Files
External-Item-Descriptions/features/eid_repentogon.lua
T

276 lines
10 KiB
Lua

if not REPENTOGON then
return
end
-- Backwards compatibility for Repentogon on older isaac versions--
-- Remove Necromancer transformation, as it doesnt exist in Version 1.9.7.12
-- The following removes the data from EID, to prevent errors
EID.TransformationData[tostring(EID.TRANSFORMATION.NECROMANCER)] = nil
EID.TRANSFORMATION["NECROMANCER"] = nil
-- remove Necromancer transformations from items that grant them
EID.EntityTransformations["5.100.35"] = "12" -- The Necronomicon: Bookworm, Necromancer
EID.EntityTransformations["5.100.262"] = nil -- Missing Page 2: Necromancer
EID.EntityTransformations["5.350.48"] = nil -- A Missing Page: Necromancer
---@diagnostic disable: duplicate-set-field
local game = Game()
local maxVanillaItemID = CollectibleType.NUM_COLLECTIBLES -- sanity backup
-- REPENTOGON: Use PersistentGameData to determine item collection status
-- Returns true if an item needs to be collected for the collection page
function EID:requiredForCollectionPage(itemID)
if itemID >= maxVanillaItemID or itemID <= 0 or game:GetVictoryLap() > 0 or game:GetSeeds():IsCustomRun() then return false end
return not Isaac.GetPersistentGameData():IsItemInCollection(itemID)
end
-- REPENTOGON: Function is no longer used since we can directly read the collection state from the game
function EID:checkPlayersForMissingItems() end
-- REPENTOGON: Function is no longer used since repentogon always has progress enabled.
function EID:AreAchievementsAllowed() return true end
-- REPENTOGON: Entity names can now be directly read from XML
-- returns the name of the given entity
function EID:GetEntityXMLName(Type, Variant, SubType)
local xmlEntry = XMLData.GetEntityByTypeVarSub(Type, Variant, SubType)
return xmlEntry and xmlEntry.name or EID.XMLEntityNames[Type .. "." .. Variant] or
EID.XMLEntityNames[Type .. "." .. Variant .. "." .. SubType]
end
-- takes a string like "5.100.69"
function EID:GetEntityXMLNameByString(str)
local sep = {}
for i in string.gmatch(str, "([^.]+)") do
table.insert(sep, i)
end
return EID:GetEntityXMLName(sep[1], sep[2], sep[3])
end
-- Render EID above hud, if REPENTOGON is installed
EID:RemoveCallback(ModCallbacks.MC_POST_RENDER, EID.OnRender)
EID:AddCallback(ModCallbacks.MC_HUD_RENDER, EID.OnRender)
-- render descriptions for items on the collection page
local oldPosInitFunc = EID.PositionLocalMode
function EID:PositionLocalMode(entity)
oldPosInitFunc(_, entity)
-- custom description position when describing collectionpage entries
if not Isaac.IsInGame() then
EID.CurrentScaleType = "MainMenu"
EID.UsedPosition = Vector(10, 10)
end
end
local skipItemIDs = {}
function EID:OnMenuRender()
if EID.Config["RGON_ShowOnCollectionPage"] and MenuManager:GetActiveMenu() == MainMenuType.COLLECTION then
EID:HandleRenderingKeys()
if EID.isHidden then return end
if #skipItemIDs == 0 then -- build list of items not listed in the collectionpage
local itemConfig = Isaac.GetItemConfig()
for i = 1, EID:GetMaxCollectibleID(), 1 do
if itemConfig:GetCollectible(i) == nil or itemConfig:GetCollectible(i).Hidden then
table.insert(skipItemIDs, i)
end
end
end
local selectedPage = CollectionMenu.GetSelectedPage()
local CollectibleId = selectedPage * (20 * 6) + CollectionMenu.GetSelectedElement() + 1
for _, id in ipairs(skipItemIDs) do -- some items dont exist, so we need to "skip" those when counting
if id <= CollectibleId then
CollectibleId = CollectibleId + 1
end
end
local demoDescObj = EID:getDescriptionObj(5, 100, CollectibleId, nil, false)
if CollectibleId < maxVanillaItemID and not Isaac.GetPersistentGameData():IsItemInCollection(CollectibleId) then
EID:printDescription({Icon = EID.InlineIcons["QuestionMark"], Description = description or "", Entity = entity}, nil)
return
end
EID:printDescription(demoDescObj, nil)
end
end
EID:AddCallback(ModCallbacks.MC_MAIN_MENU_RENDER, EID.OnMenuRender)
--------------------------Gulped items-----------------------------------
-- REPENTOGON: Gulped trinkets can be read directly from the game
function EID:ItemReminderHeldPlusGulped(player)
local newTable = {}
for i=0, 1 do
local trinket = player:GetTrinket(i)
if trinket > 0 then table.insert(newTable, trinket) end
end
-- Use GetSmeltedTrinkets() to aquire player smelted trinkets infos, instead of keeping a separate table
for id, dataTable in pairs(player:GetSmeltedTrinkets()) do
if dataTable then
local sumTrinket = dataTable.trinketAmount + dataTable.goldenTrinketAmount
if sumTrinket > 0 then
table.insert(newTable, id)
end
end
end
return newTable
end
-- Remove callback, since we dont need to track smelter usage in Repentogon
EID:RemoveCallback(ModCallbacks.MC_PRE_USE_ITEM, EID.OnUseSmelter)
-- remove function. No longer needed
function EID:UpdateAllPlayerTrinkets() end
---------------------------BAG OF CRAFTING-------------------------------
-- Directly read bag of crafting content
function EID:BoCCheckForPickups()
EID.BoC.BagItems = {}
for key, value in pairs(EID.bagPlayer:GetBagOfCraftingContent()) do
if value <= 0 then return end -- no more items in the bag
EID.BoC.BagItems[key] = value
end
end
-- Deactivate manual tracking code
function EID:BoCTrackBagHolding() end
function EID:BoCDetectBagContentShift() end
-- read room items directly from room data when changing rooms, to ensure floor item counter doesnt desync
function EID:BoCOnNewRoom_Repentogon(_)
EID.BoCOnNewRoom(_)
if game.Challenge == 43 then return end -- dont track items in CanTripped Challenge
local lastRoomDesc = game:GetLevel():GetLastRoomDesc()
local lastRoomEntities = lastRoomDesc:GetEntitiesSaveState()
local roomItems = {}
for id = 0, #lastRoomEntities - 1 do
local entitySaveState = lastRoomEntities:Get(id)
if entitySaveState:GetType() == 5 and entitySaveState:GetI3() == 0 then -- is pickup and not shop item
local craftingIDs = EID:getBagOfCraftingID(entitySaveState:GetVariant(), entitySaveState:GetSubType())
if craftingIDs ~= nil then
for _,v in ipairs(craftingIDs) do
table.insert(roomItems, v)
end
end
end
end
EID.BoC.RoomQueries[lastRoomDesc.ListIndex .. ""] = { roomItems, lastRoomDesc.Data.Variant }
end
EID:RemoveCallback(ModCallbacks.MC_POST_NEW_ROOM, EID.BoCOnNewRoom)
EID:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, EID.BoCOnNewRoom_Repentogon)
-----------------------Descriptions & Modifiers --------------------------
local oldHasDescription = EID.hasDescription
function EID:hasDescription(entity)
local oldReturnVal = oldHasDescription(_,entity)
-- repentogon related checks
-- check if donation machines should have a description
if entity.Type == 6 and (entity.Variant == 8 or entity.Variant == 11) and entity.SubType == 0 then
local isGreed = entity.Variant == 11
local eventCounter = isGreed and EventCounter.GREED_DONATION_MACHINE_COUNTER or
EventCounter.DONATION_MACHINE_COUNTER
local maxDonations = isGreed and 1000 or 999
local totalDonations = Isaac.GetPersistentGameData():GetEventCounter(eventCounter)
return EID.Config["RGON_DonationMachineDescriptions"] and totalDonations < maxDonations
end
return oldReturnVal
end
local requirementsDonationMachine = {
{ 10, Achievement.BLUE_MAP },
{ 20, Achievement.STORE_UPGRADE_LV1 },
{ 50, Achievement.THERES_OPTIONS },
{ 100, Achievement.STORE_UPGRADE_LV2 },
{ 150, Achievement.BLACK_CANDLE },
{ 200, Achievement.STORE_UPGRADE_LV3 },
{ 400, Achievement.RED_CANDLE },
{ 600, Achievement.STORE_UPGRADE_LV4 },
{ 900, Achievement.BLUE_CANDLE },
{ 999, Achievement.STOP_WATCH }
}
local requirementsGreedDonationMachine = {
{ 2, Achievement.LUCKY_PENNIES },
{ 14, Achievement.SPECIAL_HANGING_SHOPKEEPERS },
{ 33, Achievement.WOODEN_NICKEL },
{ 68, Achievement.CAIN_HOLDS_PAPERCLIP },
{ 111, Achievement.EVERYTHING_IS_TERRIBLE_2 },
{ 234, Achievement.SPECIAL_SHOPKEEPERS },
{ 439, Achievement.EVE_HOLDS_RAZOR_BLADE },
{ 500, Achievement.GREEDIER },
{ 666, Achievement.STORE_KEY },
{ 879, Achievement.LOST_HOLDS_HOLY_MANTLE },
{ 999, Achievement.GENEROSITY },
{ 1000, Achievement.KEEPER }
}
local function DonationMachineCallback(descObj)
local isGreed = descObj.ObjVariant == 11
local eventCounter = isGreed and EventCounter.GREED_DONATION_MACHINE_COUNTER or
EventCounter.DONATION_MACHINE_COUNTER
local rewardsTable = isGreed and requirementsGreedDonationMachine or requirementsDonationMachine
local totalDonations = Isaac.GetPersistentGameData():GetEventCounter(eventCounter)
local coinsNeeded = 0
for _, value in ipairs(rewardsTable) do
if totalDonations < value[1] and not Isaac.GetPersistentGameData():Unlocked(value[2]) then
coinsNeeded = value[1]
break
end
end
descObj.Icon = EID.InlineIcons["DonationMachine"]
if coinsNeeded - totalDonations <= 0 then
-- All rewards unlocked, remove description part with required coin amount
local linebreakPos = string.find(descObj.Description, "#")
if linebreakPos then
descObj.Description = string.sub(descObj.Description, linebreakPos + 1)
end
return descObj
end
-- Replace variables in description with values
descObj.Description = EID:ReplaceVariableStr(descObj.Description, 1, coinsNeeded)
descObj.Description = EID:ReplaceVariableStr(descObj.Description, 2, coinsNeeded - totalDonations)
return descObj
end
local function RepentogonModifierConditions(descObj)
-- Donation machine and Greed donation machine description
if descObj.ObjType == 6 and (descObj.ObjVariant == 8 or descObj.ObjVariant == 11) then
return { DonationMachineCallback }
end
return false
end
EID:addDescriptionModifier("EID Repentogon", RepentogonModifierConditions, nil)
--------------------- Predictions ---------------------
-- Glyph of Balance --
-- Override existing function with one that uses Repentogon features
function EID:GlyphOfBalancePrediction(player)
local dropIDTable = player:GetGlyphOfBalanceDrop(Variant, SubType)
-- build item string based on return value. Only add SubType, if its not equal 0
local fullID = "5.0"
if dropIDTable[1] ~= -1 then
fullID = "5." .. dropIDTable[1] .. (dropIDTable[2] ~= 0 and ("." .. dropIDTable[2]) or "")
end
local pickupNames = EID:getDescriptionEntry("PickupNames") or {}
return pickupNames[fullID] or EID:GetEntityXMLNameByString(fullID) or fullID
end