688 lines
25 KiB
Lua
688 lines
25 KiB
Lua
EID = RegisterMod("External Item Descriptions", 1)
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-- important variables
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EID.GameVersion = "ab+"
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EID.Languages = {"en_us", "en_us_detailed", "fr", "pt", "pt_br", "ru", "spa", "it", "bul", "pl", "de", "turkish"}
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EID.descriptions = {} -- Table that holds all translation strings
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local enableDebug = false
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local game = Game()
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require("eid_config")
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EID.Config = EID.UserConfig
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EID.Config.Version = "3.2"
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EID.DefaultConfig.Version = EID.Config.Version
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EID.isHidden = EID.Config["Hidden"]
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EID.player = nil
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-- general variables
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EID.PositionModifiers = {}
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EID.DescModifiers = {}
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EID.UsedPosition = Vector(EID.Config["XPosition"], EID.Config["YPosition"])
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EID.isDisplaying = false
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EID.isDisplayingPermanent = false
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EID.permanentDisplayTextObj = nil
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EID.lastDescriptionEntity = nil
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EID.lineHeight = 11
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EID.sacrificeCounter = {}
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EID.itemConfig = Isaac.GetItemConfig()
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-- Sprite inits
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EID.IconSprite = Sprite()
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EID.IconSprite:Load("gfx/eid_transform_icons.anm2", true)
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EID.InlineIconSprite = Sprite()
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EID.InlineIconSprite:Load("gfx/eid_inline_icons.anm2", true)
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EID.InlineIconSprite2 = Sprite()
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EID.InlineIconSprite2:Load("gfx/eid_inline_icons.anm2", true)
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EID.CardPillSprite = Sprite()
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EID.CardPillSprite:Load("gfx/eid_cardspills.anm2", true)
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EID.ItemSprite = Sprite()
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EID.ItemSprite:Load("gfx/005.100_collectible.anm2", true)
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local ArrowSprite = Sprite()
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ArrowSprite:Load("gfx/eid_transform_icons.anm2", true)
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ArrowSprite:Play("Arrow", false)
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------- Load all modules and other stuff ------
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require("mod_config_menu")
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--transformation infos
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require("descriptions."..EID.GameVersion..".transformations")
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--languages
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for _,lang in ipairs(EID.Languages) do
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require("descriptions."..EID.GameVersion.."."..lang)
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end
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require("eid_data")
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require("eid_api")
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require("eid_modifiers")
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-- load Repentence descriptions
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if REPENTANCE then
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EID.GameVersion = "rep"
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for _,lang in ipairs(EID.Languages) do
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local wasSuccessful, err = pcall(require,"descriptions."..EID.GameVersion.."."..lang)
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if not wasSuccessful and not string.find(err, "not found") then
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Isaac.ConsoleOutput("Load rep "..lang.." failed: "..tostring(err))
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end
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end
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local wasSuccessful, _ = pcall(require,"descriptions."..EID.GameVersion..".transformations")
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require("eid_bagOfCrafting")
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end
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EID.LastRenderCallColor = EID:getTextColor()
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local nullVector = Vector(0,0)
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---------------------------------------------------------------------------
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------------------------------- Load Font ---------------------------------
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local isluadebug, os = pcall(require,"os")
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local modfolder ='external item descriptions_836319872' --release mod folder name
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if isluadebug then
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local userPath = os.tmpname()
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userPath = string.gsub(userPath, "\\", "/")
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local newPath = ""
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if not string.find(userPath, "AppData") then
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-- Linux
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EID.modPath = os.getenv("HOME") .. "/.local/share/binding of isaac afterbirth+ mods/"..modfolder.."/"
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else
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for str in string.gmatch(userPath, "([^/]+)") do
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if str ~="AppData" then
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newPath = newPath..str.."/"
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else
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break
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end
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end
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EID.modPath = newPath.."Documents/My Games/Binding of Isaac Afterbirth+ Mods/"..modfolder.."/"
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end
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else
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--use some very hacky trickery to get the path to this mod
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local _, err = pcall(require, "")
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local _, basePathStart = string.find(err, "no file '", 1)
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local _, modPathStart = string.find(err, "no file '", basePathStart)
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local modPathEnd, _ = string.find(err, ".lua'", modPathStart)
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EID.modPath = string.sub(err, modPathStart + 1, modPathEnd - 1)
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end
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EID.modPath = string.gsub(EID.modPath, "\\", "/")
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EID.modPath = string.gsub(EID.modPath, "//", "/")
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EID.modPath = string.gsub(EID.modPath, ":/", ":\\")
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EID.font = Font() -- init font object
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local fontFile = EID.Config["FontType"] or "default"
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local success = EID:loadFont(EID.modPath .. "resources/font/eid_"..fontFile..".fnt")
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if not success then
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if REPENTANCE then
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success = EID:loadFont("../mods/"..modfolder.."/resources/font/eid_"..fontFile..".fnt")
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if not success then
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Isaac.ConsoleOutput("EID WAS NOT ABLE TO LOAD THE FONT!!!!!!!! Please contact the mod creator!\n")
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Isaac.ConsoleOutput("File not found (absolute path): "..EID.modPath .. "resources/font/eid_"..fontFile..".fnt\n")
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Isaac.ConsoleOutput("File not found (relative path): ../mods/"..modfolder.."/resources/font/eid_"..fontFile..".fnt")
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return
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else
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EID.modPath = "../mods/"..modfolder.."/"
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end
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else
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Isaac.ConsoleOutput("EID WAS NOT ABLE TO LOAD THE FONT!!!!!!!! Please contact the mod creator!\n")
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Isaac.ConsoleOutput("File does not exist: "..EID.modPath .. "resources/font/eid_"..fontFile..".fnt")
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return
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end
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end
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---------------------------------------------------------------------------
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-------------------------Handle Sacrifice Room-----------------------------
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function EID:onNewFloor()
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EID.sacrificeCounter = {}
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end
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EID:AddCallback(ModCallbacks.MC_POST_NEW_LEVEL, EID.onNewFloor)
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if EID.Config["DisplaySacrificeInfo"] then
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function EID:onSacrificeDamage(_, _, flags, source)
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if game:GetRoom():GetType() == RoomType.ROOM_SACRIFICE and source.Type == 0 and flags & DamageFlag.DAMAGE_SPIKES == DamageFlag.DAMAGE_SPIKES then
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local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
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if EID.sacrificeCounter[curRoomIndex] == nil then
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EID.sacrificeCounter[curRoomIndex] = 1
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end
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if EID.sacrificeCounter[curRoomIndex] < 12 then
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EID.sacrificeCounter[curRoomIndex] = EID.sacrificeCounter[curRoomIndex] + 1
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end
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end
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end
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EID:AddCallback(ModCallbacks.MC_ENTITY_TAKE_DMG, EID.onSacrificeDamage, EntityType.ENTITY_PLAYER)
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end
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---------------------------------------------------------------------------
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------------------------Handle ALT FLOOR CHOICE----------------------------
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local questionMarkSprite = Sprite()
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questionMarkSprite:Load("gfx/005.100_collectible.anm2",true)
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questionMarkSprite:ReplaceSpritesheet(1,"gfx/items/collectibles/questionmark.png")
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questionMarkSprite:LoadGraphics()
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function EID:IsAltChoise(pickup)
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local data = pickup:GetData()
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if data["EID_IsAltChoise"] ~= nil then
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return data["EID_IsAltChoise"]
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end
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if not REPENTANCE then
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data["EID_IsAltChoise"] = false
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return false
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end
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local entitySprite = pickup:GetSprite()
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local name = entitySprite:GetAnimation()
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if name ~= "Idle" and name ~= "ShopIdle" then
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-- Collectible can be ignored. its definetly not hidden
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data["EID_IsAltChoise"] = false
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return false
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end
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questionMarkSprite:SetFrame(name,entitySprite:GetFrame())
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-- check some point in entitySprite
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for i = -70,0,2 do
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local qcolor = questionMarkSprite:GetTexel(Vector(0,i),nullVector,1,1)
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local ecolor = entitySprite:GetTexel(Vector(0,i),nullVector,1,1)
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if qcolor.Red ~= ecolor.Red or qcolor.Green ~= ecolor.Green or qcolor.Blue ~= ecolor.Blue then
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-- it is not same with question mark sprite
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data["EID_IsAltChoise"] = false
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return false
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end
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end
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--this may be a question mark, however, we will check it again to ensure it
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for j = -3,3,2 do
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for i = -71,0,2 do
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local qcolor = questionMarkSprite:GetTexel(Vector(j,i),nullVector,1,1)
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local ecolor = entitySprite:GetTexel(Vector(j,i),nullVector,1,1)
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if qcolor.Red ~= ecolor.Red or qcolor.Green ~= ecolor.Green or qcolor.Blue ~= ecolor.Blue then
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data["EID_IsAltChoise"] = false
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return false
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end
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end
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end
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data["EID_IsAltChoise"] = true
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return true
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end
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---------------------------------------------------------------------------
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---------------------------Printing Functions------------------------------
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function EID:printDescription(desc)
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local textScale = Vector(EID.Config["Scale"], EID.Config["Scale"])
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local renderPos = EID:getTextPosition()
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local offsetX = 0
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if EID.Config["ShowItemIcon"] then
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local iconType = nil
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if desc.ObjType == 5 then
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if desc.ObjVariant == 100 then
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iconType = "Collectible"
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elseif desc.ObjVariant == 350 then
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iconType = "Trinket"
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elseif desc.ObjVariant == 300 then
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iconType = "Card"
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elseif desc.ObjVariant == 70 then
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iconType = "Pill"
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end
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end
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if iconType ~= nil then
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offsetX = offsetX + 14
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EID:renderString(
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"{{" .. iconType .. desc.ObjSubType .. "}}",
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renderPos + (Vector(-3, -4) * EID.Config["Scale"]),
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textScale,
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EID:getNameColor()
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)
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end
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end
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--Display ItemType / Charge
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local itemType = -1
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if tonumber(desc.ObjSubType) ~= nil and desc.ObjType == 5 and desc.ObjVariant == 100 then
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itemType = EID.itemConfig:GetCollectible(tonumber(desc.ObjSubType)).Type or -1
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end
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if EID.Config["ShowItemType"] and (itemType == 3 or itemType == 4) then
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local offsetY = 2
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if EID.Config["Scale"] < 1 then
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offsetY = -1
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end
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EID.IconSprite:Play(EID.ItemTypeAnm2Names[itemType])
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EID:renderIcon(EID.IconSprite, renderPos.X + offsetX * EID.Config["Scale"], renderPos.Y + offsetY * EID.Config["Scale"])
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if itemType == 3 then
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-- Display Charge
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offsetX = offsetX + 1
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local curItemConfig = EID.itemConfig:GetCollectible(desc.ObjSubType)
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if REPENTANCE and curItemConfig.ChargeType == ItemConfig.CHARGE_TIMED then
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EID.InlineIconSprite2:SetFrame("pickups", 10) -- Timer Icon
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elseif REPENTANCE and (curItemConfig.ChargeType == ItemConfig.CHARGE_SPECIAL or desc.ObjSubType == CollectibleType.COLLECTIBLE_BLANK_CARD or desc.ObjSubType == CollectibleType.COLLECTIBLE_PLACEBO or
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desc.ObjSubType == CollectibleType.COLLECTIBLE_CLEAR_RUNE or desc.ObjSubType == CollectibleType.COLLECTIBLE_D_INFINITY) then
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EID.InlineIconSprite2:SetFrame("numbers", 13)
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else
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EID.InlineIconSprite2:SetFrame("numbers", curItemConfig.MaxCharges)
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end
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EID:renderIcon(EID.InlineIconSprite2, renderPos.X + offsetX * EID.Config["Scale"], renderPos.Y + offsetY * EID.Config["Scale"])
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offsetX = offsetX + 8
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elseif itemType == 4 then
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-- familiar
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offsetX = offsetX + 8
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end
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if not EID.Config["ShowItemName"] then
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renderPos.Y = renderPos.Y + EID.lineHeight * EID.Config["Scale"]
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end
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end
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--Display Itemname
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if EID.Config["ShowItemName"] then
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local curName = desc.Name
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if EID.Config["TranslateItemName"] ~= 2 then
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local curLanguage = EID.Config["Language"]
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EID.Config["Language"] = "en_us"
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local englishName = EID:getObjectName(desc.ObjType, desc.ObjVariant, desc.ObjSubType)
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EID.Config["Language"] = curLanguage
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if EID.Config["TranslateItemName"] == 1 then
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curName = englishName
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elseif EID.Config["TranslateItemName"] == 3 and curName ~= englishName then
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curName = curName.." ("..englishName..")"
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end
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end
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if REPENTANCE and EID.Config["ShowQuality"] and desc.ObjVariant == PickupVariant.PICKUP_COLLECTIBLE then
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local quality = tonumber(EID.itemConfig:GetCollectible(tonumber(desc.ObjSubType)).Quality)
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curName = curName.." - {{Quality"..quality.."}}"
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end
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EID:renderString(
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curName,
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renderPos + (Vector(offsetX, -3) * EID.Config["Scale"]),
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textScale,
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EID:getNameColor()
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)
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renderPos.Y = renderPos.Y + EID.lineHeight * EID.Config["Scale"]
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end
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--Display Transformation
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if not (desc.Transformation == "0" or desc.Transformation == "" or desc.Transformation == nil) then
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for transform in string.gmatch(desc.Transformation, "([^,]+)") do
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local transformSprite = EID:getTransformationIcon(transform)
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local transformLineHeight = EID.lineHeight
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if EID.Config["TransformationIcons"] then
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transformLineHeight = math.max(EID.lineHeight, transformSprite[4])
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EID:renderInlineIcons({{transformSprite,0}}, renderPos.X, renderPos.Y)
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end
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if EID.Config["TransformationText"] then
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local transformationName = EID:getTransformationName(transform)
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local iconWidth = transformSprite[3] or -1
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local iconHeight = transformSprite[4] or -1
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local textOffsetY = math.min(0, (iconHeight - 9)) / 4
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EID:renderString(
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transformationName,
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renderPos + (Vector(iconWidth + 4, textOffsetY)* EID.Config["Scale"]),
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textScale,
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EID:getTransformationColor()
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)
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end
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if (EID.Config["TransformationIcons"] or EID.Config["TransformationText"]) then
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renderPos.Y = renderPos.Y + transformLineHeight * EID.Config["Scale"]
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end
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end
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end
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EID:printBulletPoints(desc.Description, renderPos)
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end
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function EID:printBulletPoints(description, renderPos)
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local textboxWidth = tonumber(EID.Config["TextboxWidth"])
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local textScale = Vector(EID.Config["Scale"], EID.Config["Scale"])
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description = EID:replaceShortMarkupStrings(description)
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for line in string.gmatch(description, "([^#]+)") do
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local formatedLines = EID:fitTextToWidth(line, textboxWidth)
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local textColor = EID:getTextColor()
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for i, lineToPrint in ipairs(formatedLines) do
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-- render bulletpoint
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if i == 1 then
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local bpIcon = EID:handleBulletpointIcon(lineToPrint)
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if EID:getIcon(bpIcon) ~= EID.InlineIcons["ERROR"] then
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lineToPrint = string.gsub(lineToPrint, bpIcon .. " ", "")
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textColor = EID:renderString(bpIcon, renderPos + Vector(-3 * EID.Config["Scale"], 0), textScale , textColor)
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else
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textColor = EID:renderString(bpIcon, renderPos, textScale , textColor)
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end
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end
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textColor = EID:renderString(lineToPrint, renderPos + Vector(12 * EID.Config["Scale"], 0), textScale, textColor)
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renderPos.Y = renderPos.Y + EID.lineHeight * EID.Config["Scale"]
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end
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end
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end
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---------------------------------------------------------------------------
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---------------------------Handle Rendering--------------------------------
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function EID:renderQuestionMark()
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EID.IconSprite:Play("CurseOfBlind")
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local pos = EID:getTextPosition()
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EID:renderIcon(EID.IconSprite, pos.X + 5 * EID.Config["Scale"], pos.Y + 5 * EID.Config["Scale"])
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end
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function EID:renderIndicator(entity)
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if EID.Config["Indicator"] == "none" then
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return
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end
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local repDiv = 1
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if REPENTANCE then
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repDiv = 255
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end
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local sprite = entity:GetSprite()
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local entityPos = Isaac.WorldToScreen(entity.Position)
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if EID.Config["Indicator"] == "blink" then
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local c = 255 - math.floor(255 * ((entity.FrameCount % 40) / 40))
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sprite.Color = Color(1, 1, 1, 1, c/repDiv, c/repDiv, c/repDiv)
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sprite:Render(entityPos, nullVector, nullVector)
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sprite.Color = Color(1, 1, 1, 1, 0, 0, 0)
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elseif EID.Config["Indicator"] == "border" then
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local c = 255 - math.floor(255 * ((entity.FrameCount % 40) / 40))
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sprite.Color = Color(1, 1, 1, 1, c/repDiv, c/repDiv, c/repDiv)
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sprite:Render(entityPos + Vector(0, 1), nullVector, nullVector)
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sprite:Render(entityPos + Vector(0, -1), nullVector, nullVector)
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sprite:Render(entityPos + Vector(1, 0), nullVector, nullVector)
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sprite:Render(entityPos + Vector(-1, 0), nullVector, nullVector)
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sprite.Color = Color(1, 1, 1, 1, 0, 0, 0)
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sprite:Render(entityPos, nullVector, nullVector)
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elseif EID.Config["Indicator"] == "highlight" then
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sprite.Color = Color(1, 1, 1, 1, 255/repDiv, 255/repDiv, 255/repDiv)
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sprite:Render(entityPos + Vector(0, 1), nullVector, nullVector)
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sprite:Render(entityPos + Vector(0, -1), nullVector, nullVector)
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sprite:Render(entityPos + Vector(1, 0), nullVector, nullVector)
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sprite:Render(entityPos + Vector(-1, 0), nullVector, nullVector)
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sprite.Color = Color(1, 1, 1, 1, 0, 0, 0)
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sprite:Render(entityPos, nullVector, nullVector)
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elseif EID.Config["Indicator"] == "arrow" then
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ArrowSprite:Update()
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local ArrowOffset = Vector(0, -35)
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if entity.Variant == 100 and not entity:ToPickup():IsShopItem() then
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ArrowOffset = Vector(0, -62)
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end
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ArrowSprite:Render(Isaac.WorldToScreen(entity.Position + ArrowOffset), nullVector, nullVector)
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end
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end
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---------------------------------------------------------------------------
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---------------------------On Update Function------------------------------
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EID.lastDescriptionEntity = nil
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EID.lastDist = 0
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EID.pathCheckerEntity = nil
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EID.hasValidWalkingpath = true
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function EID:onGameUpdate()
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EID.player = Isaac.GetPlayer(0)
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if not EID.Config["DisplayObstructedCardInfo"] or not EID.Config["DisplayObstructedPillInfo"] then
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if EID.lastDescriptionEntity == nil or (EID.Config["DisableObstructionOnFlight"] and EID.player.CanFly) then
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if EID.pathCheckerEntity ~= nil then
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EID.pathCheckerEntity:Remove()
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EID.pathCheckerEntity = nil
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EID.hasValidWalkingpath = true
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end
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return
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end
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if EID.pathCheckerEntity == nil then
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EID.pathCheckerEntity = Isaac.Spawn(500, 69420, 0, EID.player.Position, nullVector, nil) -- Spawns the EID Helper entity
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EID.pathCheckerEntity:ClearEntityFlags(EntityFlag.FLAG_APPEAR)
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EID.pathCheckerEntity:AddEntityFlags (EntityFlag.FLAG_PERSISTENT | EntityFlag.FLAG_NO_STATUS_EFFECTS | EntityFlag.FLAG_NO_SPRITE_UPDATE | EntityFlag.FLAG_HIDE_HP_BAR | EntityFlag.FLAG_NO_DEATH_TRIGGER)
|
|
EID.hasValidWalkingpath = false
|
|
elseif not EID.pathCheckerEntity:Exists() then
|
|
EID.pathCheckerEntity = nil
|
|
else
|
|
EID.pathCheckerEntity.Position = EID.player.Position
|
|
EID.hasValidWalkingpath = EID.pathCheckerEntity:ToNPC().Pathfinder:HasPathToPos ( EID.lastDescriptionEntity.Position, false )
|
|
end
|
|
end
|
|
|
|
--Fix Overlapping Pedestals
|
|
local curPositions = {}
|
|
for _, entity in ipairs(Isaac.FindByType(5, 100, -1, true, false)) do
|
|
local pos = entity.Position
|
|
for _, otherPos in ipairs(curPositions) do
|
|
if pos:Distance(otherPos) == 0 then
|
|
entity.Position = entity.Position + Vector(1,0)
|
|
break
|
|
end
|
|
end
|
|
table.insert(curPositions, entity.Position)
|
|
end
|
|
end
|
|
EID:AddCallback(ModCallbacks.MC_POST_UPDATE, EID.onGameUpdate)
|
|
|
|
|
|
---------------------------------------------------------------------------
|
|
---------------------------On Render Function------------------------------
|
|
local searchPartitions = EntityPartition.FAMILIAR + EntityPartition.ENEMY + EntityPartition.PICKUP + EntityPartition.PLAYER
|
|
|
|
local function onRender(t)
|
|
EID.isDisplaying = false
|
|
if Input.IsButtonTriggered(EID.Config["HideKey"], 0) then
|
|
EID.isHidden = not EID.isHidden
|
|
end
|
|
if EID.isHidden then
|
|
return
|
|
elseif EID.Config["HideInBattle"] then
|
|
if Isaac.CountBosses() > 0 or Isaac.CountEnemies() > 0 then
|
|
return
|
|
end
|
|
end
|
|
|
|
EID:renderMCMDummyDescription()
|
|
|
|
EID.player = Isaac.GetPlayer(0)
|
|
if EID.GameVersion == "ab+" then
|
|
if EID.player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then
|
|
EID:addTextPosModifier("Schoolbag", Vector(0,30))
|
|
else
|
|
EID:removeTextPosModifier("Schoolbag")
|
|
end
|
|
else
|
|
if EID.player.SubType == 21 or EID.player.SubType == 25 then -- T-Isaac, T-Blue Baby
|
|
EID:addTextPosModifier("Tained HUD", Vector(0,30))
|
|
else
|
|
EID:removeTextPosModifier("Tained HUD")
|
|
end
|
|
if EID.player:HasCollectible(710) and EID.Config["DisplayBagOfCrafting"] ~= "never" then
|
|
if EID.Config["DisplayBagOfCrafting"] == "always" or (EID.Config["DisplayBagOfCrafting"] == "hold" and string.find(EID.player:GetSprite():GetAnimation(), "PickupWalk")) then
|
|
local success = EID:handleBagOfCraftingRendering()
|
|
if success then
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if EID.isDisplayingPermanent and EID.permanentDisplayTextObj ~= nil then
|
|
EID:printDescription(EID.permanentDisplayTextObj)
|
|
EID.isDisplaying = true
|
|
return
|
|
end
|
|
|
|
EID.lastDescriptionEntity = nil
|
|
EID.lastDist = 10000
|
|
local searchGroups = {}
|
|
searchGroups[1] = Isaac.FindByType(EntityType.ENTITY_EFFECT, -1, -1, true, false)
|
|
searchGroups[2] = Isaac.FindInRadius(EID.player.Position, tonumber(EID.Config["MaxDistance"])*40, searchPartitions)
|
|
for _, entitySearch in ipairs(searchGroups) do
|
|
for i, entity in ipairs(entitySearch) do
|
|
if EID:hasDescription(entity) and entity.FrameCount > 0 then
|
|
local diff = entity.Position:__sub(EID.player.Position)
|
|
if diff:Length() < EID.lastDist then
|
|
EID.lastDescriptionEntity = entity
|
|
EID.lastDist = diff:Length()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local closest = EID.lastDescriptionEntity
|
|
|
|
if EID.lastDist / 40 > tonumber(EID.Config["MaxDistance"]) then
|
|
if game:GetRoom():GetType() == RoomType.ROOM_SACRIFICE and EID.Config["DisplaySacrificeInfo"] then
|
|
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
|
|
EID:printDescription(EID:getDescriptionObj(-999, -1, EID.sacrificeCounter[curRoomIndex] or 1))
|
|
end
|
|
return
|
|
end
|
|
|
|
if closest == nil then
|
|
return
|
|
end
|
|
|
|
EID.isDisplaying = true
|
|
|
|
--Handle Indicators
|
|
EID:renderIndicator(closest)
|
|
|
|
--Handle GetData Entities (specific)
|
|
if EID.Config["EnableEntityDescriptions"] and type(closest:GetData()["EID_Description"]) ~= type(nil) then
|
|
local desc = closest:GetData()["EID_Description"]
|
|
local origDesc = EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType)
|
|
if type(desc) == "table" then
|
|
origDesc.Description = desc.Description or origDesc.Description
|
|
origDesc.Name = desc.Name or origDesc.Name
|
|
origDesc.Transformation = desc.Transformation or origDesc.Transformation
|
|
else
|
|
origDesc.Description = desc
|
|
end
|
|
EID:printDescription(origDesc)
|
|
return
|
|
end
|
|
|
|
if closest.Type == 1000 and closest.Variant == 76 then
|
|
EID:printDescription(EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType+1))
|
|
return
|
|
end
|
|
|
|
if closest.Variant == PickupVariant.PICKUP_TRINKET then
|
|
--Handle Trinkets
|
|
local trinketID = closest.SubType
|
|
local isGoldenTrinket = false
|
|
if trinketID > 32768 then
|
|
trinketID = trinketID - 32768
|
|
isGoldenTrinket = true
|
|
end
|
|
local descriptionObj = EID:getDescriptionObj(closest.Type, closest.Variant, trinketID)
|
|
if isGoldenTrinket then
|
|
local goldenDesc = EID:getDescriptionEntry("goldenTrinket") or ""
|
|
descriptionObj.Description = "{{ColorGold}}"..goldenDesc.."#"..descriptionObj.Description
|
|
end
|
|
EID:printDescription(descriptionObj)
|
|
elseif closest.Variant == PickupVariant.PICKUP_COLLECTIBLE then
|
|
--Handle Collectibles
|
|
if closest:GetData()["EID_DontHide"] ~= true then
|
|
if (EID:hasCurseBlind() and EID.Config["DisableOnCurse"]) or (EID.Config["DisableOnAltPath"] and not closest:ToPickup().Touched and EID:IsAltChoise(closest)) or (game.Challenge == Challenge.CHALLENGE_APRILS_FOOL and EID.Config["DisableOnAprilFoolsChallenge"]) then
|
|
EID:renderQuestionMark()
|
|
return
|
|
end
|
|
end
|
|
local descriptionObj = EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType)
|
|
|
|
EID:printDescription(descriptionObj)
|
|
elseif closest.Variant == PickupVariant.PICKUP_TAROTCARD then
|
|
--Handle Cards & Runes
|
|
if not EID.Config["DisplayObstructedCardInfo"] and closest.FrameCount < 3 then
|
|
-- small delay when having obstruction enabled & entering the room to prevent spoilers
|
|
return
|
|
end
|
|
if closest:GetData()["EID_DontHide"] ~= true then
|
|
local hideinShop = closest:ToPickup():IsShopItem() and (((closest.SubType < 81 or closest.SubType > 97) and not EID.Config["DisplayCardInfoShop"]) or (closest.SubType >= 81 and not EID.Config["DisplaySoulstoneInfoShop"]))
|
|
if hideinShop or (not EID.Config["DisplayObstructedCardInfo"] and not EID.hasValidWalkingpath) or (REPENTANCE and game.Challenge == Challenge.CHALLENGE_CANTRIPPED) then
|
|
EID:renderQuestionMark()
|
|
return
|
|
end
|
|
end
|
|
local descriptionObj = EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType)
|
|
EID:printDescription(descriptionObj)
|
|
elseif closest.Variant == PickupVariant.PICKUP_PILL then
|
|
--Handle Pills
|
|
if not EID.Config["DisplayObstructedPillInfo"] and closest.FrameCount < 3 then
|
|
-- small delay when having obstruction enabled & entering the room to prevent spoilers
|
|
return
|
|
end
|
|
if closest:GetData()["EID_DontHide"] ~= true then
|
|
if (closest:ToPickup():IsShopItem() and not EID.Config["DisplayPillInfoShop"]) or (not EID.Config["DisplayObstructedPillInfo"] and not EID.hasValidWalkingpath) then
|
|
EID:renderQuestionMark()
|
|
return
|
|
end
|
|
end
|
|
|
|
local pillColor = closest.SubType
|
|
local pool = game:GetItemPool()
|
|
local identified = pool:IsPillIdentified(pillColor)
|
|
if (identified or EID.Config["ShowUnidentifiedPillDescriptions"]) then
|
|
local descEntry = EID:getDescriptionObj(closest.Type, closest.Variant, pillColor)
|
|
EID:printDescription(descEntry)
|
|
else
|
|
EID:renderString(
|
|
"{{Pill"..pillColor.."}} "..EID:getDescriptionEntry("unidentifiedPill"),
|
|
EID:getTextPosition(),
|
|
Vector(EID.Config["Scale"], EID.Config["Scale"]),
|
|
EID:getErrorColor()
|
|
)
|
|
end
|
|
elseif EID.Config["EnableEntityDescriptions"] then
|
|
--Handle Entities (omni)
|
|
local descriptionEntry = EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType)
|
|
if descriptionEntry~=nil then
|
|
EID:printDescription(descriptionEntry)
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
EID:AddCallback(ModCallbacks.MC_POST_RENDER, onRender)
|
|
|
|
-- only save and load configs when using MCM. Otherwise Config file changes arent valid
|
|
if EID.MCMLoaded or REPENTANCE then
|
|
local json = require("json")
|
|
--------------------------------
|
|
--------Handle Savadata---------
|
|
--------------------------------
|
|
function OnGameStart(_,isSave)
|
|
--Loading Moddata--
|
|
if EID:HasData() then
|
|
local savedEIDConfig = json.decode(Isaac.LoadModData(EID))
|
|
if REPENTANCE and isSave then
|
|
EID.BagItems = savedEIDConfig["BagContent"]
|
|
savedEIDConfig["BagContent"] = nil
|
|
else
|
|
EID.BagItems = {}
|
|
end
|
|
-- Only copy Saved config entries that exist in the save
|
|
if savedEIDConfig.Version == EID.Config.Version then
|
|
local isDefaultConfig = true
|
|
for key, value in pairs(EID.Config) do
|
|
if EID.DefaultConfig[key] ~= value then
|
|
isDefaultConfig = false
|
|
break
|
|
end
|
|
end
|
|
if isDefaultConfig or EID.MCMLoaded then
|
|
for key, value in pairs(EID.Config) do
|
|
if savedEIDConfig[key] ~= nil then
|
|
EID.Config[key] = savedEIDConfig[key]
|
|
end
|
|
end
|
|
end
|
|
EID.isHidden = EID.Config["Hidden"]
|
|
EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")
|
|
end
|
|
end
|
|
end
|
|
EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, OnGameStart)
|
|
|
|
--Saving Moddata--
|
|
function SaveGame()
|
|
if REPENTANCE then
|
|
EID.Config["BagContent"] = EID.BagItems or {}
|
|
end
|
|
EID.SaveData(EID, json.encode(EID.Config))
|
|
end
|
|
EID:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, SaveGame)
|
|
end
|
|
|
|
if enableDebug then
|
|
require("eid_debugging")
|
|
end |