Update en_us.lua (#575)

corrected descriptions
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Danial29 authored and GitHub committed 2023-08-14 17:28:28 +02:00
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commit 1b1365cf23
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@@ -57,7 +57,7 @@ local repCollectibles={
[106] = {"106", "Mr. Mega", "{{Bomb}} +5 Bombs#↑ Bomb damage x1.85"}, -- Mr. Mega
[110] = {"110", "Mom's Contacts", "20% chance to shoot petrifying tears#{{Luck}} 50% chance at 20 Luck#↑ {{Range}} +1.5 Range up"}, -- Mom's Contacts
[114] = {"114", "Mom's Knife", "Isaac's tears are replaced by a throwable knife#The knife deals 2x Isaac's damage while held and caps at 6x damage at 1/3 charge#Charging further only increases throwing range#Damage reduces to 2x when returning to Isaac"}, -- Mom's Knife
[115] = {"115", "Ouija Board", "↑ {{Tears}} +0.4 Tears up#Spectral tears"},
[115] = {"115", "Ouija Board", "↑ {{Tears}} +0.5 Tears up#Spectral tears"},
[118] = {"118", "Brimstone", "{{Chargeable}} Isaac's tears are replaced by a chargeable blood laser#↓ {{Tears}} -67% Fire Rate down"}, -- Brimstone
[121] = {"121", "Odd Mushroom (Large)", "↑ {{Heart}} +1 Health up#↑ {{Damage}} +1 Damage up#↑ {{Range}} +1.5 Range up#↓ {{Speed}} -0.2 Speed down"}, -- Odd Mushroom (Large)
[123] = {"123", "Monster Manual", "Spawns a random familiar for the current floor"}, -- Monster Manual
@@ -294,7 +294,7 @@ local repCollectibles={
[606] = {"606", "Ocular Rift", "5% chance to shoot tears that create rifts where they land#{{Luck}} Vaguely affected by Luck#Rifts pull in nearby enemies, pickups, and projectiles"}, -- Ocular Rift
[607] = {"607", "Boiled Baby", "Fires chaotic bursts of tears in all directions#Deals 3.5 or 5.3 damage per tear"}, -- Boiled Baby
[608] = {"608", "Freezer Baby", "Shoots petrifying tears#Freezes enemies upon killing them"}, -- Freezer Baby
[609] = {"609", "Eternal D6", "Rerolls all pedestal items in the room#Has a 30% chance to delete items instead of rerolling them"}, -- Eternal D6
[609] = {"609", "Eternal D6", "Rerolls all pedestal items in the room#Has a 25% chance to delete items instead of rerolling them"}, -- Eternal D6
[610] = {"610", "Bird Cage", "Leaps on the enemy that deals the first damage to Isaac in a room#Deals 45 damage and releases a rock wave#Chases enemies afterwards"}, -- Bird Cage
[611] = {"611", "Larynx", "Isaac screams, damages and knocks back nearby enemies#The scream gets stronger the more charges the item has"}, -- Larynx
[612] = {"612", "Lost Soul", "Dies in one hit and respawns at the start of the next floor#If it is brought alive to the next floor, it can spawn:#{{SoulHeart}} 3 Soul Hearts#{{EternalHeart}} 2 Eternal Hearts#{{TreasureRoom}} A Treasure Room item#{{AngelRoom}} An Angel Room item"}, -- Lost Soul