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@@ -0,0 +1,5 @@
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<entities anm2root="gfx/" version="5">
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<entity anm2path="eid_blank.anm2" baseHP="0" boss="0" champion="0" friction="1" id="17" name="EID_PATHCHECKER" shadowSize="0" stageHP="0" gridCollision="none" variant="3169" shutdoors="false">
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<gibs amount="0" blood="0" bone="0" eye="0" gut="0" large="0" />
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</entity>
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</entities>
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@@ -787,6 +787,17 @@ function EID:setPlayer()
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end
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end
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-- is this needed if pathchecker uses a no reward seed?
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if REPENTANCE then
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function EID:removeWrongGuppyEyeInfo(effectEntity)
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if EID.pathCheckerEntity ~= nil and effectEntity.Parent ~= nil then
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if GetPtrHash(effectEntity.Parent) == GetPtrHash(EID.pathCheckerEntity) then
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effectEntity:Remove()
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end
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end
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end
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EID:AddCallback(ModCallbacks.MC_POST_EFFECT_UPDATE, EID.removeWrongGuppyEyeInfo, EffectVariant.PICKUP_GHOST)
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end
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---------------------------------------------------------------------------
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---------------------------On Update Function------------------------------
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@@ -834,8 +845,8 @@ function EID:onGameUpdate()
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return
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end
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if EID.pathCheckerEntity == nil then
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-- Spawns an Ultra Greed Door and makes it invisible and intangible to act as a Pathfinding NPC that can't be rerolled and has no AI
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EID.pathCheckerEntity = game:Spawn(294, 0, EID.player.Position, nullVector, EID.player, 0, 0)
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-- Spawns the EID Helper entity with seed that doesnt spawn rewards
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EID.pathCheckerEntity = game:Spawn(17, 3169, EID.player.Position, nullVector, EID.player, 0, 4354)
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EID.pathCheckerEntity:ClearEntityFlags(EntityFlag.FLAG_APPEAR)
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EID.pathCheckerEntity:AddEntityFlags (EntityFlag.FLAG_PERSISTENT | EntityFlag.FLAG_NO_STATUS_EFFECTS | EntityFlag.FLAG_NO_SPRITE_UPDATE | EntityFlag.FLAG_HIDE_HP_BAR | EntityFlag.FLAG_NO_DEATH_TRIGGER | EntityFlag.FLAG_FRIENDLY)
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if REPENTANCE then EID.pathCheckerEntity:AddEntityFlags(EntityFlag.FLAG_NO_QUERY) end
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