use two vars instead of a table
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e639d5987f
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14d8167d01
1 file changed
+6
-6
@@ -790,7 +790,7 @@ function EID:setPlayer()
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end
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end
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-- is this needed if pathchecker uses a no reward seed?
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-- is this needed if pathchecker uses a no reward seed? (and isn't even present for a render?)
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if REPENTANCE then
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function EID:removeWrongGuppyEyeInfo(effectEntity)
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if EID.pathCheckerEntity ~= nil and effectEntity.Parent ~= nil then
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@@ -840,13 +840,14 @@ function EID:onGameUpdate()
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end
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EID:AddCallback(ModCallbacks.MC_POST_UPDATE, EID.onGameUpdate)
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local lastPathfindCheck = { -1, -1 }
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local lastPathfindIndex = -1
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local lastPathfindFrame = -1
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local function attemptPathfind(entity)
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if (EID.Config["DisableObstructionOnFlight"] and EID.player.CanFly) then
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entity:GetData()["EID_Pathfound"] = true
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return true
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end
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if entity.Index == lastPathfindCheck[1] and EID.GameUpdateCount - lastPathfindCheck[2] < 30 then return false end
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if entity.Index == lastPathfindIndex and EID.GameUpdateCount - lastPathfindFrame < 30 then return false end
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-- Spawn a custom NPC entity to attempt a pathfind to the target pickup, then remove it afterwards
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EID.pathCheckerEntity = game:Spawn(17, 3169, EID.player.Position, nullVector, EID.player, 0, 4354)
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@@ -860,9 +861,8 @@ local function attemptPathfind(entity)
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EID.pathCheckerEntity.Position = EID.player.Position -- not needed, it spawned at our position?
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local success = EID.pathCheckerEntity:ToNPC().Pathfinder:HasPathToPos(entity.Position, false)
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entity:GetData()["EID_Pathfound"] = success
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EID.pathCheckerEntity:Remove()
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EID.pathCheckerEntity = nil
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lastPathfindCheck = { entity.Index, EID.GameUpdateCount }
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EID.pathCheckerEntity:Remove(); EID.pathCheckerEntity = nil
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lastPathfindIndex = entity.Index; lastPathfindFrame = EID.GameUpdateCount
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return success
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end
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