Fixed Broken Glasses hiding detection on some stages
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@@ -180,7 +180,7 @@ function EID:IsAltChoice(pickup)
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return EID:getEntityData(pickup, "EID_IsAltChoice")
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end
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if not REPENTANCE or game:GetLevel():GetStageType() < 4 or game:GetRoom():GetType() ~= RoomType.ROOM_TREASURE then
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if not REPENTANCE or game:GetRoom():GetType() ~= RoomType.ROOM_TREASURE then
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pickup:GetData()["EID_IsAltChoice"] = false
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return false
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end
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