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Lua

-- This file contains text elements that are used for the modular description system.
local languageCode = "de"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Tränen",
Tears = "{value} Tränen",
TearHeight = "{value} Tränenhöhe",
TearSizeMultiplier = "{value} Tränen Größe",
TearSize = "{value} Tränen Größe",
TearDelayMultiplier = "{value} Tränenverzögerung",
TearDelay = "{value} Tränenverzögerung",
FireRateMultiplier = "{value} Feuerrate",
FireRate = "{value} Feuerrate",
DamageMultiplier = "{value} Schaden",
Damage = "{value} Schaden",
DamageTemp = "{value} Schaden (vorübergehend)", -- For Temp Binge Eater buffs
BombDamage = "{value} Bomben-Schaden",
Speed = "{value} Geschwindigkeit",
RangeMultiplier = "{value} Reichweite",
Range = "{value} Reichweite",
Luck = "{value} Glück",
ShotSpeedMultiplier = "{value} Schussgeschwindigkeit",
ShotSpeed = "{value} Schussgeschwindigkeit",
Life = "{value} Leben",
SizeUp = "Werde größer",
SizeDown = "Werde kleiner",
Flight = "Flug",
Invincibility = "Unverwundbarkeit",
RandomStatUp = "↑ Erhöht {value} zufällig{plural_e_sing_en} Wert{plural_e}",
RandomStatDown = "↓ Decreases {value} zufällig{plural_e_sing_en} Werte{plural_e}",
-- Health related
RedHeart = "{value} Herz{plural_en}",
SoulHeart = "{value} Seelenherz{plural_en}",
BlackHeart = "{value} schwarz{plural_e_sing_es} Herz{plural_en}",
BoneHeart = "{value} Knochenherz{plural_en}",
EternalHeart = "{value} ewig{plural_e_sing_es} Herz{plural_en}",
GoldenHeart = "{value} golden{plural_e_sing_es} Herz{plural_en}",
RottenHeart = "{value} faul{plural_e_sing_es} Herz{plural_en}",
BrokenHeart = "{value} kaputt{plural_e_sing_es} Herz{plural_en}",
EmptyHeart = "{value} leer{plural_e_sing_es} Herz{plural_en}",
FullHealth = "Volle Gesundheit",
HealingRed = "Heilt {value} Herz{plural_en}",
CoinHeart = "{value} Münz-Herz{plural_en}",
EmptyCoinHeart = "{value} leer{plural_e_sing_es} Münz-Herz{plural_en}",
HealingCoin = "Heilt {value} Münz-Herz{plural_en}",
-- Room chances
AngelDevilChance = "{value}% Teufels-/Engelsraum Chance",
DevilChance = "{value}% Teufelsraum Chance",
AngelChance = "{value}% Engelsraum Chance",
PlanetariumChance = "{value}% Planetarium Chance",
-- Pickups / Spawns
Coin = "{value} Münz{plural_e_sing_en}",
Bomb = "{value} Bomb{plural_e_sing_en}",
Key = "{value} Schlüssel",
CoinBombKey = "{value} {{Coin}} Münz{plural_e_sing_en}, {{Bomb}} Bomb{plural_e_sing_en} and {{Key}} Schlüssel",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Spawnt {value} zufällig{plural_e_sing_es} Pickup",
RandomTrinket = "Spawnt {value} zufällig{plural_e_sing_es} trinket",
RandomHeart = "Spawnt {value} zufällig{plural_e_sing_es} Herz{plural_en}",
RedHeart = "Spawnt {value} Red Herz{plural_en}",
SoulHeart = "Spawnt {value} Seelenherz{plural_en}",
BlackHeart = "Spawnt {value} schwarz{plural_e_sing_es} Herz{plural_en}",
BoneHeart = "Spawnt {value} Knochenherz{plural_en}",
Bomb = "Spawnt {value} Bomb{plural_e_sing_en}",
Key = "Spawnt {value} Schlüssel",
Coin = "Spawnt {value} Münz{plural_e_sing_en}",
RandomCoin = "Spawnt {value} zufällige Münz{plural_e_sing_en}",
Card = "Spawnt {value} Kart{plural_e_sing_en}",
Pill = "Spawnt {value} Pill{plural_e_sing_en}",
Rune = "Spawnt {value} Run{plural_e_sing_en}",
Battery = "Spawnt {value} Batteri{plural_en}",
BlueFly = "Spawnt {value} blaue Fliege{plural_n}",
BlueSpider = "Spawnt {value} blaue Spinne{plural_n}",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Zielsuchende Tränen",
Spectral = "Spektrale Tränen",
Piercing = "Durchdringende Tränen",
Poison = "{{Poison}} Giftige Tränen",
},
-- Familiars
FlyOrbital = "{value} Orbital Fliege{plural_n}",
Orbital = "Orbital",
BlockProjectiles = "Blockiert feindliche Projektile",
DamagePerTear = "Verursacht {value} Schaden pro Träne",
DamagePerShot = "Verursacht {value} Schaden pro Schuss",
DamagePerSecond = "Verursacht {value} Schaden pro Sekunde",
ContactDamagePerSecond = "Verursacht {value} Kontaktschaden pro Sekunde",
MimicMovement = "Immitiert Isaac's Bewegungen mit {value} Sekunden Verzögerung",
-- Player
CantShoot = "Isaac kann nicht schießen",
PlayerContactDamage = "Isaac verursacht {value} Kontaktschaden pro Sekunde",
DamageToAllEnemies = "Verursacht {value} Schaden für alle Gegner",
-- Misc
LeftEye = "Erhalte für das linke Auge:",
RightEye = "Erhalte für das rechte Auge:",
RoomEffect = "{{Timer}} Erhalte für den Raum:",
TimedEffect = "{{Timer}} Erhalte für {value} Sekunden:",
OnUseEffect = "Bei Benutzung:",
HeldEffect = "Während gehalten:",
MaxLuck = "{{Luck}} Max.({max}%) bei {value} Glück",
--MaxLuck = "{{Luck}} {max}% chance at {value} luck", -- old formatting
SingleUseInfo = "{{Warning}} Einmalgebrauch {{Warning}}",
NoEffect = "Kein Effekt",
FullMapping = {
BaseDesc = "{{Timer}} Volle Kartenaufdeckung für das Stockwerk {exception}",
Exception = "(außer {{SuperSecretRoom}} Supergeheimraum)"
}
}