Reverted Pathfinder entity changes

This commit is contained in:
Wofsauge committed 2021-06-05 01:56:25 +02:00
1 parent 487c56cdfe
commit 009da2d876
3 files changed
+3 -3

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@@ -1,5 +1,5 @@
<entities anm2root="gfx/" version="5">
<entity anm2path="nothing.anm2" baseHP="0" boss="0" champion="0" collisionDamage="0" collisionMass="0" collisionRadius="0" friction="1" id="500" name="EID_PATHCHECKER" numGridCollisionPoints="0" shadowSize="0" stageHP="0" gridCollision="none" variant="69420" shutdoors="false">
<entity anm2path="nothing.anm2" baseHP="0" boss="0" champion="0" collisionDamage="0" collisionMass="0" collisionRadius="0" friction="1" id="17" name="EID_PATHCHECKER" numGridCollisionPoints="0" shadowSize="0" stageHP="0" gridCollision="none" variant="69420" shutdoors="false">
<gibs amount="0" blood="0" bone="0" eye="0" gut="0" large="0" />
</entity>
</entities>
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@@ -423,7 +423,7 @@ function EID:onGameUpdate()
return
end
if EID.pathCheckerEntity == nil then
EID.pathCheckerEntity = Isaac.Spawn(500, 69420, 0, EID.player.Position, nullVector, EID.player) -- Spawns the EID Helper entity
EID.pathCheckerEntity = Isaac.Spawn(17, 69420, 0, EID.player.Position, nullVector, EID.player) -- Spawns the EID Helper entity
EID.pathCheckerEntity:ClearEntityFlags(EntityFlag.FLAG_APPEAR)
EID.pathCheckerEntity:AddEntityFlags (EntityFlag.FLAG_PERSISTENT | EntityFlag.FLAG_NO_STATUS_EFFECTS | EntityFlag.FLAG_NO_SPRITE_UPDATE | EntityFlag.FLAG_HIDE_HP_BAR | EntityFlag.FLAG_NO_DEATH_TRIGGER)
EID.pathCheckerEntity.EntityCollisionClass = EntityCollisionClass.ENTCOLL_NONE
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@@ -90,7 +90,7 @@ https://moddingofisaac.com/mod/1079/external-item-descriptions
- Jake for the sweet [b]German[/b] language pack
- [url=https://steamcommunity.com/id/whytefang/]adc[/url] for creating an awesome new Languagepack and providing ideas for new functionalities
</description>
<version>3.56</version>
<version>3.57</version>
<visibility>Public</visibility>
<tag id="Lua"/>
<tag id="Items"/>