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119 lines
5.6 KiB
Lua

-- This file contains text elements that are used for the modular description system.
local languageCode = "spa"
EID.descriptions[languageCode].AdditionalInformations = {}
-- List of description IDs to ignore for fully automated descriptions
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "Lágrimas {value}",
Tears = "Lágrimas {value}",
TearHeight = "Altura de lágrima {value}",
TearSizeMultiplier = "Tamaño de lágrimas {value}",
TearSize = "Tamaño de lágrimas {value}",
TearDelayMultiplier = "Vel. de lágrimas {value}",
TearDelay = "Vel. de lágrimas {value}",
FireRateMultiplier = "Lágrimas {value}",
FireRate = "Lágrimas {value}",
DamageMultiplier = "Daño {value}",
Damage = "Daño {value}",
DamageTemp = "Daño {value} (temporal)", -- For Temp Binge Eater buffs
BombDamage = "Daño de bomba {value}",
Speed = "Velocidad {value}",
RangeMultiplier = "Alcance {value}",
Range = "Alcance {value}",
Luck = "Suerte {value}",
ShotSpeedMultiplier = "Vel. de Lágrimas {value}",
ShotSpeed = "Vel. de Lágrimas {value}",
Life = "{value} Vida{plural_s} extra",
SizeUp = "Aumenta tu tamaño",
SizeDown = "Reduce tu tamaño",
Flight = "Permite volar",
Invincibility = "Invencibilidad",
RandomStatUp = "↑ Aumenta aleatoriamente {value} estadística{plural_s}",
RandomStatDown = "↓ Reduce aleatoriamente {value} estadística{plural_s}",
-- Health related
RedHeart = "{value} Cora{plural_zon}",
SoulHeart = "{value} Cora{plural_zon} de alma",
BlackHeart = "{value} Cora{plural_zon} negro{plural_s}",
BoneHeart = "{value} Cora{plural_zon} de hueso",
EternalHeart = "{value} Cora{plural_zon} eterno{plural_s}",
GoldenHeart = "{value} Cora{plural_zon} dorado{plural_s}",
RottenHeart = "{value} Cora{plural_zon} podrido{plural_s}",
BrokenHeart = "{value} Cora{plural_zon} roto{plural_s}",
EmptyHeart = "{value} Contenedor{plural_es} de cora{plural_zon} vacío{plural_s}",
FullHealth = "Salud al máximo",
HealingRed = "Cura {value} cora{plural_zon}",
-- Room chances
AngelDevilChance = "{value}% de probabilidad de Sala del Diablo/Ángel",
DevilChance = "{value}% de probabilidad de Sala del Diablo",
AngelChance = "{value}% de probabilidad de Sala del Ángel",
PlanetariumChance = "{value}% de probabilidad de Planetario",
-- Pickups / Spawns
Coin = "{value} Moneda{plural_s}",
Bomb = "{value} Bomba{plural_s}",
Key = "{value} Llave{plural_s}",
CoinBombKey = "{value} {{Coin}} moneda{plural_s}, {{Bomb}} bomba{plural_s} y {{Key}} llave{plural_s}",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Genera {value} recolectable{plural_s} aleatorio{plural_s}",
RandomTrinket = "Genera {value} trinket{plural_s} aleatorio{plural_s}",
RandomHeart = "Genera {value} cora{plural_zon} aleatorio{plural_s}",
RedHeart = "Genera {value} cora{plural_zon} rojo{plural_s}",
SoulHeart = "Genera {value} cora{plural_zon} de alma",
BlackHeart = "Genera {value} cora{plural_zon} negro{plural_s}",
BoneHeart = "Genera {value} cora{plural_zon} de hueso",
Bomb = "Genera {value} bomba{plural_s}",
Key = "Genera {value} llave{plural_s}",
Coin = "Genera {value} moneda{plural_s}",
RandomCoin = "Genera {value} moneda{plural_s} aleatoria{plural_s}",
Card = "Genera {value} carta{plural_s}",
Pill = "Genera {value} píldora{plural_s}",
Rune = "Genera {value} runa{plural_s}",
Battery = "Genera {value} batería{plural_s}",
BlueFly = "Genera {value} mosca{plural_s} azul{plural_es}",
BlueSpider = "Genera {value} araña{plural_s} azul{plural_es}",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Lágrimas teledirigidas",
Spectral = "Lágrimas espectrales",
Piercing = "Lágrimas perforantes",
Poison = "{{Poison}} Lágrimas venenosas",
},
-- Familiars
FlyOrbital = "{value} mosca{plural_s} orbital{plural_es}",
Orbital = "Orbital",
BlockProjectiles = "Bloquea proyectiles enemigos",
DamagePerTear = "Inflige {value} de daño por lágrima",
DamagePerShot = "Inflige {value} de daño por disparo",
DamagePerSecond = "Inflige {value} de daño por segundo",
ContactDamagePerSecond = "Inflige {value} de daño por contacto por segundo",
MimicMovement = "Sigue tus movimientos con {value} segundo{plural_s} de retraso",
-- Player
CantShoot = "No puedes disparar",
PlayerContactDamage = "Infliges {value} de daño por contacto por segundo",
DamageToAllEnemies = "Inflige {value} de daño a todos los enemigos",
-- Misc
LeftEye = "Otorga para el ojo izquierdo:",
RightEye = "Otorga para el ojo derecho:",
RoomEffect = "{{Timer}} Otorga durante la habitación:",
TimedEffect = "{{Timer}} Otorga durante {value} segundo{plural_s}:",
OnUseEffect = "Al usarlo:",
HeldEffect = "Al tenerlo:",
MaxLuck = "{{Luck}} Máx.({max}%) con {value} de suerte",
--MaxLuck = "{max}% de probabilidad con {value} de suerte", -- old formatting
SingleUseInfo = "{{Warning}} UN SOLO USO {{Warning}}",
NoEffect = "Sin efecto",
FullMapping = {
BaseDesc = "{{Timer}} Revela el mapa completo del piso {exception}",
Exception = "(excepto la Habitación {{SuperSecretRoom}} Super Secreta)"
}
}