Void update
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@@ -496,7 +496,7 @@ EID.descriptions[languageCode].collectibles={
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{"474", "Tonsil", "Blocks enemy projectiles"},
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{"475", "Plan C", "!!! SINGLE USE !!!#Deals 9,999,999 damage to all enemies and kills you 3 seconds later"},
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{"476", "D1", "Duplicates 1 random pickup in the current room"},
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{"477", "Void", "!!! When used, consume any pedestal items in the room#Active item: Its effect will be added to Void's effect (Stacking the effects)#↑ Passive item: Small stat upgrade to a random stat"},
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{"477", "Void", "!!! When used, consumes all pedestal items in the room#Active item: Its effect activates, and will activate every future use of Void#↑ Passive item: Small stat upgrade to two random stats"},
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{"478", "Pause", "Freezes all enemies in the room until you start shooting again#Touching a frozen enemy will hurt you#Enemies unfreeze after 30 seconds"},
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{"479", "Smelter", "Consumes your trinket and gives you the effect permanently#More trinkets appear"},
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{"480", "Compost", "Converts pickups into blue flies or spiders#Doubles your current blue flies/spiders#Spawns 1 blue fly or spider when you don't have any"},
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@@ -870,6 +870,9 @@ EID.descriptions[languageCode].transformations={
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---------- MISC ----------
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EID.descriptions[languageCode].VoidText = "If absorbed, gain:"
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EID.descriptions[languageCode].VoidNames = {"Speed", "Tears", "Damage", "Range", "Shot Speed", "Luck"}
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EID.descriptions[languageCode].MCM = {
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DemoObjectName = "Demo Object Name",
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DemoObjectTransformation = "Demo Transformation",
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