Update en_us_detailed.lua
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@@ -663,7 +663,7 @@ EID.descriptions["en_us_detailed"].trinkets={
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{"93", "", "Grants the Skatole effect on some rooms. #When the effect happens, attack, dart and ring flies become black flies, pooters and super pooters do not shoot, and boom flies move more slowly."},
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{"94", "", "Many items and trinkets that generate blue flies, spiders or locusts will generate twice as many. #A full list of interactions can be found on the wiki. #Does double flies from the Guppy transformation."},
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{"95", "", "Grants a chance to fire a black tooth that poisons enemies. #These teeth deal 2x the player's tear damage."},
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{"96", "", "Tears move in a large spiral pattern. #Grants spectral tears. #+4.0 range. #+2.0 tear height. #A luck dependant chance to fire a homing shot. #This chance increases to 100% at 9 or higher luck."},
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{"96", "", "Tears move in a large spiral pattern. #Grants spectral tears. #+1.5 range. #+2.0 tear height. #A luck dependant chance to fire a homing shot. #This chance increases to 100% at 9 or higher luck."},
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{"97", "", "Upon taking damage, the player has a chance to spawn a familiar that follows the player, blocking enemy shots. #This can happen twice. #Upon spawning a familiar, the player gains a passive item representing the familiar, meaning the trinket can be dropped without losing it."},
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{"98", "", "Grants a chance to fire a homing booger which sticks to enemies and damages it once per second, for up to 60 seconds or until the enemy dies. #As this effect is almost identical to the item Sinus Infection, all synergies that apply to it apply to Nose Goblin as well."},
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{"99", "", "Grants a chance to fire tears that bounce of enemies and obstacles."},
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