* Finish BFFS/Hive Mind * Finishing BFFS/Hive Mind * finishing BFFS/Hive Mind/Greed conditionals * BFFS/greed conditionals * finishing BFFS/Hive Mind/Greed conditionals * uncapitalize Chance * Update en_us.lua * ? card single use * fix Moving Box + Void * Big restructuring * self conditional wip * add a one sided synergy function * Update eid_conditionals.lua * new conditionals + reorganizing * new conditionals + reorganizing * todo update * more conditionals * more conditionals * Black Feather gray highlight color * add item colors, make icons stay with first word * Update eid_conditionals_funcs.lua * Update eid_data.lua * more conditionals * tech 2 conditional * tech 2 conditional
288 lines
19 KiB
Lua
288 lines
19 KiB
Lua
local game = Game()
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EID.DescriptionConditions = {}
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-- table of collectible IDs to periodically check if the players own. used by eid_modifiers.lua
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EID.collectiblesToCheck = {}
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require("features.eid_conditionals_funcs")
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--[[ The general meaning of the arguments when adding a conditional are as follows:
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Argument 1: ID of the item we're looking at the description of (assumed to be a collectible ID if it's just a number)
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Argument 2: Function that needs to be true for us to change the description (or ID of the collectible/character that we need to have)
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Argument 3: Optional text for finding the correct string in the localization file (can also be a function, which is passed descObj, that returns the location)
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Argument 4: Optional table that can define a variety of different settings
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]]
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------ GENERAL CONDITIONS ------
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-- Tarot Cloth
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if not EID.isRepentance then
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EID:AddItemConditional("5.300", 451, nil, {locTable = "tarotClothBuffsAB", replaceColor = "ColorShinyPurple", noFallback = false})
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else EID:AddItemConditional("5.300", 451, nil, {locTable = "tarotClothBuffs", replaceColor = "ColorShinyPurple", noFallback = false}) end
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-- Car Battery
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EID:AddItemConditional("5.100", 356, EID.CheckForCarBattery, {locTable = "carBattery", replaceColor = "BlinkYellowGreen", noFallback = false})
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EID:AddConditional(356, EID.CheckActivesForCarBattery, "No Effect") -- "No effect" text for Car Battery pedestal
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-- BFFS! / Hive Mind
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EID:AddItemConditional({"5.100","5.350.54","5.350.57"}, 247, EID.CheckForBFFS, {locTable = "BFFSSynergies", replaceColor = "BlinkPink", noFallback = false})
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EID:AddConditional(247, EID.CheckFamiliarsForBFFS, "No Effect") -- "No effect" text for BFFS pedestal
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if EID.isRepentance then
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EID:AddItemConditional({"5.300.96", "5.350.142", "5.350.176", "5.350.182", "5.350.186"}, 247, EID.CheckForBFFS, {locTable = "BFFSSynergies", replaceColor = "BlinkPink", noFallback = false}) -- BFFS! Repentance soulstone/trinkets
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EID:AddItemConditional("5.100", 248, EID.CheckForHiveMind, {locTable = "BFFSSynergies", replaceColor = "BlinkBlue", noFallback = false}) -- Hive Mind
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EID:AddSynergyConditional(247, 248, "No Effect (Familiars)") -- Already having Hive Mind / BFFS!
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end
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-- Abyss, Birthright Book of Belial, Binge Eater
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if EID.isRepentance then
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EID:AddItemConditional("5.100", 706, nil, { locTable = "abyssSynergies", lineColor = "ColorRed" }, false) -- Abyss (no item reminder)
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EID:AddItemConditional("5.100", 59, nil, { locTable = "bookOfBelialBuffs" }) -- Belial Birthright
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EID:AddItemConditional("5.100", 664, nil, { locTable = "bingeEaterBuffs" }) -- Binge Eater
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end
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------ GREED MODE ------
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-- "No effect" append
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EID:AddConditional({134, 241, 464, "5.300.22", "5.350.59", "5.350.83", "5.350.84", "5.350.85", "5.350.102", "5.350.110", "5.350.111", "5.350.124", 21, 54, 249, 376, 437}, EID.IsGreedMode, "No Effect (Greed)") -- Guppy's Tail, Contract from Below, Glyph of Balance, The World, Cain's Eye, Store Key, Rib of Greed, Karma, Fragmented Card, Silver Dollar, Bloody Crown, Door Stop, Treasure Map, Compass, There's Options, Restock, D7
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-- Not bothering with Repentance no effect items because they're all tagged nogreed
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-- change the word "room" to "wave"
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EID:AddConditional({266, "5.350.46", 385}, EID.IsGreedMode, "Room to Wave")
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-- append/overwrite some descriptions
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EID:AddConditional({483, 535, "5.300.15", "5.300.19", "5.300.20", 246, 333, "5.350.120", "5.350.34", "5.350.36", "5.350.41", "5.350.44", "5.350.45", "5.350.72", 514 }, EID.IsGreedMode) -- Mama Mega, Blanket, Temperance, The Moon, The Sun, Blue Map, The Mind, Hairpin, some nogreed trinkets, Broken Modem
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EID:AddConditional({"5.350.5", 208}, EID.IsGreedMode, "No Champion Drops")
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if EID.isRepentance then
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EID:AddConditional({567, 693, "5.350.163", "5.350.167", }, EID.IsGreedMode, "Room to Wave")
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EID:AddConditional({344, 416, "5.300.74", 566, 580, "5.300.83", "5.350.162"}, EID.IsGreedMode) -- Match Book, Deep Pockets, The Moon?, Dream Catcher, Red Key, Soul of Cain, Azazel's Stump
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end
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------ ACHIEVEMENT CHECKS ------
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-- Achievement functions always return true without REPENTOGON, so use them how you need to have non-ogon players see what they should.
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EID:AddConditional("5.350.23", function() return EID:HaveNotUnlockedAchievement(82) end) -- Sacrifice Poster unlocks The Lost
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EID:AddConditional(297, function() return not EID:HaveNotUnlockedAchievement(366) end) -- Pandora's Box unlocking Moving Box
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------ NO RED HEALTH PLAYERS ------
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EID:AddConditional({442, "5.350.107", "5.350.119"}, EID.CheckForNoRedHealthPlayer, "No Red") -- Dark Prince's Crown, Crow Heart, Stem Cell
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EID:AddConditional(81, EID.CheckForNoRedHealthPlayer) -- Dead Cat
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if EID.isRepentance then
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EID:AddConditional({569, 671, 676}, EID.CheckForNoRedHealthPlayer, "No Red") -- Blood Oath, Candy Heart, Empty Heart
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EID:AddPlayerConditional({671, 676}, 14, "No Effect") -- Candy Heart / Empty Heart + Keeper
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EID:AddPlayerConditional(676, 16, "No Effect", nil, false) -- Empty Heart + Forgotten (not Tainted)
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end
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------ SPECIFIC CHARACTER SYNERGIES/CHANGES ------
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-- Note that passing "false" as a 5th variable to AddPlayerConditional will make it so the Tainted version of the char doesn't count, otherwise it does
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EID:AddPlayerConditional(549, { 10, 14 }) -- Keeper/Lost + Brittle Bones
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EID:AddPlayerConditional(108, 14, "No Effect") -- Keeper + The Wafer
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EID:AddPlayerConditional(227, 14, "Keeper 0-1") -- Keeper + Piggy Bank
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EID:AddPlayerConditional(501, 14) -- Keeper + Greed's Gullet
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EID:AddPlayerConditional(230, 14, "Keeper") -- Keeper + Abaddon
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EID:AddPlayerConditional(152, 2, "Technology 2 One Eye") -- Cain + Technology 2
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if EID.isRepentance then
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-- Tainted characters reviving as themselves
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EID:AddPlayerConditional({ 161, "5.350.28" }, 25, "Tainted Revive") -- Ankh, Broken Ankh
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EID:AddPlayerConditional(311, 24, "Tainted Revive") -- Judas's Shadow
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EID:AddPlayerConditional(332, { 29, 38 }, "Tainted Revive") -- Lazarus's Rags
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EID:AddPlayerConditional("5.350.23", 31, "Tainted Revive") -- Sacrifice Poster
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-- Specific character synergies/changes
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EID:AddPlayerConditional("5.350.1", 14, "Keeper 0-1") -- Keeper + Swallowed Penny
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EID:AddPlayerConditional(188, 2) -- Cain + Abel
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EID:AddPlayerConditional({ 360, 728 }, 13) -- Incubus/Gello + Lilith
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EID:AddPlayerConditional({ 240, 644 }, 21) -- Tainted Isaac + Experimental Treatment, Consolation Prize
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EID:AddPlayerConditional({ 642, 694 }, 10) -- Lost + Magic Skin, Heartbreak
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EID:AddPlayerConditional(694, 14, "Keeper", nil, false) -- Keeper + Heartbreak
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EID:AddPlayerConditional(694, 33, "Tainted Keeper") -- Tainted Keeper + Heartbreak
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EID:AddPlayerConditional("5.350.156", 14) -- Keeper + Mother's Kiss
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EID:AddPlayerConditional(230, 18, "Bethany", nil, false) -- Bethany + Abaddon
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EID:AddPlayerConditional(230, 36, "Tainted Bethany") -- Tainted Bethany + Abaddon
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EID:AddPlayerConditional(245, 14, "Keeper") -- 20/20 + Keeper
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EID:AddPlayerConditional(705, { 12, 24 }) -- Dark Arts + Dark/Tainted Judas
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EID:AddPlayerConditional(205, 22, "Tainted Magdalene")-- Tainted Magdalene + Sharp Plug
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EID:AddPlayerConditional({"5.350.100", "5.350.101"}, 18, "Bethany", nil, false) -- Bethany + Vibrant/Dim Bulb
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EID:AddPlayerConditional({"5.350.100", "5.350.101"}, 36, "Tainted Bethany") -- Tainted Bethany + Vibrant/Dim Bulb
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end
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------ DUPLICATE COPIES OF ITEMS ------
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-- Items that have no effect from multiple copies (AddSelfConditional adds it when holding Diplopia automatically)
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-- This list is mostly taken from Diplopia's wiki page, there's a lot more with no effect out there I'm sure
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EID:AddSelfConditional({7, 55, 63, 69, 87, 104, 106, 108, 109, 116, 122, 132, 139, 149, 152, 156, 162, 169, 191, 200, 203, 214, 221, 225, 231, 233, 238, 239, 243, 244, 247, 248, 249, 261, 276, 299, 300, 313, 316, 330, 350, 356, 366, 368, 371, 374, 379, 400, 401, 408, 411, 412, 414, 416, 423, 429, 444, 446, 447, 450, 451, 458, 494, 495, 496, 501, 524, 525, 529, 532, 533, 534, 540, 546, }, "No Effect (Copies)")
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-- Items that have an interesting effect from multiple copies
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EID:AddSelfConditional({2, 64, 118, 153, 245, 358}, "Copies")
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-- Items that can't be duplicated
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EID:AddItemConditional(347, 347, "Can't Be Duplicated", nil, false) -- Diplopia
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if not EID.isRepentance then
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EID:AddSelfConditional({115, 222, 224, 228, 531}, "No Effect (Copies)")
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EID:AddSelfConditional({440}, "Copies")
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end
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if EID.isRepentance then
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EID:AddSelfConditional({399, 440, 554, 561, 577, 586, 600, 612, 616, 634, 651, 656, 670, 671, 674, 678, 686, 701}, "No Effect (Copies)")
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EID:AddSelfConditional({531}, "Copies")
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EID:AddItemConditional({"5.350", "5.300.33"}, 347, "Can't Be Duplicated", nil, false) -- Trinkets, Jera
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end
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------ OVERRIDES / OVERRIDDEN BY -----
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-- huge TODO here, a lot of AB+ only ones too
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if not EID.isRepentance then
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end
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if EID.isRepentance then
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EID:AddSynergyConditional(330, 561, "Overridden", "Overrides") -- Soy Milk + Almond Milk
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end
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----- MISC. ITEM CONDITIONS ------
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-- IV Bag conditions (need to be applied in a specific order)
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EID:AddItemConditional(135, 75, "PHD") -- PHD improves IV Bag
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EID:AddPlayerConditional(135, 14, "Keeper 0-1") -- Keeper gets 0-1 coins
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if EID.isRepentance then EID:AddConditional(135, EID.IsHardMode, "Hard Mode") end -- Hard Mode pays out less
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-- Suicide item interactions
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EID:AddSynergyConditional({475, "5.300.46"}, {210, 276, 313}, "Suicide 1", "Suicide 2") -- Plan C, Suicide King + Isaac's Heart, Holy Mantle, Gnawed Leaf
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if EID.isRepentance then
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EID:AddSynergyConditional({577, 656}, {276, 313}, "Suicide 1", "Suicide 2") -- Damocles + Isaac's Heart, Holy Mantle
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EID:AddSynergyConditional({577, 656, 475, "5.300.46"}, {674, 694}, "Suicide 1", "Suicide 2") -- Damocles, Plan C, Suicide King + Spirit Shackles, Heartbreak
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end
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-- Actives with certain charge types interactions
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-- 9 Volt + 1 Room/Timed
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EID:AddConditional(116, function() return EID:CheckPlayersForActiveChargeType(1, 0) end, "1 Room")
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EID:AddConditional(116, function() return EID:CheckPlayersForActiveChargeType(nil, 1) end, "Timed")
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EID:AddConditional("5.100", function(EID, descObj) return EID:CheckActiveChargeType(descObj.ObjSubType, 1, 0, 116) end, "9 Volt 1 Room", { bulletpoint = "Collectible116" })
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EID:AddConditional("5.100", function(EID, descObj) return EID:CheckActiveChargeType(descObj.ObjSubType, nil, 1, 116) end, "9 Volt Timed", { bulletpoint = "Collectible116" })
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-- Vibrant/Dim Bulb
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EID:AddConditional({"5.350.100", "5.350.101"}, EID.CheckForMultipleActives, "Bulb Multiple") -- Vibrant/Dim Bulb + Having multiple actives
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EID:AddConditional({"5.350.100", "5.350.101"}, function() return EID:CheckPlayersForActiveChargeType(0, nil, false) end, "Bulb Zero") -- Vibrant/Dim Bulb + Having a 0-charge active
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EID:AddConditional("5.350.101", function() return EID:CheckPlayersForActiveChargeType(nil, 1, false) end, "Timed") -- Dim Bulb + Having a timed active
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if not EID.isRepentance then
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-- AB+ Sharp Plug oddities
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EID:AddItemConditional(205, {116, 276}, "No Effect") -- Sharp Plug + 9 Volt, Isaac's Heart
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EID:AddItemConditional(205, 108, "Wafer") -- Sharp Plug + The Wafer
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EID:AddSynergyConditional(205, 441, "Can't Charge", "Can't Be Charged") -- Sharp Plug + Mega Blast
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end
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if EID.isRepentance then
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-- 9 Volt, Sharp Plug + Special Charge Actives
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EID:AddConditional({116, 205}, function() return EID:CheckPlayersForActiveChargeType(nil, 2) end, "Can't Charge")
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EID:AddConditional("5.100", function(EID, descObj) return EID:CheckActiveChargeType(descObj.ObjSubType, nil, 2, 116) end, "Can't Be Charged", { bulletpoint = "Collectible116", variableText = "{{NameOnlyC116}}" })
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EID:AddConditional("5.100", function(EID, descObj) return EID:CheckActiveChargeType(descObj.ObjSubType, nil, 2, 205) end, "Can't Be Charged", { bulletpoint = "Collectible205", variableText = "{{NameOnlyC205}}" })
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-- 4.5 Volt interactions
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EID:AddConditional(647, function() return EID:CheckPlayersForActiveChargeType(nil, 1) end, "4.5 Volt Timed") -- 4.5 Volt + Having a timed active
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EID:AddConditional("5.100", function(EID, descObj) return EID:CheckActiveChargeType(descObj.ObjSubType, nil, 1, 647) end, "4.5 Volt Timed", { bulletpoint = "Collectible647"})
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EID:AddItemConditional(534, 647, "4.5 Volt Multiple") -- Schoolbag + 4.5 Volt
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EID:AddConditional(647, EID.CheckForMultipleActives, "4.5 Volt Multiple")-- 4.5 Volt + Schoolbag/Pocket Actives
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end
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-- Sacrificial Altar interactions
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EID:AddSynergyConditional(504, 536, "Sacrificial Nugget") -- Sacrificial Altar + Brown Nugget
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EID:AddOneSidedSynergyConditional({112, 363, 390}, 536, "Sacrificial Angels") -- Sacrificial Altar + Angel Familiars
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EID:AddOneSidedSynergyConditional({412, 413}, 536, "Sacrificial Conception") -- Sacrificial Altar + Cambion/Immaculate Conception
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if not EID.isRepentance then
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EID:AddSynergyConditional(477, 536, "Sacrificial Void") -- Sacrificial Altar + Void (AB+ only)
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end
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if EID.isRepentance then
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EID:AddSynergyConditional(712, 536, "Sacrificial Item Wisps") -- Sacrificial Altar + Lemegeton
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EID:AddSynergyConditional(650, 536, "Sacrificial Plum") -- Sacrificial Altar + Plum Flute
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EID:AddSynergyConditional(661, 536, "Sacrificial Quints") -- Sacrificial Altar + Quints
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EID:AddSynergyConditional(706, 536, "Sacrificial Abyss") -- Sacrificial Altar + Abyss Locusts
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EID:AddSynergyConditional(651, 536, "Sacrificial Star") -- Sacrificial Altar + Star of Bethlehem
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EID:AddSynergyConditional(713, 536, "Sacrificial Clots") -- Sacrificial Altar + Sumptorium
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end
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-- Miscellaneous Item Synergies
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EID:AddSynergyConditional(7, {34, "5.300.16"}) -- Martyr + Book of Belial/The Devil
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EID:AddSynergyConditional(316, 260) -- Black Candle + Cursed Eye
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EID:AddItemConditional("5.300.48", 286, nil, { lineColor = "ColorSilver" }) -- Blank Card + ? Card
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EID:AddSynergyConditional(368, {69, 118, 316, 229, 395, 114, 329}, "Almost No Effect") -- Epiphora + Charge Shots / Ludovico
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EID:AddSynergyConditional({127, 297, 347, 490, 483, 515, 475, 536}, "5.300.48", "? Card Single Use") -- ? Card + Single Use Actives
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if EID.isRepentance then EID:AddSynergyConditional({585, 577, 628, 636}, "5.300.48", "? Card Single Use") end -- ? Card + Single Use Actives
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EID:AddConditional(521, EID.PlayersHaveRestock) -- Coupon + Restock/Greed
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for k,_ in pairs(EID.blackFeatherItems) do EID:AddItemConditional(k, "5.350.80", "Black Feather", {lineColor="BlinkGray"}) end -- Black Feather
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for k,_ in pairs(EID.blackFeatherTrinkets) do EID:AddItemConditional("5.350." .. k, "5.350.80", "Black Feather", {lineColor="BlinkGray"}) end -- Black Feather
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EID:AddItemConditional("5.70.28", 358) -- Wizard pill + The Wiz
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EID:AddItemConditional(523, 477) -- Moving Box is a passive to Void
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EID:AddItemConditional({8, 113, 163, 167, 99, 100, 174, 95, 268, 67}, 322, "Mongo Babies") -- Mongo Baby + Copiable familiars
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if EID.isRepentance then EID:AddItemConditional(608, 322, "Mongo Babies") end
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-- AB+ only misc conditionals
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if not EID.isRepentance then
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EID:AddConditional(208, EID.IsHardMode, nil, {noFallback = false}) -- Champion Belt (AB+ Hard Mode)
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end
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-- Rep only misc conditionals
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if EID.isRepentance then
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-- Co-op friendly items
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-- todo: what items have a cool co-op synergy?
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EID:AddConditional({45, "5.350.125"}, EID.MultiplePlayerCharacters) -- Yum Heart, Extension Cord
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EID:AddConditional({"1000.76.0", "1000.76.5"}, EID.MultiplePlayerCharacters) -- Dice Room 1 and 6
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-- Item Synergies
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EID:AddItemConditional(201, 147) -- Iron Bar refills Notched Axe
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EID:AddItemConditional("5.350.172", 260) -- Black Candle + Cursed Penny
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EID:AddItemConditional(501, 416) -- Greed's Gullet + Deep Pockets
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EID:AddSynergyConditional(245, { 2, 153, 169 }, nil, "20/20") -- 20/20 + The Inner Eye, Mutant Spider, Polyphemus
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EID:AddSynergyConditional(596, {"5.350.118", 704, 62, "5.350.60", 520, 411, 621, "5.350.58", "5.350.189", 657}, "Ice Tears") -- Uranus + On Kill Effects
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EID:AddPlayerConditional(596, 27, "Ice Tears") -- Uranus + Tainted Samson
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EID:AddSynergyConditional(495, 616, "Both Peppers") -- Ghost Pepper + Bird's Eye
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EID:AddSynergyConditional(726, {408, 646, 293, 679, 275, 399, 680, 441, 49, 533}, "Hemoptysis") -- Hemoptysis + Brimstone effects
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-- eye drops + passives like brimstone go here but there's a lot of them
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EID:AddPlayerConditional(600, {2, 7, 13, 16}) -- Eye Drops + Cain, Azazel, Lilith, Forgotten
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EID:AddSynergyConditional(152, {708, 444}, "Technology 2 One Eye") -- Technology 2 + Stapler, Lead Pencil
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end
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--[[
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BUURAZU'S TODO STUFF:
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Overridden / Overrides (Brimstone, Mom's Knife, Epic Fetus stuff)
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Co-op benefit items (not sure what they are tbh)
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Spoiler achievement descriptions (plus a config setting possibly, to always show the spoilers) (Chaos Card and Plan C?)
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BFFs / Hive Mind + Tainted Apollyon, Tainted Eve, Tainted Lilith; melody trinket + Tainted Eve/Lilith; these are insane synergies that deserve attention
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Maybe a find/replace pair for some Keeper descriptions that talk about Red hearts but work for him, Red -> Coin or Red/Coin; Could be good for Dead Cat. or just leave it be
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Crystal Key + Pandora's Box should be moved here? Or leave it in modifiers
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Are Blank Card + Placebo + Clear Rune ready to get moved to here now that I have good ways to return values?
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Jacob's Ladder synergies with other battery items (I didn't even know about this)
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Bean synergies with ghost pepper/bird's eye
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Car Battery / BFFS whitelist for showing certain lines on the car/bffs pedestal, not just "No effect"
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Implement a system where similar texts don't get shown multiple times in one apply conditionals function (hive minds/bffs)
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hallowed ground / midas touch + the poop / card against humanity / everything jar synergies
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Add Void synergy information for some active items (which?) (warn on things like mom's box you don't get double trinket power?)
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TODOS I'VE DECIDED NOT TODO RIGHT NOW:
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Incubus effects; a lot are AB+ only; annoying to test; plus Lilith has to be added for all of them too
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TODOs unrelated to conditionals:
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Luck modifier that prints out a percentage for the effect based on your current luck stat
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Glyph of Balance prediction in Item Reminder?
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Purity's current stat boost, if possible
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Implement the standardized colors for characters, items, map names, etc
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Character info tab in item reminder
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Make Glitched Crown type pedestals work better in EID (pause on one item and press tab to switch to the next item)
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Don't show Void stat ups depending on what Void has absorbed (abyss absorbed = no void stat ups etc, reroll item = might become actives)
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Wild Card vurp-like desc modifier
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MAYBE SOME DAYS:
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Bag of Crafting "sort by recipe nearest completion in bag" option
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no recipes mode could suggest ingredient replacement (replace: {lowest}->{highest})
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super bum shouldn't count duplicate progress
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Add a background or something to overlapping local descs
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Pre-cache an entity's description in some way before even looking at them using coroutines
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Reorganize eid_api better, maybe split it in two, shouldn't the api only contain functions other modders would use?
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Make api functions for conditionals/other new features I've made that might be difficult for modders to approach
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"Add golden trinket / mom's box / is rune / is card / placebo recharge / false phd info for mods to add in EID:addCard/Pill?" - did most of these happen?
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check the actual github wiki, i've never looked at that, maybe I should update that some time
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As eid_modifiers' usefulness dwindles, maybe it should add its modifiers like how external mods would add them
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]]
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