Abyss: Added pluralization and default text for normal items
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@@ -691,7 +691,8 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
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---------- Abyss Locust description parts ----------
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EID.descriptions[languageCode].AbyssTexts = {
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InfoText = "{amount} x{size}{speed} Heuschrecke ({dmg})", -- values inside {} brackets will be replaced with text parts below
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InfoText = "Eine {size}{speed}Heuschrecke ({dmg})", -- values inside {} brackets will be replaced with text parts below.
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InfoTextPlural = "{amount} {size}{speed}Heuschrecken ({dmg})", -- Will be shown when more than 1 locust will spawn
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Chance = " ({1}% Chance)", -- {1} will be replaced with the chance
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SpeedSlow = "schnelle", -- Speed < 1
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SpeedFast = "langsame", -- Speed > 1
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@@ -650,7 +650,8 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
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---------- Abyss Locust description parts ----------
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EID.descriptions[languageCode].AbyssTexts = {
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InfoText = "{amount} x{size}{speed} locust ({dmg})", -- values inside {} brackets will be replaced with text parts below
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InfoText = "{amount} {size}{speed}locust ({dmg})", -- values inside {} brackets will be replaced with text parts below
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InfoTextPlural = "{amount} {size}{speed}locusts ({dmg})", -- Will be shown when more than 1 locust will spawn
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Chance = " ({1}% Chance)", -- {1} will be replaced with the chance
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SpeedSlow = "slow", -- Speed < 1
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SpeedFast = "fast", -- Speed > 1
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@@ -749,6 +749,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
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-- Special Locust effects when Item was eaten by Abyss
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EID.descriptions[languageCode].AbyssTexts = {
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InfoText = "{speed}{size}파리 x{amount} ({dmg})", -- values inside {} brackets will be replaced with text parts below
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InfoTextPlural = "{speed}{size}파리 x{amount} ({dmg})", -- Will be shown when more than 1 locust will spawn
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Chance = " ({1}% 확률)", -- {1} will be replaced with the chance
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SpeedSlow = "느린 ", -- Speed < 1
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SpeedFast = "빠른 ", -- Speed > 1
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+19
-18
@@ -1010,29 +1010,29 @@ if EID.isRepentance then
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end
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local function AbyssCallback(descObj)
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local textColor= "{{ColorRed}}"
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local textColor = "{{ColorRed}}"
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-- Display explicit "abyssSynergies" table entry, if present
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local overrideDesc = EID:getDescriptionEntry("abyssSynergies", descObj.ObjSubType)
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if overrideDesc then
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EID:appendToDescription(descObj, "#{{Collectible706}} ".. textColor .. overrideDesc)
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EID:appendToDescription(descObj, "#{{Collectible706}} " .. textColor .. overrideDesc)
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return descObj
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end
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-- Display default description, if no XML entry exists
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if not EID.XMLLocusts or not EID.XMLLocusts[descObj.ObjSubType] then
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return descObj
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end
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-- Display automatically generated description otherwise
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-- Display automatically generated description
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-- Get locust Data. Format: {Color, numLocusts, size, speed, locustFlags1, locustFlags2, tearFlags1, tearFlags2, procChance}
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local locustData = EID.XMLLocusts[descObj.ObjSubType]
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-- Default locust Data
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local locustData = { "default", 1, 1, 1, { -1 }, { -1 }, { -1 }, { -1 }, { -1 }, { -1 }, 1, 1, 1, 1, 1, 0 }
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-- Check if an XML entry exists and load if exists
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if EID.XMLLocusts and EID.XMLLocusts[descObj.ObjSubType] then
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locustData = EID.XMLLocusts[descObj.ObjSubType]
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end
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local descriptionText = ""
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--local colors = locustData[1] -- colors flag: useless info right now
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local amount = locustData[2]
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local scale = locustData[3]
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local speed = locustData[4]
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local locustFlags1 = locustData[5] -- array
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local locustFlags2 = locustData[6] -- array
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local locustFlags3 = locustData[7] -- array
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local locustFlags1 = locustData[5] -- array
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local locustFlags2 = locustData[6] -- array
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local locustFlags3 = locustData[7] -- array
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local tearFlags1 = locustData[8] -- array
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local tearFlags2 = locustData[9] -- array
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local tearFlags3 = locustData[10] -- array
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@@ -1050,16 +1050,17 @@ if EID.isRepentance then
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-- size
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local scaleText = ""
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if scale < 1 then scaleText = " " .. EID:getDescriptionEntry("AbyssTexts", "SizeSmall")
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elseif scale > 1 then scaleText = " " .. EID:getDescriptionEntry("AbyssTexts", "SizeBig") end
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if scale < 1 then scaleText = EID:getDescriptionEntry("AbyssTexts", "SizeSmall") .. " "
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elseif scale > 1 then scaleText = EID:getDescriptionEntry("AbyssTexts", "SizeBig") .. " " end
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-- speed
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local speedText = ""
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if speed < 1 then speedText = " " .. EID:getDescriptionEntry("AbyssTexts", "SpeedSlow")
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elseif speed >=6 then speedText = " " .. EID:getDescriptionEntry("AbyssTexts", "SpeedDash")
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elseif speed > 1 then speedText = " " .. EID:getDescriptionEntry("AbyssTexts", "SpeedFast") end
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if speed < 1 then speedText = EID:getDescriptionEntry("AbyssTexts", "SpeedSlow") .. " "
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elseif speed >=6 then speedText = EID:getDescriptionEntry("AbyssTexts", "SpeedDash") .. " "
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elseif speed > 1 then speedText = EID:getDescriptionEntry("AbyssTexts", "SpeedFast") .. " " end
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-- overview / headline
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descriptionText = "#{{Collectible706}} " .. textColor .. EID:getDescriptionEntry("AbyssTexts", "InfoText")
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local infoText = EID:getDescriptionEntry("AbyssTexts", amount > 1 and "InfoTextPlural" or "InfoText")
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descriptionText = "#{{Collectible706}} " .. textColor .. infoText
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descriptionText = EID:ReplaceVariableStr(descriptionText, "amount", amount)
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descriptionText = EID:ReplaceVariableStr(descriptionText, "size", scaleText)
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descriptionText = EID:ReplaceVariableStr(descriptionText, "speed", speedText)
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