Combined Item reminder display limits into one config option
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@@ -347,22 +347,6 @@ EID.UserConfig = {
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["ItemReminderNavigateUpButton"] = ButtonAction.ACTION_SHOOTUP,
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["ItemReminderNavigateUpButton"] = ButtonAction.ACTION_SHOOTUP,
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-- Default = 3
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-- Default = 3
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["ItemReminderMaxEntriesCount"] = 3,
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["ItemReminderMaxEntriesCount"] = 3,
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-- Show recently acquired item descriptions in the Item Reminder (good for Curse of the Blind!)
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-- Default = 1
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["ItemReminderShowRecentItem"] = 1,
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-- Show your active item description(s) in the Item Reminder
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-- Default = 1, max = 2
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["ItemReminderShowActiveDesc"] = 1,
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-- Show your pocket item (card, pill, active) description in the Item Reminder
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-- Default = 1, max = 4 (2 in AB+)
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["ItemReminderShowPocketDesc"] = 1,
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-- Show your trinket description(s) in the Item Reminder
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-- Default = 2, max = 2
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["ItemReminderShowTrinketDesc"] = 2,
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-- Show your next Poop Spell's description in the Item Reminder
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-- REPENTANCE ONLY!!!
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-- Default = 1, max = 6
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["ItemReminderShowPoopDesc"] = 1,
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-- Items that grant you items without saying what they are (like Zodiac, Liberty Cap) can have their current granted item revealed in the Item Reminder
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-- Items that grant you items without saying what they are (like Zodiac, Liberty Cap) can have their current granted item revealed in the Item Reminder
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-- Default = false
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-- Default = false
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["ItemReminderShowHiddenInfo"] = false,
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["ItemReminderShowHiddenInfo"] = false,
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@@ -618,11 +602,6 @@ EID.DefaultConfig = {
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["ItemReminderNavigateDownButton"] = ButtonAction.ACTION_SHOOTDOWN,
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["ItemReminderNavigateDownButton"] = ButtonAction.ACTION_SHOOTDOWN,
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["ItemReminderNavigateUpButton"] = ButtonAction.ACTION_SHOOTUP,
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["ItemReminderNavigateUpButton"] = ButtonAction.ACTION_SHOOTUP,
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["ItemReminderMaxEntriesCount"] = 5,
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["ItemReminderMaxEntriesCount"] = 5,
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["ItemReminderShowRecentItem"] = 1,
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["ItemReminderShowActiveDesc"] = 1,
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["ItemReminderShowPocketDesc"] = 1,
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["ItemReminderShowTrinketDesc"] = 2,
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["ItemReminderShowPoopDesc"] = 1,
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["ItemReminderShowHiddenInfo"] = false,
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["ItemReminderShowHiddenInfo"] = false,
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["ItemReminderShowRNGCheats"] = false,
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["ItemReminderShowRNGCheats"] = false,
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+2
-9
@@ -606,16 +606,9 @@ if MCMLoaded then
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MCM.AddSpace("EID", "Reminder")
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MCM.AddSpace("EID", "Reminder")
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MCM.AddText("EID", "Reminder", "Item Descriptions")
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MCM.AddText("EID", "Reminder", "Item Descriptions")
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-- should these be organized in the order they're shown in the map desc code?
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EID:AddNumberSetting("Reminder", "ItemReminderShowRecentItem", "Recent Items", 0, 8, { displayTable = itemSlotReminders, infoText = {"Show recently acquired item descriptions in the Item Reminder (good for Curse of the Blind!)"}})
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EID:AddNumberSetting("Reminder", "ItemReminderShowActiveDesc", "Active Items", 0, 2, { displayTable = itemSlotReminders, infoText = "Show your active item descriptions in the Item Reminder"})
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EID:AddNumberSetting("Reminder", "ItemReminderShowPocketDesc", "Pocket Items", 0, 4, { displayTable = itemSlotReminders, infoText = "Show your pocket item (card, pill, active) descriptions in the Item Reminder"})
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EID:AddNumberSetting("Reminder", "ItemReminderShowTrinketDesc", "Trinkets", 0, 2, { displayTable = itemSlotReminders, infoText = "Show your trinket descriptions in the Item Reminder"})
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EID:AddNumberSetting("Reminder", "ItemReminderShowPoopDesc", "Poop Spells", 0, 6, { repOnly = true, displayTable = itemSlotReminders, infoText = "Show Tainted ???'s next Poop Spell descriptions in the Item Reminder"})
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EID:AddNumberSetting("Reminder", "ItemReminderMaxEntriesCount", "Max Entries", 0, 10, { displayTable = itemSlotReminders, infoText = {"Number of Descriptions possible to be displayed in the Item Reminder feature"}})
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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-----------------------------BAG OF CRAFTING-------------------------------
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-----------------------------BAG OF CRAFTING-------------------------------
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