Temporarily fixed item names using the variable name as their name, instead of the localization

This commit is contained in:
Wofsauge committed 2021-11-12 00:51:59 +01:00
1 parent 09dcd44928
commit 17f73f4bf2
3 files changed
+12 -7

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+3 -2
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@@ -9,7 +9,7 @@ local game = Game()
require("eid_config")
EID.Config = EID.UserConfig
EID.Config.Version = "3.2"
EID.ModVersion = "3.89"
EID.ModVersion = "3.90"
EID.DefaultConfig.Version = EID.Config.Version
EID.isHidden = false
EID.player = nil
@@ -591,6 +591,8 @@ local searchPartitions = EntityPartition.FAMILIAR + EntityPartition.ENEMY + Enti
local function onRender(t)
EID.isDisplaying = false
EID:setPlayer()
if Input.IsButtonTriggered(EID.Config["HideKey"], EID.player.ControllerIndex or 0) then
EID.isHidden = not EID.isHidden
end
@@ -602,7 +604,6 @@ local function onRender(t)
-- Disabling Achievement detection for now, since it breaks on some occasions since new patch
--renderAchievementInfo()
EID:setPlayer()
if EID.GameVersion == "ab+" then
if EID.player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then
EID:addTextPosModifier("Schoolbag", Vector(0,30))