allow defining the language

This commit is contained in:
Buurazu authored and GitHub committed 2022-03-30 02:39:31 -04:00
1 parent c0c7b3aaf6
commit 1022b6428f
1 file changed
+3 -2
+3 -2
View File
@@ -50,8 +50,9 @@ end
-- (If it's less than 2, it also applies to doubling)
-- Example: My modded trinket gives +0.5 range, and when tripled, adds homing instead of tripling the range boost
-- EID:addGoldenTrinketMetadata(Isaac.GetTrinketIdByName("Cool Trinket"), {"", "Homing tears"}, 0.5, 2)
function EID:addGoldenTrinketMetadata(id, appendText, numbersToMultiply, maxMultiplier)
function EID:addGoldenTrinketMetadata(id, appendText, numbersToMultiply, maxMultiplier, language)
maxMultiplier = maxMultiplier or 3
language = language or "en_us"
if appendText == "" then appendText = nil
elseif type(appendText) == "string" then appendText = {appendText} end
@@ -61,7 +62,7 @@ function EID:addGoldenTrinketMetadata(id, appendText, numbersToMultiply, maxMult
EID.GoldenTrinketData[id] = {t = numbersToMultiply, mult = maxMultiplier, append = appendText and true}
if appendText then
EID.descriptions["en_us"].goldenTrinketEffects[id] = { appendText[1], appendText[1], appendText[2] or appendText[1] }
EID.descriptions[language].goldenTrinketEffects[id] = { appendText[1], appendText[1], appendText[2] or appendText[1] }
end
end