Return absorbable actives, add getPlayerID
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@@ -1003,10 +1003,12 @@ local function GetTwoIncreases(rng, tbl)
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return rng
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end
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-- Count the number of absorbable pedestals in the room
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-- Returns a table of active items that will be absorbed
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function EID:VoidRoomCheck()
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numVoidable = 0
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numRunable = 0
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EID.VoidOptionIndexes = {}
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local activesAbsorbed = {}
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for _, entity in ipairs(Isaac.FindByType(5, 100, -1, true, false)) do
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local pickup = entity:ToPickup()
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-- Count this pedestal if it's not an active (or this is Black Rune), not a shop item, and (in Repentance) the first of its option index
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@@ -1015,9 +1017,14 @@ function EID:VoidRoomCheck()
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(not REPENTANCE or pickup.OptionsPickupIndex == 0 or EID.VoidOptionIndexes[pickup.OptionsPickupIndex] == nil) then
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numRunable = numRunable + 1
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if REPENTANCE then EID.VoidOptionIndexes[pickup.OptionsPickupIndex] = entity.SubType end
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if (EID.itemConfig:GetCollectible(entity.SubType).Type ~= ItemType.ITEM_ACTIVE) then numVoidable = numVoidable + 1 end
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if (EID.itemConfig:GetCollectible(entity.SubType).Type ~= ItemType.ITEM_ACTIVE) then
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numVoidable = numVoidable + 1
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else
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table.insert(activesAbsorbed, entity.SubType)
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end
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end
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end
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return activesAbsorbed
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end
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-- Determine what stats will be increased after 1 absorption, the whole room's absorption, and whole room + a purchased item above your head
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function EID:VoidRNGCheck(player, isRune)
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@@ -1332,6 +1339,18 @@ function EID:checkPlayersForMissingItems()
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end
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end
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function EID:getPlayerID(entityPlayer)
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if not entityPlayer then return 0 end
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for i = 0, game:GetNumPlayers() - 1 do
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local player = Isaac.GetPlayer(i)
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if GetPtrHash(player) == GetPtrHash(entityPlayer) then
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print(i)
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return i
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end
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end
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return 0
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end
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function EID:getLanguage()
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local lang = EID.Config["Language"]
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if lang == "auto" then
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