fixed possible sprite object conflicts
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cb9d460877
commit
352683f8ef
1 file changed
+5
-2
@@ -45,6 +45,10 @@ local ArrowSprite = Sprite()
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ArrowSprite:Load("gfx/eid_transform_icons.anm2", true)
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ArrowSprite:Play("Arrow", false)
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EID.CursorSprite = Sprite()
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EID.CursorSprite:Load("gfx/eid_transform_icons.anm2", true)
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EID.CursorSprite:Play("Cursor")
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local hudBBSprite = Sprite()
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hudBBSprite:Load("gfx/eid_transform_icons.anm2", true)
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hudBBSprite:Play("boundingBox")
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@@ -423,8 +427,7 @@ end
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function EID:handleHoverHUD()
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local mousePos = Input.GetMousePosition(false)
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if EID.Config["ShowCursor"] then
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EID.IconSprite:Play("Cursor")
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EID:renderIcon(EID.IconSprite, mousePos.X/2, mousePos.Y/2)
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EID.CursorSprite:Render(Vector(mousePos.X/2, mousePos.Y/2), nullVector, nullVector)
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end
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for k, v in pairs(EID.HUDElements) do
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local hudElement = EID:handleHUDElement(v)
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