move quality check out of tmtrainer if
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@@ -517,14 +517,13 @@ end
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local moddedCrafting = false
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local function GameStartCrafting()
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if not EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_TMTRAINER) then
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for i=1, EID.XMLMaxItemID do
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local item = EID.itemConfig:GetCollectible(i)
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if item ~= nil then
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CraftingItemQualities[item.ID] = item.Quality
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end
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for i=1, EID.XMLMaxItemID do
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local item = EID.itemConfig:GetCollectible(i)
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if item ~= nil then
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CraftingItemQualities[item.ID] = item.Quality
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end
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end
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if not EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_TMTRAINER) then
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-- Check for modded items past the known max item ID on game start (can also support game updates)
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-- Only works if the new items are at Weight 1.0 in their item pools, but better than nothing
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if EID.Config["BagOfCraftingModdedRecipes"] and EID.itemConfig:GetCollectible(EID.XMLMaxItemID+1) ~= nil and not moddedCrafting then
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