* Update eid_mcm_cn.lua Clear up all the things. * Delete resources/font/eid_default_cn.fnt Add new font * Delete resources/font/eid_default_cn_0.png Add new font * Add new font cn_alt: new font, which should be default now. cn_default: the font used in official Chinese, but does not look graceful using in EID. Not the actual default, but still a new option. cn_old: the legacy font, as an option for the players who still want to used the old font. Note: the font config can be changed in MCM. * Update zh_cn.lua support for new fonts. * Update zh_cn.lua update the demo text * Update eid_mcm_cn.lua fix a typo * Update eid_mcm_cn.lua re-add popup texts * Add files via upload * Update zh_cn.lua * Update zh_cn.lua * Update zh_cn.lua * Update zh_cn.lua * Add files via upload * Update zh_cn.lua * Update zh_cn.lua * Update zh_cn.lua * Update eid_mcm_cn.lua * Update zh_cn.lua
205 lines
15 KiB
Lua
205 lines
15 KiB
Lua
---------------------------------------
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----- Basic Chinese descriptions -----
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---------------------------------------
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-- FORMAT: Item ID | Name | Description
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-- Special character markup:
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-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
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-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
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local languageCode = "zh_cn"
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---------- Collectibles ----------
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local collectibles = {
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-- Change: added "Creep persists until you exit the room"
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[56] = {"56", "烦事柠檬", "留下一摊水迹#水迹每秒造成24点伤害#水迹在离开房间前持续存在"}, -- Lemon Mishap
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-- Change: added "Persists between rooms if player is at 1/2 hearts"
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[117] = {"117", "死鸟", "受伤时, 生成1只攻击敌人的鸟#鸟每秒造成4.3点接触伤害#角色只有半心时, 切换房间也持续存在"}, -- Dead Bird
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-- Change: added "Spawns a random penny trinket"
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[141] = { "141", "盛装男孩", "{{Coin}} 生成7随机硬币#生成1随机硬币饰品" }, -- Pageant Boy
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-- Change: added Fire rate information
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[186] = { "186", "血之权利", "对所有敌人造成40点伤害#{{Tears}} 当前房间中射速+0.48#{{Warning}} 对角色造成1心伤害#在房间中首次使用后, 改为造成半心伤害#{{Heart}} 优先消耗红心" }, -- Blood Rights
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-- Change: added "Blocks enemy tears"
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[281] = {"281", "受气包", "诱饵跟班#敌人有时会以他而不是角色作为目标#阻挡敌人弹幕" }, -- Punching Bag
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-- Change: added "+0.2 Shot speed"
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[329] = {"329", "鲁多维科科技", "↑ {{Shotspeed}} 弹速+0.2#角色的泪弹由1颗巨大的可控泪弹取代"}, -- The Ludovico Technique
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-- Change: Complete rewrite
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[351] = {"351", "超级豆子", "{{Petrify}} 使房间中所有敌人石化并造成100点伤害#{{Poison}} 造成5点伤害并使附近敌人中毒#向角色移动方向发出岩石波#岩石波可打开隐藏房和粉碎岩石"}, -- Mega Bean
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-- Change: Added "Grants bigger explosions#Fireplaces explode when extinguished"
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[420] = { "420", "黑色粉末", "在地上走1个圈会产生五角星符号, 4秒内造成130点接触伤害#获得更大范围的爆炸效果#火堆熄灭时会爆炸" }, -- Black Powder
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-- Change: "10%" to "20%"
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[398] = {"398", "神体蘑菇", "20%概率发射使敌人缩小的泪弹#缩小的敌人可以被踩死"}, -- God's Flesh
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-- Change: Complete rewrite
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[436] = {"436", "牛奶!", "阻挡弹幕#{{Tears}} 受击10次后, 破裂并在本层获得射速提升"}, -- Milk!
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-- Change: Complete rewrite
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[447] = {"447", "流连豆", "每连续发射4秒时, 生成一朵便便云#10秒内尺寸不断变大#尺寸越大伤害越低#可通过射击便便云使其移动"}, -- Linger Bean
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-- Change: added " and fires radial bursts of tears"
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[470] = {"470", "死寂宝宝", "在房间中四处漂浮#每秒造成30点接触伤害#角色发射时停止移动#停下来时可阻挡弹幕并散射泪弹"}, -- Hushy
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-- Change: added "10 to 12 seconds for Delirium and Mother"
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[475] = { "475", "计划C", "对所有敌人造成9,999,999点伤害#{{Warning}} 在3秒后击杀角色#精神错乱与母亲为10到12秒" }, -- Plan C
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-- Change: added "Turns item pedestals into glitched items"
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[481] = {"481", "数据破解", "↑ 随机属性提升#↓ 随机属性降低#{{Timer}} 当前房间中随机泪弹效果#将底座道具变为错误道具#{{Blank}} 损坏当前房间中的所有贴图和音乐"}, -- Dataminer
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-- Change: reduced the chance of removing the most recently acquired item to 50%
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[482] = {"482", "遥控器", "将角色换为其他随机角色#50%概率移除最近收集的1个道具"}, -- Clicker
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-- Change: Complete rewrite
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[510] = {"510", "精神错乱", "生成1个友好的精神错乱版的头目#切换房间持续存在#{{Warning}} 一次只能激活1个头目#生成的头目血量会随时间流失"}, -- Delirious
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-- Change: added "{{Tears}} +0.5 Tears#{{Shotspeed}} +0.2 Shot speed"
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[554] = { "554", "恐怖如斯", "↑ {{Tears}} 射速+0.5#↑ {{Shotspeed}} 弹速+0.2#{{Fear}} 使近距离的敌人恐惧"}, -- 2Spooky
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-- Change: added "Tears leave a pool of creep on impact"
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[560] = {"560", "好疼", "{{Timer}} 受伤时, 在当前房间中获得:#↑ {{Tears}} 首次受伤射速+1.2#↑ {{Tears}} 后续受伤射速+0.4#在角色周围释放10颗泪弹#泪弹击中时留下水迹"}, -- It Hurts
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-- Change: Added ring of fire on impact description
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[593] = {"593", "火星", "双击移动键使角色冲锋#{{Damage}} 冲锋时角色无敌, 造成4x角色伤害+8的伤害#{{Timer}} 3秒冷却#{{Burning}} 撞击时在角色周围生成火圈" }, -- Mars
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-- Change: Heals 2 hearts instead of 1/2
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[594] = {"594", "木星", "↑ {{EmptyHeart}} +2空心之容器#↓ {{Speed}} 移速-0.3#{{HealingRed}} 治疗2红心#{{Speed}} 静止不动时, 移速逐渐升高至+0.5#{{Poison}} 移动时释放毒气#{{Poison}} 免疫中毒"}, -- Jupiter
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-- Change: Complete rewrite
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[632] = {"632", "邪眼护符", "↑ {{Luck}} 幸运+2#免疫{{Burning}}火焰伤害, {{Confusion}}混乱, {{Fear}}恐惧, {{Slow}}蜘蛛网, {{Poison}}毒气效果#获得1秒水迹免疫"}, -- Evil Charm
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-- Change: Removed +2 Soul Hearts
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[643] = { "643", "终末天启", "飞行#{{Chargeable}} 可蓄力发射高伤害圣光柱#不会取代角色的泪弹" }, -- Revelation
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-- Change: Adjusted the stat boost to match Hallowed Ground
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[651] = {"651", "伯列恒之星", "从本层初始房间向{{BossRoom}}头目房缓慢移动#角色领先则移动加快, 角色落后则移动减慢#站在光环中获得:#↑ {{Tears}} 射速修正x2.5#↑ {{Damage}} 伤害修正x1.2#追踪泪弹#50%概率忽略伤害" }, -- Star of Bethlehem
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-- Change: Added Shop as a new destination
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[660] = {"660", "牌意解读", "在每层的初始房间中生成2个传送门#离开房间时传送门消失#{{Blank}} {{ColorRed}}红色:{{CR}}{{BossRoom}}头目房#{{Blank}} {{ColorYellow}}黄色:{{CR}}{{TreasureRoom}}宝箱房#{{Blank}} {{ColorBlue}}蓝色:{{CR}}{{SecretRoom}}隐藏房#{{Blank}} {{ColorGreen}}绿色:{{CR}}{{Shop}} 商店"}, -- Card Reading
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-- Change: Complete rewrite
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[681] = {"681", "黑洞宝宝", "双击发射键可发射传送门#发射后造成接触伤害#消耗经过的掉落物#消耗掉落物会提升其尺寸, 伤害并生成1只蓝苍蝇#消耗2-3掉落物生成至特殊房间的传送门, 跟班在本层后续中消失#房间中的内容本局持续存在"}, -- Lil Portal
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-- Change: Added into for first usage
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[685] = {"685", "魂火罐", "生成2随机魂火#每次使用多生成1魂火, 最多12个"}, -- Jar of Wisps
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-- Change: Added info about the damage based on item quality
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[706] = {"706", "无底坑", "消耗房间中所有底座道具并对应生成蝗虫跟班#一些道具会生成特殊蝗虫#{{Damage}} 蝗虫造成1x角色伤害, 并根据道具品质修正:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x"}, -- Abyss
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}
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EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
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---------- Trinkets ----------
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local trinkets = {
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-- Change: Added champion loot information
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[5] = {"5", "紫心奖章", "出现精英怪的概率翻倍#精英怪掉落更多掉落物"}, -- Purple Heart
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-- Change: Added info about devil deals
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[7] = { "7", "念珠段", "{{AngelChance}} 天使房转换概率+50%#{{Collectible33}} 在{{Shop}}商店和{{Library}}图书馆出现圣经的概率更高#强制{{DevilChance}}恶魔房为{{AngelChance}}天使房"}, -- Rosary Bead
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-- Change: added info about dropping the item
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[16] = {"16", "妈妈的脚趾甲", "每20秒妈腿会践踏房间中的随机位置#在战斗中扔下会导致妈腿落在该位置"}, -- Mom's Toenail
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-- Change: added Super Secret Room info
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[23] = { "23", "寻人启事", "{{Player10}} 死亡时, 以游魂重生#{{SuperSecretRoom}} 进入新层时, 33%概率揭示超级隐藏房"}, -- Missing Poster
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-- Change: added ", {{Trinket135}} A Lighter"
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[53] = {"53", "血虱", "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗1红心#头目血量-15%#{{Warning}} 捡起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍, {{Trinket135}}打火机移除或吞下"}, -- Tick
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-- Change: added +0.5 damage
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[66] = {"66", "懒散虫", "↑ {{Damage}} 伤害+0.5#↓ {{Shotspeed}} 弹速-0.5"}, -- Lazy Worm
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-- Change: Complete rewrite
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[70] = {"70", "虱子", "清理房间后生成1蓝蜘蛛"}, -- Louse
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-- Change: Added more loot information
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[76] = {"76", "筹码", "↑ 箱子有50%概率生成额外掉落物#↓ 箱子有50%概率只有1只红苍蝇#提升赌博机等机器获胜几率#若箱子含有道具, 强制其品质至少为3#箱子偶尔会含有金箱子道具池之外的道具"}, -- Poker Chip
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-- Change: Added additional effects
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[85] = {"85", "业报", "{{DonationMachine}} 使用捐款机时, 33%概率:#{{HealingRed}} 治疗1红心(40%)#{{Coin}} 给予1硬币(40%)#{{Luck}} 幸运+1(15%)#{{Beggar}} 生成1个乞丐(5%)#也会影响乞丐捐款和补货机"}, -- Karma
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-- Change: Added damage up information
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[89] = {"89", "儿童栓绳", "跟班离角色更近#{{Damage}} 跟班获得少量伤害修正"}, -- Child Leash
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-- Change: 33% chance, Spawns blue fly on new room
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[93] = { "93", "用过的尿布", "每房间15%概率使所有苍蝇敌人变得友好#进入新房间时生成1蓝苍蝇"}, -- Used Diaper
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-- Change: Changed "12-20 times" to "6-12 times"
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[97] = {"97", "扁桃体", "受伤6-12次后, 获得阻挡弹幕的跟班#最多+2个跟班"}, -- Tonsil
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-- Change: Added +2 Tears
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[103] = {"103", "等号!", "当角色的{{Coin}}硬币, {{Bomb}}炸弹和{{Key}}钥匙数量相等时:#↑ {{Tears}} 射速+2#将掉落物变成成对掉落物"}, -- Equality!
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-- Change: added "Bombs deal 15% more damage"
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[133] = {"133", "短引线", "角色的炸弹爆炸更快#炸弹造成的伤害提高15%"}, -- Short Fuse
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-- Change: "2%" to "5%"
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[104] = {"104", "许愿骨", "受伤时, 5%概率被摧毁并生成1底座道具"}, -- Wish Bone
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-- Change: "2%" to "5%"
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[105] = {"105", "午餐袋", "{{Collectible22}} 受伤时, 5%概率被摧毁并生成午餐"}, -- Bag Lunch
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-- Change: Added coin type based information
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[172] = {"172", "诅咒硬币", "{{Coin}} 拾起硬币时, 将角色传送至随机房间#可以传送至隐藏房#硬币类型影响传送的房间类型"}, -- Cursed Penny
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}
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EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
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------- Golden Trinkets -------
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local goldenTrinketEffects = {
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-- Tick (replace): added ", {{Trinket135}} A Lighter"
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[53] = {
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"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}2{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!",
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"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}3{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{Warning}} 拾起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍移除或吞下",
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"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}3{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!",
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},
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}
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EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
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---------- Cards ----------
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local cards = {
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-- Change: Added stone enemies and shields
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[32] = {"32", "冰雹符文", "摧毁房间中所有石头与石头类敌人"}, -- Hagalaz
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-- Change: Added "1% chance for it to be a Crane Game"
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[11] = {"11", "X-命运之轮", "{{Slotmachine}} 生成1台赌博机#{{FortuneTeller}} 24%概率为预言机#{{CraneGame}} 1%概率为夹娃娃机"}, -- X - Wheel of Fortune
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-- Change: Complete rewrite
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[38] = {"38", "桦木符文", "{{Collectible706}} 当前房间中召唤3个无底坑蝗虫"}, -- Berkano
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}
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EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
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---------- Pills ----------
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local horsepills = {
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-- Change: Teleports to a special room instead of a random room
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[20] = {"19", "传送胶囊", "将角色传送至特殊房间"}, -- Telepills
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-- Change: Forgets all previously identified pills
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[26] = {"25", "失忆症", "{{CurseLost}} 隐藏本层地图#{{Pill}} 遗忘所有已识别效果的胶囊"}, -- Amnesia
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-- Change: Added full heal information
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[29] = {"28", "止痛药!", "{{HealingRed}} 回满血#{{Timer}} 当前房间中受到的伤害均为半心"}, -- Percs!
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-- Change: Added broken heart
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[30] = {"29", "上瘾!", "{{BrokenHeart}} +1碎心#{{Timer}} 当前房间中受到的伤害均为整心"}, -- Addicted!
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-- Change: Added additional curses information
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[32] = {"31", "???", "{{CurseMaze}} 本层施加混乱诅咒的效果#多次使用后添加额外诅咒"}, -- ???
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-- Change: affects whole floor
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[42] = {"41", "好困…", "{{Slow}} 使当前层所有敌人和角色减速"}, -- I'm Drowsy...
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-- Change: affects whole floor
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[43] = {"42", "好兴奋!!!", "使当前层所有敌人和角色加速"}, --I'm Excited!!
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-- Change: Forces the effect to be a golden trinket
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[44] = {"43", "咕噜!", "{{Trinket}} 消耗角色的饰品并永久获得其{{ColorGold}}金饰品{{CR}}效果#{{HealingRed}} 治疗等同于消耗饰品量的红心"}, -- Gulp!
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}
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EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
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---------- Car Battery ----------
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local carBattery = {
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-- Now grants +4 damage instead of +3
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[34] = {2, 4}, -- The Book of Belial
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-- Added info regarding doubled attack
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[47] = "生成2次空袭", -- Doctor's Remote
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-- Added info regarding doubled attack
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[164] = "生成2团火焰", -- The Candle
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-- Added info regarding doubled attack
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[289] = "生成2团火焰", -- Red Candle
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-- Now 23 seconds, if you have car battery
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[441] = {15, 23}, -- Mega Blast
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-- Added info regarding doubled familiar
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[728] = "生成2个恶魔跟班", -- Gello
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}
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EID:updateDescriptionsViaTable(carBattery, EID.descriptions[languageCode].carBattery)
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---------- Conditions ----------
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EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
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local conditions = {
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-- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container
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["5.100.205 (Tainted Magdalene)"] = "会流失的心仅提供一半的充能", -- Sharp Plug + Tainted Magdalene
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-- Added ball of bandages synergy
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["Potato Peeler + Ball of Bandages"] = {"{{Collectible73}} 肉块","{{Collectible207}} 绷带球"}, -- Potato Peeler with Ball of Bandages
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}
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EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
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---------- Synergies ----------
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-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
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local abyssSynergies = {
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[706] = "16只不同颜色和效果的蝗虫", -- Abyss
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}
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EID.descriptions[languageCode].abyssSynergies = {}
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EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
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---------- Transformations ----------
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EID.descriptions[languageCode].transformations[17] = "死灵法师" -- Add Necromancer transformation
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-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
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if EID.enableDebug then
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EID.descriptions[languageCode].repPlusCollectibles = collectibles
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EID.descriptions[languageCode].repPlusTrinkets = trinkets
|
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end
|