Files
External-Item-Descriptions/eid_modifiers.lua
T
2022-03-06 04:21:23 -05:00

511 lines
22 KiB
Lua

local game = Game()
EID.TabPreviewID = 0
-- Modifiers switching the previewed description can cause infinite loops or undesired text, use this to help prevent it
EID.inModifierPreview = false
-- List of collectible IDs for us to check if a player owns them; feel free to add to this in mods that add description modifiers!
EID.collectiblesToCheck = { CollectibleType.COLLECTIBLE_VOID, }
local maxSlot = 1
-- Repentance modifiers
if REPENTANCE then
maxSlot = 3
--include the AB+ collectiblesToCheck in this table! (wish there was an easy way to merge two tables)
EID.collectiblesToCheck = { CollectibleType.COLLECTIBLE_VOID,
CollectibleType.COLLECTIBLE_BINGE_EATER, CollectibleType.COLLECTIBLE_BOOK_OF_VIRTUES, CollectibleType.COLLECTIBLE_SPINDOWN_DICE,
CollectibleType.COLLECTIBLE_TAROT_CLOTH, CollectibleType.COLLECTIBLE_MOMS_BOX, 59, --Birthright Belial
CollectibleType.COLLECTIBLE_BLANK_CARD, CollectibleType.COLLECTIBLE_CLEAR_RUNE, CollectibleType.COLLECTIBLE_PLACEBO,
CollectibleType.COLLECTIBLE_FALSE_PHD, CollectibleType.COLLECTIBLE_ABYSS, CollectibleType.COLLECTIBLE_FLIP,
}
end
EID.collectiblesOwned = {}
EID.collectiblesAbsorbed = {}
EID.blackRuneOwned = false
EID.blankCardHidden = {[32]=true,[33]=true,[34]=true,[35]=true,[36]=true,[37]=true,[38]=true,[39]=true,[40]=true,[41]=true,[49]=true,[50]=true,[55]=true,[78]=true,[81]=true,[82]=true,[83]=true,[84]=true,[85]=true,[86]=true,[87]=true,[88]=true,[89]=true,[90]=true,[91]=true,[92]=true,[93]=true,[94]=true,[95]=true,[96]=true,[97]=true,}
EID.runeIDs = {[32]=true,[33]=true,[34]=true,[35]=true,[36]=true,[37]=true,[38]=true,[39]=true,[40]=true,[41]=true,[55]=true,[81]=true,[82]=true,[83]=true,[84]=true,[85]=true,[86]=true,[87]=true,[88]=true,[89]=true,[90]=true,[91]=true,[92]=true,[93]=true,[94]=true,[95]=true,[96]=true,[97]=true,}
local lastCheck = 0
function EID:CheckPlayersCollectibles()
-- recheck the players' owned collectibles periodically, not every frame
-- (has to be checked regularly due to mechanics like D4 / Tainted Eden)
if EID.GameUpdateCount >= lastCheck + 15 then
lastCheck = EID.GameUpdateCount
local numPlayers = game:GetNumPlayers()
local players = {}; for i = 0, numPlayers - 1 do players[i] = Isaac.GetPlayer(i) end
for _,v in ipairs(EID.collectiblesToCheck) do
EID.collectiblesOwned[v] = false
EID.collectiblesAbsorbed[v] = false
for i = 0, numPlayers - 1 do
if players[i]:HasCollectible(v) then
EID.collectiblesOwned[v] = i
break
-- Check for the item being inside this player's Void
-- note: currently Absorb checks are only done as a backup, will always be false if it's owned legitimately
elseif EID.absorbedItems[tostring(i)] and EID.absorbedItems[tostring(i)][tostring(v)] and players[i]:HasCollectible(477) then
EID.collectiblesAbsorbed[v] = i
end
end
end
-- other Card in inventory checks could be done in this loop here if ever desired
EID.blackRuneOwned = false
for i = 0, numPlayers - 1 do
for j = 0, maxSlot do
if players[i]:GetCard(j) == Card.RUNE_BLACK then
EID.blackRuneOwned = i
break
end
end
end
end
end
local function TabCallback(descObj)
if EID.TabPreviewID == 0 then return descObj end
EID.inModifierPreview = true
local descEntry = EID:getDescriptionObj(5, 100, EID.TabPreviewID)
EID.inModifierPreview = false
descEntry.Entity = descObj.Entity
EID.TabPreviewID = 0
return descEntry
end
-- Handle Void (the only modifier that is applied to AB+ at the moment)
local voidStatUps = { 0.2, 0.5, 1, 0.5, 0.2, 1 }
if REPENTANCE then voidStatUps[4] = 1.5 end
local lastVoidCheck = -30
EID.VoidStatIncreases = {{},{},{}}
EID.BlackRuneStatIncreases = {{},{},{}}
EID.VoidOptionIndexes = {}
local function VoidCallback(descObj, isRune)
-- Recheck RNG periodically (picking up passive collectibles will change the Void results without any easy trigger to track)
-- Do both Void and Rune here since they could both be requested in the same frame
if EID.GameUpdateCount >= lastVoidCheck + 30 or EID.RecheckVoid then
EID:VoidRoomCheck()
if EID.collectiblesOwned[477] then EID:VoidRNGCheck(Isaac.GetPlayer(EID.collectiblesOwned[477]), false) end
if EID.blackRuneOwned then EID:VoidRNGCheck(Isaac.GetPlayer(EID.blackRuneOwned), true) end
lastVoidCheck = EID.GameUpdateCount
EID.RecheckVoid = false
end
local prefix = (isRune and "{{Card41}} ") or "{{Collectible477}} "
local pickup = descObj.Entity and descObj.Entity:ToPickup()
local isAltOption = false
-- Test if this is an Option pedestal, Repentance only absorbs the lowest index one
if REPENTANCE then
local optionIndex = pickup and pickup.OptionsPickupIndex
local firstOption = EID.VoidOptionIndexes[optionIndex]
if (REPENTANCE and optionIndex and optionIndex ~= 0 and descObj.ObjSubType ~= firstOption) then
EID:appendToDescription(descObj, "#" .. prefix .. "{{Collectible"..firstOption..
"}}" .. EID:getObjectName(5, 100, firstOption) .. EID:getDescriptionEntry("VoidOptionText"))
isAltOption = true
end
end
-- Print Stat up info if Black Rune or non-active item
if isRune or EID.itemConfig:GetCollectible(descObj.ObjSubType).Type ~= 3 then
local shopItem = pickup and pickup:IsShopItem()
-- Afterbirth+ really can't do anything with Void and a shop item, so just return
if (not REPENTANCE and shopItem) then return descObj end
local voidIntro = ((shopItem or isAltOption) and EID:getDescriptionEntry("VoidShopText")) or EID:getDescriptionEntry("VoidText")
local voidNames = EID:getDescriptionEntry("VoidNames")
-- Replace "Tears" with "Fire Rate"
if REPENTANCE then voidNames[2] = EID:getDescriptionEntry("GlitchedItemText", 1) end
local eidTable = (isRune and EID.BlackRuneStatIncreases) or EID.VoidStatIncreases
local increases = ((isAltOption or not descObj.Entity) and eidTable[3]) or (shopItem and eidTable[2]) or eidTable[1]
EID:appendToDescription(descObj, "#" .. prefix .. voidIntro .. "#")
for i,v in ipairs(increases) do
if v > 0 then
EID:appendToDescription(descObj, prefix .. "+" .. string.format("%.4g",v*voidStatUps[i]) .. " " .. voidNames[i] .. "#")
end
end
-- Print unique synergies with Void and Active Items
elseif not isRune then
end
return descObj
end
local function BlackRuneCallback(descObj)
return VoidCallback(descObj, true)
end
-- Handle Item Collection description addition
local function ItemCollectionPageCallback(descObj)
descObj.Name = "{{"..EID.Config["ItemCollectionColor"].."}}"..descObj.Name
local text = EID:getDescriptionEntry("CollectionPageInfo")
EID:appendToDescription(descObj, "#{{Warning}} "..text)
return descObj
end
if REPENTANCE then
-- Handle Birthright
local function BirthrightCallback(descObj)
descObj.Description = ""
local describedPlayerTypes = {}
for i = 0,game:GetNumPlayers() - 1 do
local player = Isaac.GetPlayer(i)
local playerID = player:GetPlayerType()
if not player:IsSubPlayer() and player:GetMainTwin( ):GetPlayerType() == playerID and not describedPlayerTypes[playerID] then
describedPlayerTypes[playerID] = true
local birthrightDesc = EID:getDescriptionEntry("birthright", playerID+1)
if birthrightDesc ~=nil then
local playerName = birthrightDesc[1] or player:GetName()
EID:appendToDescription(descObj, (EID:getIcon("Player"..playerID) ~= EID.InlineIcons["ERROR"] and "{{Player"..playerID.."}}" or "{{CustomTransformation}}").." {{ColorGray}}"..playerName.."{{CR}}#"..birthrightDesc[3].."#")
end
end
end
return descObj
end
-- Handle Bingeeater description addition
local function BingeEaterCallback(descObj)
local bingeBuff = EID:getDescriptionEntry("bingeEaterBuffs", descObj.ObjSubType)
if bingeBuff ~= nil then
local iconStr = "#{{Collectible664}} "
EID:appendToDescription(descObj, iconStr..bingeBuff:gsub("#",iconStr))
end
return descObj
end
-- Handle Book of Belial description for Judas' Birthright addition
local function BookOfBelialCallback(descObj)
local belialBuff = EID:getDescriptionEntry("bookOfBelialBuffs", descObj.ObjSubType)
if belialBuff ~= nil then
local iconStr = "#{{Collectible34}} "
EID:appendToDescription(descObj, iconStr..belialBuff:gsub("#",iconStr))
end
return descObj
end
-- Handle Book of Virtues description addition
local function BookOfVirtuesCallback(descObj)
local wispType = EID:getDescriptionEntry("bookOfVirtuesWisps", descObj.ObjSubType)
if wispType ~= nil then
local iconStr = "#{{Collectible584}} "
EID:appendToDescription(descObj, iconStr..wispType:gsub("#",iconStr))
end
return descObj
end
-- Handle Spindown Dice description addition
local function SpindownDiceCallback(descObj)
-- get the ID of the player that owns the Spindown Dice
local playerID = (EID.collectiblesOwned[723] or EID.collectiblesAbsorbed[723])
EID:appendToDescription(descObj, "#{{Collectible723}} :")
local refID = descObj.ObjSubType
local hasCarBattery = Isaac.GetPlayer(playerID):HasCollectible(CollectibleType.COLLECTIBLE_CAR_BATTERY)
local firstID = 0
for i = 1,EID.Config["SpindownDiceResults"] do
local spinnedID = EID:getSpindownResult(refID)
if hasCarBattery and spinnedID ~= 668 then
refID = spinnedID
spinnedID = EID:getSpindownResult(refID)
end
refID = spinnedID
if refID > 0 and refID < 4294960000 then
if i == 1 then firstID = refID end
EID:appendToDescription(descObj, "{{Collectible"..refID.."}}")
if EID.itemUnlockStates[refID] == false then EID:appendToDescription(descObj, "?") end
if EID.Config["SpindownDiceDisplayID"] then
EID:appendToDescription(descObj, "/".. refID)
end
if EID.Config["SpindownDiceDisplayName"] then
EID:appendToDescription(descObj, "/".. EID:getObjectName(5, 100, refID))
if refID == 668 then break end
if i ~= EID.Config["SpindownDiceResults"] then
EID:appendToDescription(descObj, "#{{Blank}}")
end
end
if refID == 668 then break end -- Dad's Note is not affected by Spindown Dice
if i ~= EID.Config["SpindownDiceResults"] then
EID:appendToDescription(descObj, " ->")
end
else
local errorMsg = EID:getDescriptionEntry("spindownError") or ""
EID:appendToDescription(descObj, errorMsg)
break
end
end
if hasCarBattery then
EID:appendToDescription(descObj, " (Results with {{Collectible356}})")
end
if firstID ~= 0 and EID.TabPreviewID == 0 then
EID.TabPreviewID = firstID
EID:appendToDescription(descObj, "#{{Blank}} ".. EID:getDescriptionEntry("FlipItemToggleInfo"))
end
return descObj
end
-- Handle Tarot Cloth description addition
local function TarotClothCallback(descObj)
local clothBuff = EID:getDescriptionEntry("tarotClothBuffs", descObj.ObjSubType)
if clothBuff ~= nil then
local iconStr = "#{{Collectible451}} "
EID:appendToDescription(descObj, iconStr..clothBuff:gsub("#",iconStr))
end
return descObj
end
local hasBox = false
local isGolden = false
-- Handle Golden Trinket / Mom's Box description addition
local function GoldenTrinketCallback(descObj)
local trinketID = descObj.ObjSubType % TrinketType.TRINKET_GOLDEN_FLAG
local data = EID.GoldenTrinketData[trinketID]
local multiplier = 2
local textChoice = 1
if isGolden and hasBox then
multiplier = 3
textChoice = 3
elseif hasBox then
textChoice = 2
end
local count = 0
if data then
if type(data) == "number" then data = {t={data}} end
if data.goldenOnly and not isGolden then return descObj end
--custom multipliers (either manually defined, or just changing the max multiplier
if data.mults then
if isGolden and hasBox then multiplier = data.mults[2]
else multiplier = data.mults[1] end
elseif data.mult and ((isGolden and hasBox) or data.mult < 2) then multiplier = data.mult end
--replacing numeric text based on our multiplier
if (data.t) then
for _,v in ipairs(data.t) do
count = 0
--"%d*%.?%d+" will grab every number group (1, 10, 0.5), this will allow us to not replace the "1" in "10" erroneously
descObj.Description = string.gsub(descObj.Description, "%d*%.?%d+", function(s)
if (s == tostring(v) and count == 0) then
count = count + 1
if v == 17 then
if multiplier == 2 then v = 16.5
elseif multiplier == 3 then v = (1/6)*100 end -- convert 17% to 33% or 50%
elseif v == 33 and (multiplier == 1.5 or multiplier == 3) then v = (1/3)*100 end -- convert 33% to 50% or 100%
return "{{ColorGold}}" .. string.format("%.4g",v*multiplier) .. "{{CR}}"
end
end)
end
--replacing a phrase, such as "half a heart"
elseif data.findReplace then
local textTable = EID:getDescriptionEntry("goldenTrinketEffects", trinketID)
if textTable then
descObj.Description, count = string.gsub(descObj.Description, textTable[1], "{{ColorGold}}" .. textTable[multiplier] .. "{{ColorText}}", 1)
end
--append some new text to the description
elseif data.append then
local textTable = EID:getDescriptionEntry("goldenTrinketEffects", trinketID)
if textTable then
textChoice = math.min(textChoice, #textTable) -- some items have only 1 append description
descObj.Description = descObj.Description .. "#{{ColorGold}}" .. textTable[textChoice]
count = 1
end
--the nuclear option: replacing the entire description; 1 = Gold, 2 = Mom's Box, 3 = Both
--only replace if the chosen language has defined it
elseif data.fullReplace then
local textTable = EID:getDescriptionEntry("goldenTrinketEffects", trinketID, true)
if (textTable) then
textChoice = math.min(textChoice, #textTable)
descObj.Description = textTable[textChoice]
count = 1
end
end
-- we didn't replace everything; maybe English (Detailed) or other language didn't have the number? append a simple "effect is doubled/tripled"
if count == 0 and multiplier > 1 then
local goldenDesc = EID:getDescriptionEntry("goldenTrinket") or ""
if multiplier == 3 then goldenDesc = EID:getDescriptionEntry("tripledTrinket") or ""
elseif multiplier == 4 then goldenDesc = EID:getDescriptionEntry("quadrupledTrinket") end
descObj.Description = descObj.Description .. "#" .. "{{ColorGold}}"..goldenDesc
end
end
return descObj
end
-- Handle Blank Card description addition
local function BlankCardCallback(descObj)
local text = EID:getDescriptionEntry("BlankCardCharge")
local charge = EID.cardMetadata[descObj.ObjSubType]
if text ~= nil and charge ~= nil and charge.mimiccharge and charge.mimiccharge ~= -1 then
local iconStr = "#{{Collectible286}} {{ColorSilver}}"
if descObj.ObjSubType == 48 then -- ? card
text = EID:getDescriptionEntry("BlankCardQCard")
EID:appendToDescription(descObj, iconStr..text:gsub("#",iconStr))
else
EID:appendToDescription(descObj, iconStr..text.." {{"..charge.mimiccharge.."}}{{Battery}}")
end
end
return descObj
end
-- Handle Clear Rune description addition
local function ClearRuneCallback(descObj)
local text = EID:getDescriptionEntry("ClearRuneCharge")
local charge = EID.cardMetadata[descObj.ObjSubType]
if text ~= nil and charge ~= nil and charge.mimiccharge and charge.mimiccharge ~= -1 then
local iconStr = "#{{Collectible263}} {{ColorSilver}}"
EID:appendToDescription(descObj, iconStr..text.." {{"..charge.mimiccharge.."}}{{Battery}}")
end
return descObj
end
-- Handle Placebo description addition
local function PlaceboCallback(descObj)
local text = EID:getDescriptionEntry("PlaceboCharge")
local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
local charge = EID.pillMetadata[adjustedID-1]
if text ~= nil and charge ~= nil and charge.mimiccharge and charge.mimiccharge ~= -1 then
local iconStr = "#{{Collectible348}} {{ColorSilver}}"
EID:appendToDescription(descObj, iconStr..text.." {{"..charge.mimiccharge.."}}{{Battery}}")
end
return descObj
end
-- Handle False PHD description addition
local function FalsePHDCallback(descObj)
local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
local horse = descObj.ObjSubType > 2048
local data = EID.pillMetadata[adjustedID-1]
if data ~= nil then
local damageUp = string.find(data.class,"3") and (string.find(data.class,"-") or adjustedID-1 == PillEffect.PILLEFFECT_EXPERIMENTAL)
-- why doesn't I'm Excited have a - in the xml data yet spawn a black heart...
local blackHeart = (string.find(data.class,"2") or string.find(data.class,"1")) and (string.find(data.class,"-") or adjustedID-1 == PillEffect.PILLEFFECT_IM_EXCITED)
local text = ""
if damageUp and horse then text = EID:getDescriptionEntry("FalsePHDHorseDamage")
elseif damageUp then text = EID:getDescriptionEntry("FalsePHDDamage")
elseif blackHeart then text = EID:getDescriptionEntry("FalsePHDHeart") end
if text ~= "" then
local iconStr = "#{{Collectible654}} "
EID:appendToDescription(descObj, iconStr..text)
end
end
return descObj
end
-- Handle Abyss description addition
local function AbyssCallback(descObj)
local text = EID:getDescriptionEntry("abyssSynergies", descObj.ObjSubType)
if text ~= nil then
local iconStr = "#{{Collectible706}} {{ColorRed}}"
EID:appendToDescription(descObj, iconStr..text)
end
return descObj
end
-- Handle Flip description addition
local function FlipCallback(descObj)
local flipItemID = EID:getEntityData(descObj.Entity, "EID_FlipItemID")
if not flipItemID or flipItemID <= 0 then return descObj end
-- Empty pedestal
if descObj.ObjSubType == 0 then
return EID:getDescriptionObj(5, 100, flipItemID)
end
local infoText = EID:getDescriptionEntry("FlipItemToggleInfo")
local itemName = EID:getObjectName(5, 100, flipItemID)
local appendText = "#{{Collectible711}} -> {{Collectible"..flipItemID.."}} "..itemName
if EID.TabPreviewID == 0 then
EID.TabPreviewID = flipItemID
appendText = appendText .. "#{{Blank}} "..infoText
end
EID:appendToDescription(descObj, appendText)
return descObj
end
--------------------------------
-- Although individual conditions/callbacks work well for mods to be able to add through the API,
-- As we kept adding callbacks for vanilla items, a lot of code got repeated over and over
-- This one-condition setup fixes that and can only help performance
-- It also allows us to pick the order that modifiers are appended to descriptions (stats/effects first, then reroll/flip/recharge info)
-- REPENTANCE-ONLY MODIFIERS
local function EIDConditions(descObj)
-- currently, only pickup descriptions have modifiers
if descObj.ObjType ~= 5 then return false end
EID:CheckPlayersCollectibles()
local callbacks = {}
-- Collectible Pedestal Callbacks
if descObj.ObjVariant == PickupVariant.PICKUP_COLLECTIBLE then
-- Using magic numbers here in case it's slightly faster, and because the callback names give context
-- Check Birthright first because it overwrites the description instead of appending to it
if descObj.ObjSubType == 619 then table.insert(callbacks, BirthrightCallback) end
if EID.collectiblesOwned[664] then table.insert(callbacks, BingeEaterCallback) end
if EID.collectiblesOwned[59] then table.insert(callbacks, BookOfBelialCallback) end
if EID.collectiblesOwned[584] then table.insert(callbacks, BookOfVirtuesCallback) end
if EID.collectiblesOwned[706] or EID.collectiblesAbsorbed[706] then table.insert(callbacks, AbyssCallback) end
if EID.collectiblesOwned[711] and EID:getEntityData(descObj.Entity, "EID_FlipItemID") then table.insert(callbacks, FlipCallback) end
if EID.Config["SpindownDiceResults"] > 0 and (EID.collectiblesOwned[723] or EID.collectiblesAbsorbed[723]) and descObj.ObjSubType ~= 668 then table.insert(callbacks, SpindownDiceCallback) end
-- Card / Rune Callbacks
elseif descObj.ObjVariant == PickupVariant.PICKUP_TAROTCARD then
if EID.collectiblesOwned[451] then table.insert(callbacks, TarotClothCallback) end
if EID.collectiblesOwned[286] and not EID.blankCardHidden[descObj.ObjSubType] and EID.cardMetadata[descObj.ObjSubType] then table.insert(callbacks, BlankCardCallback) end
if EID.collectiblesOwned[263] and EID.runeIDs[descObj.ObjSubType] and EID.cardMetadata[descObj.ObjSubType] then table.insert(callbacks, ClearRuneCallback) end
-- Pill Callbacks
elseif descObj.ObjVariant == PickupVariant.PICKUP_PILL then
if EID.collectiblesOwned[654] then table.insert(callbacks, FalsePHDCallback) end
if EID.collectiblesOwned[348] then table.insert(callbacks, PlaceboCallback) end
-- Trinket Callbacks
elseif descObj.ObjVariant == PickupVariant.PICKUP_TRINKET then
-- Golden Trinket / Mom's Box
isGolden = (descObj.ObjSubType > TrinketType.TRINKET_GOLDEN_FLAG)
hasBox = EID.collectiblesOwned[439]
if isGolden or hasBox then table.insert(callbacks, GoldenTrinketCallback) end
end
return callbacks
end
EID:addDescriptionModifier("EID Repentance", EIDConditions, nil)
end
-- AFTERBIRTH+ OR REPENTANCE MODIFIERS
local function EIDConditionsAB(descObj)
-- currently, only pickup descriptions have modifiers
if descObj.ObjType ~= 5 then return false end
EID:CheckPlayersCollectibles()
local callbacks = {}
-- Collectible Pedestal Callbacks
if descObj.ObjVariant == PickupVariant.PICKUP_COLLECTIBLE then
if EID:requiredForCollectionPage(descObj.ObjSubType) then table.insert(callbacks, ItemCollectionPageCallback) end
if EID.Config["DisplayVoidStatInfo"] then
if EID.collectiblesOwned[477] then table.insert(callbacks, VoidCallback) end
if EID.blackRuneOwned then table.insert(callbacks, BlackRuneCallback) end
end
end
return callbacks
end
EID:addDescriptionModifier("EID Afterbirth+", EIDConditionsAB, nil)
-- should this be done differently so that mods can add tab previews? (tab conditions is done last, but would be done before callbacks mods add, maybe tab should be checked in EID:getDescriptionObj
local function TabConditions(descObj)
if EID:PlayersActionPressed(ButtonAction.ACTION_MAP) and not EID.inModifierPreview then return true end
EID.TabPreviewID = 0
return false
end
EID:addDescriptionModifier("EID Tab Previews", TabConditions, TabCallback)