Updated clear rune description
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@@ -87,7 +87,7 @@ local repCollectibles={
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[256] = {"256", "Hot Bombs", "Burning bombs#+5 Bombs##You can no longer take fire damage#Bombs deal contact damage"}, -- Hot Bombs
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[261] = {"261", "Proptosis", "↑ +0.5 Damage up#↓ Dealt damage decreases the longer the tear stays airborne#300% Damage at point blank range"}, -- Proptosis
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[262] = {"262", "Missing Page 2", "+1 black heart#When down to 1 Heart, damages all enemies in the room#Black hearts and Necronomicon effects deal double damage"}, -- Missing Page 2
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[263] = {"263", "Clear Rune", "Copies effects of held rune or soul stone#Drops 1 random rune on picked up"}, -- Clear Rune (REPENTANCE ITEM)
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[263] = {"263", "Clear Rune", "Copies the effects of held rune or soul stone#Drops 1 random rune on pickup"}, -- Clear Rune (REPENTANCE ITEM)
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[273] = {"273", "Bob's Brain", "Throwable bomb familiar#The explosion deals 100 Damage#The Damage ignores armor"}, -- Bob's Brain
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[274] = {"274", "Best Bud", "When getting hit, gain one midrange orbital#Orbital deals 150 damage per second"}, -- Best Bud
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[275] = {"275", "Lil Brimstone", "Shoots a brimstone laser#Shot deals 2 damage per tick, for a total of 20 damage"}, -- Lil Brimston
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@@ -277,7 +277,7 @@ local repCollectibles={
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{"260", "" ,"Grants immunity to floor curses and immediately removes any curse on the current floor. #Grants 1 black heart. #+15% chance to spawn a Devil door to spawn after killing at boss. #Removes the teleportation effect on Cursed Eye. #Does nothing on the Cursed! or Pitch Black challenges. #Will remove the effects of the Amnesia pill, but does not prevent another from being used."},
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{"261", "" ,"Flat damage increase based on distance traveled. #At point blank range, tears deal 3x damage. At max range, they deal no damage. #At base damage, the damage decrease over distance is roughly equal to the damage increase from Lump of Coal, but this is not true at higher damage points."},
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{"262", "" ,"Grants 1 black heart.#If the player's health total (counting all heart types) is 1 or 1/2 hearts after taking damage, deals 80 damage to all enemies in the room. #Doubles Black heart damage to 80."},
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{"263","Clear Rune","Copes the effects of Isaac's held rune or soul stone. #Drops one random rune the first time it's picked up. #Variable recharge time based on which rune or soul stone is used. #Full list of charge times can be found on the wiki."},
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{"263","Clear Rune","Copies the effects of Isaac's held rune or soul stone. #Drops one random rune the first time it's picked up. #Variable recharge time based on which rune or soul stone is used. #Full list of charge times can be found on the wiki."},
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{"264", "" ,"Spawns a familiar that deals 1.5 damage per tick, 22.5 damage per second, on contact with enemies. #By default, the fly orbits the player and blocks enemy shots. #After taking damage, the fly instead seeks out nearby enemies to attack them."},
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{"265", "" ,"Familiar which follows the player, blocking enemy projectiles. #Upon blocking a shot, it has a 10% chance to deal 40 damage to all enemies in the room. #This can happen multiple times per room."},
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{"266", "" ,"Familiar which follows the player, leaving a trail of white creep that slows enemies. #Spawns 1-2 blue spiders after every room."},
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