Temporarily fixed item names using the variable name as their name, instead of the localization
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@@ -436,14 +436,18 @@ function EID:getObjectName(Type, Variant, SubType)
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end
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end
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if tableName == "collectibles" then
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return name or EID.itemConfig:GetCollectible(SubType).Name
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local vanillaName = EID.itemConfig:GetCollectible(SubType).Name
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return name or (not string.find(vanillaName, "^#") and vanillaName) or EID.descriptions["en_us"][tableName][SubType][2] or vanillaName
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elseif tableName == "trinkets" then
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return name or EID.itemConfig:GetTrinket(SubType).Name
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local vanillaName = EID.itemConfig:GetTrinket(SubType).Name
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return name or (not string.find(vanillaName, "^#") and vanillaName) or EID.descriptions["en_us"][tableName][SubType][2] or vanillaName
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elseif tableName == "cards" then
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return name or EID.itemConfig:GetCard(SubType).Name
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local vanillaName = EID.itemConfig:GetCard(SubType).Name
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return name or (not string.find(vanillaName, "^#") and vanillaName) or EID.descriptions["en_us"][tableName][SubType][2] or vanillaName
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elseif tableName == "pills" or tableName == "horsepills" then
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local adjustedSubtype = EID:getAdjustedSubtype(Type, Variant, SubType)
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name = name or EID.itemConfig:GetPillEffect(adjustedSubtype - 1).Name
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local vanillaName = EID.itemConfig:GetPillEffect(adjustedSubtype - 1).Name
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name = name or (not string.find(vanillaName, "^#") and vanillaName) or EID.descriptions["en_us"][tableName][SubType][2] or vanillaName
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return string.gsub(name,"I'm Excited!!!","I'm Excited!!") -- prevent markup trigger
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elseif tableName == "sacrifice" then
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return EID:getDescriptionEntry("sacrificeHeader")
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@@ -9,7 +9,7 @@ local game = Game()
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require("eid_config")
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EID.Config = EID.UserConfig
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EID.Config.Version = "3.2"
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EID.ModVersion = "3.89"
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EID.ModVersion = "3.90"
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EID.DefaultConfig.Version = EID.Config.Version
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EID.isHidden = false
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EID.player = nil
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@@ -591,6 +591,8 @@ local searchPartitions = EntityPartition.FAMILIAR + EntityPartition.ENEMY + Enti
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local function onRender(t)
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EID.isDisplaying = false
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EID:setPlayer()
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if Input.IsButtonTriggered(EID.Config["HideKey"], EID.player.ControllerIndex or 0) then
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EID.isHidden = not EID.isHidden
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end
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@@ -602,7 +604,6 @@ local function onRender(t)
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-- Disabling Achievement detection for now, since it breaks on some occasions since new patch
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--renderAchievementInfo()
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EID:setPlayer()
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if EID.GameVersion == "ab+" then
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if EID.player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then
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EID:addTextPosModifier("Schoolbag", Vector(0,30))
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+1
-1
@@ -90,7 +90,7 @@ https://moddingofisaac.com/mod/1079/external-item-descriptions
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- Jake for the sweet [b]German[/b] language pack
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- [url=https://steamcommunity.com/id/whytefang/]adc[/url] for creating an awesome new Languagepack and providing ideas for new functionalities
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</description>
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<version>3.89</version>
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<version>3.90</version>
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<visibility>Public</visibility>
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<tag id="Lua"/>
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<tag id="Items"/>
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