Fixed Broken Glasses hiding detection on some stages
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@@ -180,7 +180,7 @@ function EID:IsAltChoice(pickup)
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return EID:getEntityData(pickup, "EID_IsAltChoice")
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end
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if not REPENTANCE or game:GetLevel():GetStageType() < 4 or game:GetRoom():GetType() ~= RoomType.ROOM_TREASURE then
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if not REPENTANCE or game:GetRoom():GetType() ~= RoomType.ROOM_TREASURE then
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pickup:GetData()["EID_IsAltChoice"] = false
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return false
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end
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+1
-1
@@ -90,7 +90,7 @@ https://moddingofisaac.com/mod/1079/external-item-descriptions
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- Jake for the sweet [b]German[/b] language pack
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- [url=https://steamcommunity.com/id/whytefang/]adc[/url] for creating an awesome new Languagepack and providing ideas for new functionalities
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</description>
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<version>3.77</version>
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<version>3.78</version>
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<visibility>Public</visibility>
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<tag id="Lua"/>
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<tag id="Items"/>
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+1
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@@ -899,7 +899,7 @@ if MCMLoaded then
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if EID.Config["ShowQuality"] then
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onOff = "True"
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end
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return "Display Quality Info: " .. onOff
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return "Display Qualtiy Info: " .. onOff
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end,
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OnChange = function(currentBool)
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EID.Config["ShowQuality"] = currentBool
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