fixed possible sprite object conflicts

This commit is contained in:
Wofsauge committed 2021-06-20 01:45:16 +02:00
1 parent cb9d460877
commit 352683f8ef
1 file changed
+5 -2
+5 -2
View File
@@ -45,6 +45,10 @@ local ArrowSprite = Sprite()
ArrowSprite:Load("gfx/eid_transform_icons.anm2", true)
ArrowSprite:Play("Arrow", false)
EID.CursorSprite = Sprite()
EID.CursorSprite:Load("gfx/eid_transform_icons.anm2", true)
EID.CursorSprite:Play("Cursor")
local hudBBSprite = Sprite()
hudBBSprite:Load("gfx/eid_transform_icons.anm2", true)
hudBBSprite:Play("boundingBox")
@@ -423,8 +427,7 @@ end
function EID:handleHoverHUD()
local mousePos = Input.GetMousePosition(false)
if EID.Config["ShowCursor"] then
EID.IconSprite:Play("Cursor")
EID:renderIcon(EID.IconSprite, mousePos.X/2, mousePos.Y/2)
EID.CursorSprite:Render(Vector(mousePos.X/2, mousePos.Y/2), nullVector, nullVector)
end
for k, v in pairs(EID.HUDElements) do
local hudElement = EID:handleHUDElement(v)