BirthrightCallback(descObj)
descObj.Description = ""
if EID.InsideItemReminder then
local player = EID.ItemReminderPlayerEntity
local playerID = player:GetPlayerType()
local birthrightDesc = EID:getDescriptionEntry("birthright", playerID+1)
if birthrightDesc ~= nil then
local playerName = birthrightDesc[1] or player:GetName()
EID:appendToDescription(descObj, EID:GetPlayerIcon(playerID) .. " {{ColorIsaac}}"..playerName.."{{CR}}#"..birthrightDesc[3].."#")
end
return descObj
end
local describedPlayerTypes = {}
for i = 1, #EID.coopAllPlayers do
local player = EID.coopAllPlayers[i]
local playerID = player:GetPlayerType()
if descObj.Entity and playerID == PlayerType.PLAYER_CAIN_B and not EID.isDeathCertRoom then
-- Don't add a description if Tainted Cain is looking at a Birthright pedestal, he can't get it...
else
if not player:IsSubPlayer() and player:GetMainTwin( ):GetPlayerType() == playerID and not describedPlayerTypes[playerID] then
describedPlayerTypes[playerID] = true
local birthrightDesc = EID:getDescriptionEntry("birthright", playerID+1)
if birthrightDesc ~= nil then
local playerName = birthrightDesc[1] or player:GetName()
EID:appendToDescription(descObj, EID:GetPlayerIcon(playerID) .. " {{ColorIsaac}}"..playerName.."{{CR}}#"..birthrightDesc[3].."#")
end
end
end
end
return descObj
end
-- Handle Glowing Hourglass changed back into Hourglass description
local function GlowingHourglassCallback(descObj)
if REPENTOGON and EID.collectiblesOwned[422] then
local transformedText = EID:getDescriptionEntry("GlowingHourglassTransformed")
local numUses = Isaac.GetPlayer(EID.collectiblesOwned[422]):GetActiveItemDesc().VarData
if numUses == 3 then
-- Replace with the description of The Hourglass
descObj.Description = EID:getDescriptionObj(5, 100, 66).Description
if transformedText ~= nil then
EID:appendToDescription(descObj, "#{{Warning}} "..transformedText)
end
end
end
return descObj
end
-- Handle Book of Virtues description addition
local function BookOfVirtuesCallback(descObj)
-- Display players' current active item's wisp effect when looking at a Book of Virtues pedestal
if descObj.ObjSubType == 584 and not EID.InsideItemReminder then
for i = 1,#EID.coopAllPlayers do
local player = EID.coopAllPlayers[i]
local active = player:GetActiveItem()
local wispType = EID:getDescriptionEntry("bookOfVirtuesWisps", active)
if wispType ~= nil then
local iconStr = "#{{Collectible" .. active .. "}} "
EID:appendToDescription(descObj, iconStr..wispType:gsub("#",iconStr))
end
end
-- Display wisp effect of a pedestal / your active while holding Book of Virtues
else
local wispType = EID:getDescriptionEntry("bookOfVirtuesWisps", descObj.ObjSubType)
if wispType ~= nil then
local iconStr = "#{{Collectible584}} "
EID:appendToDescription(descObj, iconStr..wispType:gsub("#",iconStr))
end
end
return descObj
end
-- 3 coins, 1 bomb, 1 key, 1 soul heart, 2 red hearts
local consolationPickups = { "5.20", "5.40", "5.30", "5.10.3", "5.10" }
local consolationQuantity = { "3", "1", "1", "1", "2" }
-- Handle Consolation Prize stat prediction
local function ConsolationPrizeCallback(descObj)
for p = 1,#EID.coopAllPlayers do
local player = EID.coopAllPlayers[p]
local playerID = player:GetPlayerType()
local playerName = player:GetName()
local playerStats = {}
playerStats[1] = EID:SimpleRound((player.MoveSpeed * 4.5) - 2)
playerStats[2] = EID:SimpleRound((((30/(player.MaxFireDelay + 1))^0.75) * 2.120391) - 2)
playerStats[3] = EID:SimpleRound(((player.Damage^0.56)*2.231179) - 2)
playerStats[4] = EID:SimpleRound(((player.TearRange - 230) / 60) + 2)
local playerPickups = {}
playerPickups[1] = player:GetNumCoins()
playerPickups[2] = player:GetNumBombs() * 3
playerPickups[3] = player:GetNumKeys() * 3
playerPickups[4] = playerID == 18 and (player:GetSoulCharge() * 2) - 1 or 9999
playerPickups[5] = playerID == 36 and (player:GetBloodCharge() * 2) - 1 or 9999
local statsToDisplay = { 1 }
local lowestStat = playerStats[1]
for i = 2,4 do
if playerStats[i] == lowestStat then table.insert(statsToDisplay, i)
elseif playerStats[i] < lowestStat then
statsToDisplay = { i }
lowestStat = playerStats[i]
end
end
local pickupsToDisplay = { 1 }
lowestStat = playerPickups[1]
for i = 2,5 do
if playerPickups[i] == lowestStat then table.insert(pickupsToDisplay, i)
elseif playerPickups[i] < lowestStat then
pickupsToDisplay = { i }
lowestStat = playerPickups[i]
end
end
local newStr = "#" .. EID:GetPlayerIcon(playerID) .. " {{ColorGray}}"..playerName.."{{CR}}#"
local voidNames = EID:getDescriptionEntry("VoidNames")
for i,v in ipairs(statsToDisplay) do
local statIncreaseStr = "↑ " .. voidStatIcons[v] .. " " .. voidNames[v]
local replaceCount = 0
statIncreaseStr, replaceCount = EID:ReplaceVariableStr(statIncreaseStr, 1, "+" .. string.format("%.4g",voidStatUps[v]))
if replaceCount == 0 then statIncreaseStr = "↑ " .. voidStatIcons[v] .. " +" .. string.format("%.4g",voidStatUps[v]) .. " " .. voidNames[v] end
newStr = newStr .. statIncreaseStr
if #statsToDisplay > 1 then newStr = newStr .. "?" end
newStr = newStr .. "#"
end
local pickupNames = EID:getDescriptionEntry("PickupNames")
for i,v in ipairs(pickupsToDisplay) do
local statIncreaseStr = pickupNames[consolationPickups[v]]
-- Insert the quantity that will spawn after the icon, if there is an icon
local replaceCount = 0
statIncreaseStr, replaceCount = string.gsub(statIncreaseStr, "}} ", "}} " .. consolationQuantity[v] .. " ")
if replaceCount == 0 then statIncreaseStr = consolationQuantity[v] .. " " .. pickupNames[consolationPickups[v]] end
newStr = newStr .. statIncreaseStr
if #pickupsToDisplay > 1 then newStr = newStr .. "?" end
newStr = newStr .. "#"
end
EID:appendToDescription(descObj, newStr)
end
return descObj
end
-- Handle Spindown Dice description addition
local function SpindownDiceCallback(descObj)
-- don't display in item reminder, or if we've already printed it earlier in the desc
if EID.InsideItemReminder or string.match(descObj.Description, "#{{Collectible723}} :") then return descObj end
-- get the ID of the player that owns the Spindown Dice
local playerID = (EID.collectiblesOwned[723] or EID.collectiblesAbsorbed[723])
EID:appendToDescription(descObj, "#{{Collectible723}} :")
local refID = descObj.ObjSubType
local hasCarBattery = Isaac.GetPlayer(playerID):HasCollectible(CollectibleType.COLLECTIBLE_CAR_BATTERY)
local firstID = 0
for i = 1,EID.Config["SpindownDiceResults"] do
local spinnedID = EID:getSpindownResult(refID)
if hasCarBattery and spinnedID ~= 668 then
refID = spinnedID
spinnedID = EID:getSpindownResult(refID)
end
refID = spinnedID
if refID > 0 and refID < 4294960000 then
if i == 1 then firstID = refID end
EID:appendToDescription(descObj, "{{Collectible"..refID.."}}")
if EID.itemUnlockStates[refID] == false then EID:appendToDescription(descObj, "?") end
if EID.Config["SpindownDiceDisplayID"] then
EID:appendToDescription(descObj, "/".. refID)
end
if EID.Config["SpindownDiceDisplayName"] then
EID:appendToDescription(descObj, "/".. EID:getObjectName(5, 100, refID))
if refID == 668 then break end
if i ~= EID.Config["SpindownDiceResults"] then
EID:appendToDescription(descObj, "#{{Blank}}")
end
end
if refID == 668 then break end -- Dad's Note is not affected by Spindown Dice
if i ~= EID.Config["SpindownDiceResults"] then
EID:appendToDescription(descObj, " ->")
end
else
local errorMsg = EID:getDescriptionEntry("spindownError") or ""
EID:appendToDescription(descObj, errorMsg)
break
end
end
if hasCarBattery then
EID:appendToDescription(descObj, " " .. EID:ReplaceVariableStr(EID:getDescriptionEntry("ResultsWithX"), 1, "{{Collectible356}}"))
end
if firstID ~= 0 and EID.TabPreviewID == 0 then
EID.TabPreviewID = firstID
EID:appendToDescription(descObj, "#{{Blank}} ".. EID:getDescriptionEntry("FlipItemToggleInfo"))
end
return descObj
end
local hasBox = false
local isGolden = false
-- Handle Golden Trinket / Mom's Box description addition
local function GoldenTrinketCallback(descObj)
local trinketID = descObj.ObjSubType % TrinketType.TRINKET_GOLDEN_FLAG
local data = EID:getDescriptionEntry("goldenTrinketData", trinketID) or EID.GoldenTrinketData[trinketID]
local multiplier = 2
local textChoice = 1
if isGolden and hasBox then
multiplier = 3
textChoice = 3
elseif hasBox then
textChoice = 2
end
local count = 0
if data then
if type(data) == "number" then data = {t={data}} end
if data.goldenOnly and not isGolden then return descObj end
--custom multipliers (either manually defined, or just changing the max multiplier
if data.mults then
if isGolden and hasBox then multiplier = data.mults[2]
else multiplier = data.mults[1] end
elseif data.mult and ((isGolden and hasBox) or data.mult < 2) then multiplier = data.mult end
--replacing numeric text based on our multiplier
if (data.t) then
for _,v in ipairs(data.t) do
count = 0
--"%d*%.?%d+" will grab every number group (1, 10, 0.5), this will allow us to not replace the "1" in "10" erroneously
descObj.Description = string.gsub(descObj.Description, "%d*%.?%d+", function(s)
if (s == tostring(v) and count == 0) then
count = count + 1
if v == 17 then
if multiplier == 2 then v = 16.5
elseif multiplier == 3 then v = (1/6)*100 end -- convert 17% to 33% or 50%
elseif v == 33 and (multiplier == 1.5 or multiplier == 3) then v = (1/3)*100 end -- convert 33% to 50% or 100%
return "{{ColorGold}}" .. string.format("%.4g",v*multiplier) .. "{{CR}}"
end
end)
end
end
--replacing a phrase, such as "half a heart"
if data.findReplace then
local textTable = EID:getDescriptionEntry("goldenTrinketEffects", trinketID)
if textTable then
descObj.Description, count = string.gsub(descObj.Description, textTable[1], "{{ColorGold}}" .. textTable[multiplier] .. "{{ColorText}}", 1)
end
end
--append some new text to the description
if data.append then
local textTable = EID:getDescriptionEntry("goldenTrinketEffects", trinketID)
if textTable then
textChoice = math.min(textChoice, #textTable) -- some items have only 1 append description
if textTable[textChoice] ~= "" then
descObj.Description = descObj.Description .. "#{{ColorGold}}" .. textTable[textChoice]
count = 1
end
end
end
--the nuclear option: replacing the entire description; 1 = Gold, 2 = Mom's Box, 3 = Both
--only replace if the chosen language has defined it
if data.fullReplace then
local textTable = EID:getDescriptionEntry("goldenTrinketEffects", trinketID, true)
if (textTable) then
textChoice = math.min(textChoice, #textTable)
descObj.Description = textTable[textChoice]
count = 1
end
end
-- we didn't replace everything; maybe the language didn't have the number? append a simple "effect is doubled/tripled"
if count == 0 and multiplier > 1 then
local goldenDesc = EID:getDescriptionEntry("goldenTrinket") or ""
if multiplier == 3 then goldenDesc = EID:getDescriptionEntry("tripledTrinket") or ""
elseif multiplier == 4 then goldenDesc = EID:getDescriptionEntry("quadrupledTrinket") end
descObj.Description = descObj.Description .. "#" .. "{{ColorGold}}"..goldenDesc
end
end
return descObj
end
-- Handle Wild Card description addition
local function WildCardCallback(descObj)
for i = 1,#EID.coopAllPlayers do
local player = EID.coopAllPlayers[i]
local playerID = EID:getPlayerID(player, true)
local playerType = player:GetPlayerType()
if EID.WildCardEffects[playerID] then
EID:appendToDescription(descObj, "#")
if #EID.coopAllPlayers > 1 then EID:appendToDescription(descObj, EID:GetPlayerIcon(playerType, "P" .. i .. ":") .. " ") end
if EID.WildCardPillColor[playerID] then -- show the correct pill color; unnecessary attention to detail but why not
EID:appendToDescription(descObj, "{{Pill" .. EID.WildCardPillColor[playerID] .. "}} {{NameOnly" .. EID.WildCardEffects[playerID] .. "}}")
else EID:appendToDescription(descObj, "{{Name" .. EID.WildCardEffects[playerID] .. "}}") end
end
end
return descObj
end
-- Handle The Stars? description addition
local function TheStarsCallback(descObj)
EID:UpdateAllPlayerPassiveItems()
local modified = false
for i = 1,#EID.coopAllPlayers do
local player = EID.coopAllPlayers[i]
local playerID = EID:getPlayerID(player, true)
local playerType = player:GetPlayerType()
if EID.OldestItemIndex[playerID] and EID.RecentlyTouchedItems[playerID] then
local repetitions = player:HasCollectible(451) and 2 or 1 -- Tarot Cloth removes 2 items
for indexOffset = 0, repetitions - 1 do
local oldestItem = EID.RecentlyTouchedItems[playerID][EID.OldestItemIndex[playerID] + indexOffset]
if oldestItem then
-- when inside the item reminder's overview, wipe the description before appending the results
if EID.InsideSpecialDescriptions and not modified then
descObj.Description = ""
modified = true
end
EID:appendToDescription(descObj, "#")
if #EID.coopAllPlayers > 1 then EID:appendToDescription(descObj, EID:GetPlayerIcon(playerType, "P" .. i .. ":") .. " ") end
EID:appendToDescription(descObj, "{{NameC" .. oldestItem .. "}}")
end
end
end
end
return descObj
end
local function VariableCharge(descObj, metadata, collID, chargeText)
local text = EID:getDescriptionEntry(chargeText or "VariableCharge")
if text ~= nil and metadata ~= nil and metadata.mimiccharge and metadata.mimiccharge ~= -1 then
text = EID:ReplaceVariableStr(text, 1, "{{NameOnlyC" .. collID .. "}}")
EID:appendToDescription(descObj, "#{{ColorSilver}}{{Collectible" .. collID .. "}} " .. text .. " {{"..metadata.mimiccharge.."}}{{Battery}}")
end
end
local hasTarot = false
-- Handle Blank Card description addition
local function BlankCardCallback(descObj)
VariableCharge(descObj, EID.cardMetadata[descObj.ObjSubType], 286, "BlankCardCharge")
-- If the player has Tarot Cloth and Blank Card, display additional text
if hasTarot then
local text = EID:getDescriptionEntry("BlankCardEffect")
local buffText = EID:getDescriptionEntry("tarotClothBlankCardBuffs", descObj.ObjSubType)
if buffText then EID:appendToDescription(descObj, "#{{ColorSilver}}{{Collectible286}} " .. text .. " " .. buffText) end
end
return descObj
end
-- Handle Clear Rune description addition
local function ClearRuneCallback(descObj)
VariableCharge(descObj, EID.cardMetadata[descObj.ObjSubType], 263, "ClearRuneCharge")
return descObj
end
-- Handle Placebo description addition
local function PlaceboCallback(descObj)
local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
VariableCharge(descObj, EID.pillMetadata[adjustedID-1], 348, "PlaceboCharge")
return descObj
end
-- Handle Experimental Pill description addition
local function ExperimentalPillCallback(descObj)
local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
if adjustedID - 1 ~= PillEffect.PILLEFFECT_EXPERIMENTAL then return descObj end
local horse = descObj.ObjSubType > 2048
for i = 1,#EID.coopAllPlayers do
local player = EID.coopAllPlayers[i]
local playerType = player:GetPlayerType()
local pillModifierID = 0
local goodAndBad = false
-- Check for PHD, Lucky Foot, Virgo, and False PHD
if player:HasCollectible(75) then pillModifierID = 75
elseif player:HasCollectible(46) then pillModifierID = 46
elseif player:HasCollectible(303) then pillModifierID = 303
end
-- Check for False PHD, and if we have good AND bad pills, just print the damage up text
if player:HasCollectible(654) then
if pillModifierID ~= 0 then goodAndBad = true end
pillModifierID = 654
end
if pillModifierID ~= 0 then
local expPillString = ""
if pillModifierID == 654 then
local damageUpString = ""
if horse then damageUpString = EID:getDescriptionEntry("FalsePHDHorseDamage")
else damageUpString = EID:getDescriptionEntry("FalsePHDDamage") end
if goodAndBad then
expPillString = damageUpString
else
expPillString = EID:getDescriptionEntry("ExperimentalPillFalsePHD") .. "#{{Collectible654}} " .. damageUpString
end
else expPillString = EID:getDescriptionEntry("ExperimentalPillPHD") end
EID:appendToDescription(descObj, "#")
if #EID.coopAllPlayers > 1 then EID:appendToDescription(descObj, EID:GetPlayerIcon(playerType, "P" .. i .. ":")) end
EID:appendToDescription(descObj, "{{Collectible" .. pillModifierID .. "}} " .. expPillString)
end
end
return descObj
end
-- Handle False PHD description addition
local function FalsePHDCallback(descObj)
local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
local horse = descObj.ObjSubType > 2048
local data = EID.pillMetadata[adjustedID-1]
if data ~= nil then
local damageUp = string.find(data.class,"3") and string.find(data.class,"-")
if adjustedID-1 == PillEffect.PILLEFFECT_SHOT_SPEED_DOWN then damageUp = true end
-- why doesn't I'm Excited have a - in the xml data yet spawn a black heart...
local blackHeart = (string.find(data.class,"2") or string.find(data.class,"1")) and (string.find(data.class,"-") or adjustedID-1 == PillEffect.PILLEFFECT_IM_EXCITED)
local text = ""
if damageUp and horse then text = EID:getDescriptionEntry("FalsePHDHorseDamage")
elseif damageUp then text = EID:getDescriptionEntry("FalsePHDDamage")
elseif blackHeart then text = EID:getDescriptionEntry("FalsePHDHeart") end
if text ~= "" then
local iconStr = "#{{Collectible654}} "
EID:appendToDescription(descObj, iconStr..text)
end
end
return descObj
end
-- Handle co-op players seeing different pill effects
local function CoopPillCallback(descObj)
-- Don't do this check when holding Tab for pill effects
if not descObj.Entity then return descObj end
local printedDescs = { [descObj.Name] = true }
for i = 1,#EID.coopAllPlayers do
local player = EID.coopAllPlayers[i]
EID.pillPlayer = player
local playerID = player:GetPlayerType()
-- Regrab the pill description object with this player
local pillObj = EID:getDescriptionObjByEntity(descObj.Entity)
-- only print a given pill description once, even if it affects multiple players
-- if it's 4P co-op and P1 has PHD, and P2/P3/P4 all get same effect, no one wants to see that 3 times
if not printedDescs[pillObj.Name] then
-- new pill effect to print
printedDescs[pillObj.Name] = true
EID:appendToDescription(descObj, "#" .. EID:GetPlayerIcon(playerID, "P" .. i .. ":") .." {{ColorObjName}}"..pillObj.Name .."{{CR}}#"..pillObj.Description)
end
end
EID.pillPlayer = nil
return descObj
end
-- Handle Flip description addition
local function FlipCallback(descObj)
local flipItemID = EID:getEntityData(descObj.Entity, "EID_FlipItemID")
if not flipItemID or flipItemID <= 0 or not EID.Config["DisplayFlipItemDescriptions"] then return descObj end
-- Empty pedestal
if descObj.ObjSubType == 0 then
return EID:getDescriptionObj(5, 100, flipItemID)
end
local infoText = EID:getDescriptionEntry("FlipItemToggleInfo")
local itemName = EID:getObjectName(5, 100, flipItemID)
local appendText = "#{{Collectible711}} -> {{Collectible"..flipItemID.."}} "..itemName
if EID.TabPreviewID == 0 then
EID.TabPreviewID = flipItemID
appendText = appendText .. "#{{Blank}} "..infoText
end
EID:appendToDescription(descObj, appendText)
return descObj
end
-- Handle Tainted Cain pedestals
local function TaintedCainPedestalCallback(descObj)
if game.Challenge == Challenge.CHALLENGE_CANTRIPPED or EID.isDeathCertRoom or not descObj.Entity or not EID.Config["DisplayTCainSalvageResults"] then return descObj end
local item = EID.itemConfig:GetCollectible(descObj.ObjSubType)
if (item.Tags and item.Tags & ItemConfig.TAG_QUEST == ItemConfig.TAG_QUEST) then return descObj end
local closestPlayer = EID:ClosestPlayerTo(descObj.Entity)
local playerType = closestPlayer:GetPlayerType()
if playerType == PlayerType.PLAYER_CAIN_B then
-- Construct the Salvage description
local hasBirthright = closestPlayer:HasCollectible(619)
local salvageDesc = hasBirthright and EID:getDescriptionEntry("TaintedCainPedestalBaseBirthright") or EID:getDescriptionEntry("TaintedCainPedestalBase")
local pickupNames = EID:getDescriptionEntry("PickupNames")
-- add T-Cain icon at start of line
salvageDesc = "{{Player23}} ".. salvageDesc
-- Guaranteed items from room type
local roomType = game:GetLevel():GetCurrentRoomDesc().Data.Type
local roomPool = game:GetItemPool():GetPoolForRoom(roomType, 69)
if roomType ~= RoomType.ROOM_ERROR and EID.SalvageRoomTypes[roomPool] then
local newLine = EID.RoomTypeToMarkup[roomType] .. " " .. EID:getDescriptionEntry("TaintedCainPedestalGuaranteed")
newLine = EID:ReplaceVariableStr(newLine, 1, pickupNames[EID.SalvageRoomTypes[roomPool]]:gsub("{{[.-}}]+ ", ""))
newLine = EID:ReplaceVariableStr(newLine, "n", EID.PickupStartsWithVowel[EID.SalvageRoomTypes[roomPool]] and "n" or "")
salvageDesc = salvageDesc .. "#" .. newLine
end
-- Bonus items from trinkets
for trinketID,pickupID in pairs(EID.SalvageTrinkets) do
if closestPlayer:HasTrinket(trinketID) then
local newLine = "{{Trinket" .. trinketID .. "}} " .. EID:getDescriptionEntry("TaintedCainPedestalBonus")
newLine = EID:ReplaceVariableStr(newLine, 1, pickupNames[pickupID]:gsub("{{[.-}}]+ ", ""))
salvageDesc = salvageDesc .. "#" .. newLine
end
end
-- Bonus item from Lucky Toe
if closestPlayer:HasTrinket(42) then
local newLine = "{{Trinket42}} " .. (hasBirthright and EID:getDescriptionEntry("TaintedCainPedestalLuckyToeBirthright") or EID:getDescriptionEntry("TaintedCainPedestalLuckyToe"))
salvageDesc = salvageDesc .. "#" .. newLine
end
-- Daemon's Tail reduces hearts
if closestPlayer:HasTrinket(22) then
local newLine = "{{Trinket22}} " .. EID:getDescriptionEntry("TaintedCainPedestalDaemonsTail")
salvageDesc = salvageDesc .. "#" .. newLine
end
descObj.Description = salvageDesc
descObj.Transformation = nil -- remove transformation info. useless for T-Cain because item will not count towards transformations
for i = 1, #EID.coopAllPlayers do
local t = EID.coopAllPlayers[i]:GetPlayerType()
if t ~= PlayerType.PLAYER_CAIN_B then
table.insert(EID.DifferentEffectPlayers, t)
end
end
else
table.insert(EID.DifferentEffectPlayers, PlayerType.PLAYER_CAIN_B)
end
return descObj
end
-- Handle Glitched Crown style pedestals
local currentSelection = {} -- keep track of which description we're looking at for a given pedestal
local goingToSpindown = false
local inGlitchedCrown = false
local function GlitchedCrownCallback(descObj)
if not descObj.Entity or inGlitchedCrown then return descObj end
local entity = descObj.Entity
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
if EID.GlitchedCrownCheck[curRoomIndex] and EID.GlitchedCrownCheck[curRoomIndex][descObj.Entity.InitSeed .. descObj.Entity.Index] then
-- this table has collectible ID keys that define the first frame and most recent frame that that ID has been seen on this pedestal
-- we need to filter out items that haven't been seen in a while (due to a reroll perhaps), then sort by first frame
local pedestalID = descObj.Entity.InitSeed .. descObj.Entity.Index
local items = EID.GlitchedCrownCheck[curRoomIndex][pedestalID]
local sortedItems = {}
for id, frames in pairs(items) do
if EID.GameUpdateCount - frames[2] > 120 then
items[id] = nil
else
table.insert(sortedItems, { id, frames[1] })
end
end
if #sortedItems < 5 then return descObj end
table.sort(sortedItems, function(a, b) return a[2] < b[2] end)
inGlitchedCrown = true
currentSelection[pedestalID] = currentSelection[pedestalID] or 0
-- watch for Tab being pressed to advance our selection by 1
-- when spindown dice is involved, watch for tab being released instead of pressed, it makes more sense
if goingToSpindown and EID:TabReleased() or not goingToSpindown and EID:TabPressed() then
currentSelection[pedestalID] = currentSelection[pedestalID] + 1
if currentSelection[pedestalID] > #sortedItems then currentSelection[pedestalID] = 0 end
end
-- display the overview description
if currentSelection[pedestalID] == 0 then
descObj = EID:getDescriptionObj(5, 100, 689, nil, false)
descObj.Description = ""
for _, item in ipairs(sortedItems) do
descObj.Description = descObj.Description .. "{{Collectible" .. item[1] .. "}} {{NameOnlyC" .. item[1] .. "}}#"
end
-- display a specific description
else
descObj = EID:getDescriptionObj(5, 100, sortedItems[currentSelection[pedestalID]][1])
end
descObj.Entity = entity
local nextIcon = "{{Collectible689}}"
if currentSelection[pedestalID] + 1 <= #sortedItems then nextIcon = "{{Collectible" ..
sortedItems[currentSelection[pedestalID] + 1][1] .. "}}" end
EID:appendToDescription(descObj,
"#{{Blank}} " .. EID:ReplaceVariableStr(EID:getDescriptionEntry("GlitchedCrownToggleInfo"), 1, nextIcon))
-- manually apply Flip; changing the description's item stops future callbacks to avoid infinite loops, but we want Flip still, it works fine
if descObj.ObjSubType ~= entity.SubType then
if EID.collectiblesOwned[711] then descObj = FlipCallback(descObj) end
-- manually apply Tainted Cain
if EID:PlayersHaveCharacter(PlayerType.PLAYER_CAIN_B) then descObj = TaintedCainPedestalCallback(descObj) end
end
end
inGlitchedCrown = false
return descObj
end
--------------------------------
-- Although individual conditions/callbacks work well for mods to be able to add through the API,
-- As we kept adding callbacks for vanilla items, a lot of code got repeated over and over
-- This one-condition setup fixes that and can only help performance
-- It also allows us to pick the order that modifiers are appended to descriptions (stats/effects first, then reroll/flip/recharge info)
-- REPENTANCE-ONLY MODIFIERS
local function EIDConditions(descObj)
-- currently, only pickup descriptions have modifiers
if descObj.ObjType ~= 5 then return false end
EID:CheckPlayersCollectibles()
local callbacks = {}
-- Collectible Pedestal Callbacks
if descObj.ObjVariant == PickupVariant.PICKUP_COLLECTIBLE then
-- Using magic numbers here in case it's slightly faster, and because the callback names give context
-- Check Birthright first because it overwrites the description instead of appending to it
if descObj.ObjSubType == 619 then table.insert(callbacks, BirthrightCallback) end
if (REPENTOGON or EID.collectiblesOwned[689]) and EID.Config["GlitchedCrownSummary"] then table.insert(callbacks, GlitchedCrownCallback) end
-- Glowing Hourglass overwrites the description when used three times
if REPENTOGON and descObj.ObjSubType == 422 then table.insert(callbacks, GlowingHourglassCallback) end
if descObj.ObjSubType == 644 then table.insert(callbacks, ConsolationPrizeCallback) end
if EID.collectiblesOwned[584] or descObj.ObjSubType == 584 then table.insert(callbacks, BookOfVirtuesCallback) end
if EID:PlayersHaveCharacter(PlayerType.PLAYER_CAIN_B) then table.insert(callbacks, TaintedCainPedestalCallback) end
if EID.collectiblesOwned[711] and EID:getEntityData(descObj.Entity, "EID_FlipItemID") then table.insert(callbacks, FlipCallback) end
if EID.Config["SpindownDiceResults"] > 0 and (EID.collectiblesOwned[723] or EID.collectiblesAbsorbed[723]) and descObj.ObjSubType ~= 668 then
goingToSpindown = true
table.insert(callbacks, SpindownDiceCallback)
else goingToSpindown = false end
-- Card / Rune Callbacks
elseif descObj.ObjVariant == PickupVariant.PICKUP_TAROTCARD then
hasTarot = EID.collectiblesOwned[451]
if EID.collectiblesOwned[286] and not EID.blankCardHidden[descObj.ObjSubType] and EID.cardMetadata[descObj.ObjSubType] then table.insert(callbacks, BlankCardCallback) end
if EID.collectiblesOwned[263] and EID.runeIDs[descObj.ObjSubType] and EID.cardMetadata[descObj.ObjSubType] then table.insert(callbacks, ClearRuneCallback) end
if descObj.ObjSubType == 80 then table.insert(callbacks, WildCardCallback) end
if descObj.ObjSubType == 73 then table.insert(callbacks, TheStarsCallback) end
-- Pill Callbacks
elseif descObj.ObjVariant == PickupVariant.PICKUP_PILL then
if EID.collectiblesOwned[654] then table.insert(callbacks, FalsePHDCallback) end
if EID.collectiblesOwned[348] then table.insert(callbacks, PlaceboCallback) end
table.insert(callbacks, ExperimentalPillCallback)
if EID.pillPlayer == nil and #EID.coopAllPlayers > 1 then
table.insert(callbacks, CoopPillCallback)
end
-- Trinket Callbacks
elseif descObj.ObjVariant == PickupVariant.PICKUP_TRINKET then
-- Golden Trinket / Mom's Box
isGolden = ((descObj.ObjSubType & TrinketType.TRINKET_GOLDEN_FLAG) == TrinketType.TRINKET_GOLDEN_FLAG)
hasBox = EID.collectiblesOwned[439]
if isGolden or hasBox then table.insert(callbacks, GoldenTrinketCallback) end
end
return callbacks
end
EID:addDescriptionModifier("EID Repentance", EIDConditions, nil)
end
-- AFTERBIRTH+ OR REPENTANCE MODIFIERS
local function EIDConditionsAB(descObj)
-- handle Sacrifice room
if descObj.ObjType == -999 and descObj.ObjVariant == -1 then return {SacrificeRoomCallback} end
-- currently, only pickup descriptions have modifiers
if descObj.ObjType ~= 5 then return false end
EID:CheckPlayersCollectibles()
local callbacks = {}
if EID.LuckFormulas[descObj.fullItemString] then table.insert(callbacks, LuckChanceCallback) end
local adjustedSubtype = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
local typeVarSub = descObj.ObjType.."."..descObj.ObjVariant.."."..adjustedSubtype
if EID.HealthUpData[typeVarSub] or EID.HealingItemData[typeVarSub] then table.insert(callbacks, HealthUpCallback) end
-- Collectible Pedestal Callbacks
if descObj.ObjVariant == PickupVariant.PICKUP_COLLECTIBLE then
if EID.Config["ItemCollectionIndicator"] and EID:requiredForCollectionPage(descObj.ObjSubType) then table.insert(callbacks, ItemCollectionPageCallback) end
if descObj.ObjSubType == 297 then table.insert(callbacks, PandorasBoxCallback) end
if EID.Config["DisplayVoidStatInfo"] then
if EID.collectiblesOwned[477] then table.insert(callbacks, VoidCallback) end
if EID.collectiblesOwned["5.300.41"] then table.insert(callbacks, BlackRuneCallback) end
end
elseif descObj.ObjVariant == PickupVariant.PICKUP_TRINKET then
if descObj.ObjSubType == 80 then table.insert(callbacks, BlackFeatherCallback) end
elseif descObj.ObjVariant == PickupVariant.PICKUP_PILL then
table.insert(callbacks, VurpCallback)
end
return callbacks
end
EID:addDescriptionModifier("EID Afterbirth+", EIDConditionsAB, nil, 1)
-- should this be done differently so that mods can add tab previews? (tab conditions is done last, but would be done before callbacks mods add, maybe tab should be checked in EID:getDescriptionObj
local function TabConditions(_)
if EID.TabHeldThisFrame and not EID.inModifierPreview then return true end
EID.TabPreviewID = 0
return false
end
EID:addDescriptionModifier("EID Tab Previews", TabConditions, TabCallback)
-- If an item has a radically different effect for 2 players, show the effect for the closest player, then append what chars have a different effect here
-- This is the final change made to the desc, after all other conditionals and modifiers
local function CoopDifferentEffectCallback(descObj)
local displayedChars = {}
local differentEffectText = EID:getDescriptionEntry("ConditionalDescs", "Different Effect")
for _,v in ipairs(EID.DifferentEffectPlayers) do
if not displayedChars[v] then
descObj.Description = descObj.Description .. "#" .. EID:GetPlayerIcon(v) .. " " .. EID:ReplaceVariableStr(differentEffectText, EID:getPlayerName(v))
end
displayedChars[v] = true
end
EID.DifferentEffectPlayers = {} -- avoid appending this twice
return descObj
end
local function CoopDifferentEffectConditions(_)
return #EID.DifferentEffectPlayers > 0
end
EID:addDescriptionModifier("EID Different Effect Players", CoopDifferentEffectConditions, CoopDifferentEffectCallback)