This commit is contained in:
Buurazu authored and GitHub committed 2022-01-26 04:46:12 -05:00
1 parent cb15cf56c4
commit 281672fe0d
1 file changed
+30 -21
+30 -21
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@@ -818,19 +818,34 @@ end
-- Runs 30 times a second; doesn't update while paused
local collSpawned = false
EID.VoidStatIncreases = {}
EID.BlackRuneStatIncreases = {}
local function VoidRNGNext(num)
num = num ~ ((num >> 5) & 4294967295)
num = num ~ ((num << 9) & 4294967295)
num = num ~ ((num >> 7) & 4294967295)
return num >> 0;
end
-- Speed, Fire Rate, Damage, Range, Shot Speed, Luck
-- (Same order as it is on the Extra Hud)
local voidStatUps = { 0.2, 0.5, 1, 1.5, 0.2, 1 }
local function GetTwoIncreases(rng, tbl)
local statTable = {1,2,3,4,5,6}
-- perform 5 random swaps of our stat table
for i = 6, 2, -1 do
rng = VoidRNGNext(rng)
local result = (rng % i) + 1
local temp = statTable[i]
statTable[i] = statTable[result]
statTable[result] = temp
end
-- the first two entries in the stat table get increased
tbl[statTable[1]] = tbl[statTable[1]] + 1
tbl[statTable[2]] = tbl[statTable[2]] + 1
return rng
end
function EID:onGameUpdate()
EID.GameUpdateCount = EID.GameUpdateCount + 1
if collSpawned then
collSpawned = false
local numVoidable = 0
@@ -855,29 +870,23 @@ function EID:onGameUpdate()
end
-- Recalculate our total Void stat-ups if a collectible spawned this frame
-- NOTE: NEED AB+ NUMBERS STILL
-- THIS COULD APPLY TO BLACK RUNE AS WELL, WHATS ITS RNG??? getplayer:getcardrng?
-- THIS COULD APPLY TO BLACK RUNE AS WELL
if EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_VOID) then
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
local increases = {0, 0, 0, 0, 0, 0}
local runeIncreases = {0, 0, 0, 0, 0, 0}
--CHANGE THIS TO THE PLAYER THAT HAS VOID
local startRNG = Isaac.GetPlayer(0):GetCollectibleRNG(CollectibleType.COLLECTIBLE_VOID):GetSeed()
startRNG = VoidRNGNext(startRNG)
for pedestals = 1, numVoidable do
local statTable = {1,2,3,4,5,6}
-- perform 5 random swaps of our stat table
for i = 6, 2, -1 do
startRNG = VoidRNGNext(startRNG)
local result = (startRNG % i) + 1
local temp = statTable[i]
statTable[i] = statTable[result]
statTable[result] = temp
end
-- the first two entries in the stat table get increased
increases[statTable[1]] = increases[statTable[1]] + voidStatUps[statTable[1]]
increases[statTable[2]] = increases[statTable[2]] + voidStatUps[statTable[2]]
local runeRNG = Isaac.GetPlayer(0):GetCardRNG(Card.RUNE_BLACK):GetSeed()
-- in Repentance, an additional RNG call is done before the 5 for stat ups
if REPENTANCE then startRNG = VoidRNGNext(startRNG) end
for pedestals = 1, 1 do
startRNG = GetTwoIncreases(startRNG, increases)
runeRNG = GetTwoIncreases(runeRNG, runeIncreases)
break -- only doing 1 preview for now
end
for i,v in ipairs(increases) do print(v) end
EID.VoidStatIncreases = increases
EID.BlackRuneStatIncreases = runeIncreases
end
end