Fixed Broken Glasses hiding detection on some stages

This commit is contained in:
Wofsauge committed 2021-09-18 17:26:05 +02:00
1 parent d0d62b8eec
commit 2dcb6634d1
3 files changed
+3 -3

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@@ -180,7 +180,7 @@ function EID:IsAltChoice(pickup)
return EID:getEntityData(pickup, "EID_IsAltChoice")
end
if not REPENTANCE or game:GetLevel():GetStageType() < 4 or game:GetRoom():GetType() ~= RoomType.ROOM_TREASURE then
if not REPENTANCE or game:GetRoom():GetType() ~= RoomType.ROOM_TREASURE then
pickup:GetData()["EID_IsAltChoice"] = false
return false
end
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@@ -90,7 +90,7 @@ https://moddingofisaac.com/mod/1079/external-item-descriptions
- Jake for the sweet [b]German[/b] language pack
- [url=https://steamcommunity.com/id/whytefang/]adc[/url] for creating an awesome new Languagepack and providing ideas for new functionalities
</description>
<version>3.77</version>
<version>3.78</version>
<visibility>Public</visibility>
<tag id="Lua"/>
<tag id="Items"/>
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@@ -899,7 +899,7 @@ if MCMLoaded then
if EID.Config["ShowQuality"] then
onOff = "True"
end
return "Display Quality Info: " .. onOff
return "Display Qualtiy Info: " .. onOff
end,
OnChange = function(currentBool)
EID.Config["ShowQuality"] = currentBool