Void update, specify Map hotkey
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@@ -188,6 +188,7 @@ local repCollectibles={
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[472] = {"472", "King Baby", "Other familiars follow it and shoot automatically at enemies#Stops moving when you are shooting#Will teleport back to you when you stop shooting"}, -- King Baby
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[472] = {"472", "King Baby", "Other familiars follow it and shoot automatically at enemies#Stops moving when you are shooting#Will teleport back to you when you stop shooting"}, -- King Baby
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[474] = {"474", "Broken Glass Cannon", "Turns into Glass Cannon when used"}, -- Broken Glass Cannon
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[474] = {"474", "Broken Glass Cannon", "Turns into Glass Cannon when used"}, -- Broken Glass Cannon
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[476] = {"476", "D1", "Duplicates 1 random pickup in the current room#Duplicated pickups may not be identical to the original"}, -- D1
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[476] = {"476", "D1", "Duplicates 1 random pickup in the current room#Duplicated pickups may not be identical to the original"}, -- D1
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[477] = {"477", "Void", "!!! When used, consumes all pedestal items in the room#Active item: Its effect will activate every future use of Void#↑ Passive item: Small stat upgrade to two random stats"},
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[489] = {"489", "D Infinity", "Acts as any die item except for {{Collectible723}}Spindown Dice#Change the current die with the drop key#Charge time varies based on the current die and updates when used"}, -- D Infinity
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[489] = {"489", "D Infinity", "Acts as any die item except for {{Collectible723}}Spindown Dice#Change the current die with the drop key#Charge time varies based on the current die and updates when used"}, -- D Infinity
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[491] = {"491", "Acid Baby", "Drops a random pill every 7 rooms#Using a pill poisons all enemies in the room"}, -- Acid Baby
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[491] = {"491", "Acid Baby", "Drops a random pill every 7 rooms#Using a pill poisons all enemies in the room"}, -- Acid Baby
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[493] = {"493", "Adrenaline", "↑ Damage up for every empty Red Heart container#Follows a formula, some examples are:#+0.3 at 1#+0.92 at 2#+1.76 at 3#+2.79 at 4#+3.98 at 5"}, -- Adrenaline
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[493] = {"493", "Adrenaline", "↑ Damage up for every empty Red Heart container#Follows a formula, some examples are:#+0.3 at 1#+0.92 at 2#+1.76 at 3#+2.79 at 4#+3.98 at 5"}, -- Adrenaline
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@@ -1011,6 +1012,9 @@ EID.descriptions[languageCode].GlitchedItemText = {
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---------- Misc. Text ----------
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---------- Misc. Text ----------
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-- Void stat names: Replace "Tears" with "Fire Rate"
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EID.descriptions[languageCode].VoidNames[2] = EID.descriptions[languageCode].GlitchedItemText[1]
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EID.descriptions[languageCode].spindownError = "Item disappears"
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EID.descriptions[languageCode].spindownError = "Item disappears"
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EID.descriptions[languageCode].CraftingBagContent = "Bag:"
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EID.descriptions[languageCode].CraftingBagContent = "Bag:"
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@@ -1030,7 +1034,7 @@ EID.descriptions[languageCode].BlankCardCharge = "Blank Card charge:"
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EID.descriptions[languageCode].BlankCardQCard = "Teleport to I Am Error Room#Blank Card and ?-Card will be destroyed"
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EID.descriptions[languageCode].BlankCardQCard = "Teleport to I Am Error Room#Blank Card and ?-Card will be destroyed"
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EID.descriptions[languageCode].ClearRuneCharge = "Clear Rune charge:"
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EID.descriptions[languageCode].ClearRuneCharge = "Clear Rune charge:"
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EID.descriptions[languageCode].PlaceboCharge = "Placebo charge:"
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EID.descriptions[languageCode].PlaceboCharge = "Placebo charge:"
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EID.descriptions[languageCode].FlipItemToggleInfo = "(Hold {{ButtonSelect}} to show description)"
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EID.descriptions[languageCode].FlipItemToggleInfo = "(Hold {{ButtonSelect}} (Map) to show description)"
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EID.descriptions[languageCode].FalsePHDHeart = "Spawns 1 Black Heart"
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EID.descriptions[languageCode].FalsePHDHeart = "Spawns 1 Black Heart"
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