Move glitched item color info
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@@ -971,22 +971,22 @@ EID.descriptions[languageCode].GlitchedItemText = {
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[0] = "Damage", "Fire Rate", "Shot Speed", "Range", "Speed", "Tear Effects", "Tear Color", "Flight", "Attack Type", "Familiars", "Luck", "Size", "Color", "Chest Contents", [16] = "All Stats",
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-- Attribute triggers
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chain = "{{ColorCyan}}Then:{{CR}} ",
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active = "{{ColorCyan}}On use:#",
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pickup_collected = "{{ColorCyan}}When you collect a pickup:#", --chance to?
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enemy_kill = "{{ColorCyan}}On kill, chance to:#",
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damage_taken = "{{ColorCyan}}When you take damage:#", --chance to?
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entity_spawned = "When a {{ColorCyan}}{T1}{{CR}} is spawned:#",
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tear_fire = "{{ColorCyan}}When you fire a tear, chance to:#",
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enemy_hit = "{{ColorCyan}}On hitting an enemy, chance to:#",
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room_clear = "{{ColorCyan}}On room clear:#", --chance to?
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chain = "Then:{{CR}} ",
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active = "On use:#",
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pickup_collected = "When you collect a pickup:#", --chance to?
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enemy_kill = "On kill, chance to:#",
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damage_taken = "When you take damage:#", --chance to?
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entity_spawned = "When a {T1} is spawned:#",
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tear_fire = "When you fire a tear, chance to:#",
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enemy_hit = "On hitting an enemy, chance to:#",
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room_clear = "On room clear:#", --chance to?
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-- Attribute effects
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area_damage = "Deal {1} damage in an area around you",
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add_temporary_effect = "Gain {1} for the room",
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convert_entities = "Convert all {{ColorGray}}{1}{{CR}} in the room to {{ColorGray}}{2}{{CR}}",
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convert_entities = "Convert all {1} in the room to {2}",
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use_active_item = "Use {1}",
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spawn_entity = "Spawn a {{ColorGray}}{1}{{CR}}",
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spawn_entity = "Spawn a {1}",
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fart = "Fart with size {1}",
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-- Generic entity names not obtained from entities2.xml
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