5 files changed
+118
-57
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+5
-3
@@ -484,6 +484,7 @@ end
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function EID:getXMLDescription(Type, Variant, SubType)
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local tableName = EID:getTableName(Type, Variant, SubType)
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local desc= nil
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if SubType == 0 then return "(no description available)" end
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if tableName == "collectibles" then
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desc = EID.itemConfig:GetCollectible(SubType).Description
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elseif tableName == "trinkets" then
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@@ -507,7 +508,7 @@ function EID:hasDescription(entity)
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isAllowed = isAllowed or (entity.Variant == PickupVariant.PICKUP_TRINKET and EID.Config["DisplayTrinketInfo"])
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isAllowed = isAllowed or (entity.Variant == PickupVariant.PICKUP_TAROTCARD and EID.Config["DisplayCardInfo"])
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isAllowed = isAllowed or (entity.Variant == PickupVariant.PICKUP_PILL and EID.Config["DisplayPillInfo"])
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return isAllowed and entity.SubType > 0
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return isAllowed and (entity.SubType > 0 or EID:getEntityData(entity, "EID_FlipItemID"))
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end
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if entity.Type == 6 and entity.Variant == 16 and EID.Config["DisplayCraneInfo"] and REPENTANCE then
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isAllowed = not entity:GetSprite():IsPlaying("Broken") and not entity:GetSprite():IsPlaying("Prize") and EID.CraneItemType[tostring(entity.InitSeed)]
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@@ -905,8 +906,9 @@ function EID:isCollectibleUnlocked(collectibleID, itemPoolOfItem)
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end
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function EID:isCollectibleUnlockedAnyPool(collectibleID)
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--THIS FUNCTION IS FOR REPENTANCE ONLY due to using Repentance XML data; currently used by the Achievement Check, Spindown Dice, and Bag of Crafting
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if not REPENTANCE then return true end
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--THIS FUNCTION IS FOR REPENTANCE ONLY due to using Repentance XML data
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--Currently used by the Achievement Check, Spindown Dice, and Bag of Crafting
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if not REPENTANCE or EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_TMTRAINER) then return true end
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local item = EID.itemConfig:GetCollectible(collectibleID)
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if item == nil then return false end
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if EID.itemUnlockStates[collectibleID] == nil then
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@@ -834,14 +834,21 @@ function EID:handleBagOfCraftingRendering()
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--Display the result of the 8 items in our bag
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if (showCraftingResult or EID.Config["BagOfCraftingDisplayMode"] == "Preview Only") and #EID.BagItems >= 8 then
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local craftingResult, backupResult = EID:calculateBagOfCrafting(EID.BagItems)
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if Input.IsActionPressed(ButtonAction.ACTION_MAP, EID.player.ControllerIndex) then
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local descriptionObj = EID:getDescriptionObj(5, 100, backupResult)
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descriptionObj.Description = getHotkeyString() .. descriptionObj.Description
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EID:printDescription(descriptionObj)
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return true
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end
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local descriptionObj = EID:getDescriptionObj(5, 100, craftingResult)
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local infoText = EID:getDescriptionEntry("FlipItemToggleInfo")
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--prepend the Hide/Preview hotkeys to the description
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descriptionObj.Description = getHotkeyString() .. descriptionObj.Description
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local backupObj = EID:getDescriptionObj(5, 100, backupResult)
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local backupObjName = EID:getObjectName(5, 100, backupResult)
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if (backupResult ~= craftingResult) then
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local backupDesc = EID:getDescriptionEntry("CraftingPreviewBackup")
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EID:appendToDescription(descriptionObj,"#" .. backupDesc .. "#{{Collectible" .. backupResult .. "}} " ..
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EID:getObjectName(5, 100, backupResult) .. "#" .. backupObj.Description)
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backupObjName .. "#{{Blank}} " .. infoText)
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end
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EID:printDescription(descriptionObj)
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return true
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+2
-1
@@ -408,7 +408,8 @@ local game = Game()
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local function FlipCallback(descObj)
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local flipItemID = EID:getEntityData(descObj.Entity, "EID_FlipItemID")
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if Input.IsActionPressed(ButtonAction.ACTION_MAP, EID.player.ControllerIndex) then
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if flipItemID <= 0 then return descObj end
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if descObj.ObjSubType == 0 or Input.IsActionPressed(ButtonAction.ACTION_MAP, EID.player.ControllerIndex) then
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local descEntry = EID:getDescriptionObj(5, 100, flipItemID)
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return descEntry
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end
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@@ -65,10 +65,10 @@ EID.ModIndicator = { }
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-- Useful to associate items to mods
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EID._currentMod = ""
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local OldRegisterMod = RegisterMod
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RegisterMod = function (modName, apiVersion)
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RegisterMod = function (modName, apiVersion, ...)
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EID._currentMod = modName
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EID.ModIndicator[modName] = { Name = modName, Icon = nil }
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return OldRegisterMod(modName, apiVersion)
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return OldRegisterMod(modName, apiVersion, ...)
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end
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------- Load all modules and other stuff ------
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@@ -149,7 +149,7 @@ if not success then
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end
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---------------------------------------------------------------------------
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-------------------------Handle Sacrifice Room-----------------------------
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-------------Handle Sacrifice Room & Resetting Floor Trackers--------------
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function EID:onNewFloor()
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EID.sacrificeCounter = {}
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if REPENTANCE then
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@@ -238,21 +238,48 @@ function EID:IsAltChoice(pickup)
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end
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---------------------------------------------------------------------------
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--------------------Handle Crane Game & Flip Item--------------------------
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-----------------Handle Crane Game & Flip Item Callbacks-------------------
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local initialItemNext = false
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local flipItemNext = false
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if REPENTANCE then
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EID.flipItemPositions = {}
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local lastGetItemResult = {nil, nil, nil} -- itemID, Frame, gridIndex
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function EID:postGetCollectible(selectedCollectible, itemPoolType, decrease, seed)
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-- Handle flip item
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-- Handle Flip item
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-- PRE_ROOM_ENTITY_SPAWN sets us up to watch for the first POST_GET_COLLECTIBLE for this pedestal
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-- (Tainted Isaac and Glitched Crown cause additional calls that have to be ignored)
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-- POST_PICKUP_INIT occurs right before the Flip item is decided, so it sets us up to watch for the Flip item
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-- POST_NEW_ROOM then handles putting the result in the entity's GetData
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local curFrame = Isaac.GetFrameCount()
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if not decrease and curFrame == lastGetItemResult[2] and lastGetItemResult[1] ~= nil then
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local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
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EID.flipItemPositions[curRoomIndex][lastGetItemResult[3]] = selectedCollectible
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local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
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if curFrame == lastGetItemResult[2] then
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if initialItemNext then lastGetItemResult[1] = selectedCollectible
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elseif flipItemNext and lastGetItemResult[1] then
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if EID.flipItemPositions[curRoomIndex] == nil then
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EID.flipItemPositions[curRoomIndex] = {}
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end
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EID.flipItemPositions[curRoomIndex][lastGetItemResult[3]] = selectedCollectible
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end
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end
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-- Handle crane game
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-- Check if Flip item pedestals have moved (restock/Greed shops)
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-- BUG if you leave the room before the new shop item spawns??
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if EID.flipItemPositions[curRoomIndex] then
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local pedestals = Isaac.FindByType(5, 100, -1, true, false)
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for _, pedestal in ipairs(pedestals) do
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local gridPos = game:GetRoom():GetGridIndex(pedestal.Position)
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local oldGridPos = pedestal:GetData()["EID_FlipItemPedestalGrid"]
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if EID.flipItemPositions[curRoomIndex][oldGridPos] and gridPos ~= oldGridPos then
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EID.flipItemPositions[curRoomIndex][oldGridPos] = nil
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EID.flipItemPositions[curRoomIndex][gridPos] = gridPos
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pedestal:GetData()["EID_FlipItemPedestalGrid"] = gridPos
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end
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end
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end
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-- Handle Crane Game
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if itemPoolType == ItemPoolType.POOL_CRANE_GAME then
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for _, crane in ipairs(Isaac.FindByType(6, 16, -1, true, false)) do
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if not crane:GetSprite():IsPlaying("Broken") then
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@@ -263,31 +290,49 @@ if REPENTANCE then
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end
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end
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-- save last real collectible. for Flip Item handling
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if decrease then
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lastGetItemResult = {selectedCollectible, curFrame, nil}
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end
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initialItemNext = false
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flipItemNext = false
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end
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EID:AddCallback(ModCallbacks.MC_POST_GET_COLLECTIBLE, EID.postGetCollectible)
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-- Handle Flip Item spawn
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function EID:preRoomEntitySpawn(entityType, variant, subtype, gridIndex, seed)
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flipItemNext = false
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if entityType == 5 and (variant == 100 or variant == 150) then
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lastGetItemResult = {nil, Isaac.GetFrameCount(), gridIndex}
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initialItemNext = true
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end
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end
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EID:AddCallback(ModCallbacks.MC_PRE_ROOM_ENTITY_SPAWN, EID.preRoomEntitySpawn)
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function EID:postPickupInit(entity)
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local curFrame = Isaac.GetFrameCount()
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if entity.SubType == lastGetItemResult[1] and curFrame == lastGetItemResult[2] then
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local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
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if EID.flipItemPositions[curRoomIndex] == nil then
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EID.flipItemPositions[curRoomIndex] = {}
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end
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local gridPos = game:GetRoom():GetGridIndex(entity.Position)
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local flipEntry = EID.flipItemPositions[curRoomIndex][gridPos]
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if not flipEntry then
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lastGetItemResult[3] = gridPos
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else
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entity:GetData()["EID_FlipItemID"] = flipEntry
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flipItemNext = true
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-- Keep the Flip item the same for pedestal rerolls
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local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
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local gridPos = game:GetRoom():GetGridIndex(entity.Position)
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local flipEntry = EID.flipItemPositions[curRoomIndex] and EID.flipItemPositions[curRoomIndex][gridPos]
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if flipEntry then entity:GetData()["EID_FlipItemID"] = flipEntry end
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end
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EID:AddCallback(ModCallbacks.MC_POST_PICKUP_INIT, EID.postPickupInit, PickupVariant.PICKUP_COLLECTIBLE)
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function EID:preUseFlip(_)
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local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
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if EID.flipItemPositions[curRoomIndex] then
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local pedestals = Isaac.FindByType(5, 100, -1, true, false)
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for _, pedestal in ipairs(pedestals) do
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local gridPos = game:GetRoom():GetGridIndex(pedestal.Position)
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if EID.flipItemPositions[curRoomIndex][gridPos] then
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-- don't swap a flip shadow with an empty pedestal!
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if pedestal.SubType == 0 then EID.flipItemPositions[curRoomIndex][gridPos] = nil
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else EID.flipItemPositions[curRoomIndex][gridPos] = pedestal.SubType end
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--postPickupInit will take care of assigning it to the entity's data
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end
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end
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end
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end
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EID:AddCallback(ModCallbacks.MC_POST_PICKUP_INIT, EID.postPickupInit)
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EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, EID.preUseFlip, CollectibleType.COLLECTIBLE_FLIP)
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end
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---------------------------------------------------------------------------
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@@ -463,6 +508,8 @@ if REPENTANCE then
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isMirrorRoom = game:GetLevel():GetCurrentRoom():IsMirrorWorld()
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-- Handle Flip Item
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initialItemNext = false
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flipItemNext = false
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local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
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if EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_FLIP) and EID.flipItemPositions[curRoomIndex] then
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local pedestals = Isaac.FindByType(5, 100, -1, true, false)
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@@ -471,6 +518,8 @@ if REPENTANCE then
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local flipEntry = EID.flipItemPositions[curRoomIndex][gridPos]
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if flipEntry then
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pedestal:GetData()["EID_FlipItemID"] = flipEntry
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pedestal:GetData()["EID_FlipItemPedestalIndex"] = pedestal.Index
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pedestal:GetData()["EID_FlipItemPedestalGrid"] = gridPos
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end
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end
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end
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@@ -1127,4 +1176,4 @@ end
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if EID.enableDebug then
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require("eid_debugging")
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end
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end
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+24
-22
@@ -648,28 +648,30 @@ if MCMLoaded then
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end
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}
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)
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------------Glitched Items--------------
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MCM.AddSetting(
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"EID",
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"Display",
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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return EID.Config["DisplayGlitchedItemInfo"]
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end,
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Display = function()
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local onOff = "False"
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if EID.Config["DisplayGlitchedItemInfo"] then
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onOff = "True"
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end
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return "Glitched Item Infos: " .. onOff
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end,
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OnChange = function(currentBool)
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EID.Config["DisplayGlitchedItemInfo"] = currentBool
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end,
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Info = {"Note: The --luadebug launch option is required for more detailed glitched item descriptions"}
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}
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)
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if REPENTANCE then
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------------Glitched Items--------------
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MCM.AddSetting(
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"EID",
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"Display",
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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return EID.Config["DisplayGlitchedItemInfo"]
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end,
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Display = function()
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local onOff = "False"
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if EID.Config["DisplayGlitchedItemInfo"] then
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onOff = "True"
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end
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return "Glitched Item Infos: " .. onOff
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end,
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OnChange = function(currentBool)
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EID.Config["DisplayGlitchedItemInfo"] = currentBool
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end,
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Info = {"Note: The --luadebug launch option is required for more detailed glitched item descriptions"}
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}
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)
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end
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--------Sacrifice Room---------
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MCM.AddSetting(
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"EID",
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Reference in new issue
Block a user